MAFIA GAME 87: Baccano!
Hosted by: @SonOfDaws & @Asako
Most avatar and all player icon work done by: @Farfalla
Hosted by: @SonOfDaws & @Asako
Most avatar and all player icon work done by: @Farfalla
If ya wanna take part, then ya would’ve had to of announced ya participation in the Mafia Game "Discussion" Thread. Otherwise, ya gotta wait til next time!
Here’s a refresher on here things work around here:
Keep in mind the basic behavior rules of the game:
- Post at least 3 times and Vote at least once every Day Phase.
- Don't post more than 100 times per day phase.
- No talking during the Night Phases, no talking about the game outside the game thread and no talking if you are dead.
- You are not allowed to post any screenshots of PMs or anything similar that can reveal your role or the role of others, whether real or fake, nor to quote the exact words of host PMs.
- You are not allowed to majorly edit the content of your posts, nor delete any of your own or someone else's post without the Host's approval.
- You are not allowed to ignore directions sent in to you by the host, for example a mandatory vote change by the Politician.
- Keep disrespectful behavior in-check.
Passengers:
1. Jacuzzi / @Organizized (Bodyguard) (Traitor)
2. Luck / @Evil3ye (Spy) Died Night 1
3. Maiza / @Copy Panda (Pirate) Died Night 1
4. Isaac / @Shad (Super Mason Bomb Defuser) Died Night 4
5. Dallas / @Goodboy (Detective) Died Night 2
6. Miria / @SirSamuel016 (Badass Cowboy) Lost a Duel Day 1
7. Nicholas / @sakura-aneki (Burden) Hostkilled Day 6
8. Nice / @Farfalla (Spy)
9. Ennis / @Hardy (Mafia Apprentice) Lynched Day 3
10. Keith / @digitaldude (Bulletproof)
11. Firo / @Demonspeed (Doctor) Died Night 3
12. Graham / @GrySun (Necromancer) Died Night 6
13. Chane / @Vandred (Mafia Escort) Lynched Day 6
14. Gustav / @Lambu (Townie) Died Night 4
15. Szilard / @desin24 (Prostitute) Lynched Day 4
16. Berga / @xnut (Prostitute) (Lover) Died Night 5
17. Huey / @Holt (Santa Claus) (Lover) Lynched Day 2
18. Ladd / @Gajeel (Mafia Detective) Lynched Day 5
19. Eve / @Belserion (Noble) (Threesome Candidate) Died Night 6
20. Czeslaw / @Hll (Mason)
21. Elean / @Seraph (Mentor) Lynched Day 1
22. Lua / @Crescent Jinx (Mortician) (Super Mason) Hostkilled Day 2
23. Bartolo / @gnut (Apprentice)
24. Goose / @pudgiePenguin (Mason Recruiter) Died Night 1
25. Rachel / @Raven (Mason)
Day Logs
Day 1 End / Night 1 / Day 2 Start
Day 2 End + Hostkill / Night 2 / Day 3 Start
Day 3 End / Night 3 / Day 4 Start
Day 4 End / Night 4 / Day 5 Start
Day 5 End / Night 5 / Day 6 Start
Day 6 End / Night 6 / CLOSE
Post Game Review
New Roles
New roles are going to be in play this one. Details on what can show up are posted in the Rules thread: Here1. Jacuzzi / @Organizized (Bodyguard) (Traitor)
8. Nice / @Farfalla (Spy)
10. Keith / @digitaldude (Bulletproof)
20. Czeslaw / @Hll (Mason)
23. Bartolo / @gnut (Apprentice)
25. Rachel / @Raven (Mason)
Day Logs
Day 1 End / Night 1 / Day 2 Start
Day 2 End + Hostkill / Night 2 / Day 3 Start
Day 3 End / Night 3 / Day 4 Start
Day 4 End / Night 4 / Day 5 Start
Day 5 End / Night 5 / Day 6 Start
Day 6 End / Night 6 / CLOSE
Post Game Review
New Roles
Legends (Special Mechanics)
By sacrificing their ability to do any other night actions that night (even if they have no action at the time), a player or players can perform one of two night actions:Lesser Immortality
Night Ritual
A player can perform a night ritual (priority 0). If performed 3 times, the player obtains an elixir that grants "Lesser Immortality."
Elixir
On a following night, the elixir can be drunk (priority 0) to get Lesser Immortality or passed (priority 0) to another player (whom is notified via a message). Both are bonus actions.
Lesser Immortality
If the Lesser Immortal dies via anything other than a lynch, a strongman kill, or a Rail Tracer kill, then the player shows up dead as “Immortal”, revives the next day (after a day and a night phase), and loses their lesser immortality. This effect does not stack.
Whether as a passable drink or within a lesser immortal, only 4 elixirs can exist at a time. If asked, the hosts can inform a player if the world is at its limit or not.
A player can perform a night ritual (priority 0). If performed 3 times, the player obtains an elixir that grants "Lesser Immortality."
Elixir
On a following night, the elixir can be drunk (priority 0) to get Lesser Immortality or passed (priority 0) to another player (whom is notified via a message). Both are bonus actions.
Lesser Immortality
If the Lesser Immortal dies via anything other than a lynch, a strongman kill, or a Rail Tracer kill, then the player shows up dead as “Immortal”, revives the next day (after a day and a night phase), and loses their lesser immortality. This effect does not stack.
Whether as a passable drink or within a lesser immortal, only 4 elixirs can exist at a time. If asked, the hosts can inform a player if the world is at its limit or not.
The Rail Tracer
A player (with or without a group) or multiple players in the same group (masons, mafias, or TP teams) can call upon the Rail Tracer to perform one of three actions on a specified player:
For each of the three, the request that gets fulfilled is the one that had the most sacrifices made for it and gets randomly selected in the case of a tie
Sacrificing and calling for the Rail Tracer occur at the same priority as the action they’re asking to be performed.
A group that does a collective sacrifice for a Rail Tracer action must designate the caller. If none is selected or the selected player is blocked then the action fails.
A player that successfully calls on the Rail Tracer to perform an action cannot sacrifice for that action in the future, even if they're not the caller.
- Protect the player from all other actions that night (priority 0).
- Block all actions of the player that night. The target player is notified when they are targeted by this action (priority 2).
- Kill the player. The target player is notified when they are targeted by this action (priority 4).
For each of the three, the request that gets fulfilled is the one that had the most sacrifices made for it and gets randomly selected in the case of a tie
Sacrificing and calling for the Rail Tracer occur at the same priority as the action they’re asking to be performed.
A group that does a collective sacrifice for a Rail Tracer action must designate the caller. If none is selected or the selected player is blocked then the action fails.
A player that successfully calls on the Rail Tracer to perform an action cannot sacrifice for that action in the future, even if they're not the caller.
Last edited:




