Discussion Mafia Game "Discussion" Thread v.10

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Imperium

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If you would like to play, please announce your participation here. This thread is strictly for announcing your participation and discussing the games rules. Once enough people have joined the game will be played in the separate "Mafia Game Thread".


Game Rules
Click here for basic game rules.
Welcome to MH's first "Mafia Game". The MH specific game rules will be explained below.

Players will be secretly assigned two roles. One group will play the "Mafia" role; the other group will play the "townspeople" role. The townspeople will not know who other townspeople or Mafia members are. However the Mafia members will know who is a Mafia member and who isn't.

During the day phase, all of the players debate the identities of the Mafia members and at the end each person will vote to eliminate a suspect. This is carried out in the "game thread". In the game's "night" phase the Mafia will discuss through PM’s (which will be sent to the moderator when it’s over) on who they should kill. They will then send the unlucky person’s name onto to the moderator. Play will then continue until all of the Mafia have been eliminated, or until the Mafia outnumber the townspeople.

A typical game will start with a minimum of 9 players, 7 Townspeople and 2 Mafia members. The members that will be Mafia and Townspeople will be chosen through a random list generator . Whereby the participating player’s names will be put in and after the randomisation the Mafia roles will go to the names at the top of the list. This is to avoid butthurt and favouritism accusations. :'[

Lastly, the numbers of Mafia Members depends on the number of participants:
  • 7 - 9 = 2 Mafias
    10 - 15 = 3 Mafias
    16 - 20 = 4 Mafias
    etc.



More rules on the two phases. The game will be split up into two phases: Day and Night


PHASE 1: DAY

This is where you discuss /argue about who is and isn't mafia. As soon as the day phase starts, you are allowed to vote. The day phase will take place strictly inside the “game” thread. Any discussions regarding the day phase outside the thread will be dealt with severely.

VOTE KILL [User]

This will be the manner in which you vote. Make sure it is clearly displayed in your post (i.e. please try not to put it in spoilers etc as it could be missed).

You can also abstain by voting to lynch no one. A Abstention should be similar to a voting kill e.g:

[User] Abstains from voting

You will be only allowed 1 vote change per phase. So use your vote wisely. Day phase will last about 24 hours, or until the moderator gets a majority on votes for one person (majority = half +1)

PHASE 2: NIGHT

There should be no posting in this thread during the night phase.

During the night phase, the mafia members will collaborate and choose who they want to kill. They will not do this in the thread, but via PM's with each other.

At the beginning of the game the Mafia members will be informed of the other members. The Mastermind must PM the moderator telling them their choice for the night's murder. They should also pm the PM discussions separately. There can only be on death in the night phase therefore the mafia members must come to an agreement.

If you don't send in your night kill before the night phase ends, then your action will not get performed. You can send your night actions during the day phase, if you think you will not be online.

Night Phase lasts 24 hours, or until the moderator gets the night kill.


OTHER INFO

Absolutely DO NOT discuss the game outside of the thread (unless you are Mafia members discussing it with other mafia through pm's). This is so that people do not reveal their roles and ruin the game. Don't post any screenshots, PMs or anything similar that can reveal your role. If you cheat, you will automatically be killed, and will not be allowed in future games.

Try and be active in every day phase by trying to post at least once. This is to promote activity. If you are busy in real life, send the moderator a PM to warn them.

Dead people can't talk. So don't post once your character is dead; do not help others once you are dead. You can however, lurk the thread.

Additional Info:

PRO PLAYER ROLES:

PROTAGONISTS:

  • Detective (Townie): Can 'investigate' one person per night phase i.e. Ask a moderator through a PM about a players allegiance. (GAME 1)
  • Doctor (Townie): The Doctor can "save" a person per night phase i.e. He will PM a moderator during the night phase and can request to save a player, that player then cannot be killed during the night phase by the Mafia. (GAME 1)
  • Insane Detective (Townie): Can 'investigate' one person per night phase, just like the Detective. As against him he will always get the opposite result though. The Insane Detective does not know about his own Insanity. (GAME 2)
  • Freeman (Townie): The Freeman is like a regular Townie, with the exception that if he is killed during the night or lynched during the day the next Day phase is skipped. (GAME 2)
  • Hider (Townie): Each night the Hider may choose another person to hide behind. If somebody tries to kill the Hider while he is hiding then the kill fails. If the person that the Hider is hiding behind is killed then both of them die. If the Hider is hiding behind the person who tries to kill the Hider, then the kill succeeds. (GAME 3)
  • Insane Doctor (Townie): The Insane Doctor has the Doctor's ability to prevent death, but has a 50% chance of killing his target instead of protecting him. The Insane Doctor does not know about his own Insanity. (GAME 5)
  • Prostitute (Townie): The Prostitute/Role Blocker chooses one player per Night to distract. That player will be prevented from performing his Night Choice, if he has one. It doesn't matter if the chosen player is a Townie or Mafia. (GAME 6) [highlight]New![/highlight]
  • Bulletproof Townie (Townie): The Bulletproof has a permanent protection from Night Kills. Any attempts to kill him at Night will fail, so the only way he can be killes is being lynched at Day. (GAME 6) [highlight]New![/highlight]
  • Naive Doctor (Townie): The Naive Doctor is simular to a regular Doctor, with the exception that he has no actually Power of Protection. He is told that he is a regular Doctor and doesn't know that he has no unique ability. (GAME 6) [highlight]New![/highlight]
  • Sickly Townie (Townie): The Sickly Townie might choose a player each Night to infect who then can't vote in the following Day Phase, because he gets a cold. (GAME 6) [highlight]New![/highlight]

ANTAGONISTS:

  • Mafia Boss (Mafia): The Boss heads the Mafia family and is in charge of sending victim choices to the Moderator. Also, the Mafia Boss usually appears innocent to Detectives. (GAME 2)
  • Mafia Detective (Mafia): The Mafia Detective has the ability to investigate one player per Night and learn the player's Role. (GAME 6) [highlight]New![/highlight]
  • Mafia Janitor (Mafia): The Janitor cleans up the body after the kill. When Day breaks, the Town would not learn the victim's Role. When he gets killed the Town also gets to know the other players Roles. (GAME 6) [highlight]New![/highlight]

OTHERS:

  • Serial Killer (Third Party): The Serial Killer is like a lone Mafia Member. He kills once per night and his goal is to be the sole survivor. (GAME 5)
  • Mason (Townie Cult): Masons are a Group of Townies that know each other to be innocent. They can communicate with each other at Night if they choose, but otherwise have no special abilities. (GAME 6) [highlight]New![/highlight]
  • Recruiting Mason (Townie Cult): A Recruiting Mason is a a Mason Group Leader that starts all by himself and tries to recruit one player each Night. He selects one player each night to try to recruit. If he picks a Pro-Townie Role, then that player joins the Group and is able to talk with other Group Members in the Group during the Nights. The Recruiting Mason dies if he attempts to recruit a Mafia Member. (GAME 6) [highlight]New![/highlight]

If you have any further questions, just PM the moderator of the game or :police.
 
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Mafia Game "Discussion" Thread v.9

This is a continuation thread, the old thread is [split]2995157[/split]
 

Hardy

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Mafia Game "Discussion" Thread v.9

Toxic bomb: imo, just like any other target getting assassinated, the ones that voted for the killed ones should get their votes back and be able to vote again normaly.
Yeah, the votes get reset, I know. But what if it's extremely late in the day? You wouldn't be able to really think who to vote in 1 minute.

---------- Post added at 04:02 PM ---------- Previous post was at 04:00 PM ----------

It's kinda what would had happenned in day 2 if Greg had shot Nuno, but way bigger.
 

Lawl Po Bia

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

just remove mafia assasins.
 

Nuno

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Re: Mafia Game "Discussion" Thread v.9

Lovers/3some: Not fond of Lover role to begin with. The role is garbage to me. 3some just makes it even more complex and weird, so I honestly could care less.

Boss: Needs a wording update. I think we can even include what Detective sanity gets on the Mafia Boss. Why keep this vague?

Penalties + Activity: 2 strike IMO. First offense: Penalty votes. Second: Host kill. I just in general really despise this low activity attitude. If you don't have time don't fucking sign up to play. It really complicates the game unnecessarily. Look at this shit, kdowns survived until Day Fucking 8 and was the mafia boss. Zero contribution. IMO 3 posts is garbage. Also a distinction SHOULD be made between CONTRIBUTIVE and NON-CONTRIBUTIVE posts. I mean if it's hard to judge then learn2mod. If you have trouble I can give you a lightning course honestly ^^ Think: "Is this post adding to the discussion?" If someone uses a post to say "just woke up" and another to post a fucking smiley they are NOT contributive and don't count. You can also add some (positive) bias here. If someone logs on and only posts two huge posts, then that could count for something and not just be "two posts". Up to the host IMO. In terms of amount of posts required, I'd say we should up it to 5. That's still a garbage number, but whatever. In huge games like this, 5 posts in one big day is a drop in the sea...

Locked votes: Kind of rough as a first tie-breaker, I agree. I concur it should be 1hour extension first, then locked votes can count supreme to non-locked votes.

Toxic bomb: Same as Farfalla said.

---------- Post added at 09:08 PM ---------- Previous post was at 09:08 PM ----------

Yeah, the votes get reset, I know. But what if it's extremely late in the day? You wouldn't be able to really think who to vote in 1 minute.
Extend the phase by 30 min, or 1 hour IMO.
 
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Hardy

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

Lovers/3some: Not fond of Lover role to begin with. The role is garbage to me. 3some just makes it even more complex and weird.
I dunno, I think Lovers are pretty weak and that the 3some is a bit of what they need to be stronger. Wouldn't pick them over a Mentor but it's nice to have more options, so I rather have them as clear as possible.

Boss: Needs a wording update. I think we can even include what Detective sanity gets on the Mafia Boss. Why keep this vague?
Just with ¨detectives get the same result as if he was a townie¨ should be enough. The important part to discuss was the ¨let's eliminate the PM thingy¨ part, as it kinda changes the role and it's function.

Penalties + Activity: 2 strike IMO. First offense: Penalty votes. Second: Host kill. I just in general really despise this low activity attitude. If you don't have time don't fucking sign up to play. It really complicates the game unnecessarily. Look at this shit, kdowns survived until Day Fucking 8 and was the mafia boss. Zero contribution. IMO 3 posts is garbage. Also a distiction SHOULD be made between CONTRIBUTIVE and NON-CONTRIBUTIVE posts. I mean if it's hard to judge then learn2mod. Think: Is this post adding to the discussion? If someone uses a post to say "just woke up" and another to post a fucking smiley they are NOT contributive and don't count. You can also add some (positive) bias here. If someone logs on and only posts two huge posts, then that could count for something and not just be "two posts". Up to the host IMO. In terms of amount of posts required, I'd say we should up it to 5. That's still a garbage number, but whatever. In huge games like this, 5 posts in one big day is a drop in the sea...
I agree with everything except the contributive posts part, as sadly it would be really polemic (and well, a lot more work for the hosts at counting posts).

Locked votes: Kind of rough as a first tie-breaker, I agree. I concur it should be 1hour extension first, then locked votes can count supreme to non-locked votes.
What do you think should happen if the locks are tied too?

Toxic bomb: Same as Farfalla said.

---------- Post added at 09:08 PM ---------- Previous post was at 09:08 PM ----------



Extent the phase by 30 min, or 1 hour IMO.

Exactly what Lala said, and I agree, cool. I guess this doesn't need to be added in a rule, it's just up to the host (and, well, common sense).
 

gnut

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

not really...we get no night kill
and even tho you may discuss who to use it on the next day.
there maybe another better option that arises...
 

digitaldude

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

That looked like an epic game....25 players.
 

Hardy

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

That looked like an epic game....25 players.
We could had been 26 BUT SOMEONE wasn't around >_>

Yes, it's you

Impy
 

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

WOOOOOOOOOOOOAH no imp in the game or me? that's a bit crazy.

---------- Post added at 07:20 PM ---------- Previous post was at 07:20 PM ----------

I might be in the next game.
 

Nuno

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

I dunno, I think Lovers are pretty weak and that the 3some is a bit of what they need to be stronger. Wouldn't pick them over a Mentor but it's nice to have more options, so I rather have them as clear as possible.
I guess yeah... I don't know, make the 3some know the townie lover (obviously letting him know the mafia lover would be a HUGE deal. Big no no).

Just with ¨detectives get the same result as if he was a townie¨ should be enough. The important part to discuss was the ¨let's eliminate the PM thingy¨ part, as it kinda changes the role and it's function.
I guess that wording would solve it. Could make Paranoid/Naive Detectives that are noob get confused, but that comes with the role anyway.

I agree with everything except the contributive posts part, as sadly it would be really polemic (and well, a lot more work for the hosts at counting posts).
I made a counter-case, but during it I found out I agree... It's a hassle indeed. Posts can be cryptic. A gif "spam" can be a huge hint, like if I posted a single Deidara gif early on. Or a weird roleplay post can be really cryptic but be a hint nonetheless and thus contributive. Kind of hard to constantly measure... Well I don't know what to do with the activity issue then. 3 or 5 posts is almost no difference. The inactive gang will come, post nothing contributive whether it's 3 or a couple more posts to make it 5, and then go again.

What do you think should happen if the locks are tied too?
I guess the ultimate measure is a coin toss. I mean previously when I co-hosted we extended the phase at least once, and even then we didn't want to double kill upon another tie, but told the town it would be left to chance if they didn't stop being noobs. Evil probably has a strong opinion on this I suppose.

Exactly what Lala said, and I agree, cool. I guess this doesn't need to be added in a rule, it's just up to the host (and, well, common sense).
:nod
 

Farfalla

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

We could had been 26 BUT SOMEONE wasn't around >_>

Yes, it's you

Impy
That's what happens when people share no FB, Gtalk, Skype, eMail or Whatsapp contact u.u

---------- Post added at 04:34 PM ---------- Previous post was at 04:29 PM ----------

We have another issue to discuss: permabans! \o/ kuh kuh kuh
 

Hardy

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

Banana is dead and Kevin deserves one... not a lot to discuss there tbh lol.
 

Farfalla

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

But there has to be criteria to permabanning someone xD
Otherwise, we'll just become despots tut tut
 

gnut

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

i'm not calling for anyone's banning...
but i think it is really disrespectful to leave people who rely on your input...emptyhanded.
nico was hostkilled and KD was never around on the pad...i think a line or two here and there...no input on what me and ken were doing/planning...

big ups to ken...his second game ever and he played like a real champ:p
 

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

I don't think i will play the game any time soon.

I dunno why and what made Evil pick Naruto's theme, but finally i had a game which theme i really really like (way more than the LOL one for instance). I end not participating in most of the games, and until some point i had decided to not actually play this one, but i am so happy i did.

Nevertheless my thanks to Evil because it made the game so much fun and awesome for me :scry
:hug
 
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