I‘ve been told that several people are planning to host games, so to avoid any problems like people cutting into each other‘s game signups and other things we may need a schedule of games.
For anyone who plans to host a game, you can either write in this thread for what month/day you‘re planning a game or edit it in the schedule yourself if you can.
Note that there‘s no limit to how many games can be had per month, but try not to have 2 games running at the same time.
Sign-ups!
To everyone who usually plays MG or those that don‘t want to miss signups, we‘re testing a new way to alert everyone to a new game instead of mass tags before each game.
All you have to do is go to>>this thread<<and press Watch on the top corner of the thread. I or a host will post there and notify everyone like this whenever a new game starts.
While hosting overall isn't necessarily hard, it's very easy to mess things up as we have seen plenty of times already. This naturally happens more often with newer hosts.
In order to get these new hosts familiar with how the game works behind the scenes and make it a smoother experience for everyone (no one wants a cancelled game!), we are establishing these sets of rules that follow the methods that have been used in the last 50 games:
-If it's your first time hosting, it's MANDATORY to have the help of someone that has hosted before. As long as they aren't banned, it doesn't matter if this person hosted twenty times or just once. This experienced host will be the "Main Host", while the new one assumes the role of "co-host".
-Tasks will be split in a rather equal manner so that the Main Host can keep things in check while the Co-host gets hands-on experience to learn properly.
-The Main Host has the final say when it comes to decisions (ideally, this won't need to be enforced heavily, it's mostly to avoid possible issues).
Once the game is over, the co-host can host on their own and even take the role of "experienced host" for a new host in need!
Basically in this game you play as opposite teams, there's townie mafia and 3rd party, for townie thet objective is to find the mafias and lynch them on the day, for mafias they objective is to kill townies in the night and surviving the longest till all townies are gone (it's hard to do honestly especially if townies are coordinated with each other well ) and finally 3rd parties win condition is specific to them but they also have to survive ( being a 3rd party is probably the hardest to do )
That's basically the basics, every category have roles and their uses
U should read this thread that basically have all the roles and rules if you're interested in playing the next game.
The next game will be in November, still dunno who will host it but the hosts will announce the signing days sometime in November and when the game will start, I'll tag you then
The next game will be in November, still dunno who will host it but the hosts will announce the signing days sometime in November and when the game will start, I'll tag you then
Oh well there's roles that can help find mafia, but without investigation roles, your behaviour will identify you, if you're acting weird or you're just there but not helping townie, identifying mafia just comes it really depends on everything basically. That's a really bad explanation...It's best that u get it by experiencing how, as words won't cut it out.
Yeah, basically! No one gets salty or upset; it's a wholesome, intellectual debate between people who respect and appreciate one another. Very quaint : )
But if you really wanted to know, Mafia is an imperfect information game where two or more competing parties ('Town', the good side but is also inhabited by 'Mafia', the bad side) vie for information to root out threats to their own survival. Every player is given a bit of information, and in a text-based game, information is power. All players aim to survive for as long as they can but the best defense is a good offense, and so we pry and force each other to give up information. Ultimately, it's this delicate balance of 'do we keep them around because they help' or 'do we kill them for essential information'. Your information or your life, if you will.
Both parties pass alternating game states of 'day' (public discussion) and 'night' (private discussion) where town and mafia respectively vote over what player to remove from the game. In the end, either party can win by meeting a certain kill quota. By now, over the course of time, cute meta's begin to develop and players get to know each other (and host styles, kek) and start to play around that too. If you can tolerate a game or two, three of general confusion, you'll start to enjoy it.
But if you really wanted to know, Mafia is an imperfect information game where two or more competing parties ('Town', the good side but is also inhabited by 'Mafia', the bad side) vie for information to root out threats to their own survival. Every player is given a bit of information, and in a text-based game, information is power. All players aim to survive for as long as they can but the best defense is a good offense, and so we pry and force each other to give up information. Ultimately, it's this delicate balance of 'do we keep them around because they help' or 'do we kill them for essential information'. Your information or your life, if you will.
Both parties pass alternating game states of 'day' (public discussion) and 'night' (private discussion) where town and mafia respectively vote over what player to remove from the game. In the end, either party can win by meeting a certain kill quota. By now, over the course of time, cute meta's begin to develop and players get to know each other (and host styles, kek) and start to play around that too. If you can tolerate a game or two, three of general confusion, you'll start to enjoy it.