Discussion Mafia Game "Discussion" Thread

GrySun

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Scheduling

I‘ve been told that several people are planning to host games, so to avoid any problems like people cutting into each other‘s game signups and other things we may need a schedule of games.

For anyone who plans to host a game, you can either write in this thread for what month/day you‘re planning a game or edit it in the schedule yourself if you can.

Note that there‘s no limit to how many games can be had per month, but try not to have 2 games running at the same time.

MG Schedule 2026Regular Games
January: #137 Pan (Jan 21 - Jan 29)
February: #138 Pan (Feb 22 - Feb 27)
March: #139 Panfalla (Mar 20 - Mar 29)
April: #140 Panfalla (Apr 20 - Apr 27)
May: #141 GryGryff (May 27 - Jun 4)
June: -
July: #142 Panfalla (Jul 12 - Jul 18)
August: #143 Kasakoha (Aug 24 - Sep 1)
September: #144 Parm
October: #145 FarPige
November: #146 CoSam
December:

Speed Games
-


MG Schedules

MG Schedule 2025Regular Games
January: -
February: -
March: #128 Parm (Mar 7 - Mar 15)
April: #129 Gry (Apr 4 - Apr 12)
May: #130 GryPan (May 22 - May 31)
June: #131 Kasakoha (Jun 21 - Jun 28)
July: #132 Jinx & AnimePigeon (Jul 25 - Aug 3)
August: #133 Erin & Juviii (Aug 21 - Aug 29)
September: #134 Panfalla (Sep 13 - Sep 24)
October: -
November: #135 CoSam (Nov 23 - Dec 1)
December: #136 Erin & Farf (Dec 19 - Dec 27)
MG Schedule 2024
January: -
February: #119 CoSam (Feb 13 - Feb 20)
March: #120 Hardy (Mar 25 - Mar 31)
April: -
May: #121 Erin & Farf (May 24 - May 30)
June: #122 Panfalla (Jun 23 - Jul 1)
July: #123 DemonJinxLambu (Jul 11 - Jul 31)
August: -
September: #124 Evilish µ (Sep 14 - Sep 22)
October: #125 Parm and Lawl (Oct 18 - Oct 26)
November: #126 Taisha Michou (Nov 22 - Nov 30)
December: #127 Panfalla (Dec 13 - Dec 20)
MG Schedule 2023
Regular Games
January: #109 Shad (Jan 20 - Jan 25)
February: -
March: #110 Erin (Mar 31 - Apr 9)
April: -
May: #111 Panfalla (May 27 - Jun 1)
June: #112 Panfalla (Jun 3 - jun 10)
July: #113 Sam & Lambu (Jul 21 - Jul 27)
August: #114 Juviii & Erin (Aug 11 - Aug 19)
September: #115 GrySun (Sep 16 - Sep 22)
October: #116 Parm (Oct 12 - Oct 18)
* November: #117 Hermit & Sakura (Nov 17 - Nov 22 )
December: Farf & Lambs (Dec 21 - Dec 30)
MG Schedule 2022
Regular Games
January: #99 Farfalla & Erinyes (Jan 3 - Jan 13)
February: #100 Copan & desin & Evil (Feb 20 - Feb 25)
March: -
April: -
May: #101 SonOfDaws & Tatsumaki & Erinyes (& Juviii) (May 8 - May 16)
June: #102 Panfalla (Jun 15 - Jun 26)
July: #103 CoSam (Jul 16 - Jul 24)
August: #104 GrySun (Aug 20 - Aug 25)
September: #105 Hermit & Tatsumaki (Sep 15 - Sep 26)
October: #106 Crescent & Asako & Lambu (Oct 22 - Oct 31)
* November: #107 Farfalla & Erinyes (Nov 11 - Nov 21)
* December: #108 Crescent & Shad (Dec 10 - Dec 18)

Speed Games
March: #5 SonOfDaws & Asako & Lady Pompom (Mar 20)

* Indicative time when the Mafia Game Awards 2022 may be held
MG Schedule 2021January: #88 Gajeel & Hardy (Jan 20 - Jan 26)
February: #89 Desin24 & Evil3ye & mighty Panda-kun (Feb 19 - Feb 26)
March: #90 SonOfDaws (Mar 26 - Apr 3)
April: #91 sakura-aneki & SirSamuel016 & Panda (Apr 19 - Apr 27)
May: #92 GrySun (May 22 - May 27)
June: #93 Farfalla & Panda & Hardy & MarmaladeSky (Jun 24 - Jul 5)
July: #94 SonOfDaws & Asako & Purity of Magi (Jul 22 - Aug 1)
August: #95 PanFalla (Aug 26 - Sep 6)
September: #96 Evil3ye & Hardy & MArGi (Sep 24 - Oct 2)
October: -
November: #97 Magi & Pando & Lawl (Oct 31 - Nov 16)
December: #98 Lady Bia & Daws & Koko (Dec 9 - Dec 14)
MG Schedule 2020January: #77 Asako & Elusia (Jan 5 - Jan 10)
February: #78 goodboy_lawlett & Purity of Magi & Copy Panda (Feb 8 - Feb 15)
March: #79 gnut & Asako (Mar 22 - Apr 2)
April: #80 Crescent Jinx & Holt & Elusia & Copy Panda (Apr 12 - Apr 21)
May: #81 GrySun (May 4 - May 12)
June: #82 uberfayt & Elusia (Jun 3 - Jun 11)
July: -
August: #83 James Rye & Asako (Aug 8 - Aug 15)
September: #84 Farfalla & Copy Panda (Sep 5 - Sep 14)
October: #85 Gajeel & SonOfDaws (Oct 15 - Oct 28)
November: #86 Evil3ye & desin24 & Copy Panda (Nov 20 - Nov 29)
December: #87 SonOfDaws & Asako (Dec 16 - Dec 24)

Speedgames

January: #4 Crescent Jinx & Takuan (Jan 26 - Jan 26)
MG Schedule 2019
January: -
February: #70 Vandred & Crescent Jinx (Feb 15 - Feb 22)
March: #71 Asako & Elusia & Vandred (Mar 29 - Apr 5)
April: -
May: -
June: #72 Lambu (Jun 27 - Jul 3)
July: -
August: #73 Copy Panda & goodboy_lawlett (Aug 2 - Aug 10)
September: #74 Elusia & Lambu (Sep 7 - Sep 14)
October: #75 Crescent Jinx & Lady pompom & Asako (Oct 17 - Oct 24)
November: #76 GrySun (Nov 9 - Nov 17)
December: -
MG Schedule 2018June: #64 Vandred & Crescent Jinx & Holt (Jun 7 - Jun 14)
July: #65 Emperor Spriggan & Lady pompom & Asako (Jul 13 - Jul 21)
August: #66 Copy Panda & Purity of Magi & goodboy_lawlett (Aug 12 - Aug 22)
September: #67 WithYouInSpirit (Sep 21 - Sep 28)
October: #68 goodboy_lawlett & Copy Panda (Oct 21 - Oct 29)
November: -
December: #69 Elusia & Lambu & WithYouInSpiritOnly (Dec 16 - Dec 22)
MG Schedule 2017
January: #53 GrySun (Jan 17 - )
February:
March:
April: #54 GrySun (Apr 5 - )
May:
June:
July: #55 GrySun co. Spirit (Jul 20 - )
August:
September: #56 Farfalla & Hardy (Sep 9 - )
October: #57 Spirit & Van (Oct 13 - )
November: #58 Copy Panda, Magi, goodboy (Nov 13 - )
December: #59 Spirit, Lambu, Lady Pompom (Dec 17 - )
MG Schedule 2016
January:
February: #48 Ustegius (Feb 27 - )
March:
April: #49 Farfalla & Hardy (Apr 21 - )
May:
June:
July:
August: #50 Panda & Kat (Aug 15 - )
September: #51 Panda & Kat (Aug 27- )
October: #52 Evil & Gry (Oct 24 - )
November:
December:
MG Schedule 2015
January: #42 Ustegius & Magi (Jan 20 - )
February: #43 digitaldude (Feb 10 - )
March: #44 Ustegius & Faust (Feb 22 - )
April:
May:
June: #45 Evil3ye (Jun 10 - )
July:
August: #46 Hardy (Aug 16 - )
September:
October:
November:
December: #47 Evil3ye (Dec 21 - )
MG Schedule 2014
January: #33 Niichan (Jan 2 - )
January: #34 MidoBan & Evil (Jan 7 - )
January: #35 Evil3ye (Jan 26 - )
February: #36 Josef & Evil (Feb 7 - )
February: #37 Xadyu co. Mido & Josef (Feb 17 - )
March: #38 Hardy (Mar 5 - )
April:
May:
June:
July: #39 Nico Brown (Jul 21 - )
August:
September: #40 Evil with Hardy & Josef (Sep 7 - )
October:
November:
December: #41 Evil with Mido & Nuno (Dec 17 - )
MG Schedule 2013
January: #22 digitaldude (Jan 31 - )
February: #23 Evil with Nuno & Niichan (Feb 12 - )
March: #24 Niichan (Mar 10 - )
April: #25 Niichan (Mar 25 - )
May: #26 Niichan (May 20 - )
June: #27 Faust (Jun 9 - )
July:
August: #28 Evil with Nuno & Niichan (Aug 5 - )
September:
October:
November: #29 Faust (Nov 3 - )
December: #30 Evil3ye (Dec 2 - )
December: #31 Faust (Dec 7 - )
December: #32 Faust (Dec 20 - )
MG Schedule 2012
January: -
February: #15 Evil (Feb 23 - Mar 4)
March: -
April: #16 Evil (Apr 2 - Apr 5)
May: -
June: -
July: -
August: -
September: #17 Evil (Sep 3 - Sep 7)
October: #18 digital (Oct 4 - Oct 9)
October: #19 digital (Oct 27- Nov 3)
November: #20 Evil (Nov 27 - Dec 5)
December: #21 digital (Dec 17 - Dec 19)
MG Schedule 2011
January: -
February: #4 Evil (Feb 16 - Feb 17)
February: #5 Cblitz (Feb 17- Feb 23)
February: #6 Evil (Feb 23 - Mar 4)
March: #7 Evil (Mar 9 - Mar 17)
March: #8 Evil (Mar 20 - Mar 21)
March: #9 Evil (Mar 21 - Mar 30)
April: -
May: #10 Evil (May 4 - May 11)
May: #11 blai (May 22 - May 31)
June: -
July: #12 scav (Jul 15 - Jul 29)
August: -
September: #13 kdowns (Sep 26 - Oct 3)
October: #14 Evil (Oct 17 - Oct 22)
November: -
December: -
MG Schedule 2010
November: #1 Evil (Nov 9 - Nov 14)
November: #2 Evil (Nov 16 - Nov 21)
November: #3 Evil (Nov 28 - Dec 3)
December: -
MG Schedule 2023

Sign-ups!

To everyone who usually plays MG or those that don‘t want to miss signups, we‘re testing a new way to alert everyone to a new game instead of mass tags before each game.

All you have to do is go to >>this thread<< and press Watch on the top corner of the thread. I or a host will post there and notify everyone like this whenever a new game starts.

​
MG Scheduling
[Original Post]

While hosting overall isn't necessarily hard, it's very easy to mess things up as we have seen plenty of times already. This naturally happens more often with newer hosts.

In order to get these new hosts familiar with how the game works behind the scenes and make it a smoother experience for everyone (no one wants a cancelled game!), we are establishing these sets of rules that follow the methods that have been used in the last 50 games:

-If it's your first time hosting, it's MANDATORY to have the help of someone that has hosted before. As long as they aren't banned, it doesn't matter if this person hosted twenty times or just once. This experienced host will be the "Main Host", while the new one assumes the role of "co-host".
-Tasks will be split in a rather equal manner so that the Main Host can keep things in check while the Co-host gets hands-on experience to learn properly.
-The Main Host has the final say when it comes to decisions (ideally, this won't need to be enforced heavily, it's mostly to avoid possible issues).

Once the game is over, the co-host can host on their own and even take the role of "experienced host" for a new host in need!
 
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Copy Panda

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🐡 🐟 MG144 - Pan the Diver 🐟🐡


Look, he has panda ears
✦•┈๑⋅⋯ ⋯⋅๑┈•✦

Hosts: Pan & Marm
Start Date: ~28 Sep
Mechanics: perhaps
Theme: Dave the Diver

Divers:
1. Sam
2. Nashy
3. Gry
4. DD*
5. Arrow
6. Dego
7. Eri*
8. Lawl*
9. Slyth
10. Holt*
11. Tatsu*
12. Mazi
13. Pomcha
14. Vali
15. Shino
16. 89Snail
17. Lumi
18.




​
 
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GrySun

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I won't disagree but what about you dying very early in the game and you supposed to an expert player.

I think you are below me by a gap equal to the sky and the earth
If i'm -100 you are -10000000
I wish I could prevent me getting daykilled but not exactly possible. Town‘s strength are the numbers, individuals get taken out ez.
 

Raven

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I wish I could prevent me getting daykilled but not exactly possible. Town‘s strength are the numbers, individuals get taken out ez.
You were just too bad hence you insta died early.
I'd say you are just that bad.
 

Takuan

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I won't disagree but what about you dying very early in the game and you supposed to an expert player.

I think you are below me by a gap equal to the sky and the earth
If i'm -100 you are -10000000
To be fair, the more experienced you are, the more dangerous you can be as town to a mafia team. Hence why it happens regularly that experienced players die early from Mafia, due to being a threat. Gry is almost meme-like in that regard: when he's town, he often gets himself killed by Mafia N1.
So dying early does not mean you're unskilled, not at all.
 

SirSamuel016

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I wish I could prevent me getting daykilled but not exactly possible. Town‘s strength are the numbers, individuals get taken out ez.
Don't worry about what other people say Gry, you did your roles well :kappa You certainly have my respect
 

Raven

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Mafia require lesser skill to survive than Townies.

Townies need to be quick witted and intelligent to survive that long in game

that's abc
--- Double Post Merged, , Original Post Date: ---

If you are bad like grysun you will get killed early
 

Raven

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The role itself is fine, no questions about that. It's not like I want to "nerf" it, I want it to be clarified. Because the Assassin role states as follow:

Assassin (Mafia): The Assassin is a Mafia Member that may choose to kill at Daytime instead of the Night. Unlike Daytime Vigilantes he is not doing the Daykill publicly but via PM to the Host. (Game 10)

Simply and easy. Burden now says:

Burden (Mafia): The Burden is like the Freeman on the Mafia Side. When the Burden is lynched or killed, the next night phase will skipped. All role effects which would have happened that Night(for example Mafia Poisoner kill) are moved to the next Night phase. (GAME 31)

And here we get to the tiny little interpretation problem.
Because how would an Assassin daykilling at day 4 instead of night 4 be able to exchange his nightkill for the daykill thuse fulfilling his choice made when night 4 never happened to begin with? It's what happened this game. Burden died, Red Mafia and Orange Mafia were unable to kill night 4, Purple Assassin who killed in day 4 was able to kill in day 5, meaning purple had one extra kill on its kill counter that red and orange never had. Ergo Assassin's choice from day 4 should have been moved to night 5 meaning he couldn't kill at day 5 again until the day 4 daykill was paid for with an exchanged nightkill so that all three mafias have the same kill count.
Otherwise it would be an unfair game to the other mafias and obviously to town as town would rather avoid 3 kills on them than just 2. After Freeman is intended to be a "reward/advantage" for Mafia avoiding a day lynch and getting extra night actions to kill. Burden says is is the Freeman of the Maifa Side but it is far more advantageous for Mafia if Burden dies than it is helpful for Town, especially if there is an Assassin in-game who suddenly gained a free kill without having to pay for it. After all Town also have night actions, a lot of them even, which help them find mafia, protect each other, figure out who is lying, etc. Mafia might lose some kill actions, but in general they dont have that many other night actions in their group when compared to the whole of town so they miss out less on a skipped night phase than Town does.

I am not saying that Assassin needs any changes to its role (that would be another thing for the 12 hour minimum I mentioned to avoid turning a day kill into a "night kill" by having the assassin kill a town 1 minute into the day phase before the town was even able to write a post), what I am saying is that the Burden needs an add to it to clarify for future games how it is supposed to work:

Burden (Mafia): The Burden is like the Freeman on the Mafia Side. When the Burden is lynched or killed, the next night phase will skipped. All role effects which would have happened that Night(for example Mafia Poisoner kill, missed kill due Assassin daykill, etc.) are moved to the next Night phase. (GAME 31)

There.
Easy.
Simply.
There is no way it can be misunderstood.
It clears the whole "2 day kills for one night kill" mess we have with Assassin and Burden in the game.
Burden becomes an actual "kill miss" if lynched by town/killed by other Mafia whereas its current use it would make far more sense for Town to let Burden live than kill because they hardly gain anything from lynching it whereas Mafias gain a ton from killing a freeman.

Now the "12 hour limit/half the day phase of Host activating the daykill" is an actual nerf of Assassin and a much needed one in my opinion to make sure that a daykill IS a DAYkill and not a basic nightkill that happens one minute after the night finished. It would look like this:

Assassin (Mafia): The Assassin is a Mafia Member that may choose to kill at Daytime instead of the Night. Unlike Daytime Vigilantes he is not doing the Daykill publicly but via PM to the Host. Host will activate the daykill at minimum after half the day phase has passed, no matter when the daykill pm was send.(Game 10)

So half till close before day finish the daykill will happen, leaving the start of the dayphase for dets and spies and investigators and others to share their findings as long as they get online before that 12 hour/half a day phase mark. Because that is the difference between a night and a day kill. All night kill results are shown at the end of the night based on priorities and actions interfering with each other, thus even if a det found something he wouldn't be able to talk about it because he also got killed that night if he had no protection or the killer didn't got blocked. The day kill of an Assassin however can happen anytime, even 1 second into the day phase while the det is busy writing a post that he just found a guilty target. Compared to night kills that is way too powerful, because unlike nightkills there are no blocks or protections or redirections during the day except for the measly Bodyguard. So giving a timelimit of where people can safely talk about their findings and share their theories before they get daykilled makes the Assassin a still powerful role but one that unlike nightkills cannot silence an investigating det's result just because he was up at the start of the day phase while the der was still sleeping at home and would get online an hour later than the assassin.
If someone missed half the day phase to write anything about his night actions then he cannot complain about assassin daykilling him.
It also affects voting as seen in this game.
If there was a 12 hour limit, Sam would have been forced to let shino live, risking to get killed by shino because Sam would know that is the two votelock on him before the 12 hour limit was up he would be dead due majority votelock rule. But so it became a race of time of who sends his votelock post/daykill pm faster and speed shouldn't be the focus of the game, but lying, analyzing, directing townies into mob lynches, etc. Because if it is a game of speed Assassin wins hands down over any other role in the game.
It would still be an amazingly strong Mafia role due its ability to kill at day while there is hardly anything that can stop an Assassin's kill. Like even the BP can be killed at day, c'mon!!!
Bulletproof Townie (Townie): The Bulletproof has a permanent protection from Night Kills. Any attempts to kill him at Night will fail. (GAME 6)
There is NOTHING that stops an Assassin daykill but Bodyguard! But with a timelimit of when a daykill can happen, the Assassin loses out on the early game so townie roles are able to share findings without having to be awake till the first second of the new day to write GNUTGUILTY and send before Host gets the first second Daykill pm from the Assassin.
If anything it makes the role more fair while still being powerful, instead of unfair and OP af due its speedy ability that many other roles do not have.
Honestly as much as Assassin is op, BP is just as op.

Some roles are very good and some roles are very bad.

There is no balance whatsoever!
 

SonOfDaws

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Around 7/8. 10 for a newbie although (as people are probably tired of reading from me) your level of engagement for your first game indicated you were SOMETHING. Also that you are a bit of a psychopath.
Lmaoo
--- Double Post Merged, , Original Post Date: ---

A psychopath indeed
 

SirSamuel016

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Around 7/8. 10 for a newbie although (as people are probably tired of reading from me) your level of engagement for your first game indicated you were SOMETHING. Also that you are a bit of a psychopath.
Just noticed this and :lmao
I'll take it on board, not sure if I should take that psycopath comment in my stride or not though :kappa
 

James Rye

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Honestly as much as Assassin is op, BP is just as op.

Some roles are very good and some roles are very bad.

There is no balance whatsoever!
Yeah, Assassin is an active role whereas BP is passive, that is a big difference in performance. And just because some roles are Op or some very good and others very bad doesn't mean we should stop tweaking on them to gain a better experience in future games. Like how Martyr got merged with Bodyguard, making bodyguard a bit more if even only slightly more useful as technically it would be able to prevent a daykill due assassin or vigilante or badass cowboy.
 

Takuan

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So? When is the next game ?
 

James Rye

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May:Lambu and May starts in a bit more than a week so it should take between 1-4 weeks till next game.
 

Copy Panda

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Sooner pls, the PM just now said they're extending the quarantine period
 

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So? When is the next game ?
Was considering doing a speed game in a couple of days if people are up for it. Should be a decent appetizer before the next game starts
 

gnut

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Was considering doing a speed game in a couple of days if people are up for it. Should be a decent appetizer before the next game starts
Fukan host addict xD
 
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