Discussion Mafia Game "Discussion" Thread

GrySun

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Scheduling

I‘ve been told that several people are planning to host games, so to avoid any problems like people cutting into each other‘s game signups and other things we may need a schedule of games.

For anyone who plans to host a game, you can either write in this thread for what month/day you‘re planning a game or edit it in the schedule yourself if you can.

Note that there‘s no limit to how many games can be had per month, but try not to have 2 games running at the same time.

MG Schedule 2026Regular Games
January: #137 Pan (Jan 21 - Jan 29)
February: #138 Pan (Feb 22 - Feb 27)
March: #139 Panfalla (Mar 20 - Mar 29)
April: #140 Panfalla (Apr 20 - Apr 27)
May: #141 GryGryff (May 27 - Jun 4)
June: -
July: #142 Panfalla (Jul 12 - Jul 18)
August: #143 Kasakoha (Aug 24 - Sep 1)
September: #144 Parm (Sep 29 - )
October: #145 FarPige
November: #146 CoSam
December:

Speed Games
-


MG Schedules

MG Schedule 2025Regular Games
January: -
February: -
March: #128 Parm (Mar 7 - Mar 15)
April: #129 Gry (Apr 4 - Apr 12)
May: #130 GryPan (May 22 - May 31)
June: #131 Kasakoha (Jun 21 - Jun 28)
July: #132 Jinx & AnimePigeon (Jul 25 - Aug 3)
August: #133 Erin & Juviii (Aug 21 - Aug 29)
September: #134 Panfalla (Sep 13 - Sep 24)
October: -
November: #135 CoSam (Nov 23 - Dec 1)
December: #136 Erin & Farf (Dec 19 - Dec 27)
MG Schedule 2024
January: -
February: #119 CoSam (Feb 13 - Feb 20)
March: #120 Hardy (Mar 25 - Mar 31)
April: -
May: #121 Erin & Farf (May 24 - May 30)
June: #122 Panfalla (Jun 23 - Jul 1)
July: #123 DemonJinxLambu (Jul 11 - Jul 31)
August: -
September: #124 Evilish µ (Sep 14 - Sep 22)
October: #125 Parm and Lawl (Oct 18 - Oct 26)
November: #126 Taisha Michou (Nov 22 - Nov 30)
December: #127 Panfalla (Dec 13 - Dec 20)
MG Schedule 2023
Regular Games
January: #109 Shad (Jan 20 - Jan 25)
February: -
March: #110 Erin (Mar 31 - Apr 9)
April: -
May: #111 Panfalla (May 27 - Jun 1)
June: #112 Panfalla (Jun 3 - jun 10)
July: #113 Sam & Lambu (Jul 21 - Jul 27)
August: #114 Juviii & Erin (Aug 11 - Aug 19)
September: #115 GrySun (Sep 16 - Sep 22)
October: #116 Parm (Oct 12 - Oct 18)
* November: #117 Hermit & Sakura (Nov 17 - Nov 22 )
December: Farf & Lambs (Dec 21 - Dec 30)
MG Schedule 2022
Regular Games
January: #99 Farfalla & Erinyes (Jan 3 - Jan 13)
February: #100 Copan & desin & Evil (Feb 20 - Feb 25)
March: -
April: -
May: #101 SonOfDaws & Tatsumaki & Erinyes (& Juviii) (May 8 - May 16)
June: #102 Panfalla (Jun 15 - Jun 26)
July: #103 CoSam (Jul 16 - Jul 24)
August: #104 GrySun (Aug 20 - Aug 25)
September: #105 Hermit & Tatsumaki (Sep 15 - Sep 26)
October: #106 Crescent & Asako & Lambu (Oct 22 - Oct 31)
* November: #107 Farfalla & Erinyes (Nov 11 - Nov 21)
* December: #108 Crescent & Shad (Dec 10 - Dec 18)

Speed Games
March: #5 SonOfDaws & Asako & Lady Pompom (Mar 20)

* Indicative time when the Mafia Game Awards 2022 may be held
MG Schedule 2021January: #88 Gajeel & Hardy (Jan 20 - Jan 26)
February: #89 Desin24 & Evil3ye & mighty Panda-kun (Feb 19 - Feb 26)
March: #90 SonOfDaws (Mar 26 - Apr 3)
April: #91 sakura-aneki & SirSamuel016 & Panda (Apr 19 - Apr 27)
May: #92 GrySun (May 22 - May 27)
June: #93 Farfalla & Panda & Hardy & MarmaladeSky (Jun 24 - Jul 5)
July: #94 SonOfDaws & Asako & Purity of Magi (Jul 22 - Aug 1)
August: #95 PanFalla (Aug 26 - Sep 6)
September: #96 Evil3ye & Hardy & MArGi (Sep 24 - Oct 2)
October: -
November: #97 Magi & Pando & Lawl (Oct 31 - Nov 16)
December: #98 Lady Bia & Daws & Koko (Dec 9 - Dec 14)
MG Schedule 2020January: #77 Asako & Elusia (Jan 5 - Jan 10)
February: #78 goodboy_lawlett & Purity of Magi & Copy Panda (Feb 8 - Feb 15)
March: #79 gnut & Asako (Mar 22 - Apr 2)
April: #80 Crescent Jinx & Holt & Elusia & Copy Panda (Apr 12 - Apr 21)
May: #81 GrySun (May 4 - May 12)
June: #82 uberfayt & Elusia (Jun 3 - Jun 11)
July: -
August: #83 James Rye & Asako (Aug 8 - Aug 15)
September: #84 Farfalla & Copy Panda (Sep 5 - Sep 14)
October: #85 Gajeel & SonOfDaws (Oct 15 - Oct 28)
November: #86 Evil3ye & desin24 & Copy Panda (Nov 20 - Nov 29)
December: #87 SonOfDaws & Asako (Dec 16 - Dec 24)

Speedgames

January: #4 Crescent Jinx & Takuan (Jan 26 - Jan 26)
MG Schedule 2019
January: -
February: #70 Vandred & Crescent Jinx (Feb 15 - Feb 22)
March: #71 Asako & Elusia & Vandred (Mar 29 - Apr 5)
April: -
May: -
June: #72 Lambu (Jun 27 - Jul 3)
July: -
August: #73 Copy Panda & goodboy_lawlett (Aug 2 - Aug 10)
September: #74 Elusia & Lambu (Sep 7 - Sep 14)
October: #75 Crescent Jinx & Lady pompom & Asako (Oct 17 - Oct 24)
November: #76 GrySun (Nov 9 - Nov 17)
December: -
MG Schedule 2018June: #64 Vandred & Crescent Jinx & Holt (Jun 7 - Jun 14)
July: #65 Emperor Spriggan & Lady pompom & Asako (Jul 13 - Jul 21)
August: #66 Copy Panda & Purity of Magi & goodboy_lawlett (Aug 12 - Aug 22)
September: #67 WithYouInSpirit (Sep 21 - Sep 28)
October: #68 goodboy_lawlett & Copy Panda (Oct 21 - Oct 29)
November: -
December: #69 Elusia & Lambu & WithYouInSpiritOnly (Dec 16 - Dec 22)
MG Schedule 2017
January: #53 GrySun (Jan 17 - )
February:
March:
April: #54 GrySun (Apr 5 - )
May:
June:
July: #55 GrySun co. Spirit (Jul 20 - )
August:
September: #56 Farfalla & Hardy (Sep 9 - )
October: #57 Spirit & Van (Oct 13 - )
November: #58 Copy Panda, Magi, goodboy (Nov 13 - )
December: #59 Spirit, Lambu, Lady Pompom (Dec 17 - )
MG Schedule 2016
January:
February: #48 Ustegius (Feb 27 - )
March:
April: #49 Farfalla & Hardy (Apr 21 - )
May:
June:
July:
August: #50 Panda & Kat (Aug 15 - )
September: #51 Panda & Kat (Aug 27- )
October: #52 Evil & Gry (Oct 24 - )
November:
December:
MG Schedule 2015
January: #42 Ustegius & Magi (Jan 20 - )
February: #43 digitaldude (Feb 10 - )
March: #44 Ustegius & Faust (Feb 22 - )
April:
May:
June: #45 Evil3ye (Jun 10 - )
July:
August: #46 Hardy (Aug 16 - )
September:
October:
November:
December: #47 Evil3ye (Dec 21 - )
MG Schedule 2014
January: #33 Niichan (Jan 2 - )
January: #34 MidoBan & Evil (Jan 7 - )
January: #35 Evil3ye (Jan 26 - )
February: #36 Josef & Evil (Feb 7 - )
February: #37 Xadyu co. Mido & Josef (Feb 17 - )
March: #38 Hardy (Mar 5 - )
April:
May:
June:
July: #39 Nico Brown (Jul 21 - )
August:
September: #40 Evil with Hardy & Josef (Sep 7 - )
October:
November:
December: #41 Evil with Mido & Nuno (Dec 17 - )
MG Schedule 2013
January: #22 digitaldude (Jan 31 - )
February: #23 Evil with Nuno & Niichan (Feb 12 - )
March: #24 Niichan (Mar 10 - )
April: #25 Niichan (Mar 25 - )
May: #26 Niichan (May 20 - )
June: #27 Faust (Jun 9 - )
July:
August: #28 Evil with Nuno & Niichan (Aug 5 - )
September:
October:
November: #29 Faust (Nov 3 - )
December: #30 Evil3ye (Dec 2 - )
December: #31 Faust (Dec 7 - )
December: #32 Faust (Dec 20 - )
MG Schedule 2012
January: -
February: #15 Evil (Feb 23 - Mar 4)
March: -
April: #16 Evil (Apr 2 - Apr 5)
May: -
June: -
July: -
August: -
September: #17 Evil (Sep 3 - Sep 7)
October: #18 digital (Oct 4 - Oct 9)
October: #19 digital (Oct 27- Nov 3)
November: #20 Evil (Nov 27 - Dec 5)
December: #21 digital (Dec 17 - Dec 19)
MG Schedule 2011
January: -
February: #4 Evil (Feb 16 - Feb 17)
February: #5 Cblitz (Feb 17- Feb 23)
February: #6 Evil (Feb 23 - Mar 4)
March: #7 Evil (Mar 9 - Mar 17)
March: #8 Evil (Mar 20 - Mar 21)
March: #9 Evil (Mar 21 - Mar 30)
April: -
May: #10 Evil (May 4 - May 11)
May: #11 blai (May 22 - May 31)
June: -
July: #12 scav (Jul 15 - Jul 29)
August: -
September: #13 kdowns (Sep 26 - Oct 3)
October: #14 Evil (Oct 17 - Oct 22)
November: -
December: -
MG Schedule 2010
November: #1 Evil (Nov 9 - Nov 14)
November: #2 Evil (Nov 16 - Nov 21)
November: #3 Evil (Nov 28 - Dec 3)
December: -
MG Schedule 2023

Sign-ups!

To everyone who usually plays MG or those that don‘t want to miss signups, we‘re testing a new way to alert everyone to a new game instead of mass tags before each game.

All you have to do is go to >>this thread<< and press Watch on the top corner of the thread. I or a host will post there and notify everyone like this whenever a new game starts.

​
MG Scheduling
[Original Post]

While hosting overall isn't necessarily hard, it's very easy to mess things up as we have seen plenty of times already. This naturally happens more often with newer hosts.

In order to get these new hosts familiar with how the game works behind the scenes and make it a smoother experience for everyone (no one wants a cancelled game!), we are establishing these sets of rules that follow the methods that have been used in the last 50 games:

-If it's your first time hosting, it's MANDATORY to have the help of someone that has hosted before. As long as they aren't banned, it doesn't matter if this person hosted twenty times or just once. This experienced host will be the "Main Host", while the new one assumes the role of "co-host".
-Tasks will be split in a rather equal manner so that the Main Host can keep things in check while the Co-host gets hands-on experience to learn properly.
-The Main Host has the final say when it comes to decisions (ideally, this won't need to be enforced heavily, it's mostly to avoid possible issues).

Once the game is over, the co-host can host on their own and even take the role of "experienced host" for a new host in need!
 
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Copy Panda

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🐡 🐟 MG144 - Pan the Diver 🐟🐡


Look, he has panda ears
✦•┈๑⋅⋯ ⋯⋅๑┈•✦

Hosts: Pan & Marm
Start Date: ~28 Sep
Mechanics: perhaps
Theme: Dave the Diver

Divers:
1. Sam
2. Nashy
3. Gry
4. DD
5. Arrow
6. Dego
7. Eri
8. Lawl*
9. Slyth
10. Holt*
11. Tatsu
12. Mazi
13. Pomcha
14. Vali
15. Shino
16. 89Snail
17. Lumi

​
 
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SonOfDaws

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Question to fellow hosts (for the current game, past games, and/or future games):

If there was a web application to make anything hosting-related easier, what would it have?
 

Shad

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Question to fellow hosts (for the current game, past games, and/or future games):

If there was a web application to make anything hosting-related easier, what would it have?
In was wondering the same thing, I have some free time to code but no idea how to define the Minimal viable product.

Are you doing the same thing?
 

SonOfDaws

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In was wondering the same thing, I have some free time to code but no idea how to define the Minimal viable product.

Are you doing the same thing?
Oh?

I'm planning on learning to use Spring Boot and doing a Java project with it to add to my portfolio. I figured making a Mafia Game setup/hosting program shouldn't be too hard, but I'm trying to gauge about the same as you are, what to include for it to be effective and useful.
  • Role distributing is an easy one
  • Day and Night Actions handling shouldn't be too hard either
  • Making room for special mechanics could get complicated or could be handled by simply not automatically handling select actions, prompting the user to manually do so, and maybe taking some action inputs back into the database
  • Post and PM prewriting would be easy too, but that's uninteresting and wouldn't show off much in the the way of programming skill for my portfolio.
 

Shad

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Oh?

I'm planning on learning to use Spring Boot and doing a Java project with it to add to my portfolio. I figured making a Mafia Game setup/hosting program shouldn't be too hard, but I'm trying to gauge about the same as you are, what to include for it to be effective and useful.
  • Role distributing is an easy one
  • Day and Night Actions handling shouldn't be too hard either
  • Making room for special mechanics could get complicated or could be handled by simply not automatically handling select actions, prompting the user to manually do so, and maybe taking some action inputs back into the database
  • Post and PM prewriting would be easy too, but that's uninteresting and wouldn't show off much in the the way of programming skill for my portfolio.
Sounds good, the hard part is to define the MVP, if you try to do a lot you will never finish sadly that how most IT project fail xD

So forget about special mechanic if you ask me just do:
- Create new game, end game, list games, view game.
- Add players to game and assign roles.
- Manual actions for everything.
- Manual changing of Players status (Dead, alive, jesus, Host Killed...)

It is important that you keep your first version simple.

I was also thinking of an app that would help the players (ex: https://www.dotabuff.com/heroes/anti-mage):
- Allow the players to navigate the Roles / Rules / Interactions in a visual way.
- Allow the players to filter the information from all existing games, to know things like what roles did I player have before (@Organizized you will soon be replaced, IA is gonna take your job xD).

The first thing should be sth that takes cares of votes
Another thing that you could do is to crawl the game thread, I'm sure a lot of feature would depend on this.

~
The best thing is to get everybody involved in the design phase, so maybe a discord channel would be the right way to go, some players are keeping excel files, their experience is valuable as you are technically planning to replace their excel use cases with an app, so they are your clients and stack-holders.
--- Double Post Merged, , Original Post Date: ---

@SonOfDaws Also a modular approach could be the right way to go about this.

For example you could make an API that only deals with roles, with a CRUD front-end that only the Council can access.

So that anybody that wants to code anything can just use that API to retrieve the list of up-to-date roles.

I'm thinking from the top of my head we need:
- Roles
- Players
- Games
 

Farfalla

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In the past they also tried to give "scores" to the roles, to help it with the balance when people are creating the comps (since this remains a complex and subjective thing). I don't think it got finished tho, and if it did, it's already very outdated, but then we could have comp checks with a system like that (tho the hard part isn't making that check automatic).
--- Double Post Merged, , Original Post Date: ---

And omg you guys are awesome btw xD ty for the thought alrdy.
 

Shad

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Crawl the thread? 🤔
Web scraping, my bad i use these words interchangeably ^^

In the past they also tried to give "scores" to the roles, to help it with the balance when people are creating the comps (since this remains a complex and subjective thing). I don't think it got finished tho, and if it did, it's already very outdated, but then we could have comp checks with a system like that (tho the hard part isn't making that check automatic).
--- Double Post Merged, , Original Post Date: ---

And omg you guys are awesome btw xD ty for the thought alrdy.
That sounds very complex 😱
 

Evil3ye

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In the past they also tried to give "scores" to the roles, to help it with the balance when people are creating the comps (since this remains a complex and subjective thing). I don't think it got finished tho, and if it did, it's already very outdated, but then we could have comp checks with a system like that (tho the hard part isn't making that check automatic).
Yeah, the reason it was scrapped. Weighting things out with numbers don't practically work anyway, and perfect balance is an illusion.

But if you guys wanna discuss some ideas, maybe a discord would be helpful yeah @SonOfDaws @Shad

loving the fact that Evilorgy is achyually not a thing always knew it
It's an actual thing, and is a real thing. Couples dont need to be siamese twins, and there are no distrust issues when your couple name is literally Evil Orgy lol

It is. :hmph We'd just get too distracted by our love and intense sexual tension if we played together, which is obviously why he asked Demon (100% platonic) instead.
Exactly. Imagining the climaxing tension, once reunited after the game again. It's orgasmic foreplay :swoon
 

gnut

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In the past they also tried to give "scores" to the roles, to help it with the balance when people are creating the comps (since this remains a complex and subjective thing). I don't think it got finished tho, and if it did, it's already very outdated, but then we could have comp checks with a system like that (tho the hard part isn't making that check automatic).
--- Double Post Merged, , Original Post Date: ---

And omg you guys are awesome btw xD ty for the thought alrdy.
Balance is luck like your husband says all the time I agree with.

Scenarios hardly ever play out the way you see them xD
 

GrySun

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No balance isn't luck at all, it's about starting gamestate. Though it's difficult to properly numerize a role's strength, as it even goes up or down in strength relative to other roles.
--- Double Post Merged, , Original Post Date: ---

Should definitely be possible to do though, just gotta think up some formulas.
 

Hardy

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I don't recall ever saying that sentence hahaha
--- Double Post Merged, , Original Post Date: ---

Wait am I her husband?
 

gnut

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No balance isn't luck at all, it's about starting gamestate. Though it's difficult to properly numerize a role's strength, as it even goes up or down in strength relative to other roles.
--- Double Post Merged, , Original Post Date: ---

Should definitely be possible to do though, just gotta think up some formulas.
Since when does it all work out for you...give me example of a game you planned it just right
 
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