Discussion Mafia Game "Discussion" Thread

GrySun

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Scheduling

I‘ve been told that several people are planning to host games, so to avoid any problems like people cutting into each other‘s game signups and other things we may need a schedule of games.

For anyone who plans to host a game, you can either write in this thread for what month/day you‘re planning a game or edit it in the schedule yourself if you can.

Note that there‘s no limit to how many games can be had per month, but try not to have 2 games running at the same time.

MG Schedule 2026Regular Games
January: #137 Pan (Jan 21 - Jan 29)
February: #138 Pan (Feb 22 - Feb 27)
March: #139 Panfalla (Mar 20 - Mar 29)
April: #140 Panfalla (Apr 20 - Apr 27)
May: #141 GryGryff (May 27 - Jun 4)
June: -
July: #142 Panfalla (Jul 12 - Jul 18)
August: #143 Kasakoha (Aug 24 - Sep 1)
September: #144 Parm
October: #145 FarPige
November: #146 CoSam
December:

Speed Games
-


MG Schedules

MG Schedule 2025Regular Games
January: -
February: -
March: #128 Parm (Mar 7 - Mar 15)
April: #129 Gry (Apr 4 - Apr 12)
May: #130 GryPan (May 22 - May 31)
June: #131 Kasakoha (Jun 21 - Jun 28)
July: #132 Jinx & AnimePigeon (Jul 25 - Aug 3)
August: #133 Erin & Juviii (Aug 21 - Aug 29)
September: #134 Panfalla (Sep 13 - Sep 24)
October: -
November: #135 CoSam (Nov 23 - Dec 1)
December: #136 Erin & Farf (Dec 19 - Dec 27)
MG Schedule 2024
January: -
February: #119 CoSam (Feb 13 - Feb 20)
March: #120 Hardy (Mar 25 - Mar 31)
April: -
May: #121 Erin & Farf (May 24 - May 30)
June: #122 Panfalla (Jun 23 - Jul 1)
July: #123 DemonJinxLambu (Jul 11 - Jul 31)
August: -
September: #124 Evilish µ (Sep 14 - Sep 22)
October: #125 Parm and Lawl (Oct 18 - Oct 26)
November: #126 Taisha Michou (Nov 22 - Nov 30)
December: #127 Panfalla (Dec 13 - Dec 20)
MG Schedule 2023
Regular Games
January: #109 Shad (Jan 20 - Jan 25)
February: -
March: #110 Erin (Mar 31 - Apr 9)
April: -
May: #111 Panfalla (May 27 - Jun 1)
June: #112 Panfalla (Jun 3 - jun 10)
July: #113 Sam & Lambu (Jul 21 - Jul 27)
August: #114 Juviii & Erin (Aug 11 - Aug 19)
September: #115 GrySun (Sep 16 - Sep 22)
October: #116 Parm (Oct 12 - Oct 18)
* November: #117 Hermit & Sakura (Nov 17 - Nov 22 )
December: Farf & Lambs (Dec 21 - Dec 30)
MG Schedule 2022
Regular Games
January: #99 Farfalla & Erinyes (Jan 3 - Jan 13)
February: #100 Copan & desin & Evil (Feb 20 - Feb 25)
March: -
April: -
May: #101 SonOfDaws & Tatsumaki & Erinyes (& Juviii) (May 8 - May 16)
June: #102 Panfalla (Jun 15 - Jun 26)
July: #103 CoSam (Jul 16 - Jul 24)
August: #104 GrySun (Aug 20 - Aug 25)
September: #105 Hermit & Tatsumaki (Sep 15 - Sep 26)
October: #106 Crescent & Asako & Lambu (Oct 22 - Oct 31)
* November: #107 Farfalla & Erinyes (Nov 11 - Nov 21)
* December: #108 Crescent & Shad (Dec 10 - Dec 18)

Speed Games
March: #5 SonOfDaws & Asako & Lady Pompom (Mar 20)

* Indicative time when the Mafia Game Awards 2022 may be held
MG Schedule 2021January: #88 Gajeel & Hardy (Jan 20 - Jan 26)
February: #89 Desin24 & Evil3ye & mighty Panda-kun (Feb 19 - Feb 26)
March: #90 SonOfDaws (Mar 26 - Apr 3)
April: #91 sakura-aneki & SirSamuel016 & Panda (Apr 19 - Apr 27)
May: #92 GrySun (May 22 - May 27)
June: #93 Farfalla & Panda & Hardy & MarmaladeSky (Jun 24 - Jul 5)
July: #94 SonOfDaws & Asako & Purity of Magi (Jul 22 - Aug 1)
August: #95 PanFalla (Aug 26 - Sep 6)
September: #96 Evil3ye & Hardy & MArGi (Sep 24 - Oct 2)
October: -
November: #97 Magi & Pando & Lawl (Oct 31 - Nov 16)
December: #98 Lady Bia & Daws & Koko (Dec 9 - Dec 14)
MG Schedule 2020January: #77 Asako & Elusia (Jan 5 - Jan 10)
February: #78 goodboy_lawlett & Purity of Magi & Copy Panda (Feb 8 - Feb 15)
March: #79 gnut & Asako (Mar 22 - Apr 2)
April: #80 Crescent Jinx & Holt & Elusia & Copy Panda (Apr 12 - Apr 21)
May: #81 GrySun (May 4 - May 12)
June: #82 uberfayt & Elusia (Jun 3 - Jun 11)
July: -
August: #83 James Rye & Asako (Aug 8 - Aug 15)
September: #84 Farfalla & Copy Panda (Sep 5 - Sep 14)
October: #85 Gajeel & SonOfDaws (Oct 15 - Oct 28)
November: #86 Evil3ye & desin24 & Copy Panda (Nov 20 - Nov 29)
December: #87 SonOfDaws & Asako (Dec 16 - Dec 24)

Speedgames

January: #4 Crescent Jinx & Takuan (Jan 26 - Jan 26)
MG Schedule 2019
January: -
February: #70 Vandred & Crescent Jinx (Feb 15 - Feb 22)
March: #71 Asako & Elusia & Vandred (Mar 29 - Apr 5)
April: -
May: -
June: #72 Lambu (Jun 27 - Jul 3)
July: -
August: #73 Copy Panda & goodboy_lawlett (Aug 2 - Aug 10)
September: #74 Elusia & Lambu (Sep 7 - Sep 14)
October: #75 Crescent Jinx & Lady pompom & Asako (Oct 17 - Oct 24)
November: #76 GrySun (Nov 9 - Nov 17)
December: -
MG Schedule 2018June: #64 Vandred & Crescent Jinx & Holt (Jun 7 - Jun 14)
July: #65 Emperor Spriggan & Lady pompom & Asako (Jul 13 - Jul 21)
August: #66 Copy Panda & Purity of Magi & goodboy_lawlett (Aug 12 - Aug 22)
September: #67 WithYouInSpirit (Sep 21 - Sep 28)
October: #68 goodboy_lawlett & Copy Panda (Oct 21 - Oct 29)
November: -
December: #69 Elusia & Lambu & WithYouInSpiritOnly (Dec 16 - Dec 22)
MG Schedule 2017
January: #53 GrySun (Jan 17 - )
February:
March:
April: #54 GrySun (Apr 5 - )
May:
June:
July: #55 GrySun co. Spirit (Jul 20 - )
August:
September: #56 Farfalla & Hardy (Sep 9 - )
October: #57 Spirit & Van (Oct 13 - )
November: #58 Copy Panda, Magi, goodboy (Nov 13 - )
December: #59 Spirit, Lambu, Lady Pompom (Dec 17 - )
MG Schedule 2016
January:
February: #48 Ustegius (Feb 27 - )
March:
April: #49 Farfalla & Hardy (Apr 21 - )
May:
June:
July:
August: #50 Panda & Kat (Aug 15 - )
September: #51 Panda & Kat (Aug 27- )
October: #52 Evil & Gry (Oct 24 - )
November:
December:
MG Schedule 2015
January: #42 Ustegius & Magi (Jan 20 - )
February: #43 digitaldude (Feb 10 - )
March: #44 Ustegius & Faust (Feb 22 - )
April:
May:
June: #45 Evil3ye (Jun 10 - )
July:
August: #46 Hardy (Aug 16 - )
September:
October:
November:
December: #47 Evil3ye (Dec 21 - )
MG Schedule 2014
January: #33 Niichan (Jan 2 - )
January: #34 MidoBan & Evil (Jan 7 - )
January: #35 Evil3ye (Jan 26 - )
February: #36 Josef & Evil (Feb 7 - )
February: #37 Xadyu co. Mido & Josef (Feb 17 - )
March: #38 Hardy (Mar 5 - )
April:
May:
June:
July: #39 Nico Brown (Jul 21 - )
August:
September: #40 Evil with Hardy & Josef (Sep 7 - )
October:
November:
December: #41 Evil with Mido & Nuno (Dec 17 - )
MG Schedule 2013
January: #22 digitaldude (Jan 31 - )
February: #23 Evil with Nuno & Niichan (Feb 12 - )
March: #24 Niichan (Mar 10 - )
April: #25 Niichan (Mar 25 - )
May: #26 Niichan (May 20 - )
June: #27 Faust (Jun 9 - )
July:
August: #28 Evil with Nuno & Niichan (Aug 5 - )
September:
October:
November: #29 Faust (Nov 3 - )
December: #30 Evil3ye (Dec 2 - )
December: #31 Faust (Dec 7 - )
December: #32 Faust (Dec 20 - )
MG Schedule 2012
January: -
February: #15 Evil (Feb 23 - Mar 4)
March: -
April: #16 Evil (Apr 2 - Apr 5)
May: -
June: -
July: -
August: -
September: #17 Evil (Sep 3 - Sep 7)
October: #18 digital (Oct 4 - Oct 9)
October: #19 digital (Oct 27- Nov 3)
November: #20 Evil (Nov 27 - Dec 5)
December: #21 digital (Dec 17 - Dec 19)
MG Schedule 2011
January: -
February: #4 Evil (Feb 16 - Feb 17)
February: #5 Cblitz (Feb 17- Feb 23)
February: #6 Evil (Feb 23 - Mar 4)
March: #7 Evil (Mar 9 - Mar 17)
March: #8 Evil (Mar 20 - Mar 21)
March: #9 Evil (Mar 21 - Mar 30)
April: -
May: #10 Evil (May 4 - May 11)
May: #11 blai (May 22 - May 31)
June: -
July: #12 scav (Jul 15 - Jul 29)
August: -
September: #13 kdowns (Sep 26 - Oct 3)
October: #14 Evil (Oct 17 - Oct 22)
November: -
December: -
MG Schedule 2010
November: #1 Evil (Nov 9 - Nov 14)
November: #2 Evil (Nov 16 - Nov 21)
November: #3 Evil (Nov 28 - Dec 3)
December: -
MG Schedule 2023

Sign-ups!

To everyone who usually plays MG or those that don‘t want to miss signups, we‘re testing a new way to alert everyone to a new game instead of mass tags before each game.

All you have to do is go to >>this thread<< and press Watch on the top corner of the thread. I or a host will post there and notify everyone like this whenever a new game starts.

​
MG Scheduling
[Original Post]

While hosting overall isn't necessarily hard, it's very easy to mess things up as we have seen plenty of times already. This naturally happens more often with newer hosts.

In order to get these new hosts familiar with how the game works behind the scenes and make it a smoother experience for everyone (no one wants a cancelled game!), we are establishing these sets of rules that follow the methods that have been used in the last 50 games:

-If it's your first time hosting, it's MANDATORY to have the help of someone that has hosted before. As long as they aren't banned, it doesn't matter if this person hosted twenty times or just once. This experienced host will be the "Main Host", while the new one assumes the role of "co-host".
-Tasks will be split in a rather equal manner so that the Main Host can keep things in check while the Co-host gets hands-on experience to learn properly.
-The Main Host has the final say when it comes to decisions (ideally, this won't need to be enforced heavily, it's mostly to avoid possible issues).

Once the game is over, the co-host can host on their own and even take the role of "experienced host" for a new host in need!
 
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Copy Panda

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🐡 🐟 MG144 - Pan the Diver 🐟🐡


Look, he has panda ears
✦•┈๑⋅⋯ ⋯⋅๑┈•✦

Hosts: Pan & Marm
Start Date: ~28 Sep
Mechanics: perhaps
Theme: Dave the Diver

Divers:
1. Sam
2. Nashy
3. Gry
4. DD*
5. Arrow
6. Dego
7. Eri*
8. Lawl*
9. Slyth
10. Holt*
11. Tatsu*
12. Mazi
13. Pomcha
14. Vali
15. Shino
16. 89Snail
17. Lumi
18.




​
 
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Copy Panda

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W-who are all these new guys? 😨
Aigo this ol' bear used a lil summoning jutsu nothing special 👴
--- Double Post Merged, , Original Post Date: ---

My newest guy doesn't seem very responsive overall though, so I think we roll with this current player list (which is about as large as it was last time)
 

Copy Panda

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omona
--- Double Post Merged, , Original Post Date: ---

oh i did blackmail my evil owner tho so she's in too
 

Juviii

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--- Double Post Merged, , Original Post Date: ---

oh i did blackmail my evil owner tho so she's in too
Is this why she never plays my games but always plays yours? :nah I need in that blackmail secret. Spill the beans! Or the peas.
 

Raven

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Why you have this sad avy on Juvii?
 

Copy Panda

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Is this why she never plays my games but always plays yours? :nah I need in that blackmail secret. Spill the beans! Or the peas.
it's like rock paper scissor, she dont play yours, you dont play mine, etc
--- Double Post Merged, , Original Post Date: ---

Calling her your owner is still crazy to me 💀
she got me in a cage w wifi
 

Juviii

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it's like rock paper scissor, she dont play yours, you dont play mine, etc
--- Double Post Merged, , Original Post Date: ---



she got me in a cage w wifi
So it's a matter of scissors
 

Raven

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Hello there, this post is regarding the recent rules update.


I understand the intent behind this rule nobody wants games ruined by repeat drama or disruptive behavior. That being said, I think this part of the update could unintended negative consequences.


Allowing “a portion of the player base” to object to someone’s participation is really vague. What counts as a portion two people? Half the players? And what happens if another portion of the player base wants that person to play? The wording opens the door to conflict instead of preventing it.


The same goes for the phrase “based on past gameplay.” That’s too ambiguous. Does it mean actual rule breaking, or just playstyle differences, grudges, or unpopular strategies? Without clear limits, it risks turning into a popularity contest rather than a fair standard.


On top of that, it puts unnecessary pressure on the host. If some players demand that one person not be allowed in, the host may feel forced to exclude them even if they personally have no issue. That’s not really fair to the host or the excluded player.

A healthier alternative might be to base decisions only on current disruptive actions, with hosts and mods stepping in as needed. That way, people who genuinely want to play in good faith still get a fair chance, while the game can still be protected if someone actually causes problems.

I think most of us want the mafia section to stay active and fun. but this rule update, as written, might unintentionally create more drama than it prevents.

I want to hear from high counsel

@xi0 @Evil3ye
 

Copy Panda

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I want to hear from high counsel

@xi0 @Evil3ye
Hello, since xi0 is not involved in this particular decision and Evil is probably afk, if you like, I can respond instead. You can tag others involved if you remain unsatisfied with my response.

To summarise, these rules lean heavily on the host's discretion. This is intended; the host is the one who has to deal with the players, manage the atmosphere, and handle conflicts. The new rules alleviate pressure from the Host; they do not have to ward anyone if they do not want to. They always could, tacitly, and now they can formally, too. It's not a demand the Host has to give in to; they simply can if they feel so. The host decides. And as always, if a host ever misuses that discretion, mods or the council can be consulted, but our culture has long relied on trust in the host to run a fair game.

Allowing “a portion of the player base” to object to someone’s participation is really vague. What counts as a portion two people? Half the players? And what happens if another portion of the player base wants that person to play? The wording opens the door to conflict instead of preventing it.
The phrasing is deliberately flexible. If we set a hard number or percentage, it would just create loopholes where disruptive players can still slip through. This way, hosts and mods can recognise when concerns are widespread enough without being forced into arbitrary thresholds. If they feel like one case or the other would negatively impact their game, they can choose on their own how to proceed. It’s still the host’s decision, and if it’s a borderline case, they can always consult the council or some other party before acting.

The same goes for the phrase “based on past gameplay.” That’s too ambiguous. Does it mean actual rule breaking, or just playstyle differences, grudges, or unpopular strategies? Without clear limits, it risks turning into a popularity contest rather than a fair standard.
The same applies here. This rule isn’t about grudges or disliking someone’s playstyle. It covers repeated patterns of disruptive behaviour across games. If we only act on current actions, we’re forced to let the same cycle of disruption repeat again and again. We have also had cases of toxic players returning after a while and still being the same type of player. The phrase covers those patterns, as waiting for fresh disruption every time just resets the cycle. And to be clear: one bad game, one unpopular decision, or one clash does not qualify. The host here decides if the hypothetical objecting player's argument has merit.

On top of that, it puts unnecessary pressure on the host. If some players demand that one person not be allowed in, the host may feel forced to exclude them even if they personally have no issue. That’s not really fair to the host or the excluded player.
Hosts should have the freedom to say no if enough players, or the hosts themselves, have genuine concerns. Including disruptive players at the expense of everyone else’s fun isn’t fair either; how many people should suffer through the toxic player being toxic again? What if the toxic player respects, or is nice to, certain people but not others? It's always been the case that hosts have to protect the players; it's just that without these rules, they had no tool they could use to ward off players. As I mentioned, we've had examples of this in the (recent) past. We just formalised this practice. So imo this actually takes off pressure from the host. Before, if they excluded someone, it could look like personal judgment. Now they have a clear rule to point to.

A healthier alternative might be to base decisions only on current disruptive actions, with hosts and mods stepping in as needed. That way, people who genuinely want to play in good faith still get a fair chance, while the game can still be protected if someone actually causes problems.
Hosts always have final discretion. And while mod oversight is technically always available, many mods play this game too, and acknowledge that, where these games are concerned, the host is the first authority. The hosts protect the game and the players. There have been cases where a mod had to step in, but these cases were outliers, and not something that commonly happens, if ever, with the regular core of players.

I will also say this: By the time someone is causing (serious) problems in the current game, it’s already too late tbh, the mood will be ruined, and the damage is done. Unlike, for example, the anime discussion threads, where you can walk away and return without affecting anything, players avoiding each other might actually disrupt the experience (especially if the avoided, disruptive player sits on an important role). It's a specific shared experience that one player's consistent and repeated bad behaviour can ruin. The host has to weigh this beforehand. This is a preventive measure, not a punishment

I think most of us want the mafia section to stay active and fun. but this rule update, as written, might unintentionally create more drama than it prevents.
The aim here is exactly what you said you wanted: to keep the section active and fun. Repeated disruption is a much bigger source of drama and damage to the game than drawing a line early. The update gives hosts the formal option to protect players’ enjoyment while still being fair. We just want everyone to have a good time and not let a few bad eggs ruin it for everyone else. Toxic players have come and gone, and our lil sub community still is fine. Evidently, warding off disruptive elements consistently has been a good thing, not a bad thing. And the fact that we’ve weathered such situations before is proof that preventive action strengthens activity rather than weakens it.

We have spent a lot of time discussing this both interally and with other hosts/players, and we're always open for feedback. We'd never implement rules we thought were worse for our community.
 

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Hello, since xi0 is not involved in this particular decision and Evil is probably afk, if you like, I can respond instead. You can tag others involved if you remain unsatisfied with my response.

To summarise, these rules lean heavily on the host's discretion. This is intended; the host is the one who has to deal with the players, manage the atmosphere, and handle conflicts. The new rules alleviate pressure from the Host; they do not have to ward anyone if they do not want to. They always could, tacitly, and now they can formally, too. It's not a demand the Host has to give in to; they simply can if they feel so. The host decides. And as always, if a host ever misuses that discretion, mods or the council can be consulted, but our culture has long relied on trust in the host to run a fair game.



The phrasing is deliberately flexible. If we set a hard number or percentage, it would just create loopholes where disruptive players can still slip through. This way, hosts and mods can recognise when concerns are widespread enough without being forced into arbitrary thresholds. If they feel like one case or the other would negatively impact their game, they can choose on their own how to proceed. It’s still the host’s decision, and if it’s a borderline case, they can always consult the council or some other party before acting.



The same applies here. This rule isn’t about grudges or disliking someone’s playstyle. It covers repeated patterns of disruptive behaviour across games. If we only act on current actions, we’re forced to let the same cycle of disruption repeat again and again. We have also had cases of toxic players returning after a while and still being the same type of player. The phrase covers those patterns, as waiting for fresh disruption every time just resets the cycle. And to be clear: one bad game, one unpopular decision, or one clash does not qualify. The host here decides if the hypothetical objecting player's argument has merit.



Hosts should have the freedom to say no if enough players, or the hosts themselves, have genuine concerns. Including disruptive players at the expense of everyone else’s fun isn’t fair either; how many people should suffer through the toxic player being toxic again? What if the toxic player respects, or is nice to, certain people but not others? It's always been the case that hosts have to protect the players; it's just that without these rules, they had no tool they could use to ward off players. As I mentioned, we've had examples of this in the (recent) past. We just formalised this practice. So imo this actually takes off pressure from the host. Before, if they excluded someone, it could look like personal judgment. Now they have a clear rule to point to.



Hosts always have final discretion. And while mod oversight is technically always available, many mods play this game too, and acknowledge that, where these games are concerned, the host is the first authority. The hosts protect the game and the players. There have been cases where a mod had to step in, but these cases were outliers, and not something that commonly happens, if ever, with the regular core of players.

I will also say this: By the time someone is causing (serious) problems in the current game, it’s already too late tbh, the mood will be ruined, and the damage is done. Unlike, for example, the anime discussion threads, where you can walk away and return without affecting anything, players avoiding each other might actually disrupt the experience (especially if the avoided, disruptive player sits on an important role). It's a specific shared experience that one player's consistent and repeated bad behaviour can ruin. The host has to weigh this beforehand. This is a preventive measure, not a punishment



The aim here is exactly what you said you wanted: to keep the section active and fun. Repeated disruption is a much bigger source of drama and damage to the game than drawing a line early. The update gives hosts the formal option to protect players’ enjoyment while still being fair. We just want everyone to have a good time and not let a few bad eggs ruin it for everyone else. Toxic players have come and gone, and our lil sub community still is fine. Evidently, warding off disruptive elements consistently has been a good thing, not a bad thing. And the fact that we’ve weathered such situations before is proof that preventive action strengthens activity rather than weakens it.

We have spent a lot of time discussing this both interally and with other hosts/players, and we're always open for feedback. We'd never implement rules we thought were worse for our community.
Well, I wanted to hear their opinions on this because, to me, it feels unfair. Frankly for players like me. I thought the high council should take a closer look to make sure everyone gets a fair chance to play, instead of being blocked by extra layers of rules that feel unnecessary.

Since you’re speaking on behalf of the other counsel members, that’s fine by me. I’ll just share my perspective as someone who sees it differently.


the rule is framed as giving the host “flexibility,” flexibility without limits can easily turn into dictatorship. If a host has unchecked authority, then decisions can be made based on feelings, pressure, or old grudges rather than fairness.

there’s already a punishment system in place for disruptive or toxic players. If someone is truly a problem, they can be restricted from signing up. That system is clear and fair. Adding this extra rule just creates another layer of subjectivity that can unfairly block players who haven’t actually done anything wrong. I get the logic of prevention stopping problems before they start. But prevention can just as easily turn into punishment for something that hasn’t even happened. People can change, or maybe they just had one rough game. Blocking them “just in case” feels unfair and risks freezing players out for very long time.


I’ll leave it at that. I only hope the rule doesn’t end up being used to settle old scores instead of protecting the game as said.

Peace
 

GrySun

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Well, I wanted to hear their opinions on this because, to me, it feels unfair. Frankly for players like me. I thought the high council should take a closer look to make sure everyone gets a fair chance to play, instead of being blocked by extra layers of rules that feel unnecessary.

Since you’re speaking on behalf of the other counsel members, that’s fine by me. I’ll just share my perspective as someone who sees it differently.


the rule is framed as giving the host “flexibility,” flexibility without limits can easily turn into dictatorship. If a host has unchecked authority, then decisions can be made based on feelings, pressure, or old grudges rather than fairness.

there’s already a punishment system in place for disruptive or toxic players. If someone is truly a problem, they can be restricted from signing up. That system is clear and fair. Adding this extra rule just creates another layer of subjectivity that can unfairly block players who haven’t actually done anything wrong. I get the logic of prevention stopping problems before they start. But prevention can just as easily turn into punishment for something that hasn’t even happened. People can change, or maybe they just had one rough game. Blocking them “just in case” feels unfair and risks freezing players out for very long time.


I’ll leave it at that. I only hope the rule doesn’t end up being used to settle old scores instead of protecting the game as said.

Peace
Council Notification - If a Host chooses to refuse entry to a player, they must inform the Council before the game begins. The Council will review the case to ensure the exclusion is valid.
Any player refusal has to be checked by the council for validity. They would submit the list of players that would drop out if that person played, or any other details regarding excluding said player. So abuse from hosts shouldn't happen, as the case gets reviewed.
 

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Well, I wanted to hear their opinions on this because, to me, it feels unfair. Frankly for players like me. I thought the high council should take a closer look to make sure everyone gets a fair chance to play, instead of being blocked by extra layers of rules that feel unnecessary.

Since you’re speaking on behalf of the other counsel members, that’s fine by me. I’ll just share my perspective as someone who sees it differently.


the rule is framed as giving the host “flexibility,” flexibility without limits can easily turn into dictatorship. If a host has unchecked authority, then decisions can be made based on feelings, pressure, or old grudges rather than fairness.

there’s already a punishment system in place for disruptive or toxic players. If someone is truly a problem, they can be restricted from signing up. That system is clear and fair. Adding this extra rule just creates another layer of subjectivity that can unfairly block players who haven’t actually done anything wrong. I get the logic of prevention stopping problems before they start. But prevention can just as easily turn into punishment for something that hasn’t even happened. People can change, or maybe they just had one rough game. Blocking them “just in case” feels unfair and risks freezing players out for very long time.


I’ll leave it at that. I only hope the rule doesn’t end up being used to settle old scores instead of protecting the game as said.

Peace
Thank you for voicing concerns and your generall feedback. It is always welcome to have a healthy discussion with the active player base.

I believe Panda and Gry already talked through some of your concerns. The updates aim to give the hosts more agency about the game they are responsible of. With frequently changing hosts we hope that the risks of constant addressed malpractises are held in check. Reach out any time via here or PM if you see this is not the case.

Anyway, there is always room for amendments in the future in regulatory systems after a try out if the regulations are not being implemented as intended and/or contribute to a healthier experience overall for all involved parties.

Cheers, Evil.
 
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