Discussion Mafia Game "Discussion" Thread

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Evil3ye

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hmm I dunno, gonna count Xadyu in, since we like waited for him with the start (:notrust), but Akiyama I think didn't tell a time frame of his little activity, so.. :redface


01 [user]Imperium[/user] - Teacher
02 [user]kkck[/user] - Travel Guide
03 [user]Xadyu[/user] - Actor
04 [user]After_Image[/user] - Town Mayor
05 [user]Ustegius[/user] - Reporter
06 [user]GEshode[/user] - Ballet Dancer
07 [user]Totinona[/user] - Dentist
08 [user]scav[/user] - Okama
09 [user]Hystzen[/user] - Housewife
10 [user]Bugzee[/user] - Scientist
11 [user]yagami1991[/user] Photographer

ROLE LIST

Townies
  • Townie 4x
  • Detective 1x
  • Doctor 1x
  • Insane Detective 1x
  • Hider 1x

Mafia
  • Mafia Boss 1x
  • Mafia Member 2x
Again, this can be discussed here. The secret roles will be send out in short...
 
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GEshode

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Is the detective allowed to investigate on himself?
 

Imperium

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I doubt it. It would make it to easy for them, wouldnt it? Detectives would just investigate themselves in the first night phase and find out whether they are insane or not, it would make the rounds afterwards too easy as they can accurately decipher the information they are receiving. Basically making the whole "insane/not insane" concept moot.
 

kkck

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I was a cop last round and investigations only seemed to reveal whether the investigated person was a towni or a mafia(I actually asked something of the sort lol).
 

Evil3ye

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Is the detective allowed to investigate on himself?
I doubt it. It would make it to easy for them, wouldnt it? Detectives would just investigate themselves in the first night phase and find out whether they are insane or not, it would make the rounds afterwards too easy as they can accurately decipher the information they are receiving. Basically making the whole "insane/not insane" concept moot.
I was a cop last round and investigations only seemed to reveal whether the investigated person was a towni or a mafia(I actually asked something of the sort lol).
Correcto. We had the same issue with kkck last game, when he was the Insane Detective. I decided not to let him investigate himself, for the reason Imperium said. It also wouldn't make any sense IMO, since a madman cannot disgnose his own insaneness, can he? :headscratch

Furthermore, since we only have one single Mafia Pro Role, which's only feature is it to be neutral it doesn't make sense to reverse the Roles for the Insane Detective (as in Pro Townie being announced as Pro Mafia, which would make it obvious that it can't be right).

I decided to simply announce whether it is a Townie or Mafia (while Mafia Boss being announced as Mafia for the Insane Dectective, which is the reverse of what it shoulda be for the Sane Detective).

Hope this answered all your questions. :iik
 

Hystzen

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mafia boss?

he a diff kind of mafia

like he dies mafia loses?

i thort it just mafia only
 

Evil3ye

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The game is won by the Townies only if all Mafia Members got lynched. Mafia Boss' death doesn't mean the mafia has lost.
 

kkck

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Whats the purpose of the mafia boss BTW? Isn't that a regular mafia member?
 

Akiyama

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The mafia boss sends the final decision on who to kill. All the mafia members have an equal vote but it's the boss who sends the PM to Evil.
 

Evil3ye

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After this game Mafia will be on hiatus. Hope you don't mind too much :D


but in case you do...

 
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Imperium

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You going somewhere?
 

kkck

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someone else could be host of the game in case evil is unavailable.
 

Imperium

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I was thinking the same. No point in halting the game.
 

Evil3ye

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No, not really. just thought most of you need a break too. might be just me, but seems theres lower interest, no :confused:
 

Xadyu

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That's because the final round was fucked, no one was playing that shit. :x
 

Imperium

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In regards to the enthusiasm problem, personally i think there are two things that can be changed to make the game get more attention and garner more interest. Firstly i think there should be a certain time span in between games being started (say a week or a fortnight) so that it doesn't become repetitive. This was the case with the last two games that were played straight after each other. It was a bit sudden and the people that began losing interest I noticed were the older players. The newer players were more enthusiastic and posted more.

While the main theme of the game is good there is a danger of it being repetitive and losing the main emotional value. The MR game for instance is played because people want not only to win but the punishment is also a major appeal. This game doesnt have something similar so its only appeal is the actual gameplay itself. So if this becomes repetitive and monotonous people will of course lose enthusiasm for it. And playing the same game consecutively does make it monotonous.

Another point is the role-playing. I believe it would be better if the RPG roles were theme based to get more interest in the game. These theme based roles will identify with the players more because people have a closer connection to them. So rather than someone randomly being a "hairdresser" they would find it more interesting if they were, Vegeta or a "Marine" for example. Another things this can achieve is to differentiate between games. There is no set way in which we differentiate between games, with a theme this could change. Having them simply remain nameless and bland devalues the connection people have to it. For example winning Game 1 is less appealing than winning the "DBZ" version. My two cents anyway.
 

Evil3ye

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In regards to the enthusiasm problem, personally i think there are two things that can be changed to make the game get more attention and garner more interest. Firstly i think there should be a certain time span in between games being started (say a week or a fortnight) so that it doesn't become repetitive. This was the case with the last two games that were played straight after each other. It was a bit sudden and the people that began losing interest I noticed were the older players. The newer players were more enthusiastic and posted more.

While the main theme of the game is good there is a danger of it being repetitive and losing the main emotional value. The MR game for instance is played because people want not only to win but the punishment is also a major appeal. This game doesnt have something similar so its only appeal is the actual gameplay itself. So if this becomes repetitive and monotonous people will of course lose enthusiasm for it. And playing the same game consecutively does make it monotonous.

Another point is the role-playing. I believe it would be better if the RPG roles were theme based to get more interest in the game. These theme based roles will identify with the players more because people have a closer connection to them. So rather than someone randomly being a "hairdresser" they would find it more interesting if they were, Vegeta or a "Marine" for example. Another things this can achieve is to differentiate between games. There is no set way in which we differentiate between games, with a theme this could change. Having them simply remain nameless and bland devalues the connection people have to it. For example winning Game 1 is less appealing than winning the "DBZ" version. My two cents anyway.
Agree with like all of your points, and to the last one...

YES. For the next game I wanted to suggest making the RPG-Roles like uhm 'Naruto', 'Sakura' and 'Uryu' blablabb. Thort it'd be more interesting for you mangofreaks as well..
 

Hystzen

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im being uryu as i seem to be the only uryu fanboy on MH :lmao

i mean housewife last round i had no idea how the hell act to that
 

Xadyu

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Instead of assigning players to characters, why not have a theme for the entire round.

Like, we're just a bunch of villagers in a Transylvanian town which has problems with, werewolves or something.

stuff like that, you know
 
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