Info Official Fanbook Volume 10.5

Kaoz

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The Additional Data bit, yes, except from the other twin (I have Yuuma listed as No. 15 and Yuuho as 16, sorry if mixed that up).
 

Awennor

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Oh, I messed up, translated for the other twin, sorry. I read some stuff wrong that didn't make sense because of this confusion, so don't use the previous translation for any of the brothers.

Yuuma

Additional Data
* Sometimes he pretends to be his brother, but Kurobe notices.
* Since his young brother is reliable, he thinks he can do things at his own pace.



I feel like the twins fooled me :(
 

Kaoz

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Thanks a lot. Added the twins and Akiba to the OP as well, so the entire 1st string section is now complete. Will get to the next batch sometime later.

I feel like the twins fooled me :(
Be glad Niou wasn't thrown into the mix as well.
 

Awennor

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Niou Masahuru

A trickster that, by using his tricks, can fool not only his opponents but his allies.

Additional Info:
He told Akaya that Jackal's mother language is Brazilian, when in truth it's Portuguese (I'm Brazilian by the way...)

Strong skills: Trick, Illusion
Hobby: darts
Food: Barbecue
Thing he wants: Screws and drive, the one he has right now unknown.
Doesn't like: Heat
Other than tennis: aiming, gun shooting games

Speed 3: He has enough speed to finish up opponents who fell to a trick. He does not wish for more.
Power 2: It is considered his weakness. Specially because he doesn't have it, he uses his trick, Illusion
Stamina 3: Using illusion consumes more stamina than playing normally, so that is a big problem. He cannot keep up the endurance as well as the person he copies.
Mental 5: To become a person who can have a mental better than the real mental of the target he copies, he has succeeded at an special form of mental fortification.
Technique 5: To copy top class players, he possess high technique. He has surpassed mere trickery.



Additional Notes:
About the trick of fake blood, it can be thought that his skills in hiding his true intentions is stronger than his skills in forging tricks.
Not just the play, he can copy the mind and the heart. He really becomes the person.
The reality that he becomes the same person is so certain that he can even arrive at synchro. Scary.

Kurobe Notes: More than technique and playstyle, he can copy the person's spirit. Then, he can use that person's charisma to leave an impression. A very dangerous person.

---------- Post added at 09:30 AM ---------- Previous post was at 09:22 AM ----------

I was taking a small look at some of the matches, and a couple of them have how many "experience points" each player has gained in the matches for each stat. I like that stuff, if Konomi showed that stuff after every match the manga would be much more enjoyable.
 

Kaoz

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I was taking a small look at some of the matches, and a couple of them have how many "experience points" each player has gained in the matches for each stat. I like that stuff, if Konomi showed that stuff after every match the manga would be much more enjoyable.
You're referring to this I take it?
 

Awennor

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You're referring to this I take it?
Yes, I am. I don't know what you meant by boost, but the name of the numbers are 上昇数値, which would translate to something like numeric increase, which doesn't tell us much. After reading the descriptions in the text, this is not a temporary boost, instead it's using moments in the matches to illustrate how much each character improved in each stat, but the actual improvement is done through training, not in the match. This is a permanent boost. But I do not think the numbers are in the same scale as the regular stat numbers, since that would wreck everything up. I believe that the commentary in the matches will provide more interesting info than the character profiles.
 

Kaoz

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Sai told me that those lists show the total stat boosts characters gain throughout the match and we assume that this takes special moves and events (e.g. flashbacks) into account. Of course boosts through special moves wouldn't persist after the character has finished using the move, hence they'd be temporary.
 

Hardy

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Jesus christ I share a lot with Kirihara, now I like him even more ;-;

Thank you a ton hermano o/

If I had to make personal requests (aside from the ones that were already asked) I would ask some of my favourites (Sengoku, Jirou, WoK, Kikumaru, and Momo and Kaidou over all of them, really wondering what's their current level).
 

Kaoz

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Playstyle: 無手勝流 mutekatsuryuu (the kanjis are: Nothing, hand, victory, flow/style. So kinda like a style of winning without lifting a finger. After researching on a Japanese dictionary, it appears to mean winning without fighting, by using strategy, but it can also mean to just do whatever you wish, fighting however you want)
Forgot to comment on this earlier. The way you describe it, I'd say something like "Fighting freely" would work well, or "Playing freely" to put it more into tennis territory. Basically it means that he doesn't adhere to any of the standard playstyles and just does his own thing.

Also, two questions on Akutsu's profile:
(1) Just before the Playstyle part, does it say anything about Special Moves? From what I can tell there is something listed there, but I can't tell what it is.
(2) Are you absolutely certain that it says "bored" in the Mental description and not "provoked"? No matter how much I think about it, bored just strikes me as weird in this context.
 

Awennor

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Sai told me that those lists show the total stat boosts characters gain throughout the match and we assume that this takes special moves and events (e.g. flashbacks) into account. Of course boosts through special moves wouldn't persist after the character has finished using the move, hence they'd be temporary.
Any chance Sai could come here for us to discuss? Where is he, anyways? I remember reading his translations way back in the first chapters...

---------- Post added at 07:09 PM ---------- Previous post was at 07:06 PM ----------

Jesus christ I share a lot with Kirihara, now I like him even more ;-;

Thank you a ton hermano o/

If I had to make personal requests (aside from the ones that were already asked) I would ask some of my favourites (Sengoku, Jirou, WoK, Kikumaru, and Momo and Kaidou over all of them, really wondering what's their current level).
None of those characters are in the selection, right? I might do Kikumaru later (I like him), but I'll likely do the matches after finishing up the selection MSers (might skip Kite and Gin...) before doing anything else. So I can't promise anything.

---------- Post added at 07:09 PM ---------- Previous post was at 07:09 PM ----------

Forgot to comment on this earlier. The way you describe it, I'd say something like "Fighting freely" would work well, or "Playing freely" to put it more into tennis territory. Basically it means that he doesn't adhere to any of the standard playstyles and just does his own thing.

Also, two questions on Akutsu's profile:
(1) Just before the Playstyle part, does it say anything about Special Moves? From what I can tell there is something listed there, but I can't tell what it is.
(2) Are you absolutely certain that it says "bored" in the Mental description and not "provoked"? No matter how much I think about it, bored just strikes me as weird in this context.
I'll take a look later tonight. I did skip the special move section of some characters and will come back to it.

---------- Post added at 07:10 PM ---------- Previous post was at 07:09 PM ----------

Maybe after reading the entire section I'll come to the same conclusion as Sai, but I doubt it.
 

Kaoz

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Sai is tied up with work and stuff, he doesn't really post here anymore.

Thanks for looking into that stuff again.

---------- Post added at 10:59 AM ---------- Previous post was at 09:50 AM ----------

Added Niou and Marui.
 

Awennor

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Fuji's techs:
It lists all original triple counters, upgraded triple counters, the rest of the counters and closed eye/eye of the heart (the fanbook provides both readings of the same tech)

Akutsu's techs:
Get in to fights (けんか)

The bit in his mental text that talks about he getting bored:
ただ、飽きっぽいのは弱点。
飽きっぽい = bored-ish, tired-ish.
弱点 = weakness.

Marui's techs: Tightrope Walking, Iron Pole Strike, Time Lag Hell, Wonder Castle

---------- Post added at 04:11 AM ---------- Previous post was at 03:37 AM ----------

Oishi Shuichirou
Called the mother of Seigaku, he is a sub-captain who has a good eye to take care of others.
While he has a gentle and discreet personality, when eating barbecue he becomes somebody else.

Extra Info:
he wants a new aquarium, so he is looking around fishing magazines.

Techs: Moon Volley, Oishi Territory
Hobbies: Aquarium, swimming
Post at school: president of the association of the school infirmary
Thing he wants a lot: Astronomical Telescope
Things he does not like: Thunders, flower pollen (very common allergy in Japan)
Other than tennis: Expert in discerning the gender of chicks.

Speed 2: While not at nationals level, he has enough speed to cover a large area in order to support Kikumaru.
Power 2: He does not use strong shots. His main issue at this point is graduating from covering his lack of strength with techniques.
Stamina 4: In order to have won so many close battles, he must have attained confidence in his stamina. But in order to surpass the stamina of more players, it is necessary to improve more.
Mental 3: While he is not the type to give up in a match, he should be more confident in himself.
Technique 4: He has needle like control.The level of the techniques he obtained through repetition is high.

Extra Info:
"It's really right on the line" is the only thing you can say of his control.
Reaching synchro with Nioh who had become Kikumaru. He has reached a new step as a doubles player.
His skills to dominate space work even against high school students.

Kurobe Memo: He is the sub-leader type who cares more about his partners than himself. If he cared more about himself, we could expect new leaps.
 

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None of those characters are in the selection, right? I might do Kikumaru later (I like him), but I'll likely do the matches after finishing up the selection MSers (might skip Kite and Gin...) before doing anything else. So I can't promise anything.
Yeah none of those are, that's why I mentioned them. I just wanted to leave the request there (I actually prefer to have what you mentioned translated rather than the chars I like ^^ ).
 

Awennor

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Shiraishi Kuranosuke
Became captain, after becoming a 2nd year, of the nationally strong Shitenhouji. User of the Bible Tennis.

Extra Info:
He buys work out goods at late-night TV shows.
While differentiating between medicinal and poisonous herbs, he has survived in the mountains once. (Shiraishi actually released two seiyuu albums called Medicine or... and Poison)

Techs: Roundtable Shot
Family: Mother, Father, Older Sister, Younger Sister, Cat, beatle (Gabriel)
Hobbies: Chess, Calisthenics/Gymnastics
Color: Bright Green (in Japanese, it is the color of young grass)
Food: Cheese Risotto
Wants: Full body mirror
Bad at: girls who hit on guys
Other than tennis: differentiating herbs.

Speed 4: Enough speed to move to where is necessary at the velocity necessary. He cannot do more than that.
Power 4: After taking out the golden gauntlet, he can hit powerful shots. He does not have a higher power than that.
Stamina 4: He can hold his stamina no matter how long the match is, always leaving a bit of stamina to keep on playing.
Mental 4: While he has great confidence, it does not become over-confidence. Without indulging, he calculates the difference between his strength and the opponents and keeps calm.
Technique 4: if he has an advantage, then he has enough technique to turn it in to a complete victory. If he's in advantage, he has enough skill to think up a way to counter attack.

Extra Notes
He can draw out the skills of his allies without much difficulty.
For the sake of playing tennis at an even higher level, he continues to aim at perfection.
Not only does he play at a high level, he also has a skill to finish it up, being a man without a blind spot.

Kurobe Notes
He has perfect balance for a middle schooler. He can also use a technique as a finisher. Where could be his weakspot...?

---------- Post added at 06:43 AM ---------- Previous post was at 06:35 AM ----------

Two small match commentaries. Some of them are long like Sanada VS Yukimura but a lot of them is quite short.

File 7
Mukahi Gakuto VS Yuushi 0-7
The sincere Mukahi was confused by the closed heart of his close friend and lost.

File 8
Kabaji VS Jiroh 9-11
There is not enough flexibility in the wrists to copy Jiroh's volleys.
 

-Ken-

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So... 4 power includes the gauntlet removal? I wouldn't be able to tell without this translation. Thanks.
 

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So... 4 power includes the gauntlet removal? I wouldn't be able to tell without this translation. Thanks.
I was surprised too. I don't trust Konomi about consistency at all though. Once I get to Shiraishi's doubles match we'll see more info.
 

Kaoz

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Added Oishi and Shiraishi. Actually gonna comment on the recent profiles in a bit.

---------- Post added at 04:16 PM ---------- Previous post was at 04:03 PM ----------

@Niou
I didn't expect Illusion to actually drain extra stamina just by being up, but in my eyes this definitely hurts Niou's viability in singles.

@Oishi
Find it interesting that Kurobe is pretty ok with his speed being a 2, but still wants him to improve his already 4 point stamina. I feel like both of these really underline Oishi's role as doubles specialist and his playstyle.

@Shiraishi
The power comment strikes me as rather weird as well, I'm really curious now whether Shiraishi is going to start with the gauntlet on in his next match or not. Even with the gauntlet his power was already 3.5 and if it's 4 without, that's a pretty low improvement.

The other possibility is that this should be interpreted similarly to Ochi's power stat in that it's a 4 normally and under certain conditions (Ochi - serving, Shiraishi - taking off the gauntlet) their shots are significantly stronger.
 

Awennor

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I think I'll stop translating mere descriptions that don't add any new info as far as the matches go.

File 2
Niou VS Yagyuu 6-8
Saitou note - he became too dirty in his own tactics: he becomes too entertained in doing his tricks. To fail to read the opponent's heart means a failure as a trickster.

File 3
Renji VS Kirihara - forfeit
Extra note: Since he has collected all the data beforehand, it's obvious the match was already decided.
Kurobe Note - excellency in giving life to people's abilities: he forfeited the match as a calculated decision based on his knowledge of Kirihara's personality.
 

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I wonder if Inui play with Kirihara things will turn out different. He seem to collect the data (according to himself) before he faint.
 

Kaoz

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I wonder if Inui play with Kirihara things will turn out different. He seem to collect the data (according to himself) before he faint.
Well, he probably wouldn't get slaughtered, but I don't think the score would be as decisive as in Kirihara vs Yanagi.
 
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