Games [Sengoku Dice] Info Thread

Erwin Rommel

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Hello folks! I'm quite new to the forums so excuse my deficiencies.
This is the first game in the series of dice games I'm currently working on.
For some harmless forum fun only.

Game Thread: TBD
Dice Log: click here
(PW: major)

This is the Game Information and Registry thread for the game. The game itself will be played in a different thread once there are enough participants.

You can apply for the game on this thread using this form:
My Character Name:
My Clan:
My Unit:
My E-mail:
(You will NOT receive an E-mail. This adress will be used as your login-name for the game)

[Sengoku Dice]
Genre: Strategy, Social
Player Number: 4-52


::Game Information::​
Victory Condition
Your Clan conquers Japan.

Losing Condition
Your Clan has no territory left.
If your Clan is wiped out, you may choose to join a different Clan.
Your Unit-type stays the same as in your previous Clan, even if it's a special unit.

Unit-types
Foot Soldier [+1 against archer]
Bushi Warrior [+1 against Foot Soldier]
Archer [+1 against Bushi; -1 during Sunny weather]
Special Unit [see Clan info]

Possible Weather Conditions:
Sunny - Nothing special.
Cloudy - Nothing special.
Fog - +1 to defending side.
Rain - Nothing special.

Clans
There are Major Clans and Minor Clans.

Each Major clan has..
>A Unique passive bonus.
>A Unique clan ability usable by any officer. Abilities have a Cooldown of 5 Battles.
>Max. 3 Officers in the same Clan.
>A Special unit depending on Clan.
(For Clan differences check out the Clan Information down below)

Minor Clans have to live with..
>No passive bonus.
>No abilities.
>Max. 1 Officer in the same Clan.

Alliances
All Clans start out at war with each other.
An Alliance can be made at any given time by posting a request in the game thread to the target Clan and the target Clan accepting.
An Alliance can be broken at any given time. It is possible to break an Alliance and still attack the previous Alliance partner in the same turn.

::Sengoku Map::

Neutral Territories include: Kozuke, Tsushima, Hizen, Buzen, Chikuzen, Chikugo, Bungo(visually grey-colored).



::How to play::​
After successful application for the game and once the game started, you can post in the Game Thread to take action.
Each Officer can take action individually at any time but once an action is taken, the same Officer needs to wait for at least 2 more Officers, each from a different Clan to take action before he can act again. You may attack any territory adjacent to your Clan's. The defending Officer with the strongest battle advantage will automatically be the one to defend.

Posts on the Game thread always need to include the following information:
Your Officer- and Clan-Name.
Actions posted in this Information thread will be ignored.
Be sure to speak and plan with your Clan-mates in this Info-thread so you won't interfere with your Clan-mates plans.
It's advised to talk with each other before the game starts.


Possible actions
>Each Officer may attack a territory for his Clan.
The Game moderator(me) rolls a 4-sided dice 3 times.
The 1st roll decides the weather condition for battle.
The 2nd roll decides the aggressors/attackers value.
The 3rd roll decides the defenders value.
The higher value wins. A draw is in favor of the defender.

>Alliances can be formed by requesting and accepting an Alliance offer e.g.
"Houjo: Want to ally with us Takeda Clan?";"Takeda: Sure."

>Alliances can be broken by stating so.

>Clan abilities can be activated by any Officer in a Clan as long as it's off-cooldown.
Abilities are always activated during the next roll. So make sure to specify when you want the ability to activate.
e.g. "Attack on Hida. I activate my Clan's ability before the attack roll."
In this case your ability will wait till the weather roll is over and be active during the attacking and defending roll.
If you have an ability that's not used for offense like the Takeda do, then the game moderator will ask your Clan if you want to activate the ability if you're able to do so.

Dice Log
In order for this game to work, we'll be using an online dice log where you can view the dice rolls so no cheating is possible.
You can find it here Dice log and on the game thread as well.
You have to click on
"Dice log service : join an existing dice log" to join this games log.
The Login data is:
Email: The E-mail you listed in your application
PW: major

The Game thread will consist of all the relevant information currently in the game.
All current players, their units, Clans, Alliances and changes to the map will be updated there.


::Clan Information::​
Oda

Ability: Demon Lord [+1 Territory of target nation conquered during an attack.]
Passive: +1 Bonus against bigger Clan than Oda.
Special unit: Muskeet [+2 during defense; -10 during rain weather]

Takeda

Ability: Tiger of Kai [Negate a Clan ability directed towards you.]
Passive: +1 Bonus to all Takeda Bushi Warrior during defense.
Special unit: Cavalry [+1 during offense.]

Uesugi

Ability: God of War [Automatically win battle.]
Passive: +1 Bonus during Fog weather.
Special unit: Diviner [Sets weather condition to Fog.]

Houjo

Ability: Natural Talent [Copy enemy boni to your unit. Before monk effect.]
Passive: +1 Bonus to Archer during defense.
Special unit: Monk [Negates enemy boni.]

Date

Ability: Adamant Charge [Target Clan can't attack for the duration of the Cooldown. Can't target the same Clan twice.]
Passive: +1 Bonus to Foot Soldier during defense.
Special unit: Dragoon [+1 during offense;-1 during defense]

Tokugawa

Ability: Honda Tadakatsu [Your roll is certain to be a 4]
Passive: +1 Bonus during Rain.
Special unit: Cannoneer [+1 during defense]

Hattori

Ability: Assasination [Automatically win during Fog weather.]
Passive: +1 while having an alliance.
Special unit: Ninja [Able to attack from ally Clan range if adjacent to ally Clan]

Imagawa

Ability: Ceremony Experts [If your next roll is 1 or 2, you gain a +3 boni]
Passive: +1 to any of your rolls. A 4 roll turns into a 1 roll instead.
Special unit: Jester [-1 against Foot Soldier, Archer and Bushi;+2 against special units]

Toyotomi

Ability: Burning Castle [Turn an adjacent Territory neutral. Doesn't work on Clan with 1 Territory.]
Passive: Enemy can't make use of weather boni or abilities.
Special unit: Pyromania [+2 during Sunny weather;-1 during rain]

Azai-Asakura

Ability: Bringer of Peace [Take over any Territories adjacent to 2 or more of your territories. You gain -1 during defense of territories conquered by Bringer of Peace.]
Passive: +1 to Archer during Sunny and Cloudy weather.
Special unit: Western Knight [Unaffected by Bringer of Peace penalty.]

Saito

Ability: Shinto Buddhism [Negate an attack against you.]
Passive: +1 Bonus to Foot soldier during offense
Special unit: Mercenary [+1 against smaller Clan than Saito.]

Ashikaga

Ability: Undying Spirit [Retakes a territory that once belonged to you.]
Passive: +1 Bonus during Cloudy weather.
Special unit: Yumi Longbows [+1 against Bushi and Archer;-1 against Foot Soldier and during Sunny weather]

Mouri

Ability: Immortal Motanari [Can't lose Territories for 3 battles.]
Passive: Negate enemy Boni.
Special unit: Youkai [+2 during Rain weather;-1 against Bushi]

Shimazu

Ability: Devil Brothers [You may attack twice.]
Passive: +1 Bonus during offense.
Special unit: Oni Warrior [+1 against targets with more Territories than Shimazu.]

Chosokabe

Ability: Counter-Strike [Successful defense results in conquer of the aggressor's Territory.]
Passive: +1 Bonus against Special units during defense.
Special unit: Superior Archer [Target gains -1 Bonus during Cloudy and Rain weather.]

Miyoshi

Ability: Blitzkrieg [Target gains -1 Bonus. Cooldown reduced by 2 instead of 1 each battle.]
Passive: +1 Bonus against minor Clan.
Special unit: Navy ships [+1 on Territory adjacent to the sea during offense.]

You can leave questions and suggestions and talk about the current game in this thread.
The Game thread is only meant for IC(In Character) so you should only post in either a roleplaying manner there or just leave that aspect completely away and only write the actions you're gonna take.
I'm currently considering some balance adjustments and further addition of the possibility to make Vassal states and claim the Shogun seat for extra benefits. Also thinking about adding a lil story for each Clan but that might cluster more than it already is.
 
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Erwin Rommel

Registered User
初心者/ Shoshinsha / Beginner
Joined
May 1, 2013
Messages
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Germany
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