I'm playing the Starhawk beta right now and it is incredibly good.
It's basically plays like Tribes with, Killzone's graphics, with strong tower defense elements, and mechs that transform into fighter-planes. You use points built up by hanging around your base or killing stuff to build walls, turrets, towers, armories, hangers, garages, and jet pack launchpads.
The interface does a great job of making the base-building aspect easy and intuitive. Which is fortunate because from the matches I've played it's clear that running around and shooting stuff doesn't win matches. What wins matches is building huge intricate bases to give your team the edge. Which is cool, I don't think i've ever played a shooter game where building walls and fortifications is not only possible but essential.
It's basically plays like Tribes with, Killzone's graphics, with strong tower defense elements, and mechs that transform into fighter-planes. You use points built up by hanging around your base or killing stuff to build walls, turrets, towers, armories, hangers, garages, and jet pack launchpads.
The interface does a great job of making the base-building aspect easy and intuitive. Which is fortunate because from the matches I've played it's clear that running around and shooting stuff doesn't win matches. What wins matches is building huge intricate bases to give your team the edge. Which is cool, I don't think i've ever played a shooter game where building walls and fortifications is not only possible but essential.
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....in those periods the towns were built near or in forests....there might be camps of soldiers, natives, or maybe trying to escape in the wild....it's not hard imagining scenarios in the forest