Discussion Your Own Hatsu!

Ex-Shadow

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Tried several different "nen-type" quiz online and got Manipulation as my strong point and sometimes Materialization... Made me get a headache to imagine what kinds of hatsu must make 'cos I'm not too creative.... Thought it over several days and I prefer this one.

Type: Manipulation
Name: Karakuri Yashiki
Effect: Made an indoor location which disturb opponent(s) senses. Any indoor location will do, ex: bathroom, lounge, gym, or hall. Note you can't make Karakuri Yashiki in several room, instead you can use Karakuri Yashiki in the entire building as it'll only count as one indoor location. Underground places like cave, well, or bunker also will do. Disturb opponent(s) senses means anything from make 'em deaf, blind, numb, feels heavy, make location appears bigger, invert their senses, and so on. To use Karakuri Yashiki, you simply have to enter an indoor location before your opponent(s) and there are nobody else inside that location but you and your opponent. Meaning you have no allies and no bystander. As long as you enter that location first, you don't have to use Karakuri Yashiki right away. Basically nobody can go inside and out without my permission. Though if I go out Karakuri Yashiki will be canceled. The location where we used Karakuri Yashiki can't be destroyed from inside, but if it attacked from the outside and is destroyed more than 30% then Karakuri Yashiki will be cancelled automatically. Note that you can only use Karakuri Yashiki in a location which is 5x smaller than your En max. range and there's nobody inside Karakuri Yashiki who can hurt somebody else physically...
Is it hard enough... I changed En restriction and gave another restriction....
 

Uriel

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Is it hard enough... I changed En restriction and gave another restriction....
Keep the EN range, you'll need it. I was talking something like: "The opponent must say something about the place in order to activate it"
 

Jack Van Burace

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Ok, I tried this and seems to work fine. Somehow I don't feel like I'm not detail oriented or impatient yet. Maybe I am indeed Emission, but I was able to create a Special Hatsu better than the Emission I made previously. Anyways, here it is:

Hatsu Type: Specialization
Name: Red Lust

Summary: Any object reflecting the light in the color spectrum of Red can become a hyped up version of itself based on the conditions and pledge attributed to it, just by applying Nen into it.

Commentary: Works pretty much like Kite's super-weapons, but instead of randomness and power, its conditions and pledge are focused on its color and its already existing function. Also, there is the requirement that such object is around, otherwise the Hatsu won't take effect. Actually, this power would be exactly the same as Conjurers do with their Materialized objects, except one can do it with pre-existing objects and not with ones created by Nen. It's the power to add conditions and pledge to real objects after using Ryuu on them, with the condition that they are Red.

One can paint an object with Red paint and use them this way, as it would fit the rule. I find it balanced as it wouldn't be fixed towards one object, like conjurers usually are, but one cannot create the objects that they need and have to have them at disposal. It's a twisted version of Materialization Hatsu, in a way. One could paint themselves in Red and apply conditions to their own body, except we know how dangerous that can be...
 

Ex-Shadow

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Ah, then how about if I must make them say, "You're cornered now", "You can't escape", "You have nowhere to run", or something like that?
 

Tame

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Like NoFreakingWay, I also made up some nen abilities on nexgear before it went down. I also ran the RPG there (thinking of restarting one here :)).

If I lived in the HxH universe and it turned out I was of the Emission type, this is the ability I'd like to make:

Name: Fūjin Shuriken
Type: Emission (primarily). Would also incorporate Manipulation and Transmutation
Summary: I form (Transmutation) the shape of a fūma shuriken out of nen and throw it (Emission). That would be the basic form; a simple, aero-dynamic projectile attack.
In order to activate homing (the main use for the technique), I would have to meet the following conditions: dodge at least ten attacks from the intended target of the homing whilst being no more than 1m away from said attacks, then call the word 'Trace'. This would confirm the homing target.
Once a target has been confirmed, any Fūjin Shuriken I throw will direct themselves automatically towards them (Manipulation). After one week, the 'trace' disappears and I have to meet the conditions again to reselect them as a target.

The distance the shuriken would travel, how fast it would move, how long it would stay airborne, the quality of its homing ability, its destructive power, and the time it takes to form would all depend on my mastery of the technique (ie. as I gain practice and experience using it, it would fly further, faster, longer, home better, be more powerful and it would take me less time to charge it up).

Restrictions: Only one target can be 'traced' at a time.
To release a target (in order to select a new one) I must form the Fūjin Shuriken and say 'release' (or wait until the week is up).
I can have no more than two Fūjin Shurikens formed at any one time.



Commentary: I picked a shuriken because I didn't want to just have boring old nen bullets, but at the same time I didn't want a complicated ability. That, and they're cool (hey, gut feeling is important!). The fact that I change the nen's shape involves incorporating Transmutation, but what the hey. The shape it is will increase its aero-dynamics, allowing it to travel for longer and turn more easily to chase a target more effectively.

As to the conditions for homing, I chose dodging because my reflexes are pretty good. I chose dodging rather than blocking because I don't want to run the risk of having to block a massive attack from a powerhouse whose attacks I could dodge instead.
I chose 1m because it's the closest I can get to an opponent realistically without being on top of them. Also it means I can't stand a mile away from someone while they happen to attack something/someone, and then claim I 'dodged' their attacks, simply by virtue of their not having hit me.

The basic tactic would be to get in close to my enemy, engaging them in close combat, dodge some of their attacks and 'trace' them, then gain some distance from them (easier to do if I have back-up or a partner who I can tag in), and then charge up the shuriken and lob it. I put a restriction on the number thrown to a) increase their individual effectiveness and b) prevent me throwing a hail of them at my opponent, but still leave me with the option of throwing a second, so my target has twice the difficulty dodging.


Phew, took my longer to describe what I think is a pretty simple ability than I expected!
 

Uriel

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BTW If you want an User Made Nen Tournament vote here and let me know what you think.
If I lived in the HxH universe and it turned out I was of the Emission type, this is the ability I'd like to make:
Name: Fūjin Shuriken
Type: Emission (primarily). Would also incorporate Manipulation and Transmutation
You know, all the technique makes me think more in manipulation than Emission since the quantity of aura used is little. Anyway, interesting technique.
Ah, then how about if I must make them say, "You're cornered now", "You can't escape", "You have nowhere to run", or something like that?
Exactly something like that would make it work and even stronger.
 

Tame

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You know, all the technique makes me think more in manipulation than Emission since the quantity of aura used is little. Anyway, interesting technique.
True, it could be used by a Manipulation user. But the quantity of aura used wouldn't necessarily be little; fuuma shuriken are basically over-sized shuriken. And if I didn't use homing it wouldn't involve Manipulation at all. Even with homing I'd rather have a propensity for destruction at long range (ie. leaning towards emission) than making it more likely to hit, but less destructive (ie. leaning towards manipulation).

As I see it (damn I'm ranting now :P), techniques that involve both Manipulation and Emission can fall into two categories:
higher degree of control, but within a shorter range (where the user is stronger with Manipulation than Emission) OR
smaller degree of control, but effect within a wider range (where the user is stronger with Emission than Manipulation).

I'd rather this technique be the latter. But that's just me. :)

I'll post some other techniques I've thought up at some point... and if anyone would be interested in a Hunter x Hunter RPG here, let me know.

PS. Uriel, I hope you're not expecting a 95% or more approval on that poll. :P
 
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kkck

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I think the technique would benefit more from an emitter than a manipulator though. There is a condition to start the homing part of the technique and in itself the order is remarkably simple, so much that even a reinforcer like guido could use it on his tops. In turn, the aura needs to be able to remain separated from the body of the creator and maintain its shape and power which is a fairly advanced power since it requires transformation too. Given the technique, the added benefit to manipulation from being a manipulator is not nearly as great as the added benefit from being an emitter. The technique, IMO, makes a lot more sense as emission.
 

Jack Van Burace

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I found this so much interesting that I've decided to expand the latter ability. I'm thinking about making it all part of one same Hatsu: 'Seven Colors of Sin', with multiple skills within one depending on the conditions. None of them overlap.

Hatsu type: Specialization
Name: Green Envy

Summary: If I tell someone the name I gave to an object, and that object's emitted color is green, as long as the person remembers that name they will be amnesiac regarding everything else prior to that event. It only affects those the word is being directed to, defined by who I want to tell that to. Works by hearing the name as a trigger.

Comment: As every amnesiac person, they'll remain able to do everything they were able to before, however, they won't have conscious access to what exactly they can and cannot do. And to who they know, their past history and events. If they know about the condition, they'll forget what they must do to cancel it too.

Unless the person has an outside friend to tell them to forget the name and this person actually manages to forget, they won't be able to remember anything (including skills). Or if they don't pay attention and manage to forget it naturally. After cancelling, every memory comes back to normal without any sort of aftereffect. However, the skill can be used more than once. It's harder to remember 2 names at a time than just one, balancing it out imo.

--------------------

Hatsu type: Specialization
Name: Yellow Pride

Summary: If a person owns an object emitting the color spectrum of yellow, and I am holding it, that person's Nen has no effect on me. Works on golden objects as well. It's triggered by applying Nen into that object.

Comment: The person has to consider the object their property. If they abdicate the ownership just for show, it will still work. However, if one really forfeits the ownership of that object, this effect will disappear. The person doesn't have to know I got it.

--------------------

Hatsu type: Specialization
Name: Black Wrath

Summary: If an object owned by me absorbs color in all spectrums (is seen as black), any other person to come in contact with it will have their bodies weakened and become frail towards damage in general (heat, cold, impact, etc) as long as my Nen has effect on that object. Shu having been applyed on that object is required.

Comment: Clothes such as gloves can avoid contact, as long as they can block aura's direct contact. It's specially useful on a melee weapon, since the direct contact will come along with damage. However, it suits better impact weapons, as cutting ones would stain the blade with red and nullify the rule (however, coming into 'Red Lust's' range of effect).
 
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Host Samurai

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You guys, really came up with some awesome and interesting ideas. So, I think it's my turn to present one. I really hope that my ability stays simple. :p

Hatsu type: Manipulation
Name: Wind God Leg's

Summary: By wearing shoe's without tieing the shoelaces together, the untied shoelaces then transforms into a pair of wings on each shoe (by manipulating it). Wind God Leg's is then activated instantly. It grants one to run as fast as the wind and make high jumps, on top of a high buildings within a fraction of seconds possible. This jumping technique is also called: Air Wind God. You can use that ability as much as you want but you have to keep in mind, that your shoes and shoelaces must be in a good state. With every use the quality of your shoes and shoelaces decreases! But by tieing the shoelaces together you deactivate the Wind God Leg's but preserve the used condition of your shoes and shoelaces. The Wind God Leg's ability stops functioning, if the sole of a shoe is completly worn out in other words, if you walk in bare foots then the ability will disable itself.

Condition In order to activate that ability, you can only wear white sneakers and your shoelaces must be untied. You must wear sneakers from the same brand and the same model. In addition you can use the ability until you have worn out your shoes completly. You can't transfer the ability with other shoes, while you have already activated one but not worn out the shoe!

Comments: I came with the ability, when I received my package today. The delivery boy worked for the Hermes company. And so I put two and two together and instantly thought of Hermes the greek god of delivery, who often is associated with his Wings on his legs/feets. That's how I concluded my very first Nen ability. :D

Thanks to your feedback, I finally edited my post. Thanks once again, guys I really appreciate it.
 
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Jack Van Burace

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I think your ability should be related to Manipulation rather than transformation. It makes an object into something else, just like Illumi's needles make him look like other people.
 

kkck

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^Agreed, it should not be transformation. Transformation refers to making nen take another shape or form. Controlling a foreign object to give it special properties is clearly manipulation. Can nen transform a real object into something else though (shoe strings into wings?)? I have my doubts about manipulation going that far. In that regard I would lean towards the ability making sense with conjuration. You conjure the shoes with the ability to do what you said kinda like how kaito and shizuku summon their weapons and vacuum. That way you can always conjure the object and there is not risk of it wearing down.
 

NoFreakingWay

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Holy crap, Tame is here! Now if we could drag Chrolo, peach, Raad (I believe he's already here) and Mizuno here...

Hmmm... let me invent an ability on the spot...

Yggdrasil Aflame (Materialization, Transformation)

The user materializes a very sharp, sturdy branch (size can be adjusted by the user) that juts out for any point on the surface of his body extremely fast, so that it could impale opponents. The branches themselves can sprout new branches, and so on and so forth. Since this is Materialized, the branches can be seen by anybody. The user can also break off a branch from his body, and it will stay materialized for 15 minutes regardless of the distance from the user.

Additionally, the user can heat the branches at high temperatures using Transformation. The farther away the branch, the lesser the need for the user to protect himself from the heat using, and thus, the heat can be made more intense with more nen allotment. If the branch the user snapped off of him was imbued with heat, the heat will just stay for as long as the branch, which is 15 minutes.

It goes without saying that the branches have applications other than just impaling things with them. The heat generated on them is quite handy too.

For the Materialization part of this ability, I don't think I need restrictions, since you just do image training. But hey, it's supposed to be sharper and sturdier than your usual branch right? So I guess I do need one. Hmm. Let's say the sharpest, sturdiest branches would be the ones nearest to the user, i.e., those that sprung from the surface of his body. Additionally, I would add that if the user wishes to raise the qualities of the furthermost branches, he can't imbue those branches with heat. So the user can manage his branches by creating ones made for impaling, and ones for burning things. As for the Transformation part, I'd like to use additional sources for power. I'd copy Killua's natural prerequisite for lightning tolerance, by having the user subject himself to fire torture. Also, I'd add that the longer the user stays under the sun, the more heat the user can generate, akin to Killua charging his electricity.
 
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Bhoot

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Results show me to be a Transmutation guy , so here I go :

Nen Type : Transmutation
Ability : Venom

Well sorry i m not good with coming up with names . The ability is simply to turn my aura into a poison .The density of venom is controllable allowing for the formation of liquid venom if required [liquid is non emittable due to only 40% power in emittion] .With 80% usage of intesification all of it concentrated into my legs , allows for quick application of the venom . Can also put poison to melt holes into the earth the fill em with poison to deal with those emittion using flies .

Conditions :
Must have the required posion sample in blood stream [that is poison thy self and survive , so cant use overly strong poisons]
Poison becomes weaker the further the opponent .
May only be used to hurt ppl who can uses Nen . Elsewise , a stronger poison affects ur body . [Yes that means I can create stronger poison by killing innocent ppl smart , no ? :) ]
not exactly a condition , but wear anti- poison sh1t since ur not exactly immune to the poison

Nen Type : Transmutation
Ability : Infinite Armory

Well , this combines the usage of Materialization and Intensification to give me an infinite supply of shield + spear all intensified [80% in each] . Now image this ability in conjugation with the above one . Both spear and shield have gaps for allowing the flow of the poison [liquid form venom would be scary] . Just coat one in poison and throw allowing to overcome the range problem . Once released unmaterialise the shield to allow a full bash of poison . Intensify the spear and coat with venom and attack . In case some of the venom starts to corode the weapon , materialize a new one .
Weaponwise ability :
Shield : Will always be able to take atleast one hit
Spear : None
Limitations / Conditions :
Shield : Will break after one hit and cannot summon another shield for atleast 15 minutes [long time for a battle] . Summoning it w/o passage of time results in breakage of spear holding arm followed by breakage of left leg the right leg and so on till the head breaking kills you .
Spear : None


-----------------------

Anyways , I personally prefer Transmutation , so :

Nen Type : Emittion /Transmutation [Either will do since the ability uses both]
Name : Spikes of Light

Uses reidue on earth of leftover emittion energy [u may even store in one spot / hole intentianlly , just a mass concentration of ur Nen] and using transmutation , gives it rebirth to go wild and attack . Each attack is also imbunes by transmutation which makes all pain recived feel 2x more for 5 secs and is cumillative .

Limitations :
1. No control over direction of the now emittion .
2. Transmutation has a mid-range allowing for attacks only in a small area .
3. The user may not move which casting
4. User recieves 2x pain for 3secs for every 5secs of pain thingy put on opponent [in other words ur best of being a machonist]
5. While using , all ur remaining Nen is used up nearly half dead . The more Nen used , larger the radius .
 

Ex-Shadow

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Type: Emission
Name: Nen Streaming
Effect: Unleash Nen to every direction which will then follow windflow as long as those Nen is inside user maximum range of En. When any part of Nen Streaming is making contact with enemies, all Nen Streaming will produce one of these effect:
  1. Body (excluding eye) -> slash
  2. Nen -> knockback
  3. Equipment -> explode
Only one of those effect will be produced at the same time and Nen Streaming can only be used once every 3 seconds.

PS: Feedback please... :^_^
 

Jack Van Burace

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I don't get it. You want to be able to auto remove a person's eye, in an area-of-effect Hatsu? Seriously, that's kind of too easy to work. A pledge like that requires much, much stronger conditions. It's like saying whenever I use my Nen either you die or gets crippled from the neck down. What you're asking doesn't fit what you're giving.
 

zelllogan

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Hatsu Type: Materialization

Ability: Chocobo Summon

Explanation:
You can summon & mount a chocobo !!!

Chocobo skills & conditions are derived from the final fantasy franchise
Chocobo skills:
The chocobo can run & flight at high speed.
The chocobo can also sense nearby treasures
The chocobo can use his strong legs & powerful beak to attack.
The chocobo can't be hurt & so you can use the chocobo as a shield but ...

Conditions:
... when the chocobo is attacked, his "summoning time" is lowered. When the summoning time reach 0, the chocobo disappears and you have to wait some time before summoning the chocobo again. The more the chocobo is summoned in one day, the more you have to wait before summoning the chocobo again. Each day, the whole process start all over again.

In practice:
Each time you invoke the chocobo, the chocobo is available for one hour (if the chocobo isn't touched by an attack during that time).
The first summoning of the day can be done immediatly, summoning process is immediate.
The second summoning of the day: The summoning process is taking 1 (10^0) minute.
The third summoning: The summoning process is taking 10 (10^1) minutes.
The fourth summoning: The summoning process is taking 100 (10^2) minutes.
The fifth summoning: The summoning process is taking 1000 (10^3) minutes.
As there are 1440 minutes in one day, 5 summonings a day is the maximum

Other Conditions linked to the Hatsu Type:
As you are not an emission user, you have to be always nearby the chocobo.
As you are not a manipulation user, you can't control/give orders to the chocobo if you're not mounting the chocobo.
If you're not mounting/touching the chocobo, the chocobo will simply stay at the same place he currently is.
 
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kkck

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From a practical point of view I don't think that would work. How I understood the ability is that you extend your en and those inside it are subjected to rules correct? Now, the thing about en is that it uses the regular amount of aura around your body. It is a technique which does not have a high concentration of nen so to speak (unless you were THAT strong but that would still mean that even high level nen users would have trouble using it) so its offensive capabilities would be weak at any point, specially against a proper ken. More so, since you are expanding a good deal of your aura over a large area your defense is very limited if not completely no existent. In other words, the amount of en is so spread out that a proper offense with it is unlikely and since en by definition removes your body's defense you are also very vulnerable (lets remember that most nen users would move a distance of a few hundred meters very fast to say the least). Now, even if we assume you are not using your complete range capacity with en there would be trouble. By limiting an en which could potentially have hundreds of meters of range (although you would have to be a high level nen user among extremely high level nen users (such as the zodiac) for that) you could potentially have a somewhat strong offense (but still not good enough against someone of the same level) but even in that scenario your defense would be weak which is bad since you would have to be closer to your enemy.
 

Ex-Shadow

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I don't get it. You want to be able to auto remove a person's eye, in an area-of-effect Hatsu? Seriously, that's kind of too easy to work. A pledge like that requires much, much stronger conditions. It's like saying whenever I use my Nen either you die or gets crippled from the neck down. What you're asking doesn't fit what you're giving.
Er... actually I've one more condition which will restrict it more but I'll change it later because I wanna to try make another type of hatsu. Post which contain the other condition which I'll give is actually moved to HxH hangout thread (by Uriel of course....). I'm just lazy to change my original post -_-

From a practical point of view I don't think that would work. How I understood the ability is that you extend your en and those inside it are subjected to rules correct? Now, the thing about en is that it uses the regular amount of aura around your body. It is a technique which does not have a high concentration of nen so to speak (unless you were THAT strong but that would still mean that even high level nen users would have trouble using it) so its offensive capabilities would be weak at any point, specially against a proper ken. More so, since you are expanding a good deal of your aura over a large area your defense is very limited if not completely no existent. In other words, the amount of en is so spread out that a proper offense with it is unlikely and since en by definition removes your body's defense you are also very vulnerable (lets remember that most nen users would move a distance of a few hundred meters very fast to say the least). Now, even if we assume you are not using your complete range capacity with en there would be trouble. By limiting an en which could potentially have hundreds of meters of range (although you would have to be a high level nen user among extremely high level nen users (such as the zodiac) for that) you could potentially have a somewhat strong offense (but still not good enough against someone of the same level) but even in that scenario your defense would be weak which is bad since you would have to be closer to your enemy.
Actually no. You don't have to extend or use your En. It's just that the location must smaller than your max range of En. Everyone can use Ken, Ten, Ren, Gyou, basically all of your Nen technique. Karakuri Yashiki only disturb opponents senses. No more and no less. Though you can make some kind of illusion by make yourself seem bigger or making them unaware when you hit them. By the way, you don't have to continuously channeling your nen to Karakuri Yashiki as it'll sustain itself if the condition is met. Just like how you make a mess inside a room once and it'll stay as it is if you don't clean it.

Hatsu Type: Materialization

Ability: Chocobo Summon

Explanation:
You can summon & mount a chocobo !!!

Chocobo skills & conditions are derived from the final fantasy franchise
Chocobo skills:
The chocobo can run & flight at high speed.
The chocobo can also sense nearby treasures
The chocobo can use his strong legs & powerful beak to attack.
The chocobo can't be hurt & so you can use the chocobo as a shield but ...

Conditions:
... when the chocobo is attacked, his "summoning time" is lowered. When the summoning time reach 0, the chocobo disappears and you have to wait some time before summoning the chocobo again. The more the chocobo is summoned in one day, the more you have to wait before summoning the chocobo again. Each day, the whole process start all over again.

In practice:
Each time you invoke the chocobo, the chocobo is available for one hour (if the chocobo isn't touched by an attack during that time).
The first summoning of the day can be done immediatly, summoning process is immediate.
The second summoning of the day: The summoning process is taking 1 (10^0) minute.
The third summoning: The summoning process is taking 10 (10^1) minutes.
The fourth summoning: The summoning process is taking 100 (10^2) minutes.
The fifth summoning: The summoning process is taking 1000 (10^3) minutes.
As there are 1440 minutes in one day, 5 summonings a day is the maximum

Other Conditions linked to the Hatsu Type:
As you are not an emission user, you have to be always nearby the chocobo.
As you are not a manipulation user, you can't control/give orders to the chocobo if you're not mounting the chocobo.
If you're not mounting/touching the chocobo, the chocobo will simply stay at the same place he currently is.
Um, is the reduction of summoning time because of attack is always the same even if the attack strength is various? Overall, pretty interesting...
 
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zelllogan

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英雄メンバー / Eiyuu Menbaa / Hero Member
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Ex-shadow: If the attack towards the chocobo is stronger, then the removed time is higher & the summon will disappear more quickly
 
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