Discussion Your Own Hatsu!

zzigg

Registered User
英雄メンバー / Eiyuu Menbaa / Hero Member
Joined
Sep 21, 2012
Messages
502
Reaction score
278
Gender
Hidden
Country
The Wall
don't you think the berserker will be maybe harmful more than a help ..he can kill innocents ..and if you encountered a good opponent he will notice sooner the trick ..giving him time to think about a better plan to take you down while

it would be more effective if you included in your conjuration a closed sphere where your foe will find it hard to think quickly.
 

EverEndingStory

Registered User
下級員 / Kakyuuin / Jr. Member
Joined
Oct 22, 2012
Messages
72
Reaction score
47
Gender
Hidden
Country
United States
What do you mean by "a closed sphere where your foe will find it hard to think quickly"?

And it doesn't matter if the opponent figures out the trick with the tracer. The tracer isn't how I would defeat my opponent. Even if they were to figure out the trick, they would have to stand completely still in order to keep the tracer from attacking them, and that benefits me just as much. The point is to keep them off my back so that I can build up a greater stock of string with which to defend myself (I would have a net of constantly moving wire around my body, similar to Neji's rotation or Yashamaru from Basilisk) and to attack them, and it is with the wire that I would defeat my opponents.

Edit: Also, I'm fine with the tracer in particular being only useful in an area away from bystanders. For instance, if we were in a city, or something akin, I could use stealth in order to give myself time to generate wire. And if I have other teammates, they could keep the opponent(s) off me in place of the tracer.
 
Last edited:

zzigg

Registered User
英雄メンバー / Eiyuu Menbaa / Hero Member
Joined
Sep 21, 2012
Messages
502
Reaction score
278
Gender
Hidden
Country
The Wall
What do you mean by "a closed sphere where your foe will find it hard to think quickly"?
i meant all the action will be inside a large sphere where you can trap your opponent with the berserker including you..
and you can extend and manipulate your wires to a known length which will be easier
perfect combo
 
Last edited:

EverEndingStory

Registered User
下級員 / Kakyuuin / Jr. Member
Joined
Oct 22, 2012
Messages
72
Reaction score
47
Gender
Hidden
Country
United States
It's an idea, but naw. The limitation of not being able to move to use line, and not being able to have any control or inherent protection against the tracer are to make them stronger, while also allowing me to potentially have an incredible amount of power and protection with my wire, as long as I stand still long enough. Like I said, the tracer isn't really how I plan to defeat people (though against a weaker opponent, the tracer could probably do it fine itself), so its not so much about having a combo, but rather just as a distraction and to keep them off me. Line is my main weapon, and I like the power of having a steadily increasing amount of the weapon. It creates a tension for the opponent. They know if they can't beat me quickly, it'll just get harder and harder and harder to do so.
 

kkck

Waifu Slayer
神のごとし / Kami no Gotoshi / Godlike
Joined
Sep 3, 2007
Messages
46,280
Reaction score
24,915
Gender
Hidden
Country
Fire Nation
I was able to get my best friend into HxH. He loves it now. We helped determine each other's Nen types based on Hisoka's Nen personality test, and went about trying to decide what each of use would use if we were in this universe. This is what I came up with:

Primary Nen-type: Transmuter

Secondary Nen-types: Enhancer and Conjurer

Hatsu:

Line
Type: Transmuter
Description: This ability allows me to transmute my Nen into possessing the properties of ultra thin, ultra sharp wire, similar to garrote wire, capable of cutting through and binding objects and people. The strength of the wire depends on the length of the wire. 1 yard of wire would be stronger than 1 mile of wire, for instance. A condition is place whereby I cannot use the wire when I myself am moving. Against this, the longer I stand still, the more wire I have to work with.

Still Life
Type: Enhancer
Description: Using enhancement, I fine tune the strength and control of my body. With this, I am able to make my body completely still, removing even the smallest muscle spasms and micro-vibrations from my body.

Tracer
Type: Conjurer
Description: Allows me to conjure a berserker. Powerful, but its strength is increased based on the restriction that I myself have absolutely no control over it, and it, as a berserker, is just as likely to attack me as my enemy. However, like myths of the Tyrannosaurus rex claiming that you can hide from it by standing still, the Tracer tracks enemies based on movement, attacking anything that moves.
Line is precisely machi's hatsu.....

What is the purpose of being THAT still? I completely miss the point there....

Interesting, the berserker is a nice concept although it would definitely be extremely risky. Then again the risk can easily make for a extremely powerful hatsu. The main issue there will be if the enemy gets too close to you. If he does then you have to make a choice, to move or not to move. If you don't move then you are counting in the berserker saving your ass even without him actually aiming to do it. If you move you risk being killed by it although it could as easily go for the enemy...
 

EverEndingStory

Registered User
下級員 / Kakyuuin / Jr. Member
Joined
Oct 22, 2012
Messages
72
Reaction score
47
Gender
Hidden
Country
United States
Line is precisely machi's hatsu.....

What is the purpose of being THAT still? I completely miss the point there....

Interesting, the berserker is a nice concept although it would definitely be extremely risky. Then again the risk can easily make for a extremely powerful hatsu. The main issue there will be if the enemy gets too close to you. If he does then you have to make a choice, to move or not to move. If you don't move then you are counting in the berserker saving your ass even without him actually aiming to do it. If you move you risk being killed by it although it could as easily go for the enemy...
Yep! :D Line is precisely Machi's hatsu.

The point of being that still is that tracer is very sensitive. It reacts even to the smallest movements. So even if the opponent were to still. they'd still draw it with even the slightest movements.

And if the opponent got that close, I would get at him/her - imagine Yashamaru from Basilisk with his wires attacking from off his body, or Neji's rotation - I'd have a very strong defense of moving wire around my body, and I would attack with that - and as I stand still, my range gets bigger, so I can attack people farther away, while still keeping up my defense (as I would have enough wire for that).

So if they got close, it would actually be better for me (depending on their abilities, of course), as I could concentrate my barrage of wires around a smaller area, either making a denser barrage, or making each individual wire stronger.

Like I said, I'm not relying on the tracer to beat my enemies for me. Tracer isn't the main offense.
 

ironblade0

Registered User
初心者/ Shoshinsha / Beginner
Joined
Apr 21, 2013
Messages
9
Reaction score
2
Gender
Hidden
Country
United States
Okay, this is a much more complex ability than what I normally post. My intuition tells me that these abilities should be on the simpler side, as they appear in Hunter x Hunter, but what the heck this is a creative forum right :3. On a side note, this is inspired from Kurapika's emperor time.


Stand Divided
Type: Specialization

The user creates 5 mannequins, each roughly the size of the person. The user himself then turns into nen is transferred to each mannequin. At the same time parts of his body appear on the mannequins, taking the place on certain parts of it. For instance, one mannequin will have portions including the right half of the face (no nose or ear), left hand, part of the right leg from knee to hip, and chest area. All of the body parts are divided among the mannequins.

The user is then able to move each mannequin freely, but is only able to channel nen through the actual parts of his body. In other words, this person cannot use nen on the left hand of a mannequin that doesn't have his actual left hand. Also, the only way to inflict sustaining damage would be to hurt a real part of the user's body. Breaking the a mannequin's left leg would do nothing if de-conjured.

Whats more, each mannequin can only use 1 type of hatsu (enhance, transmute, emit, conjure, and manipulate), And there aren't any real unique properties given to the nen being used.

Now that all the inhibiting conditions are set, each mannequin can use its respective category at 100% potential, meaning that the enhancer mannequin can deal heavy attacks, the emitter mannequin can shoot large amounts of nen, etc. Keep in mind though that each mannequin would only be able to attack from real parts of its body.



And there you have it, Im thinking that I might add more details later, like specifically which body parts go to which mannequin so that this person can use each category to its fullest. Just for now abilities include:

Manipulator: Manipulate the mannequins, including itself. This one could propel or pull back mannequins when it ordinarily couldn't on its own, to avoid danger or to attack. Can also reattach fake body parts that have broken off.
Emitter: shoot nen bullets/blasts from real body parts
Enhancer: strengthen real body parts
Transmuter: Turn nen into sharp hard material, like the sharp edge of a knife. The nen cannot be extended, as emission cannot be used.
Conjurer: Can only conjure more of the plastic like-material the the mannequin's shape. If fake parts of this mannequin are destroyed, it can regenerate by conjuring more parts for itself. Also this one can cover real body parts with the plastic, making it harder to identify. Fake body parts can be conjured as a replacement for the others(but still need to be re attached).


And there you have it. Are there any loopholes I'm forgetting? Overall the complications seem like a weakness when it comes to fighting, but overall there is much more mobility and opportunities in situations that don't include fighting.
 

EverEndingStory

Registered User
下級員 / Kakyuuin / Jr. Member
Joined
Oct 22, 2012
Messages
72
Reaction score
47
Gender
Hidden
Country
United States
ironblade0, yours seems fun as heck! I'm not going to get into the nitty gritty of whether or not it seems too much that it can increase your use of each of the five hatsu-types to 100%, but I guess maybe its partially a specialist type, like Kurapika's Emperor Time. Whatever. I'm frankly not worried, cause the ability just seems so cool and fun. Like, it would be a fun power to have myself, but it also seems fun to fight, and I would have so much fun, with my line/still life/tracer power to fight against you with that power.

Reminds me a bit of Nagato's Six Paths of Pain jutsu.
 

Mahado

Registered User
初心者/ Shoshinsha / Beginner
Joined
Jan 25, 2013
Messages
40
Reaction score
10
Gender
Hidden
Country
United States
That really does look amazing.
Correct me if I am wrong, but from what I understand, you can control all the mannequin at once. One of them is responsable for controlling the others, one is for materialize any damaged ones, and the other three are for combat. I think this works pretty well.
A weakness to the ability, is if you somehow disable the one with manipulation, you lose control over all the other ones. Also the one with materialization is important but not as much. But that is a good thing, with the complexity of the ability it is bound to have such weaknesses.
I would also love to get into the details of which mannequin has which part of the real body. I am assuming the supporting 2 won't need any limbs since they just need to channel their nen to control/repair, but the combat ones need at least one limb each. Arms are pretty convenient to have in each of them, but I can see them using legs instead. I am wondering what your thoughts are on how the distribution is going to be between them.
 

REN KOUEN

Registered User
MH中毒 / MH Chuudoku / MH Addicted
Joined
Feb 20, 2012
Messages
5,480
Reaction score
1,292
Gender
Male
Country
United States
i would probably want the ability to use gyo to see through womens clothing

or with hatsu the ability to use something like bungee gum to get beer out of the refrigerator without leaving my recliner
 

Mahado

Registered User
初心者/ Shoshinsha / Beginner
Joined
Jan 25, 2013
Messages
40
Reaction score
10
Gender
Hidden
Country
United States
Accurate description of how people would want use nen if we have it in real life.
 

ironblade0

Registered User
初心者/ Shoshinsha / Beginner
Joined
Apr 21, 2013
Messages
9
Reaction score
2
Gender
Hidden
Country
United States
Reminds me a bit of Nagato's Six Paths of Pain jutsu.
Huh now that you mention it, It is pretty similar. The 6 of them are all very specialized and coordinated by one guy.
"We are Pain! We are God!"

I am wondering what your thoughts are on how the distribution is going to be between them.
Hmm i never bothered to go into that much detail. Idk I feel like going into it further would just be knit picking.
One feature I just though of would maybe be splitting up the senses, like having the emitter and manipulator with the eyes, maybe stick the ears on the conjurer or something.




Btw If I could make my own hatsu I would like the ability to conjure infinite money. Or I could manipulate people into giving me money. Or I could just manipulate an ATM to give me money. Anyone sounds good :3
 

Kaigan

Registered User
初心者/ Shoshinsha / Beginner
Joined
Apr 15, 2007
Messages
5
Reaction score
1
Gender
Male
Country
United States
I just took a quiz for what nen type i would have and it was surprisingly Specialization.

Name: Eternal Sunrise
Type: Specialization

This ability gives the user the different nen types: Conjuration, Enhancement and Manipulation. In the form of an "Closed" eye on the user's forehead which is permanently there even after death and cannot deactivate this ability. The eye will open based on the amount of damage inflicted on the user which will then "Open" the eye invoking it's ability "Equalizer".

Nen Ratio:
30% Conjuration
45% Enhancement
25% Manipulation

Name: Equalizer
Type: Conjuration/Enhancement/Manipulation

This apply a invisible bond to the person who inflicted the most damage upon the user and which gains a certain ability with only that person. The range of this ability is 200 meters.

The user says a certain phrase to start up "Eternal Sunrise".

* "I want to hug you!"- Applies the ability to ignore the bonded person's Nen ability completely by Manipulating their Nen via the connection to them up to 2 times.

* "Zero effort equals Zero gain"- Applies the ability to maximize the user's Enhancement of defensive aura against physical nen based ability of the connected person.

* "I want to shadow you!"- Applies Enhancement to the user's mobility to improve speed and reflexes. Also Conjures an arrow pointing to the bonded person.

* "Haha are you joking?"- Applies Conjuration to summon an dagger that can cause mental pain without cutting the skin of the bonded person.

* "Im a God."- Applies Manipulation on the bonded person's senses to cause them to "lose" the existence of the user, just as long as the user doesn't attack. If that happens it cancels the ability.

* "Do you love me?"- It makes my manipulation 100%, which changes the user's voice and appearance to the targets most loved person.

* " Know Thy Neighbor."- Makes the target ask the user a question about the target. If the answer is correct then applies Zetsu on both the target and the user. But if it wrong then applies Ren on both the target and the user. This is a permanent connect that only can be activated and reactivated while the range 50 meters. This is the only ability that allow multiple connection at once only if they done at-least more than 48 hours

The conditions of this Hastu:

1. This ability is always activated and only connected to one person at a time.(Except for special abilities)
2. Provides to protection only against the current target.
3. Can only start an connection by saying a phrase.
4. Active connection lasts 8 hours.
5. Canceled connections makes the Eye stay closed for 30 mins.
6. If the bonded person dies or escapes, it applies number 5 condition.
7. If user tries to make another bond while there is an active connection, the Eye will stay closed for 10 hours.
 
Last edited:

ironblade0

Registered User
初心者/ Shoshinsha / Beginner
Joined
Apr 21, 2013
Messages
9
Reaction score
2
Gender
Hidden
Country
United States
Hm, interesting ability to say the least. This is meant to be super overpowered in 1 on 1 situations? I also assume the phrases can be switched out easily, depending on the situation. I guess the restriction of only having 1 active at a time would be a suitable weakness. The only part that seems strange is the use of 3 completely separate nen types, but I guess that's doable with specialization. Normally from what we've seen specialization normally involves really unique abilities, like stealing nen abilities, reading memories, etc.

Anyways I think i'll post an ability later, when my creative juices are flowing
 

Mahado

Registered User
初心者/ Shoshinsha / Beginner
Joined
Jan 25, 2013
Messages
40
Reaction score
10
Gender
Hidden
Country
United States
Just fyi, specialization =/= having more than one nen category. It is only true for Emperor Time that Kurapica has. Specialization means that it cannot be described in any of the other categories. Some examples of this is what ironblade0 stated ("stealing nen abilities, reading memories, etc.").

I feel that people are using specialization as short cuts to having more categories to full extend, which should not be the case.

Back to your ability though, I find it really interesting and versatile. The eye thing is certainly creepy and gives a dangerous feel to it (when someone is fighting you and notices that it is opening slowly). I can't say the same for the statements tho "I want to hug you"? :o

The only hax part that I see with it is the first ability: canceling the nen completely. I think that this is too powerful to be done with relatively no drawbacks. I might be missing something here, so correct me if I am wrong.

Also, when you say that the range is 200 meters, does that mean that the target can cancel it by running out of range? It could be really annoying if the taget has to live with it for 8 hours regardless of range :p
 

tupadre97

Registered User
中級員 / Chuukyuuin / Member
Joined
Mar 2, 2013
Messages
158
Reaction score
32
Age
31
Gender
Male
Country
Marine Headquarters
I just came up with an awesome nen ability. Its called...

Zombie Gun

Type: Manipulation

Ability: Activates when the user uses shu on any type of handheld firearm. Whoever the user kills with the gun after the ability activates it turned into a zombie that will follow all the users orders (which are given verbally or telepathically by thinking it. If no orders are given then the zombie just acts like a normal zombie and tries to eat ppl, usually the brains). It also coats the zombie in some of your nen (bcuz of the nen that was on the bullets when you killed the person) and it puts the zombie in an artificial state of Ten that increases its regenerative ability, makes it more powerful, and improves its speed and reflexes (kinda how Ten helps a nen user when they first discover it). The nen that coats the zombie is kinda like a battery its what keeps the zombie going.The user can also give the zombie some of their nen (either thru emission from a distance) or by actually touching the zombie directly.

Vows and Limitations: Cannot be used on animals or people under the age of 16.

Notes: The victim can only be turned into a zombie if actually killed by the bullet of the selected firearm. If the get shot them you stab them it does not work or if you shoot them and they say fall off a cliff or something the ability will not activate. It does not matter if you shoot the person in the head to kill them or if you blow their head off, they will still move as long as they have some of your nen still left in their body. These zombies are fast, strong, and can regenerate large wounds very quickly, but will not regenerate entire limbs. The duration of how long the ability last depends on how much nen the user put into the gun with shu and if they still supply the zombie with nen every now and again. It also depends on the user how many zombies they can control at the same time. Once the zombie has used up all the nen of the user it will die and cannot be used again. The only way to kill the zombie is to beat it until it runs out of energy, or incapacitate its ability to move. In which case, it will eventually lose its nen and die.

So what do you guys think about the ability I came up with?
 

Kaigan

Registered User
初心者/ Shoshinsha / Beginner
Joined
Apr 15, 2007
Messages
5
Reaction score
1
Gender
Male
Country
United States
Hm, interesting ability to say the least. This is meant to be super overpowered in 1 on 1 situations? I also assume the phrases can be switched out easily, depending on the situation. I guess the restriction of only having 1 active at a time would be a suitable weakness. The only part that seems strange is the use of 3 completely separate nen types, but I guess that's doable with specialization. Normally from what we've seen specialization normally involves really unique abilities, like stealing nen abilities, reading memories, etc.

Anyways I think i'll post an ability later, when my creative juices are flowing
Yes it meant for 1 v 1 and one active at time because in my condition number 7 i stated " If user tries to make another bond while there is an active connection, the Eye will stay closed for 10 hours." which means one on one. Oh i didnt actually put the ratios of the three categories : Conjuration/Enhancement/Manipulation lets say (20/45/35% in that order) and that depends on which of the abilities are activated.

Just fyi, specialization =/= having more than one nen category. It is only true for Emperor Time that Kurapica has. Specialization means that it cannot be described in any of the other categories. Some examples of this is what ironblade0 stated ("stealing nen abilities, reading memories, etc.").

I feel that people are using specialization as short cuts to having more categories to full extend, which should not be the case.

Back to your ability though, I find it really interesting and versatile. The eye thing is certainly creepy and gives a dangerous feel to it (when someone is fighting you and notices that it is opening slowly). I can't say the same for the statements tho "I want to hug you"? :o

The only hax part that I see with it is the first ability: canceling the nen completely. I think that this is too powerful to be done with relatively no drawbacks. I might be missing something here, so correct me if I am wrong.

Also, when you say that the range is 200 meters, does that mean that the target can cancel it by running out of range? It could be really annoying if the taget has to live with it for 8 hours regardless of range :p
The main draw back is that My nen has no only abilities to attack and it stops one persons nen ability not making me immune from attack from them (physical/weapons). Oh and Emperor Time gives 100% of all categories and have a strict condition of attacking spiders. Also all those other ones have very srtict conditions to even activate the ability and has around the same drawbacks.

---------- Post added at 12:18 PM ---------- Previous post was at 12:18 PM ----------

I just came up with an awesome nen ability. Its called...

Zombie Gun

Type: Manipulation

Ability: Activates when the user uses shu on any type of handheld firearm. Whoever the user kills with the gun after the ability activates it turned into a zombie that will follow all the users orders (which are given verbally or telepathically by thinking it. If no orders are given then the zombie just acts like a normal zombie and tries to eat ppl, usually the brains). It also coats the zombie in some of your nen (bcuz of the nen that was on the bullets when you killed the person) and it puts the zombie in an artificial state of Ten that increases its regenerative ability, makes it more powerful, and improves its speed and reflexes (kinda how Ten helps a nen user when they first discover it). The nen that coats the zombie is kinda like a battery its what keeps the zombie going.The user can also give the zombie some of their nen (either thru emission from a distance) or by actually touching the zombie directly.

Vows and Limitations: Cannot be used on animals or people under the age of 16.

Notes: The victim can only be turned into a zombie if actually killed by the bullet of the selected firearm. If the get shot them you stab them it does not work or if you shoot them and they say fall off a cliff or something the ability will not activate. It does not matter if you shoot the person in the head to kill them or if you blow their head off, they will still move as long as they have some of your nen still left in their body. These zombies are fast, strong, and can regenerate large wounds very quickly, but will not regenerate entire limbs. The duration of how long the ability last depends on how much nen the user put into the gun with shu and if they still supply the zombie with nen every now and again. It also depends on the user how many zombies they can control at the same time. Once the zombie has used up all the nen of the user it will die and cannot be used again. The only way to kill the zombie is to beat it until it runs out of energy, or incapacitate its ability to move. In which case, it will eventually lose its nen and die.

So what do you guys think about the ability I came up with?
Nice ability and sounds pretty versatile so I'm guessing it doesn't allow you to control them with the current abilities if they were alive?
 

heehoo10

Registered User
初心者/ Shoshinsha / Beginner
Joined
Aug 8, 2012
Messages
30
Reaction score
8
Gender
Male
Country
United States
Hatsu: charge up
type: reinforcement
description: assume ur charging stance and u start counting down from a number, when (if) u reach 0, u will have a bonus nen reinforcement for the same amount of time as charging
limits: if charging is disturbed (getting punched, tickled, etc) then you wont receive the bonus, and are unable to use charge up for the number that u started with (start at 20, only make it to 10, get punched, u have to wait 20 seconds)
As time start to get higher and higher, there are diminishing returns in bonus nen reinforcement

---------- Post added at 09:57 AM ---------- Previous post was at 09:43 AM ----------

Hatsu: Mirrororrim
type: transmutation
description: can give nen the properties of mirrors
Nen can reflect light, lasers, and sometimes other nen attacks (especially emission attacks). Expert placement of the mirrors can make illusive environments
reflecting a nen attack requires a very strong mirror so more nen must be used
a big attack could be a light based beam attack (like tezca tlipoca in soul eater)
 

Demonspeed

The Bull
神のごとし / Kami no Gotoshi / Godlike
Global Moderator
Joined
Apr 30, 2012
Messages
47,661
Reaction score
61,354
Gender
Male
Country
France
Charge up is good, simple and effective, clearly and Enhancement ability. But Mirrororrim would be more of a Conjuration ability I think.
 

heehoo10

Registered User
初心者/ Shoshinsha / Beginner
Joined
Aug 8, 2012
Messages
30
Reaction score
8
Gender
Male
Country
United States
oh yeah, true that. its prob better as materialization

so i havent made a good manipulation one...
ehhh
hatsu: all your materialization are belong to us
description: manipulation of another persons materialized nen object
The manipulated object is now under the control of the manipulator, not its creator
the manipulator can unsummon the object, however, he cannot summon the object
meaning if I get deme-chan from shizuku, I can use it just like her untill I unsummon it or the requirements arent met anymore
requirements: you can do this 1 of two ways
1) get permission, hey shizuku, can I borrow deme-chan for X time? sure! cool
2) take it! you must know the objects name and all of its powers, then, as long as there is some of your liquid blood on the object, its urs (blood dries up, control goes back to the creator)

idk if this is good or not
im all about powers that work well with a partner
teams of two is where its at
like this persons ideal teammate is this:

hatsu: devils dream
nen: materialization
description: Materializes a dark reddish metallic mass that is liquid metal and manipulatable. Can be used for offense or defense.
Can be hardened into a shield or blades. A lot of this can be materialized and manipulated.
This hatsu is only active whenever user is asleep
when asleep, the stuff usually surrounds the user in a spherical shield and reacts accordingly to the users dreams, bad dreams will make the material lash and spike out and destroy surroundings

so 1st power gets permission from 2nd power and 2nd power guy falls asleep, summoning the stuff, and 1st power gets the awesome power and full manipulation of it, while designating a bit of the material for a shield for the sleeper.

blahhh
 
Top