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Zatono

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I was thinking of some way to make synchro give a bigger boost depending on when it was activated. but still working that out in my head.
Here's my idea. The user can choose whether or not to manually activate Synchro, and if you decide to manually activate synchro, you get all of this.

-Synchro [Quick Play Aura]:
1) This Aura is negated when less than two players of the Pair use it.
2) The support Bonus this Pair gain in Doubles is doubled
3) This Pair's stats cannot be dropped
4) If using this Aura, the pair is forced to use 'Synchro Formation' as their formation.
5) This Aura cannot be chained from any other Effect or Aura
6) This Aura cannot be copied or negated

-Synchro Formation [Formation]:
1) This Formation cannot be used by any pair unless they have 'Synchro'.
2) Should a pair have an ability to allow them to use any Formation, this Formation is exempt from that unless they have 'Synchro'.
3) The Opposing Pair has their Base Speed drop to 0 (i.e. Shishido still gains his Teleport Dash boost, but his base becomes 0) and any Effect that does not add a minimum of 7 points to the Opposing Pair's total is negated.
However, if the user decides to let Synchro Auto Activate...then the conditions for auto activation should be a difference of at least 30 points(maybe a difference of 40, since GP isn't that great) but the support bonus will triple (maybe even quadruple) instead of double.

Also, Synchro Formation will drop their base speed to 0 as well, but all effects/auras will be negated, even if they cannot be negated.

So basically its a risk depending on whether or not you want Synchro to activate absolutely last.
 

javimgol

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I completely disagree about an auto-activating Synchro, even with bigger benefits. That was simply the way they achieve it.
Right now, we know that Synchro can be activated when they want, just like Momo does a Jack Knife when he wants. It's exactly the same as Ryoma with Muga, first auto-activated VS Kirihara, then dominated VS Sanada (don't let the anime confuse you).
In fact, the first Synchro, the "Auto-activated", was worse, because Silver Pair were able to return a few shots. The second Synchro we saw, VS Rikkai, didn't permit their rivals to stand a chance.
I still defend my version of Synchro (it avoids Golden Pairs to use other Effects, but they cancel more Effects)
-Synchro [Quick Play Aura]:
1)The Support Bonus this Pair gains is doubled and cannot be negated in anyway.
2)This Pairs Formation and Effects are negated and replace with Synchro Formation if they are not already using it.
3)This Pair's stats cannot be dropped.
4)This Aura cannot be negated by any other ability (except Yips, Hyper Yips, Purple Electric Aura) nor cant it be copied.
5) If the opposing pair would use a Feat, Effect or Aura (like Data Tennis or Saiki) to predict either player of this pair, that ability works, but can not cancel Synchro.

-Synchro [Formation]
1)This Formation can only be used by a Pair that has a Tier Level of 5 or higher and is using Synchro.
2)The Opponent's base Speed is dropped to 0 and their Effects and Auras are negated, even if they cannot be negated; with the exception of Yips, Hyper Yips, Purple Electric Aura,Ten'imuhou, Koori no Sekai and Black Aura.
3)If by some means, a pair would be able to use this formation without having Synchro, this formation is negated.
 
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javimgol

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Kaoz

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In the second one, Bunta also returns a normal shot.
 

Kaoz

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On the theory that Tezuka doesn't have trouble with Synchro when using Zone, and our agreement on the fact that Synchro should lower Speed, I'd like to add to Tezuka Zone that Tezuka's Speed cannot drop.
 

javimgol

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About Synchro:
We all agree that:
-Aura boosts his Support Bonus
-Aura avoids stats dropping and being predicted
-Formation drops rival's points
-Formation cancel opponent effects

We should only discuss
-Autoactivating . I completely disagree about this.
-If they can use more Effects, Auras or Formations. I disagree ,due to manga canon, and right now, Kikumaru can use Split Step + Synchro. But one of the best points of GP is the Golden Pair Feat that doubles partner's Effects, if they won't use Effects, it's useless again.
-The stats that drops Formation. I would prefer 2.5 each, it's easier than complicating us with base or not Speed or halved or not Control and all of that
-The limit of the effects it cancels (as I said, I would make them stop everything except Koori no Sekai, PoP, Yips, Hyper Yips, Purple Electric, Black Aura)
-If they have lost the all benefit of doubled points in a decisive match (like the others Level 5 pairs), and get sth they already had (Auras and Effects can not be canceled), they deserve a similar boost. Maybe a new Golden Pair Feat (previous gives 10 points and doubles Effects): if they play in D1, the Suport Bonus is doubled (all of the matches they have played in the series, 6, were in D1),


Silver Pair need an upgrade, IMAO, in both cost and quality
 
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Kaoz

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I still don't think there should be a Synchro Formation. That small part we had in the Formation can easily go into the Aura as well, then they couldn't use any Formation while using Synchro, I don't see the problem here.

Apart from that, I think Sai's version of reducing Speed and the amount of Effects cancelled is acceptable. As it says they need to add at least 7 Speed, things like Jackknife are negated as well. Maybe unnegatable Effects could be negated when they don't boost by at least 10 or something?

Furthermore, I think it would be a possibility to let them use Effects and make Synchro auto activating in that case. Maybe you can argue like that, if you select Effects instead of Synchro, they are "forced" into Synchro at some point like in the Hyoutei match (does that make sense?), otherwise you can select Synchro manually and use it from the start. In case one it'd be a Counter Aura, in case two a Continous Aura.
 

Zatono

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We should only discuss
-Autoactivating . I completely disagree about this.

-If they can use more Effects, Auras or Formations. I disagree ,due to manga canon, and right now, Kikumaru can use Split Step + Synchro. But one of the best points of GP is the Golden Pair Feat that doubles partner's Effects, if they won't use Effects, it's useless again.

-If they have lost the all benefit of doubled points in a decisive match (like the others Level 5 pairs), and get sth they already had (Auras and Effects can not be canceled), they deserve a similar boost. Maybe a new Golden Pair Feat (previous gives 10 points and doubles Effects): if they play in D1, the Suport Bonus is doubled (all of the matches they have played in the series, 6, were in D1)
I don't get whats so bad about auto activation if it lets you use your effects, AND you don't have to choose auto activation. Also, could you point out where Kikumaru used both his signature step and synchro? I just looked at the Synchro matches and unless I missed it, it wasn't there. Maybe I really did miss it though.

Also, I don't get your logic behind GP getting another boost in your third point. Why do they deserve a similar point boost?
 

Sai

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I've read my volume 17 over and over again (Hyoutei vs. Seigaku) and this is the revised version of Synchro I've come up with.

Code:
-Synchro [Quick Play Aura]:
1) This Aura is negated when used by only one player of the pair.
2) The Support Bonus this Pair gain in Doubles is doubled
3) The Pair using this Aura cannot use a Formation
4) This Pair's stats cannot be dropped. Any ability the Opponent uses that would attempt to drop this pair's stats drops the Opponent's stats instead.
5) Should any Opponent try to use a prediction to affect the Pair using this Aura in anyway, that ability is negated and nullified. 
6) The Opposing Pair has their Base Speed drop to 0 and any Effect that does not add a minimum of 7 points to the Opposing Pair's total is negated. The Opponents cannot prevent the drop or cut the drop in any way.
7) This Aura cannot be chained from any other Effect or Aura
8) This Aura cannot be copied or negated
I decided on the reverse stats drop (point 4) because of the idea that when the opponent attempts to use his ability to drop GPs stats and they're unaffected it just kills their concentration and motivation. Kinda like how yips works. That should give Synchro the boost it needed from the previous versions.

I have another idea for doubles I'll need to flesh out with chaos. Basically I'm thinking of moving Covering and Strategy to Tier 2 and 3 respectively. For tier 4 and 5 I'm thinking of doing pair based special feats based on the pair puri list that separates Doubles into different types.

So for example, GP and Comedy are considered Synchro Pairs. GP will lose out here since they get no boost. but I'm thinking of making an auto activate version of synchro that'll activate for Comedy Pair in a decisive match.

Silver Pair was considered a Leader/Follow type. Here we can make a feat that in a decisive match that every time the leader (in this case Shishido) gets a boost, the follower (ootori) gets a boost. Or something like that.

Champion Pair is an Equal Footing Type and they can have something that boost highest stats further or something.

Inui and Renji are Mutual Trust type, they can have something for that.

the list of types is here: http://community.livejournal.com/fanbook/26149.html

Just throwing out some ideas.

Oh also I think Shouji's sharp observation drop should be innegateable.
 

Sherlock Holmes

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Might as well make a single complaint:

Niou's illusion shouldn't be possible to be negated. Also, he should be able to copy Title Feats because...That's kind of one of the points of his illusion in the manga. The fact he has the same presence as the person he is copying. So the person feels like he is playing against that person. And Title feats are basically that feeling of pressure the person emits so...Yeah.

Also, I like that idea of basing the special pairings on the tenipuri section, and I'm for moving covering to tier 2.
 

Sai

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One more Note, Jiro is currently able to beat Bunta in Singles...That needs to be remedied since Jiro is the one who admires Bunta for his awesome volleying skills and is implied not to be as good as Bunta.
 

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I've read my volume 17 over and over again (Hyoutei vs. Seigaku) and this is the revised version of Synchro I've come up with.

Code:
-Synchro [Quick Play Aura]:
4) This Pair's stats cannot be dropped. Any ability the Opponent uses that would attempt to drop this pair's stats drops the Opponent's stats instead.
6) The Opposing Pair has their Base Speed drop to 0 and any Effect that does not add a minimum of 7 points to the Opposing Pair's total is negated. The Opponents cannot prevent the drop or cut the drop in any way.
4) That wouldn't affect Fuji or Kirihara, because their stats can not be reduced?
6) It will affect a 25% of the or sth like that Effects
 

Kaoz

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Code:
-Synchro [Quick Play Aura]:
1) This Aura is negated when used by only one player of the pair.
2) The Support Bonus this Pair gain in Doubles is doubled
3) The Pair using this Aura cannot use a Formation
4) This Pair's stats cannot be dropped. Any ability the Opponent uses that would attempt to drop this pair's stats drops the Opponent's stats instead.
5) Should any Opponent try to use a prediction to affect the Pair using this Aura in anyway, that ability is negated and nullified. 
6) The Opposing Pair has their Base Speed drop to 0.
7) When an opponent that had his Speed lowered by (6) activates any Effect that adds less than 7 points to that player's Speed, that Effect is negated. This Part is negated when an opponent's Speed is 7 or higher.
8) This Aura cannot be chained from any other Effect or Aura.
9) This Aura cannot be copied or negated.
This is the final version of Synchro, until the manga shows it again (or we get balance issues for some reason).

The opponent's Effects are negated when his Speed is either below 7 or he doesn't add at least 7 points to his Speed with the Effect. Furthermore, when a character has more than one Effect, the one that boosts Speed is activated first in that case.

As for the stat drop, Kirihara is the only one who's stats cannot drop, Fuji's Feat was redone for this season.


Apart from that, Covering and Strategy become Level 2 and 3 Feats, Levels 4 and 5 get Pair-specific ones as Sai suggested.
 
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Zatono

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Well...at least that Synchro looks less crazy then the original season 2 one. Being extremely specific about everything definitely helps.

So, does the picking start soon?
 

Kaoz

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Yes, Sai and I wanna do the Lv4&5 Feats, I'll post the picking order later though and the picking itself will start on monday at the latest, when we are done before that earlier of course.
 

javimgol

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Final text of Synchro doesn't let very clear if to avoid the cancel is necessary have 6 points of speed AND OR add 7 points of more
 

Kaoz

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Final text of Synchro doesn't let very clear if to avoid the cancel is necessary have 7 points of speed AND OR add 7 points of more
Fix'd

and both works. If a character can add 7 or more Speed with one Effect, that Effect works normally. Alternatively, if said character already has 7 or more Speed (through Feats or Effects that added that much before) his Effects work as well.
 

Kaoz

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Alright, I'm reviving this for stuff I have trouble deciding on (or if anyone wants to voice complaints and wasn't aware of this thread's existence, they're of course welcome to do so).

So I feel like Kirihara should be changed a bit, but I'm not quite sure in which way. I can't think of a situation in which you wouldn't want to use either Devil Mode or Sane Devil Mode, so two possible changes come to mind:

(1) Just use the Devil Mode stats as his base stats and scrap the ability entirely. Sane Devil Mode would just be a stat boost in this case.
(2) Keep Devil Mode as ability, but don't allow manual activation. Add a feat which reduces Kirihara's Mental every time he loses a point or HP and activate Devil Mode when Mental hits 0. In this scenario, Knuckle Serve and Speed Play would be buffed while Devil Mode is active.

Thoughts, anyone?
 
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