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Here's my idea. The user can choose whether or not to manually activate Synchro, and if you decide to manually activate synchro, you get all of this.I was thinking of some way to make synchro give a bigger boost depending on when it was activated. but still working that out in my head.
However, if the user decides to let Synchro Auto Activate...then the conditions for auto activation should be a difference of at least 30 points(maybe a difference of 40, since GP isn't that great) but the support bonus will triple (maybe even quadruple) instead of double.-Synchro [Quick Play Aura]:
1) This Aura is negated when less than two players of the Pair use it.
2) The support Bonus this Pair gain in Doubles is doubled
3) This Pair's stats cannot be dropped
4) If using this Aura, the pair is forced to use 'Synchro Formation' as their formation.
5) This Aura cannot be chained from any other Effect or Aura
6) This Aura cannot be copied or negated
-Synchro Formation [Formation]:
1) This Formation cannot be used by any pair unless they have 'Synchro'.
2) Should a pair have an ability to allow them to use any Formation, this Formation is exempt from that unless they have 'Synchro'.
3) The Opposing Pair has their Base Speed drop to 0 (i.e. Shishido still gains his Teleport Dash boost, but his base becomes 0) and any Effect that does not add a minimum of 7 points to the Opposing Pair's total is negated.
Also, Synchro Formation will drop their base speed to 0 as well, but all effects/auras will be negated, even if they cannot be negated.
So basically its a risk depending on whether or not you want Synchro to activate absolutely last.
