Hunter x Hunter RPG: Sign-up & Discussion

MegamanX195

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Well, guess I got some time to think now, let's go on to my character!

Name: Sora

Age: 15

Gender: Male

Height: 172cm

Weight: 70 kg

Hair Colour: Brown

Eye Colour: Blue

Appearance: He has 2 outfits: A black coat, gloves, and knee-length boots with silver trimming and high concave indentations in the top, that he wears more occasionally, and his other one has large black and yellow shoes, a black overjacket as well as a black and red jumpsuit and a pair of black gloves, that he wears more commonly. Light skin and spiky hair.

Personality: He is very talkative and likes making friends, but is quick to notice if someone's trying to trick him thinking he's naive. He can get angry easily around stubborn people, even if he is stubborn himself.

Background/History: Sora lived in a small island for up to 10 years old, and he really liked playing on the water. The island was very boring and had no dangers of any sort, so, besides exploring and fighting/escaping the wild animals (which were not that dangerous), he wanted to have more adventure. The only thing special that ever happened was when, one day, when he decided to go deep down into the water in the beach, he found a blue, circular orb, and touched it. Upon touching it, he felt like it exploded and, somehow, "entered" into him, then he passed out. He dismissed that as a dream, but, years later, he figured that was what gave him his special ability he learned later (details in Hatsu). Determined to find adventure, he left a letter home explaining his reasons to his parents, packed up and ran away.
In about 2 weeks, he got himself into a dense forest in a mountain region. It was very dangerous there, far more than in his island, and he knew it. After walking around with no goal in it, suddenly a huge wild animal, unknown to him, attacked him. He tried running away but it was too fast, and it clearly couldn't be hurt by him. After all seemed lost, someone appeared and saved him: a small mouse wearing a black coat, which knocked out the animal in a single blow, so fast that his eyes could barely keep up. The mouse, which introduced himself as Mickey, asked Sora what could he be doing there. After explaining his reason, Mickey disapproved and tried convincing him to go home. Seeing it was pointless, he made a proposal: if he wants adventure so badly, then he needs training. He offered to train Sora. Sora spent 2 years training with Mickey, growing a lot stronger as a result: none of the wild animals of the forest were a match for him now. Mickey told Sora about the Hunter Exam, and that Hunters can have a lot of fun jobs. Sora went out, participated in the Hunter Exam, and managed to pass. He came back home to see his parents and tell them about everything, and someone familiar was waiting there too: Mickey. After Sora's reunion with his parents, Mickey told Sora about Nen, and offered to teach him. Sora spent 2 more years training Nen with Mickey, and he was taught all basic and advanced techniques, and was helped to develop his own hatsu. By the first 6 months, when Sora mastered the basic techniques, Mickey had told him about the secret Exam, and how he was an official Examiner. After those 2 years, Mickey told Sora he had important things to take care of, and they both parted ways. Sora spent a year doing all sorts of Hunter jobs looking for something interesting (and getting himself money), but nothing interesting stood out to him so far.

Type of Hunter: (if any in particular) Nothing in particular so far
Licensed Hunter: (Yes/NO) Yes
If yes, how many years have they had their license?: 3
Primary Nen Type: Reinforcement/Specialization(see Hatsu)
Secondary Nen Type: Transformation
Strongest Advanced Nen Technique: (Shu, Gyo, In, En, Ryu, Ken or Ko) Shu
Weakest Advanced Nen Technique: En
Weapons: Regular throwing knives and shuriken, kept concealed. May or may not carry sword (see Hatsu)
Other Equipment and Personal Belongings: He wears a crown necklace that his master gave him. It is highly valued by him, but has no special properties.

Hatsu
Name: Blue Drop
Type(s): Reinforcement (native), Transformation, Specialization (allows him to use Materialization and Emission with 100% accuracy and potency, details below)
Details: Sora, for unknown reasons (though it's probable it was because of the orb he touched), has been able to develop 2 different colors of aura: his regular one, and a deep blue one. He can activate his blue one at will, and it activates his Specialization aura, but it greatly tires him after he cancels it, and he can't re-activate it until at least 3 hours have passed. Actually, he can activate it before the 3 hours, but he has the conviction that he shouldn't do that, because he feels it's stronger when he's fully recovered.

With his blue aura activated, he can summon or dismiss at will his Blue Wave, a sword-like weapon that has a blade that is similar to water in appearance, and is cold due to his Transformation.

Blue Blast: He can shoot those from his Blue Wave, the Blue Blasts are nothing more than cold (due to his transformation) ball-shaped aura bullets. They're not cold enough to freeze, but they're certainly cold enough toslow down and disturb the opponent if he takes too many, so it's not too safe to tank them. Due to them being not that strong, he can shoot a lot of them in rapid succession, and the balls themselves are quite fast.

Blue Board: By transforming his aura in ice, he can create an ice board for him to surf on, and, since he can manipulate the temperature of the ice, he uses ice hot enough to turn into water so he can push himself forward with the strenght of the water. The ice board is about as big as 1/5 of his En reach (as of now, his En is 6 meters big, so the ice board is 1.2 meters). Other people can surf on the board, but it makes the ability to take more aura to mantain, unless the other people focus aura on their feet too. Pouring aura into their feet doesn't increase the speed, though.

Absolute Zero: His favorite (and most powerful) skill. He focuses all his aura into his Blue Wave, thus greatly increasing it's strenght. It also has cold properties due to Blue Wave's nature, but that will be the least of the worries considering it's strenght. He likes yelling it's name when the attack connects.

Commentary: When Blue Wave is materialized, the sheath is also materialized. The sheath is what keeps the weapon cold when Sora is not in Blue Drop, and it gradually increases it's temperature until it's room temperature when he's outside of Blue Drop and it's out of the sheath. Sora likes hiding Blue Wave with In, but that only serves as an preemptive strike if anything, since he obviously can't use In while fighting with the sword. He is fairly skilled at melee even without Blue Wave, because he's Reinforcement, but his real skill is in the sword-fighting. He can't summon or dismiss Blue Wave when he's not in Blue Drop, and Blue Wave disappears when it gets outside of Sora's En range while he's not in Blue Drop, but it doesn't disappear outside of that, even if he sleeps. All of his skills improve while in Blue Drop, and he can't use Blue Blast outside of it.
 
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Tame

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英雄メンバー / Eiyuu Menbaa / Hero Member
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My feedback:
- For my age choice, I choose it because I know how hard it is to train with nen categories beyond those close to your main hatsu.

That sounds like you trying to legitimise an over-powered technique. Either way it already implies that your character is far stronger/more experienced than the other players'. This would be deeply unfair, so I'm not going to allow it.

It's not impossible to attain levels on them (as I think you believe it to be), but it's time consuming. To see that it's possible to someone to use manipulation and materialization even though he is reinforcement, see Kastro's Double ability (can't really find what chapter it is that Wing explains he is using a complex multi-type hatsu in order for it to work, though <_<).
Yep, and as a result, Kastro's ability is 60% the strength it would have been if he were Conjuration type. It was a result of this innate limitation that he couldn't create a perfect double.

Just think about how the train went for Gon in Greed Island and add manipulation and materialization to it, and you will grasp my idea.
- I think the former point explains the reason I don't specify Chris's secondary nen category, but if this should be pointed out, is it possible for him to not have one prevalent over the other? In other words, his other categories have the default value of acquisition for a reinforcement type, which are 80% for emission and tranformation and 60% for materialization and manipulation, as shown here, in the panel where Kurapika's master shows his acquisition %. Just change the cart to be reinforcement 100% (a thing that may explain why reinforcement types don't have specialization). If it is not, his secondary could be transformation (seens more in tune with the power, over emission that is). The former point doesn't explain him not having a secondary type; you explanation seems to imply he has transcended the 80%/60% limitation. The secondary nen type is the type with a nen user leans towards more out of the two types adjacent to his own (It is explained that Gon's secondary type is Emission. However, it is conceivable that he leans more towards neither Transmutation nor Emission.

- As for the other equipment stuff, I just pointed out 2 things of note that Chris had, I wasn't aware it was a list of things he would be traveling around with. =P It is a list of things people are travelling with.

Notes on the ability The Gathering:
Seens like I overdid myself with this one, uahuahauahuahua! xD
I see that some of the powers are broken material (mainly the phoenix and the phylactery), but also people is underestimating the restrictions. I'll start my argument showing why this is not poorly restricted (for the majority of the powers, that is), then proceed to explain my reasons behind each power (and the hatsus involved) so you could judge better if they are or not over the max porcentages of acquisition of the nen categories (and what are the best modifications to make it work in your game, Tame), but there is a parenthesis to be made here before I start: Tame argued that there was no relationship between the different cards thematics; well, the theme here cleary is high-fantasy, whose other synonymous are fantastic monsters, mighty heroes (and his magic itens) and mystical powers. I believe this to be more than enough to justify my choices so far, particularly when I tie them to a special cardgame into Chris past, with the same thematics (if you couldn't figure what card game this one is, it's Magic: The Gathering; creative on my part right? =P). While there is have broad theme across all the techniques, in nature the different techniques are far too divergent for one person to create them all. Kite’s Crazy Slots is a comparable ability; he has nine different techniques with a “weapon” theme. However each individual seems to have only one ability and, more importantly, each one’s ability is apprarently singular and very simple. This last point is extremely important as to why I'm not allowing your technique. I'll explain in more detail later.

So, to start, here are my thoughts over the restrictions:
Let's take a look over my basic inspiration to the main restriction of The Gathering (bet you figured out which it was already): Kaito's Crazy Slot ability. So, what are it's capabilities? Let us see:
  1. Sniping enemies from range (and apparently in a silent and fast way) Given Kite’s Conjuration type it’s unlikely his gun has particularly long range (40% Emission). “Do it as silently and as quickly as possible” is clearly advice on how best to kill, not a commentary on Kite’s ability.
  2. Mass-murdering over an awesome area (and very quickly, just pass the pages and see) I agree this is an awesome and powerful technique, but remember he was using it against the lowest-level Ant mooks. We don’t know how it would fair against a competent nen user. Nevertheless a useful and powerful attack; nothing wrong with that.
  3. Feeling in grave danger? There's free ress as well There’s no indication this technique literally revived Kite from the dead. (It clearly didn’t work very well. :P) Further comment can’t be made because we don’t know this technique’s details.
Well, in light of those capabilites, what are the restrictions he gave in order to develop his nen? Two, actually: randomness, and the one over Silent Waltz (that I believe apply to all of them) that says he need to use the weapon once before dismissing it (he states it here). As far as the manga goes, very few guys have developed abilities to bring destruction over area (in a fellswop only in Kaito's case, but still). And it's possible to be more than 4 weapons in his list (5, if this staff one is not the ress-related weapon). So, what does it bring to the discussion over The Gathering? Simply, the fact that randomness is a reasonable enough restriction in itself to limit someones power, while providing an decent firepower as a result. I'm not bringing down from here on the ress thing, because the manga has not made it clear what exactly it does (not even if it's really a ress, and the fact that it seens he can call it out when he is in close-to-death situation breaks the random rule, even if he can only bring it here, for this power is only useful in this situation), but alone adding a random effect to your power adds room for some degree of exploitation. In itself this is not to be abused, but it proves one part of my point that the random restriction on The Gathering brings space for it to work. As for why this is a powerful restriction, there are some reasons, but I believe that turning the power consistently unrealiable is a major point in what comes next on my argument (there are others, but this will turn into an beyond-way-more-than-it-already-is epic post if I bring others to the table, so bringing it to here is the best course of action, but it's your call). I agree including a random factor increases the viability of a technique such as Crazy Slots, but two points must be made here:
1) Including Randomisation increases power, naturally (any restriction does) but it's not a free pass to create whatever abilities you want.
2) Randomisation, as a restriction, is made redundant if many or all the techniques are equally useful. Of yours, there are very few that don't give one a huge advantage. If there's a 1/10 chance of getting each ability, and each ability is over-powered then it doesn't matter which you get since there's no chance of getting a bad draw.


An the next thing is the second most important restriction of The Gathering: one time use. It resembles in a way Zitoh's ability, but a bit less restrictive. You said it. So, not only I don't choose what to get, but if I get the wrong option, there's no way back (it's like trying to fight someone's hatsu with only basic/advanced nen techniques in this case). This is really nasty, particularly when the powers backfire (like getting his own nen sealed with the Sphere of Annihilation, to which not even Chris is immune; or Nimb's dice failure), so saying this part in itself is a weak restriction doesn't really seens right, even more so when combined with the random effect. Are the restriction over yet? No, and the third is probably the underrated one: time frames for the technique (only usable in battles, as if all dangerous situations are battle-ones...) and for each card. Some are a little less heavy (Mordekainen's and Urza's sets), while others are a bit harsh (the one usage instant effect from the magic types, which stacks with the ability one-usage-only restriction; yes, I like redundancy xD). This restriction is certainly not that much it seens... until you consider the entire thing so far. Still, this is problably the most in need of rework (aside from the phoenix and phylactery), particularly to reduce the time frame on the critters (yeah, 1 hour is to much =P) and to give one to the Sphere, but it's also not to ignore or take as unsufficient (and it really turns things hard on Chris, for when all is mixed, he still has to take the time in consideration). And it was not even the last restriction, for each card option also may bring one of it's on (some, like the Urza's set, are not that much to need more than the restrictions under which it already works, particularly because of the nen affinity). But those particulars are better discussed on my analisys of each one card (jump to down there shortly after this paragraph if you want to see it all now), but combining everything together actually brings to Chris quite the difficult power to control (consistently with the manga so far, as it's mentionend by Wing or Biske somewhere that using multiple hatsu types to make a technique is very time consuming and turns the ability difficult to use), waaaaaaaayyyyy more than Kaito for example, and I can only mass murder if the Elemental Evocation is strong enough (which I can't determine exactly, as it depends on interpretation of how the damage works in a nen battle, and is also subject to the GM's decision in an RPG enviroment =P).

To picture it all out, let me ilustrate it with a example battle (skip it if bored or overwhelmed by this argument already =P): Hypothetical battles don't form sound arguments. Anyone can justify anything given the right Hypothetical situation; it's just a jumble of ifs and buts.
As a last note regarding the restrictions, people think that in order to acquire a ability of this "level" (which aside from the "ressess", is not that broken), you need to put your life to risk as well (as if the other restrictions weren't enough to balance things out), but as you can see there's no need to put even a decent restriction to totally break the game, just look at Morau's and Hisoka's abilities (too many examples to link out, just seek or remember how things where during the chimera ant's arc and just recently in Hisoka's case). While you can argue that most of it comes from their experience (which is right, of course), the way that their abilites work do not, as the determination of how your ability functions out is determined during the initial stages of the hatsu training (as shown during the Greed Island arc). If even that doesn't convice you in the least, please make a counter argument, and I promise I'll not answer it with an endless wall of text. =

The reason Morel and Hisoka's Hatsu are so useful/powerful is not the same reason that your Hatsu is over-powered. Their Hatsu are so useful/powerful is because they use them both in very imaginative and varied ways.

The reason yours is over-powered is because it is many individual techniques joined together by slight thematic resemblance. That is not the case with Morel and Hisoka. They use one technique each (two if you include Hisoka's Deceitful Texture) but simply apply that technique in many different ways. Similary, Killua's one and only Hatsu ability is to Transmute his nen into electricity, which he then uses for different effects (close-range stun, mid-range lightning bolt, Kanmaru and any other uses he might come up with in the future).


And finally, an in-depth overview of The Gathering:
I will spoiler each one, specifying the types involved, and than discuss his description and restrictions, as well as any modification I believe should be made (even though I stated before the power is not over-anti-over, it needs some changes). Bringing the deck to life is a combination of materialization and manipulation (see the power description, initial part, for what are the basic conditions and restrictions of the deck).
Mordekainen, the Knight(Transformation/Manipulation)
For those who don't know, this is Mordekainen. And no, he is not a Knight, but his two option's are inspired on spells from the game D&D. I also forgot to say that the swords are actually aura shaped ones, only that the Black Sword of Disaster is pitch-black in color (figure why? =P). The idea of this ability is to give Chris a way to control his exposure to dangerous nen whitout putting himself to risk, by paying the cost of the technique the other guy used (a situation equivalent to receive the attack head on and mitigate it with nen, but removing the risk of exposure to nasty effects). In other words, on top of all restrictions, this one here consumes even more nen as the fight drags on, and if the attacks or effects are too poweful (making it better to avoid if possible) or to inefficient (they cost to much and generate an effect not all that dangerous), odds are Chris will just exhaust himself before he could do something (note that he doesn't control what will be dissipated/destroyed, it just needs to qualify and make contact, a point that could be used against him). The fact that Chris might exhaust himself doesn't limit this ability's power; the amount nen consumed each time he uses the sword is also being consumed by his opponent so he'll exhaust himself at the same rate he does.

Also, those swords have odd target restrictions, that also play a role in their usefulness/restrictiveness (one is harmless to the living, and the other cannot bypass even the thinnest amount of unliving material, like a piece of cloth). But they both work against nen, which is far, far and away your biggest threat.
If the opponent doesn't know it doesn't work against non-living things then they won't know to hit the sword with some cloth.


Also, unlike the Sphere, they do not seal away nen, they just make it "secure to touch it", but it's my fault to have worded that poorly on the original text (I wasn't meaning to use Mordekainen's Sword to seal someones nen totally by just hitting it, but to dissipate pontential buffers on an enemy or detterents on Chris; the Black Sword is better cleared now I believe). Not really; this is still hard to understand. I didn't think that the sword did seal someone's nen completely, just that it seals the nen from individual attacks. This explanation still sounds to me like doing just that (still over-powered; "Jajanken! Huh, my attack disappeared?!")

the other two sealers we see in the manga (Knuckle and Shoot) have way more effective ways of shutting someone's power down, and with really low restrictions (Knuckle with a hit and a time frame, Shoot with pure damage; and it even capture the target in the end). So compared to those two, I don't think this one is overpowered really.

Shoot's sealing ability, I'll grant you, is powerful, but he can only seal small parts of the body at a time, which I suppose is the restriction that makes it work.

Kunckle's, however, has far greater restrictions than your sword;
1) the time it takes to seal someone's nen depends on how much nen they have.
2) the technique also only works within 100m.
2) the target has the opportunity to pay back the interest.

Also, no time restriction on the sword.
Acererak, the Deathbringer(Materialization/Manipulation/Emission)
Acererak is an almighty lich again from the D&D world. His two powers come from classical items of the setting. The idea behind this power is to give Chris tools to overcome dangerous situations (an death blow mainly), which stacks with the idea of "live-forever" a lich passes down. As I have admitted before, this may had been to much with the phylactery, but it's easily to rework it (just make it teleport Chris out of harms way when an attack could kill him, destroying it in the process; and just to make things clear, this item includes manipulation on it, so Chris cannot be controlled by another while wearing it. It's important to remember this). As for the Sphere, shutting down someone's aura is not that condition-heavy (see my final comment on Mordekainen's set), but if balance is an issue I may as well restrict it with two shorter time frames: nen will be sealed by the duration of the fight (not pointless when you realize this technique is not designed to only seal someone elses nen, but a potentially deadly attack) and the sphere remain only for 1 minute (which forces a better usage). Also, let me remind you Chris is not immune to it's effects, which is a backfire on it's own. I think this pretty much patches things up there (if there's trouble with the Sphere after my arguments), but if you think it's still not enough, point it out. ^^

It still prevents a much stronger opponent doing any damage to you while you escape. And 10 minutes is a huge amount of time for complete destruction of all nen.
Urza, the Artificer(Reinforcement/Materialization/Emission)
First things first: who is Erza, Tame? xD A character from Fairy Tail who summons different suits of armour each with different effects.

Actually, Urza is an iconical character from Magic: The Gathering. I'm not sure about the materialization part here, mainly on the armor (it's not supposed to be an interactive item, which means it couldn't be stealed or removed). The idea behind this one is to support Chris with two key battle-features: Ken and mobility. I don't think there is any problem at all with this one, and it's self-explanatory, so let's move out.

Agreed, no problem with this one.
Mishra, the Wizard(Manipulation/Materialization/Reinforcement)
Mishra is Urza's brother, and though I don't really know the details about him, I knew he was a mage of sorts... <_<
Also, his two equipments came from D&D (again): The Bastion is actually a place where lost souls rest, and the Staff is an iconic item. The idea behind this power is to provide Chris with decisive abilities to win a fight, sort of the thing you don't see other enhancers doing much (they usually focus on just doing damage, but damage itself doesn't grant a win). This set is sort of pointless to use against someone trully weak, and the seemingly broken one, the Bastion, is extremely difficult to pull (gotta now the targets name and nen type, along with hitting him; knowing someones nen type for sure alone is critically difficult, just look at my power >_>), and other people's manipulation techniques shown so far in the manga requires basically very simple conditions to work: Binooruto just need a piece of hair from someone to know everything about him; Shalnark's and the ant he was fighting just need to fix an certain item on the target to win a fight by taking total control of the enemy.

If you break someone's will you've beaten them; they won't fight anymore. The fact that it "only" breaks their will for an hour is neither here nor there.
Breaking someone's will would require huge conditions. Knowing someone's name is not that difficult; half the time in HxH they're fighting people whos names they know. As to Hatsu type 8 or 9 times out of ten it'll be ovbvious once they've shown their Hatsu. Using your own case isn't a good argument since your ability wouldn't work in the HxH universe.
Binooruto's ability has far weaker; knowing information about someone doesn't give you an inherent advantage over them in a fight.


The last case has another limitations (mainly, number of items and the fact that if they lose them there's no guarantee they can make another), but still restrictions here are very simple in order to achieve something as winning a battle without effort. I don't understand what you're referring to here.

Of course, this nen being the most distant one for Chris (alongside materialization) may make you don't agree with it being possible to pull, but the already set up rules and his training make up for that as I see it; if even so if this is not enough, it's a matter of changing the effect more than not being able to use the technique (something like inducing fear or despair for example; just keeping with the thematic). The Staff is simpler, pays for itself, but if even it is ruled out the way it is, it's again just a matter of changing the advantage here (granting teleportation on line of sight seens ok; mobility in a fight is a must). Anything else here? x]
The Rising Phoenix(Emission/Transformation/Manipulation)
Do I need to introduce the phoenix? xD
Okay, broken one ahead. The idea was to have a partner able to increase survivability (redundancy? me? xD), while removing an hatsu type (like all the other creature-type cards; don't know how Chris could use transformation in a battle, though, so maybe it's not that much a restriction in this case); and this one is again easily reworked: Chris could just change places with it at will (hilarious when combined with a charge-attack =P). If this doesn't solve the problem (changing places is broken in any way? Goreinu didn't had any restriction to change someone else's with his black goreinu) being able to really make it an nen-creature which Chris could mount is enough. Lower than that is impractical, seriously. :/

Removing Transmutation is neither here nor there; you're not going to be doing any Transmuting anyway.
Powerful flames that you're magically immune to require heavy restrictions. In fact, it implies that one can't be immune to one's own Transmuted nen (it's not like the nen can consciously choose what to affect and what not to affect).
Switching places is fine; just like Goreinu's.
Instantly healing you? Not fine.
The fact that a technique would be impractical doesn't mean it's possible. It would be impractical for a Conjurer to summon a second Moon, doesn't mean he could do it.
The Raging Quimera(Reinforcement/Transformation)
The classical chimera from D&D, not the ants. =P
The idea here is to use the restrictions inherently, plus the hatsu-lock, to create a bulky creature that could help me beat someone with a better defense than my enhancement could damage. Not controlling it is just to make sure that this could be achieved (Chris can only determine the thing not to be hitted; this one here is debatable but I don't see much reason for it myself). Also, cutting off my reinforcement hatsu is already quite a stiff restriction, and while this one may not seen as enough to bring a "powerful chimera" to live, it being a flying fortress of rampage which spits flame is already an awesome over-powered enough for ability (the "being more damaging" part could be reworked as "just as powerful"; Chris just needs to work more for it to be effective). Any other thoughts?
The Noble Couatl(and yes, I spelled it wrong before <_<)(Emission/Transformation)
Well, for those who don't know, this is a Couatl as D&D says so. While the original creature is a powerful mage in it's own, this one here is made as a kind of surveillance to help Chris overcome ellusive foes (or just a hiding/running bastard). I have confirmed it to be beyond the range of the basic hatsu categories in the hatsu thread, so the change goes as this: instead of reading minds and getting a grasp of the targets nen powers, it'll only make an analysis of the enemy by reading his aura (quite like a pro does so himself). The difference here is that Chris gets a second opinion, making it difficult to fool him (or not; the creature's intelligence is attached to the power behind it, so depending on how someone reads it, it could be very intelligent or not; I'm with the former, so you know). It's also an difficult to reach radar of sorts, but it negates Chris ability to attack from a range (again, a stiff restriction). As it is right now, this one is ok, but if you still disagree, point it out.

I actually like this technique quite a bit. On its own I think it stands up as a good Hatsu.
Allure of the Twin Goddess'(Reinforcement/Transformation/Emission)
This power comes from two goddesses of the Forgotten Realms campaign setting from D&D (Selûne, goddess of the moon, and Shar, goddess of darkness). This one works behind the same idea from the Mishra's set (namely: providing Chris with an key to win). The restrictions over the healing part are quite ok so far (it's part of the reinforcements range of abilites anyway), but if this is not enough, damage aquired from the current battle already make it more restricted (also be reminded that there's another random effect under the basic random effect working here; again redundancy). Well, Shar's side of the effect may be a little more difficult to achieve as it was (no way of resisting, even though you could sense by using en for example), but I believe this change could set things right: it'll instead generates an area of total darkness where only Chris can see (someone could still use en or an nen power to bypass it, but nothing is perfect). This way I believe things turn ok here as well.

The healing... maybe... I'm not sure; doing it instantaneously is impossible. Healing everyone within your En? It would require a huge amount of control and a lot of nen if there was ever two people within your En with reasonable injuries.

Instant blinding to everyone but you is over-powered.
Elemental Evocation(Emission/Transformation)
This magic power is the classical D&D (and problably any other fantasy setting) way of mages showing off (and raining arcane destruction, of course =P). The randomness here guarantee that Chris don't control the area of effect (which is important, as some may not actually make things easy to hit), and is the only truly "reliable" way off hitting things from afar. Too bad, one use only. For what has been shown so far, is there really a problem with this one? I don't see one myself.

The problem here is that you'd have to master Transmutation of lightning, ice and fire. This links to the wider problem of your technique that I'll come to soon.
Nimb's dice(Manipulation/Materialization)
Nimb is the god of Chaos and Luck from the fantasy RPG setting Tormenta (there's no source besides this one in portuguese, sorry if this bothers anyone ._.'), who also had an artifact called the wild dice (which inspires the manisfetation of the ability ^^). This ability is closed tied with the others (is it bronken in itself? o.õ?), and is quite the double-edge sword. There's no way to subvert the dice roll, threating situations make call for other less unreliable choices (except if this a really lose-lose situation for Chris; this case asks really for a lucky dice to make a miracle), and it even sets down the duration of the other cards choosen (though not from effects generated by them, as I may not have been clear about before). Also, double random and with a greater chance of backlash (low number? bye bye The Gathering for 24 hours :/) than success. Overpowered? Where?

I guess this one's okay because it's a desparate throw. However, it only works within the context of the rest of the Hatsu and, since the rest of the Hatsu is over-powered, it kinda loses its place.

The idea of making a high-risk roll for some possible benefit is, however, one I like.

My main problem is not with your Hatsu's individial abilities. If you posted any single one of them as your Hatsu then I wouldn't necessarily allow it, but we could work on lowering their power so that they're at a level that I would allow. Nor do I have any problem with you using many different types of nen. Personally I wouldn't advise it, but it's your call, provided you are aware that techniques that rely on types besides your primary one will be proportionally weaker.

My biggest problem is, as I said before, that you do so damn many different things all under the label of a single Hatsu. To list them:

Conjuration of playing cards
Nen ability suppression
Nen attack suppression
Conjuration of a nen "black hole" which absorbs/negates/dissipates nen
Instant resurrection
Conjuration of a suit of armour with Enhancing properties
Conjuration of wings that grant flight
Conuration of a staff
Will-breaking
Transmuting/Emitting a flying nen beast
Fire Transmutation
Teleportation
Instant Healing
Transmuting/Emitting another flying nen beast
Poison Transmutation
Transmuting/Emitting a third flying nen beast
More instant healing, this time to both you and those around you
Lightning Transmutation
Ice Transmutation
Immunity to the adverse effects of one's one techniques

It can take months or even years for someone to develop one technique, let alone master it. And if someone has more than one ability, then they are usually closely related in some way.

Either that or the different techniques are themselves relatively simple.

For example, Kurapika's five chains each have a different effect. Of the four we know, two could be said to be his main abilities (Chain Jail and Judgement Chains). One involves simple Enhancement (Holy Chain) and the other's technique is simple too (Dowsing Chain), though I'll allow that it's detection abilities slightly diverge from the rest of his abilities. We can put it down to his incredible resolve to fight the Spiders.

In the case of Crazy Slots, I'll repeat what I said earlier; each one we've seen has had one simple ability, and the rest we can't comment on.

Many of your different techniques are complex individually. When taken together, the Hatsu goes beyond the limits of anyone who hasn't spent, in my opinion, decades completing it. If you still want to join this RPG then it must be weakened considerably. I don't mean placing harsher restrictions or limitations, I mean either removing large parts of it or vastly simplifying it. Until you've done one or both I have no further comments on your ability.

The other problem I have with your character is that, in order to justify such a complex Hatsu you've described his power and experience as being much higher than that of the other players'. I repeat, this is unfair and I won't allow it.

Zvane: Sorry for misreading your ability, thanks for clearing it up!

Hunter: Thanks for the extra info!

thatguy: lol, a slightly confusing explanation, but I understand now. There won't be a hunter exam arc, so change him to a licensed hunter if you wish. :)

Megaman: Thanks for joining! :D Feedback below!
Sora seems to just be a Kingdom Hearts rip-off right now. I'd like you to change him somewhat before I'll accept him; his name, his appearance, his personality are all identical. Even Mickey's there. Please alter some of these so that he's more of an individual character.


Hatsu
Name: Blue Drop
Type(s): Reinforcement (native), Don't really see how it's Reinforcement? Transformation, Specialization (allows him to use Materialization and Emission with 100% accuracy and potency, details below)
Details: Sora, for unknown reasons (though it's probable it was because of the orb he touched), has been able to develop 2 different colors of aura: his regular one, and a deep blue one. He can activate his blue one at will, and it activates his Specialization aura, but it greatly tires him after he cancels it, and he can't re-activate it until at least 3 hours have passed. Actually, he can activate it before the 3 hours, but he has the conviction that he shouldn't do that, because he feels it's stronger when he's fully recovered. His background doesn't really explain how he can have a secondary Specialisation form. Clearly it's inspired by Kurapika, though I think Kurapika's Emporer Time mode is only possible due to
a) him being Conjuration (one type away from Specialisation; could therefore also be done if he was a Manipulator). Though this point is somewhat speculative.
b) his scarlet eyes, an inherent condition of his people.

Moreover, his Specialisation ability (100% efficiency in all nen types) is only possible because of his grudge against the Spiders. I don't think someone else would be able to recreate the same ability (100% efficiency in types besides their own without strict conditions/restrictions.


With his blue aura activated, he can summon or dismiss at will his Blue Wave, a sword-like weapon that has a blade that is similar to water in appearance, and is cold due to his Transformation.

Blue Blast: He can shoot those from his Blue Wave, the Blue Blasts are nothing more than cold (due to his transformation) ball-shaped aura bullets. They're not cold enough to freeze, but they're certainly cold enough toslow down and disturb the opponent if he takes too many, so it's not too safe to tank them. Due to them being not that strong, he can shoot a lot of them in rapid succession, and the balls themselves are quite fast. Cool ability. Hey look, I made a funny. :P

Blue Board: By transforming his aura in ice, he can create an ice board for him to surf on, and, since he can manipulate the temperature of the ice, he uses ice hot enough to turn into water so he can push himself forward with the strenght of the water. The ice board is about as big as 1/5 of his En reach (as of now, his En is 6 meters big, so the ice board is 1.2 meters). Other people can surf on the board, but it makes the ability to take more aura to mantain, unless the other people focus aura on their feet too. Pouring aura into their feet doesn't increase the speed, though.

A couple of points: what stops him slipping from the board? Does he Transmute his nen so that his feet are encased in nen, thereby strapping him to the board?

The part about using ice hot enough to turn into water is confusing; how does turning the ice back into water propel the board forward?


Absolute Zero: His favorite (and most powerful) skill. He focuses all his aura into his Blue Wave, thus greatly increasing it's strenght. It also has cold properties due to Blue Wave's nature, but that will be the least of the worries considering it's strenght. He likes yelling it's name when the attack connects. This part's fine. Basically using Ko on Blue Wave, right?
Mostly your character and ability are fine. As far as alterations go I think changing his name, Mickey's name, Mickey's appearance and making it so that, in-game, he doesn't behave exactly like KH's Sora, are enough.

I'm also not comfortable with the part about the blue orb "entering into him" and granting him hidden nen powers. I don't feel it really fits within anything we've seen in HxH. Nor do I think your character really needs it. There's nothing wrong with him having learnt nen normally.

As to your ability, as I said before, I don't think his background and restrictions justify his alternative Specialisation mode.

Why not make him primarily a Transmuter or Conjurer who can use Blue Drop at any time? He Conjures Blue Wave and uses Transmutation to lower its temperature. This doesn't interfere with Blue Board or Absolute Zero though, granted Blue Blast will be weaker.

Wow, this post's taken me three and a half hours so far lol. My brain feels like it's falling apart like a wet cake.

Potential Hunts
I've come up with basic outlines for a few more Hunts, again, some more thought-out at the moment than others. Let me know what you think.

-Several Hunters have recently turned up dead. The enigmatic killer has left his calling card. Join the investigation to locate and apprehend him.
-Join the archaeological expedition to uncover the secrets of a recently-discovered tomb (reworking of the Depth Tower hunt).
-A virilant disease has broken out in a small community. While doctors work on antidote, find the source of the infection? Seal off the country's borders? Haven't decided yet lol, maybe something else instead.


Also, I've thought out the background for the Hostage Rescue, and I'm quite pleased with it. It's changed again, so this time the information the hostage holds is proof of the corruption of a particular businessman.

In more detail: the CEO of a very powerful corporation has recently died, leaving his company in the hands of the board of directors and the shareholders. In a few days they're going to vote on which of them will become the new president. The three most influential people (all hunters) are vying for control. One of them, the forerunner, is particularly corrupt (arguably evil). Proof of his corruption is in the hands of the Hunter who has been captured (by minions of the afore-mentioned corrupt businessman).

If that proof were to come to light, the backlash of public opinion against him would be great enough to ruin his chances of becoming president. Your characters are hired by one of the other directors (another of the three Hunters) to either rescue the Hunter with the crucial information or retrace his steps and rediscover the proof for yourselves.

So there's the background; I'll continue to work on the details of the Hunt itself, as all the others.
 
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heron bpv

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Ok, as promissed, no wall of text this time =P
I'll just jump directly to what may turn this character viable (avoiding an endless discussion on how things work): Reducing his age to the time he passed the hunter exam (20) and having only 3 of the 10 cards developed (Urza's set, Phoenix critter, Nimb's dice). Your thoughts Tame.
As for my own preference for a hunt, using the actual time frame of Chris, it would be either the bodyguard or rescue (those take less to work and/or make it possible to take a time to train).
Also, I have seen some of your posts on the hatsu thread. Can't believe you didn't made any scenario with those crazy circus guys. Thereby I ask you to make one, particularly cause I think the weirdness involved is in touch with this setting =D
 
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thatguy3331

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ok here's my redone profile:
Name: Denis Galbuster
Age: 16
Gender: male
Height: 67 inches
Weight: 165 lbs
Hair Colour: Black
Eye Colour: Brown

Appearance: Has light brown skin with very short yet spikey hair, wears a blue jacket with a black shirt underneath jeans and sports Brown and black travel boots

Personality: A boy who simply wants to find an adventure in life and feels that being a hunter would help fulfill his desire. He’s something of a jokester and speaks sarcastically most of the time, causing people to sometimes wonder what he hell he’s actually thinking, but it is apparent he upholds a strong moral code about people he considers a friend of ally. despite that however he can sometimes come off as an ass if he does something that dosn't effect his code, which is one of the things people chatise him for.

Background/History: He grew up in a pretty poor and run down place, constantly labeled as living garbage by nobles and people who had money. The only joy he had was a little girl his age who was a close friend of his and as he claimed was” too optimistic for her own good.” Turns out he wasn’t far from the truth, when they were 8 she childishly tried to help a injured wild animal in the rain. Not only did she get a cold, but the creature was carrying a disease that needed serious medical treatment for, which of course they had no money for so she was on a deathbed. Denis tired everything he could even stole medicine from a pharmacy, but it did little to no good. He would have been a depressed wreck, but his friend gave him her final words: “Denis, I had fun. Now I want you to promise me something ok? Promise you’ll have even more fun then I did!” When he agreed she smiled and passed. Denis snuck into libraries did research and found out about the hunter association and decided to join due to all of the perks. He waited until he was sure he could pass and left his home (by freeloading on a ship) and began his journey there to find something worth living for.

Type of Hunter: none in particular, takes any job he can.
Licensed Hunter: YES
If yes, how many years have they had their license?: 1 year
Primary Nen Type: Emission
Secondary Nen Type: Manipulator/transmuter
Strongest Advanced Nen Technique: ryu
Weakest Advanced Nen Technique: en
Weapons: Hunter knife, used mostly for hunting wild animals though
Other Equipment and Personal Belongings: A backpack, slingshot, Hunter knife, utility muti tool, a locket with a picture of his deceased friend and her words to him.

Hatsu
Name: Bubble
Type(s): Emmision, Manipulation, transmuter
Details: He can create on of 3 types of ‘bubbles’ of aura.
1st : ‘shift bubble’ : Using both emission and manipulation types He creates a blue bubble that intraps a object and move it around the air. It can only levitate and carry inanimate objects; humans, animals and etc. are not affected. Restrictions have been placed to help enhance the use of the ability when called.
2nd : ‘Burst bubble’: creates a red bubble that deploys his nen energy one it is touched. Since this mostly uses emission he can create more than one, but no more than 10 due to the transmuter use of acting like a bubble. He can also control how powerful the blasts the bubble gives off are.
3rd : ‘Cushion bubble’: creates a bubble to save himself from any long falls or dangerous objects, once used however it instantly deflates thus ending the use.

Restrictions: Shift bubble can only effect inanimate objects, humans will not be effected. Only one bubble can be made and it can only hold one object. The object in question cannot supersede a large height or a enormous weight. Can only use 3 times in battle, usage doubles outside of battle. Boom bubble can only create up to ten bubbles at a time, the number shifts depending on the size or quantity of nen. Cusion bubble immediately enters a slow state of deactivation after use (like a air bag or something). No two types of bubbles can be out at the same time.

Commentary: On his nen abilities he has a good five years under his belt from training since he was ten, He's able to produce a hatsu but does believe he can imporve.

His shift bubble was the first techniqe he had in mind, but after developing it and placing the restrictions he did, he opted to keep it as a secret surpise techniqe. He can move the bubble for a great distance around him and it moves the fastest out of all his bubbles, also, if a person is holding onto a object, he can use it on that object and send the person flying as well.

His burst bubble is the second techniqe he came up with but uses this more frequently. The bubbles don't move as fast as the shift bubble, but he can still control their movements. He mostly uses this to trip up his target by having them be blown around the room and then strking with a pyhsical attack. If the opponent is strong, he starts trying to trick the opponent into popping a bubble capablie of giving injuries. another trick he does with this is if while he's in the air, he creates a few low level bubbles under him, and pops it with his feet allowing him to jump and move through the air. In fights he either, A. sets up a trap using the bubbles and then strikes once the opponent is both pysically and mentally strained, or B uses the bubbles in a manner where he makes one between him and the enemey and pops it himself causing the enemy to fly away or into a more powerful bubble.

His Cushion bubble was the last techniqe he came up with after trying to use burst bubble to save himself once and only getting even more hurt later. this is mostly used for saving himself or others falls, but in a unorthidox circumstance he can use it to block a psycical attack from his opponent, have them be tangled for a bit as its deflating and attack himself.

I think I'd like to start on the hostage hunt and I really liked the roc idea, but I assume that ones dead XD
 
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Zvane

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@thatguy3331: so...that would mean that my character knows your character huh? since both took the exam at the same time...could be fun
 

MegamanX195

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Thanks for the feedback! I'll be doing the complete rework later, but for now, just some things.

Also, props on the Hostage Rescue hunt! I liked it a lot.
I was kinda expecting you would refuse Sora :P. It was just because I really enjoy his character design, and overall I'm not really good into designing characters, so I just thought "Why not?". By the time I finished, I thought "I'm sure he's going to refuse this... oh well, at least I'll get some feedback on the Hatsu". Well, I already got an alternate design in mind now, so I'm not sure if I keep it or change it to what I got in mind. And about the personality thing, don't worry, he's not acting like KH's Sora.

About the "blue orb" thing, you're right in that it was roughly inspired by Kurapika, but his mode is not exactly what I was going for here. I was going more for something like Senritsu's story, where she acquired her super-hearing from, so I thought it wasn't too far-fetched. It's been shown that it's possible to get Nen-abilities by ways other than training, though granted, they seem quite rare. I didn't say Blue Drop granted 100% on everything like Emperor Time, it's only on Emission and Materialization. I wanted to make him unique, Enhancers are the hardest ones to be Specialists, and since it's been said that Specialization can be gotten later in life and it was never shown exactly how, I thought it would make an interesting back-story.

The Reinforcement on the Hatsu is used primarily in the "Absolute Zero", since his primary type is Reinforcement. And on the Blue Board, aura is being used to propulse the water, and he doesn't fall because the ice aura freezes the feet of the user and of anyone who steps in it, though if the user or if any people riding on it want to get off, they just have to want to, and the ice releases them. Sorry for making that unclear.


Mostly, I made the Specialization thing because I wanted him to be a Enhancer, and it would be pretty unbeliavable to summon and un-summon a sword at will easily if you're a Enhancer. I didn't really want to make him Conjurer or Transmuter because: A)I wanted to make him primarily a swordsman, a melee specialist, and Conjurers were shown as crappy close combatants, while not many Transmuters focus primarily on melee; B) Neither Conjurer's or Transmuter's personalities fit his personality. Granted, that's not mandatory; and C) I think Blue Blast is too OP for a Conjurer or Transmuter to use. Not even Enhancers, the closest ones besides Manipulator to Emitter, were shown to rapid fire aura blasts, specially not transformation-infused aura blasts. I imagine a Conjurer or Transmuter, at most, would be able to make some Hadouken-like attack or something. I don't want to end up like another Kastro :P.If I absolutely have to, though, I guess I can change the primary type to Transmuter.

Also, I think it wouldn't make too much sense you have to enter into a different "mode" to do something, aside from the Specialization explanation. It make would make even less sense on how exactly one would enter a mode that does nothing besides letting you use your abilities, . I just see it as a restriction that is not good enough to get a good boost, and isn't bad enough to restrict you in any way. It just seems... unnecessary.
 

Zvane

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Thanks for the feedback! I'll be doing the complete rework later, but for now, just some things.

Also, props on the Hostage Rescue hunt! I liked it a lot.
I was kinda expecting you would refuse Sora :P. It was just because I really enjoy his character design, and overall I'm not really good into designing characters, so I just thought "Why not?". By the time I finished, I thought "I'm sure he's going to refuse this... oh well, at least I'll get some feedback on the Hatsu". Well, I already got an alternate design in mind now, so I'm not sure if I keep it or change it to what I got in mind. And about the personality thing, don't worry, he's not acting like KH's Sora.

About the "blue orb" thing, you're right in that it was roughly inspired by Kurapika, but his mode is not exactly what I was going for here. I was going more for something like Senritsu's story, where she acquired her super-hearing from, so I thought it wasn't too far-fetched. It's been shown that it's possible to get Nen-abilities by ways other than training, though granted, they seem quite rare. I didn't say Blue Drop granted 100% on everything like Emperor Time, it's only on Emission and Materialization. I wanted to make him unique, Enhancers are the hardest ones to be Specialists, and since it's been said that Specialization can be gotten later in life and it was never shown exactly how, I thought it would make an interesting back-story.

The Reinforcement on the Hatsu is used primarily in the "Absolute Zero", since his primary type is Reinforcement. And on the Blue Board, aura is being used to propulse the water, and he doesn't fall because the ice aura freezes the feet of the user and of anyone who steps in it, though if the user or if any people riding on it want to get off, they just have to want to, and the ice releases them. Sorry for making that unclear.


Mostly, I made the Specialization thing because I wanted him to be a Enhancer, and it would be pretty unbeliavable to summon and un-summon a sword at will easily if you're a Enhancer. I didn't really want to make him Conjurer or Transmuter because: A)I wanted to make him primarily a swordsman, a melee specialist, and Conjurers were shown as crappy close combatants, while not many Transmuters focus primarily on melee; B) Neither Conjurer's or Transmuter's personalities fit his personality. Granted, that's not mandatory; and C) I think Blue Blast is too OP for a Conjurer or Transmuter to use. Not even Enhancers, the closest ones besides Manipulator to Emitter, were shown to rapid fire aura blasts, specially not transformation-infused aura blasts. I imagine a Conjurer or Transmuter, at most, would be able to make some Hadouken-like attack or something. I don't want to end up like another Kastro :P.If I absolutely have to, though, I guess I can change the primary type to Transmuter.

Also, I think it wouldn't make too much sense you have to enter into a different "mode" to do something, aside from the Specialization explanation. It make would make even less sense on how exactly one would enter a mode that does nothing besides letting you use your abilities, . I just see it as a restriction that is not good enough to get a good boost, and isn't bad enough to restrict you in any way. It just seems... unnecessary.
Uhm....if I remember correctly, Reinforment type of Nen (and every other besides conjuration and manipulation) have a 0% at Specialization (which means they can't use any kind of Specialization Nen)...when they say that one can become a Specialist later in life, I think they are refering to both conjurers and manipulators.
 

MegamanX195

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I'm pretty sure conjuration and manipulation only have higher chances of obtaining Specialization, not that they're the only one.
 

Hunter2323

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Another fellow 3 year Hunter vet; seems we passed the exam together! Anyway, check spoilers for hatsu commentary (you really don't need to change much).

Hatsu
Name: Blue Drop
Type(s): Reinforcement (native), Transformation, Specialization (allows him to use Materialization and Emission with 100% accuracy and potency, details below)
Details: Sora, for unknown reasons (though it's probable it was because of the orb he touched), has been able to develop 2 different colors of aura: his regular one, and a deep blue one. He can activate his blue one at will, and it activates his Specialization aura, but it greatly tires him after he cancels it, and he can't re-activate it until at least 3 hours have passed. Actually, he can activate it before the 3 hours, but he has the conviction that he shouldn't do that, because he feels it's stronger when he's fully recovered.

With his blue aura activated, he can summon or dismiss at will his Blue Wave, a sword-like weapon that has a blade that is similar to water in appearance, and is cold due to his Transformation.

Blue Blast: He can shoot those from his Blue Wave, the Blue Blasts are nothing more than cold (due to his transformation) ball-shaped aura bullets. They're not cold enough to freeze, but they're certainly cold enough toslow down and disturb the opponent if he takes too many, so it's not too safe to tank them. Due to them being not that strong, he can shoot a lot of them in rapid succession, and the balls themselves are quite fast.

Blue Board: By transforming his aura in ice, he can create an ice board for him to surf on, and, since he can manipulate the temperature of the ice, he uses ice hot enough to turn into water so he can push himself forward with the strenght of the water. The ice board is about as big as 1/5 of his En reach (as of now, his En is 6 meters big, so the ice board is 1.2 meters). Other people can surf on the board, but it makes the ability to take more aura to mantain, unless the other people focus aura on their feet too. Pouring aura into their feet doesn't increase the speed, though.

Absolute Zero: His favorite (and most powerful) skill. He focuses all his aura into his Blue Wave, thus greatly increasing it's strenght. It also has cold properties due to Blue Wave's nature, but that will be the least of the worries considering it's strenght. He likes yelling it's name when the attack connects.

Commentary: When Blue Wave is materialized, the sheath is also materialized. The sheath is what keeps the weapon cold when Sora is not in Blue Drop, and it gradually increases it's temperature until it's room temperature when he's outside of Blue Drop and it's out of the sheath. Sora likes hiding Blue Wave with In, but that only serves as an preemptive strike if anything, since he obviously can't use In while fighting with the sword. He is fairly skilled at melee even without Blue Wave, because he's Reinforcement, but his real skill is in the sword-fighting. He can't summon or dismiss Blue Wave when he's not in Blue Drop, and Blue Wave disappears when it gets outside of Sora's En range while he's not in Blue Drop, but it doesn't disappear outside of that, even if he sleeps. All of his skills improve while in Blue Drop, and he can't use Blue Blast outside of it


Really like the ability, but the specialization makes it a bit over the top. It would totally be doable from a Transformation standpoint (with materialization as a secondary). You have the materialized sword that has subzero properties, and then your aura can also have the properties of extreme cold (which allows you to mess with temperature of things). By adding the emission, you are taking away the inherent weakness of materialization and transformation users (range). If materialization/transformation had a big range, then there is a huge imbalance in the types. It's a great ability, but adding the emission (especially via specialization) just seems like too much.
 

heron bpv

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As far as the manga goes (and I can remember), there's nothing stopping an enhancer to acquire specialization. It's just that , by taking a look at the graphic on this same page, reinforcement has the lowest chance of acquiring it.

Also, on another note, I'm resigning my entry character. I don't really want to play it limited. Will try to make a new one, but no guaratees, so don't you guys really wait for it. :/
 

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Yep, Denis and Scyre passed the exam in the same year as each other, as well as Amparo and Sora two years before! These pairs of characters will at least recognise one another, but I'll leave it up to you guys to decide exactly what kind of relationship they have with each other.

thatguy3331: Cool, your profile looks good. The Roc Hunt is still in the mix, but it looks like the Hostage Rescue Hunt is the most popular so I think I'll start with that one!

Megaman:
As far as your character goes, as long as Mickey's name is changed and he doesn't act exactly like Sora then you needn't change him any more unless you want to.

Yeah, Specialisation is a weird one. I mean, if it's someone's innate type, then it's clear, but Togashi hasn't gone into much detail about those who become Specialists. Does Specialisation become their sole primary type, or do they have two primary types? In which case what do their percentages or the nen hexagon look like?

Having thought about it, the circumstances with the Blue Orb could have awakened your character's abilities, provided the orb was a) the result of some nen technique in itself and b) that the nen that was used to create it was benificent (otherwise you would have taken huge amounts of damage, like those at Heaven's Arena). But we can suppose that that was the case.

This, in effect, would make it the same process that Wing used to awaken Gon and Killua's nen. However in their case a) their nen was awakened immediately, whereas your character's has lay dormant and b) they had to learn to stop their nen from leaking out immediately. In your character's case, they would have had no such guidance, and so would have quickly died.

Granting your character 100% efficiency in two extra nen types besides your own is still an extremely useful ability and in my opinion should come with pretty harsh restrictions. As to making your character unique, you can do that without granting him powers that above those possessed by others; doing so is like making an over-powered character and saying "I wanted him to be unique". Every character created here so far is unique and their powers all operate within the limits of a normal HxH character.

Mostly, I made the Specialization thing because I wanted him to be a Enhancer, and it would be pretty unbeliavable to summon and un-summon a sword at will easily if you're a Enhancer.
That kinda just sounds like a cheat. If you're of the opinion that an Enhancer couldn't conjure a sword at will (personally I think with 60% Conjuration efficiency an Enhancer could do it) then either change his Hatsu or change his Nen type rather than coming up with the far-fatched reasons for his being both Enhancement and Specialisation.

I didn't really want to make him Conjurer or Transmuter because: A)I wanted to make him primarily a swordsman, a melee specialist, and Conjurers were shown as crappy close combatants, while not many Transmuters focus primarily on melee
Killua and Hisoka are both close-quarters fighters. Biscuit too, in the one fight we saw her in, fought close-range. Personally I think Transmuters are second in close-range combat only to Enhancers.

B) Neither Conjurer's or Transmuter's personalities fit his personality. Granted, that's not mandatory;
As you say, not mandatory.

C) I think Blue Blast is too OP for a Conjurer or Transmuter to use
Then maybe you have to sacrifice your long-range attack? Or else resign yourself to the fact that it'll be weaker (if you decide to make him a Transmuter or Conjurer).

Also, I think it wouldn't make too much sense you have to enter into a different "mode" to do something, aside from the Specialization explanation. It make would make even less sense on how exactly one would enter a mode that does nothing besides letting you use your abilities, . I just see it as a restriction that is not good enough to get a good boost, and isn't bad enough to restrict you in any way. It just seems... unnecessary.
You misunderstand what I mean; I'm agreeing that it would be unnecessary so I'm suggesting you take away the extra "mode" altogether, and have it so that all his abilities can be used at any time.

To summarise:
I think your reasons for the extra, Specialisation mode are too weak. (Personally I'm of the opinion that those that acquire Specialisation abilities later in life are a) very very rare and b) extremely experienced. Furthermore, the majority of them are going to be Conjurers or Manipulators originally. While it's possible for an Enhancer to do it, I think the number of people who would actually manage it are minscule.) This being the case, I think you should abandon the Specialisation aspect of your character, including his alternative mode. I should point out that even without it your Hatsu is very useful and effective.

Sora can be an Enhancer if you wish, since I personally think an Enhancer could Conjure a simple sword. However, since the main aspect of your character is his ability to lower temperature, I strongly recommend you make him a Transmuter. I don't think this will greatly affect his chances in close-range combat. Yes, it will limit Blue Blast's range, but it will make it easier to perform his ice- and water- based abilities, including Blue Blast itself, Blue Board and the temperature-drop effect of Blue Wave's blade.

heron bpv: If you do decide to make an another character, then you're always welcome to do so. :)

As I said before, the Hostage Rescue Hunt seems the most popular so that'll be the first arc. I'll get thinking up the details as quickly as possible, including who your allies are going to be, who your enemies are going to be, where you're going to be fighting etc. Would you guys prefer to make this a shortish arc with only a fight or two against mid-level opponents, or would you like a more challenging team of enemies?

Once again I'd like to thank you all for taking part. I think all your characters are great and they should make for quite a dynamic team! :)
 

NoFreakingWay

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Ugh, finally made it back to Mangahelpers! It was a rough week. Tame probably has a rough week as well. His week is gonna get rougher if he decides to read through that HxH RPG Damage Calculation FAQ I wrote.

So here's my character.

Name: Random Randomson
Age: 23
Gender: Male
Height: 5'7
Weight: 135 lbs
Hair Colour: Blonde
Eye Colour: Deep Purp... nah, Black

Appearance:

Random is a guy who is seen almost always wearing his high school uniform. The uniform is composed of a white polo, black slacks and black leather shoes. One glance at Random and you immediately think he's a part of a rock or metal band, partly because of the pair of drumsticks he's always seen carrying around, and partly because of his long, untrimmed, elbow-length hair. Always wears a black cotton wristband on both wrists.

Personality:

He always projects a tough-guy attitude and talks in a manner that is harsher than what he really meant. Has a weird speech quirk in that he curses often, but he "censors" the curse by not completing the curse-word, making the word sound "muted in the nick of time". People consider him charismatic. Has a soft heart for kids, especially cute babies, although he tries his hardest not to show this to people. When thinking hard, he unconsciously makes the duckface.

Background/History:

Random grew up from a poor family in a neighborhood wracked by delinquent gang wars. Music was one of the few things that kept him going. He aspired to be a drummer. But since he was poor, he could only afford drumsticks and play the "air drums" instead. In his high school years, a string of tragic events made him decide to fight the gangs himself. His "crusade" bore fruit when he finally "tamed" all the gangs in their area and "unified" them shortly before his Graduation Day. Under him, the "One True Gang" made war with the real roots of their problems. Their activities ranged from assaulting drug dealers and reforestation. They never gained the love of the government and the police, though. Two years ago, on his second year in college, he decided to leave and become a Hunter to tackle societal problems in a larger scope - without telling anybody. He did become a Hunter but was considered missing by the One True Gang so the community assigned his former rival Clarion Alarum to find him. Random never stopped practicing the "air drums" and this activity was Clarion's lead all throughout his search. Random is currently engaged with a lot of Crime and Blacklist Hunting.

Type of Hunter: Crime Hunter
Licensed Hunter: Yes
If yes, how many years have they had their license?: 2
Primary Nen Type: Emission
Secondary Nen Type: Reinforcement
Strongest Advanced Nen Technique: Ken
Weakest Advanced Nen Technique: In
Weapons: Drumsticks
Other Equipment and Personal Belongings: A medium-sized backpack with some clothes, a hygiene kit, food (actually only composed of potato chips) and drink (canned root beer), and a cheap 6-year old MP3 player.

Hatsu
Name: Air Drums
Type(s): Emission, Reinforcement
Details: (Including restrictions, conditions etc.)

Random emits circular pads of nen arranged around him like an actual drum set. When these are struck, a percussive sound is created, and a nen ball is launched from a random point on the surface of a satellite-dish like area in front of him. Random could create a seat made of nen so that he can play some nen bass drums. The seat could be used to fly around and swivel so that he always faces the opponent. The faster he plays, the more nen-balls he could emit. The better he plays, the bigger damage those nen-balls could emit.

As a final sub-ability to his technique, Random can "re-assimilate" stray nen-balls that hadn't struck anything yet except "empty air". This acts like how Reiza reabsorbed the nen he spent to create his Devils.

Commentary: (optional) I added a strengthening condition to the Hatsu. It's now comparable to a cross between Bonorenolf's and Franklin's Hatsu.

Also, I have a special reply for the Hatsu "The Gathering". Too bad the character got pulled out. Heron seemed like he really enjoyed making the Hatsu. I enjoyed reading it. But it's just too OP. Kurapika's Chains and Crazy Slots had nothing on it.

The Gathering

Main problem with this is that it tries to do a lot at the same time and it seems to dish out a lot of damage and effects, with weak restrictions.

There's a weird claim regarding involved Hatsu types. It says "All, excluding Specialization".

Famed Nen Philosopher Hisoka pointed out during his battle against Kastro that if you trained to get a Hatsu ability which is distant from your Innate Hatsu, you will probably become insane because of the fat Memory Points required to learn that technique. Kastro did this and Hisoka decided to finish him off because training the way Kastro did will most likely kill off your potential as a well-rounded fighter, therefore Kastro would bore him.

Now, the conditions involved. We have "Random" and "Time Limit" thrown. Random is used by Crazy Slot and Time Limit is used by Kurotopi.

Kaito's Crazy Slot weapons are generally damage-based, not effect-based. The Silent Waltz scythe, the Tonfa, the Very Long Rifle... All of them basically just dealt great damage that would most likely kill a weaker opponent in one hit if used properly. Although we have only seen those abilities briefly, they didn't seem to have quality effects that came with them. Additionally all of them just seemed like Materialized objects. Let's also take note that Kaito can' get rid of the weapons until he used them at least once - meaning he might have had to kill someone or destroy something before he could unsummon them. Also, it doesn't seem really accurate to credit the sheer power of the Crazy Slot weapons to the Random condition. We should also consider how strong Kaito really was and how weak those Chimeras he offed were. A side note would be that particular "Like Hell I'm Going To Die!" number that Ging mentioned. It seems like a really powerful effect, if it really meant you get revived as a girl. However it's not associated with damage. And you need to be in a life-threatening situation to make that random number appear and useable. Finally, LHIGTD is the only effect mentioned about Crazy Slot. Might as well be the only one due to how strong it was.

Kurotopi's fakes use the Time Limit restriction, but this restriction doesn't seem to be related to damage-dealing capabilities. I would personally correlate this to the sheer number of fakes Kurotopi could make in a day, and the amount of time to make them Materialized

Kuroro's Skill Hunter or Leol's Rental Pod are the abilities that would probably be similar to The Gathering. However, the abilities in them were stolen or borrowed, and do not rely on the user's Hatsu type levels, but rely on the original user's Hatsu levels, probably at the time of the theft or rental. Kuroro had to have the original user alive; Leol had to do the original user a favor. If they died, access to the abilities would stop, or, would eventually stop, as in Leol's case.

Of course we have to mention Kurapika's ability because this seems to be the framework on which all nen-abilities like The Gathering are based upon in terms of variety of effects and power. The idea, though, is that the strongest effects can only be used under the influence of Emperor Time and/or can only be used on members of the Ryodan, and they are strengthened by the condition to die if Kurapika disobeys the rules. Not everyone is given Emperor Time bonuses just because one is under Specialization. It only applies for Kurapika.

Greed Islands cards are the things that are probably on the level of this ability but they're made by 12 people and are maintained by at least 5.

A summary of the abilities and effects The Gathering has will give us an idea how uber it is.

- Mordenkainen Sword will suppress a nen-effect but is only usable on Nen and non-living things. Nearest Nen-ability: Abengane's nen-erasing creature most likely. Reminds me of: a random uber-sword from Magic: The Gathering

- Black Sword of Disaster will "disintegrate" nen and costs as much as the nen-thing it tries to destroy. Nearest Nen-Ability: A very strong Nen-erasing ability that destroys nen on contact we haven't seen yet in the manga. Reminds me of: a random uber-sword from Magic: The Gathering.

- Sphere of Annihilation sucks and destroys nen. It can't be moved. Nearest Nen-ability: Abengane's nen-erasing creature and Hina's nen-erasing ability. Reminds me of: A Destruction Sphere, and Nevinyrral's Disk (or something, I don't remember). Probably a Choas Orb. Or even Helvault. I'm missing something probably. The name evokes memories of spamming Frozen Orb.

- Phylactery of Lichdom revives you upon death and reconstitutes you somewhere safe. Nearest Nen-ability: Crazy Slot's Like Hell I'm Gonna Die. Reminds me of: Dragon Ball. Nothing revives people like Dragon Balls.

- Urza's Battle Armor gives you a Ken defense without using Ken, but is only as strong as your Reinforcement level. Nearest Nen-ability: Palm's Black Widow. Reminds me of: any random armor. Urza is one of my favorite Magic: The Gathering characters. But I like Nicol Bolas more.

- Urza's Metallic Wings makes you fly till battle's done. Nearest Nen-ability: uh, Pufu/Yupi/Meryem 2's wings. Reminds me of: a Judas Priest album.

- Bastion of Broken Souls breaks the willpower of someone who has touched it within 10 minutes and whose name the user knows. Nearest Nen-ability: uhhh... Pitou/Pufu/Yupi/Meryem/Meryem 2's pants-shittingly scary aura. Reminds me of: Yugi-Oh? Yeah, in the anime I saw Yami Yugi turn Kaiba into a wimp.

- Staff of the Archmagi gives you a 25% POP bonus for 10 minutes or until dismissed. Nearest Nen-ability: Gon's Uber Mode. Reminds me of: A certain Diablo 2 key item.

- Rising Phoenix burns things. User doesn't get hurt by its flames, it switches places when you receive a potential killing blow, and you get healed completely when this happens. User's Transformation Hatsu becomes sucky though. Nearest Nen-ability: Feitan's Rising Sun, one of Goreinu's Gorillas, Zeno's Dragon moves and Archangel's Breath. Reminds me of: Namco's "Tales Of..." series.

- Raging Quimera breathes fire, can stab you with its goathorns, can fly, bite you with its lionhead and poison you with its scorpiontail. It's uncontrollable but the user can't get hurt by it anyway. It also makes the user's Reinforcement Hatsu level sucky. Nearest Nen-ability: umm... Bopobo spat flame right? That wasn't a Nen-ability? It was liquor-flame? Oh well. Also, that Mosquito Nurse Chimera Ant Killua killed. Reminds me of: Your typical Chimera, notably those from Final Fantasy.

- Noble Coult is a flying magic snake that can read the opponent's mind with its En. It makes the user's Emission Hatsu sucky. Nearest Nen-ability: All-Seeing Snake, except it has a Meryem 2 Spiritual Message ability. Yowch. Reminds me of: snakes.

- Moon Goddess heals all allies within range and Dark Goddes blinds all enemies within range. Nearest nen-ability: Archangel's Breath, and, uh... Cane of Divine Retribution? Reminds me of: Final Fantasy Crisis Core.

- Elemental Evocation makes you piss fire, spit lightning, and sneeze ice... just kidding. Nearest Nen-ability: Narukami... the others, we have yet to see. Reminds me of: uh... a Diablo 2 Sorc? Also: Dragon Age.

- Nimb's Dice makes you roll 2 six-sided dice that could either let you pick between 2 other cards or lock you out of The Gathering. Nearest nen-ability: Risky Dice right? Reminds me of: Snakes and Ladders, lol

There's nothing debatable about the powerlevel of this ability. Hisoka, whom every HxH fan loves in one way or another, would have around 10-500 more unrevealed abilities if ever this was legal. No offense but it should be on the banlist. If this would work it's gonna be 1 of 3 things below:

1.) You are at Meryem Level or you have Nanika's power which you can control
2.) You are a normal Nen-user but you are 1000-years old and you trained this for around 800 years
3.) You are just a normal Nen-user. All the effects and damage are as strong as what Zoochi could deal. You are also half-insane by now.

Not one of the restrictions put your life at a great risk. Not being able to use The Gathering after failing at Nimb's Dice is not a big deal because you still have access to your Nen-Apps like Ken, Gyo, etc. Hunters can fight only using these apps. Especially if they trained for 10 years. I laughed at The Rising Phoenix not because it sucks but because at this point the whole post almost sounds like I'm just being trolled at reading a wall of text. But don't get me wrong, I loved reading through the whole thing. There was a lot of things I got reminded of. So I would say that somehow, I'm not being trolled. Anyhow, if you get four effects like that into one ability you are probably Meryem, a sane Nanika, or it would just come out so weak or it may not work at all. The abilities all sound like the user has spent a lot of time training and has around 50 Million POP and has been raping Spira or some-such world for a thousand years, and in that time you die only to be reborn after using Phylactery of Lichdom.

Of course I'm half-joking but you folks get my point. The ideas are very nice and they would probably work if we're talking about Magic: The Gathering, Naruto, Bleach, or other stuff that works at very huge, almost unrestrained powerlevels.
 
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heron bpv

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Damn, right when I'm about to leave, someone get and make a comment on the power. No time to read the entire reply, but before I forget: no troll intended. Just me being to emerged on awesomeness to notice the little details =P
I'll edit here when I comeback. I'll also post my new entry character. Hopefully it'll not turn into another wall-of-text xD
 

NoFreakingWay

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Well I thought The Gathering was a troll but even if it was I don't care. It was entertaining to read and I sensed enough enthusiasm, whether from a possible trolling or just plain HxH/M:TG enthusiasm, to make me reply.
 

MegamanX195

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Guess I found some time to edit now... here goes!

Name: Sora

Age: 15

Gender: Male

Height: 172cm

Weight: 65 kg

Hair Colour: Brown

Eye Colour: Blue

Appearance: He has 2 outfits: A black coat, gloves, and knee-length boots with silver trimming and high concave indentations in the top, that he wears more occasionally, and his other one has large black and yellow shoes, a black overjacket as well as a black and red jumpsuit and a pair of black gloves, that he wears more commonly. Light skin and spiky hair. He also wears a small backpack.

Personality: He is very talkative and likes making friends, but is quick to notice if someone's trying to trick him thinking he's naive. He can get angry easily around stubborn people, even if he is stubborn himself. His instinct to tell if people are really his friends or not is pretty good.

Background/History: Sora lived in a small island for up to 10 years old, and he really liked playing on the water. The island was very boring and had no dangers of any sort, so, besides exploring and fighting/escaping the wild animals (which were not that dangerous), he wanted to have more adventure. Determined to find it, he left a letter home explaining his reasons to his parents, packed up and ran away.
In about 2 weeks, he got himself into a dense forest in a mountain region. It was very dangerous there, far more than in his island, and he knew it. After walking around with no goal in it, suddenly a huge wild animal, unknown to him, attacked. He tried running away but it was too fast, and it clearly couldn't be hurt by him. After all seemed lost, someone appeared and saved him: a man with blue hair and deep blue eyes,wearing a black coat, which knocked out the animal in a single blow, so fast that his eyes could barely keep up. The man, which introduced himself as Takeshi, asked Sora what could he be doing there. After explaining his reason, Takeshi disapproved and tried convincing him to go home. Seeing it was pointless, he made a proposal: if he wants adventure so badly, then he needs training. He offered to train Sora. Sora spent 2 years training with Takeshi, growing a lot stronger as a result: none of the wild animals of the forest were a match for him now. Takehi told Sora about the Hunter Exam, and that Hunters can have a lot of fun jobs. Sora went out, participated in the Hunter Exam, and managed to pass. He came back home to see his parents and tell them about everything, and someone familiar was waiting there too: Takeshi. After Sora's reunion with his parents, Takeshi told Sora about Nen, and offered to teach him. Sora spent 2 more years training Nen with Takeshi, and he was taught all basic and advanced techniques, and was helped to develop his own hatsu. By the first 6 months, when Sora mastered the basic techniques, Takeshi had told him about the secret Exam, and how he was an official Examiner. After those 2 years, Takeshi told Sora he had important things to take care of, and they both parted ways. Sora knew deep down that he probably wouldn't ever see Takeshi again. Sora spent a year doing all sorts of Hunter jobs looking for something interesting (and getting himself money), but nothing interesting stood out to him so far.

Type of Hunter: (if any in particular) Nothing in particular so far
Licensed Hunter: (Yes/NO) Yes
If yes, how many years have they had their license?: 3
Primary Nen Type: Transmutation
Secondary Nen Type: Enhancement
Strongest Advanced Nen Technique: (Shu, Gyo, In, En, Ryu, Ken or Ko) Shu
Weakest Advanced Nen Technique: En
Weapons: Regular throwing knives and shuriken, kept concealed. May or may not carry sword (see Hatsu)
Other Equipment and Personal Belongings: He wears a crown necklace that his master gave him. It is highly valued by him, but has no special properties. He also carries a pocket clock that Takeshi gave to him that, when used Ren into, shows a image of his mentor. He carries his coat into his bag when not using it.

Hatsu
Name: Blue Drop
Type(s): Transformation, Conjuration, Emission, Enhancement
Details:

He can summon or dismiss at will his Blue Wave, a sword-like weapon that has a blade that is similar to water in appearance, and has cold properties due to his Transformation. He says(or yells, whispers,etc.) " Blue Drop" upon summoning the blade.

Blue Blast: He can shoot those from his Blue Wave, the Blue Blasts are nothing more than cold (due to his transformation) ball-shaped aura bullets. They're not cold enough to freeze, but they're certainly cold enough to slow down and disturb the opponent if he takes too many, so it's not too safe to tank them. Due to them being not that strong, he can shoot a lot of them in rapid succession, and the balls themselves are quite fast. The range isn't that great (about as big as the range where one can consistently headshot with an assault rifle).

Blue Board: By transforming his aura in ice, he can create an ice board for him to surf on, and, since he can manipulate the temperature of the ice, he uses ice hot enough to turn into water, using aura to push the water and propelling himself forward. The ice board is about as big as 1/5 of his En reach (as of now, his En is 6 meters big, so the ice board is 1.2 meters). Other people can surf on the board, but it makes the ability to take more aura to mantain, unless the other people focus aura on their feet too. Pouring aura into their feet doesn't increase the speed, though. Everyone in the board gets their feet slightly frozen into the board so they don't fall (that's why the aura is required for the "passengers").

Blue Mirror: By transforming the aura into ice, Sora creates an ice mirror, about 2m tall and with a bit more width than his body. By using aura, the mirror's reflection is changed to that of the environment, effectively serving as camouflage if used in conjuction with Zetsu. Can only be used while standing still, and the mirror only exists as long as one of Sora's hands is touching it. The trick is easily discovered by touching the mirror, using En, or going around it, obviously. Up to 2 can be created(one for each hand).

Absolute Zero: His favorite (and most powerful) skill. He focuses all his aura into his Blue Wave, thus greatly increasing it's strenght. It also has cold properties, alongside Blue Wave's cold. He likes yelling it's name when the attack connects.

Commentary: Sora likes hiding Blue Wave with In, but that only serves as an preemptive strike or surprise attack, since he obviously can't use In while fighting with the sword. He is fairly skilled at melee even without Blue Wave -relatively speaking-, but his real skill is in the sword-fighting. The Enhancement is used in Absolute Zero, in case that isn't obvious. Also, in case that it isn't obvious too, he uses Shu to increase Blue Wave's attack power.

Also, cool thing that Amparo passed the exam at the same time as me! Wonder how that will work out...
 
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THM Nindo

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Damn... I wish I knew more about this manga so that I could join this...
But I can't remember half of the thing about Nen and the techniques... :(
 

Tame

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If you want to discuss The Gathering further could you do it in the Hatsu Thread? It won't be appearing in this RPG so it's now kinda off-topic to do it here.

NoFreakingWay: what is the strengthening condition that you mention in Air Drum's commentary? Also, (just for clarity) how many drums in your drum kit? Other than that, everything's all fine and dandy!! Thanks for joining!

Megaman:
The range isn't that great (about as big as the range where one can consistently headshot with an assault rifle).
What range is that? I don't know anything about guns. According to wikipedia, am assault rifle's range is about 300m though (way too far for a Transmuter).

By using aura, the mirror's reflection is changed to that of the environment, effectively serving as camouflage if used in conjuction with Zetsu.
If your opponent is looking directly at you then it's just going to show them a reflection of themself...


Your characters are both accepted though. I'll make a character list in the first post after this.

Including heron's upsoming character we now have six players so... I WILL NOT BE ACCEPTING ANYMORE CHARACTERS!!! SIGN-UP IS CLOSED!! For the moment at least.

I'm going to my parents' for the weekend so from Friday I probably won't be making any big posts until either Sunday or, more likely, Monday. I'll try to respond to respond to character creation stuff, but I can't promise anything. Also I'll be starting the RPG on Monday; I've been working on the outline of the Hunt and I'm pretty pleased with it; I think I've got it planned out pretty completely until the point at which enemies turn up. After that I don't want to plan it too much because I don't want to limit your freedom.

So you can begin thinking about your first posts, here's a rough idea of how the RPG'll start: all your characters are currently within a certain city's local HA headquarters (I don't know if they have those in HxH, but it was the least contrived explanation I could think of for everyone being in one place at once). The headquarters is a kind of like an embassy/hotel for Hunters. Kinda like a Pokémon centre I guess.

The Hunter who's going to lead the team comes to the HQ; he has to gather a team at very short notice, so he asks for every Hunter in the building to meet with him so he can explain his plan, ask for their help, etc. I want to say more, but I don't want to spoil it. Man, I'm really excited about it now!! :D


Haha, with you guys' characters, the team leader and the other NPC that will be joining the group there'll be eight Hunters on this mission (assuming your characters all accept the request; they're free to turn it down flat. :P). With that many on the good guys' side I think I'm going to have to increase the number of enemies, hehehe...
 

heron bpv

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Since you post before I came back from uni, NoFreakingWay, I'm making another one instead of editing. =]
Just loved your comments. Thanks for sharing your ideas (glad to see you made some connetions with the powers here ^^), specially the 3 circunstances under which this power would be possible in your analysis. Particularly 2 and 3, though I believe you could not go crazy after that =P.
It's interesting to notice that I really did not mentioned how well The Gathering would work nen-wise (nen efficiency, how many times I could use before exausting, this kind of things), mainly because I don't think it's completely clear in the manga (just read Phantron's posts on the first pages of the how nen works thread to grasp the idea; it has something to do with the exchange between how much you pay for a technique to work and how much is effectivelly generated as an effect, like damage), so I ended put it aside during the thinkeng process ^^'. Also, good point about Kuroro's and Leol's/Hagya's abilities, for I totally forgot about them myself.
Well, new entry ahoy!
Name: Salini Alan
Age: 22
Gender: Male
Height: 1,70m
Weight: 75 kg
Hair Colour: red
Eye Colour: brown
Appearance: Body somewhat muscular (with a little fat here and there), with a profuse beard the same color as his hair. Skin is pale-white, thanks to the way he works. Commonly in a typical desert outfit (like a saudi or a beduine), but under work/in the open uses whatever seems fit to the ocasion (with discretion always in mind, for discretion in his work is a bliss).
Personality: A contemplative fellow, who likes to make analysis and plans before acting. The thrill of the hunt, specially when hunting criminals, makes his blood boil with excitment, but he always tries to play "The Nice Guy" by bringing his pray to the courts, for killing is the last resort to him. Also, likes to play Gungi when he have some time (particularly while analysing evidences/paperwork).
Background/History: Having lived a simple childhood in the Republic of West Goruto, Salini Alan found himself in trouble at an early age, for his father got fired from his job after long years of dedication. Having no way to pay for his son's education by himself, as the insurance offered to him was barely enough to provide food for his family, he asked an old friend to offer his son an assistant job position under his detective office. At first, Salini found great difficulty to adapt, not only for the fact he needed to work and keep up with his studies, but back them he was a very laid off guy. But as time passes, the danger, the taste of success after capturing a daunting/daring criminal, the exposure of a escandal, the planning and efforts envolved to solve the cases, all of these thinks started to appeal to him, and he developed a taste for the tasks involved as he learned with his father's friend, and now his mentor. It was also him who teached the young Alan about gungi, a game he learned to associate with the kind of forethought needed in this kind of work. Five years passed (he was 13 when he started working as an assitant detective), his father got a new job (though close to the age of retirement), his boss and mentor retired (passing his office to his son, with whom Salini don't go well), and he found himself with great free time, and a greater desire to keep on his choosen field. Having knowledge of the existance of the Hunter's Association, for seeing hunters in this area is not too uncommon (being a professional one or not), he decided to try the exam after consulting with his mentor (and getting his consent), succeciding in his first try. Two years have passed since, and after having learned properly the basics of nen, he feels it's time to focus back and pursue his dreams.
Type of Hunter: Crime Hunter/Blacklist Hunter.
Licensed Hunter: 2 years.
Primary Nen Type: Reinforcement/Enhancement.
Secondary Nen Type: Emission.
Strongest Advanced Nen Technique: Ryu, close followed by En.
Weakest Advanced Nen Technique: In.
Weapons: His fists, a taser, but most important: the shadows (see his hatsu).
Other Equipment and Personal Belongings: turban, hunter license, led-lantern, clothing, cell phone, notepad.

Hatsu
Name: Umbral Veil
Type(s): Emission/Transformation (with a bit of Manipulation)
Details: He could convert parts of his aura into shadow, or take control off shadows in range (tied to En). This way, by influence of his nen, even the faintest shadow could turn into a deep one (by reducing the degree of illumination in the area), and they could be moved and shaped as well (though they remain attached to their sources, in case of controlled ones) . This power is more expensive if the source of light is too bright (like a projector; it's impossible to control or create shadows under direct sunlight though), and cheaper in the contrary (poorly illuminated areas; candle light). Also, he could see clearly in shadows under his control (or the ones he make; vision in black-and-white only). But the real deal of the technique is that he can use a portion of shadow (controlled or not) that his body could occupy to travel to another one in range (this one tied to his Emission hatsu), as long as the conditions on the other "side" allows him to occupy said space (a little like novu and his portals; also, he calls this shadow jaunt). After activating the technique, Alan knows which shadows in range qualify for transport (by knowing their general direction and deep/height). This power is more expensive, so he could use only sometimes before exausting himself.

Commentary: Plain and simple, an ability to travel and reach difficult places under some circunstances, tied to one ability extremely useful to operations that require stealth and the cover of darkness. Quite the tools for a detective. =]
Also, note that it remains unclear how much times Salini will be able to use the shadow jaunt. It depends on the power level of the campaign (in my eyes, that is), so it's your call Tame.

Hopefully there will be a free spot left for me in the group. Took me a while to comeback with something x]

@Edit:
SwordsagedNinja'ed thrice. Damnations!
And sorry Tame to bringing back the comments regarding The Gathering. I promise further discussion to be on it's place, if needed =P
 
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MegamanX195

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Yay, we're starting :D

Also, on both points:

On the range thing, you're right, I should have been more specific. Honestly, I'll leave it up to you to decide a fair range, as I can't decide on one. What do you think is possible/realistic range for a Transmuter?

On the mirror thing, I meant that, instead of it simply showing the reflection like a regular mirror, it's images show something that corresponds to the environment, like those ninja-wallpapers (don't know the name), in a sense. Basically, unless you see Sora on the other side of the mirror, it's impossible to discern it from the actual enviroment solely with the vision.
 
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