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Wasnt Chrono Coffin what Shadowlord was talking about? I assumed Merlin's spell on Mel was the same one she used on herself, i felt like that was implied, or was that just me?I was talking about The One frozen inside the Chrono Coffin @Shadowlord123 brought up.
Hmm, Idk, we've never seen her teleporting out of one, it might end up tricky since the Ark itself is made of Light, if she does make it out, I'd assume she doesn't escape without serious burns. This is full power Elizabeth with a power level around that of AM Mel or Ludo and whose main stat is magic, which in turn fuels her Arks and other skills. And since, courtesy of Rou's flashback, we know Ark burns everyone, it just burns demons worse, her Arks should be far more dangerous when directed at non-goddess or non-OP demons.
Admonition also works on the unconscious or immobile, but this would be a skill similar, so we don't know just how alike they'd be. So, fair enough.
Either way, by default Elizabeth and AM Mel have stomping PLs unless the fight starts a couple of minutes before noon, a serious fighting Elizabeth can shield herself with an Ark bubble which even Cruel Sun should be hilariously bumping off of, considering they're applications of the same main element.
There's also the trick about Elizabeth who can apparently both heal and do something else at the same time, so...
Can you think about any skill of Merlin's that would help her against any of the 2 while they're at this level?!
I dont see why ark being made of light would make things tricky, it would still do damage, sure, but there is no reason to suspect ark has any anti-teleportation properties.
As for Merlins skills that would allow her to beat Mel and Eli with their extreme PL's, that would depend, are we limiting Merlin at all? Or does she have unhindered access to her full arsenal? If there is no rules then Teleportation and Perfect Cube.
For Teleportion, Merlin can teleport across the ocean with Escanor, make lunch, start Chrono Coffin 9 and a half minutes before 12, cast it at 12, and then teleport back to kill everyone. Though thats assuming that the spell actually works that way and can stop Escanor's time during the One.
Other than that, Perfect Cube. Sit in Perfect Cube with Escanor until noon, when Escanor is in the One, set up some traps, and if Escanor hasnt killed both Elizabeth and Meliodas by then, she activates her traps.
Also, since neither Elizabeth nor Meliodas have spells like Absolute Cancel or Teleport, she could use either to separate them. For example, trapping Elizabeth in Perfect Cube while her and Escanor destroy Meliodas, or teleporting Meliodas across the ocean while they destroy Elizabeth.
If we're nerfing Merlin, then Infinity Exterminate Ray is the only offensive spell she's shown so far that are on Mel/Eli's PLs. Double Impact would probably work on them too, if Escanor can distract them long enough for it to take effect.
Honestly Merlin might be the most OP character here with this team situation, and with no hard counters to her hax like Chandler.
Diane has some serious potential though, even though she cant help much in the fight. Set up Pollen Garden on Diane, while she dances up King's PL, then King solos with his remaining 3 Chastiefol's and amped up PL. Boosting a 200k+ PL fighter to a 240k+ PL fighter is a pretty decent jump, maybe even enough to make up for having one less combatant.A round robin type tourney would be more fitting for this type of discussion, seeing as most people would assume, perhaps rightfully, that the Mel/Eli combo would hold the advantage over the other teams.
Diane and Elaine aren't at a level that would allow them to not be dependent on King and Ban, so those two would be handling both offense and defense, so they are slightly handicapped from the jump, with Ban suffering the most. King can somewhat make up for Diane's lack of power through his multiple Chastiefols.
Aside from those two, Escanor and Merlin are probably the weakest pair. Not because they aren't strong, they just have very specific conditions they need to hold the advantage, conditions I don't think they'd reach quick enough against the other pairs (the ones that matter).
King and Eli are the strongest supporters, as King would easily be able to defend himself and Diane through Pollen Garden. From what we've seen from it, he could probably just stalemate all these fights through that. Elizabeth, obviously, has her healing, so neither her nor Mel have to worry about falling early in a fight.
Escanor and Merlin have the least amount of defensive potential. Escanor uses his body to much and Merlin only has teleport, which I don't think would be enough.
All teams have great offense, so no need to worry about that.
Also, Merlin can only use the 4 elements, now that I think better of it. Light and Darkness are canonically out of her scope, so far.