Games Mafia Game 86 - Magic: the Gathering - Planechase - END GAME

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Evil3ye

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by desin, panda and evil

Mechanic Design
The idea was a mechanic that is part of the core Mafia Game and not just an optional addon that distracts from it. Therefore the mechanic was based on the amount of night actions happening per night, giving people agency as individuals as well as factions as a whole. For full transparency all possible effects would be visible to everyone from the start so there are no information imbalances. As for the effects of the mechanic we once again took a look at the core mechanics being night actions and voting.
In regards to votes we chose "sticky votes" in the sense that every player has 2 locked votes to use. Thus giving every vote meaning and possibly undercutting any mafia last minute vote switcheroos. The intention was to give all three factions more options when it comes to voting ranging from voting your top two suspects as a town or using one vote on your mafia buddy to use later on as an alibi.

"Single vote" phase had a similar intention by putting more pressure on the day discussion and analysis beforehand to make a vote that counts while also leaving mafia less options for deniability for their votes.

"Double lynch" phase was supposed to be possible only very early in the game as it was only achievable with lot of active role uses. During the day town would be at a disadvantage due to it only being D2/D3 but still with a chance to get mafia. During the night in "double action" phase Mafia have a chance for two kills, however early on they would not have enough information to target valuable townies specifically. On the other hand townies had 2 nights for actions to gather information and get a surplus of info from very early on in the game thus speeding up the game. Investigative roles could possibly confirm their sanities and feed in lot of information for the following day discussion. Kill reducing roles had the same chance of stopping a kill just as in any normal night. This was supposed to help town get an information advantage early on by giving them the results of 3 nights by the beginning of D3/D4.

The chance of double kill is nevertheless alluring to mafia who would push for it but this would be balanced out by the automatic mechanic of the following night where the kill would have a 50% chance to fail. During the day the previous votes would be turned into penalty votes giving mafia a chance to manipulate the vote while also being at danger of paying for past suspicion.

Janitor kill was supposed to take information away from both parties opening the chance for mafia to claim a role that the investigator could find out thus catching mafia right there. The day lynch would be hidden as well thus as well only letting the investigator find out who it was while mafia does not know which role (if townie) was taken out and can’t plan around that.

As the game progresses the effects of the mechanic become less and less intrusive thus bringing endgame back to the basic game.

Assuming with almost certainty the game would start off accelerated early on with a double action night followed by a 50% failure chance to bring it back in pace, thus the assumption was D2 using mechanic 8-9 followed by mechanic 10+ which would then cut down actions to 3-6 and then staying in that realm until endgame and no mechanic interventions.

Role List/Faction Build
The main aspect of the game mechnic - number of the night roles used - was a key element in building the roles list. It was a balancing act of active and passive roles, as well as the timing of possible role uses. Majority of roles were added under the assumption they would start use at the beginning. As the game would progress further would be activated, to balance taken out roles. A number of maximum possible actions was defined and the rest would be filled out with passive roles. Naturally the Town as biggest faction would receive most of it and would have the biggest influence on the mechanic through cooperation. No day action except for one voting related roles were added to keep the focus on night actions.
The Intel Force
A third of the Town's setup would be the investigative roles, which could feed in new details from active player pool as well as beyond the grave. Due to the possible double night action scenario and resulting in possible information overflow the roles were added in a singlular amount. The Spy role with the potential to varify any night action, bundled with the by hosts confirmed amount of night actions, to make or break any claims made during the day phases. Spirit Medium, similar to the Spy would potentially make or break action claims. Insane Detective to potentially find Mafia/TP, although from 7 non-Townie roles only 4 were detectable, so the potential here was limited. Coupled with the Naive Traitor role this Detective would come "online" with the findings later than usual, as the sanities needed to be confirmed first. And upon death would also have the potential to seed dissesnt amoung the Mafia team to help unfail a TP member amongst them. Investigator was added for the possible Janitor'd night action scenario to unfail hidden roles.

The Protectors
An other third of the Town was designed to increase the durability and be able to reduce number of casualties in double action night scenario. Roles with this intend being used were Sane Doctor, Bodyguard, Prostitute and Jesus.

The Special Force
The two new role Necromancer and Banshee were added for observation as they both never had practical use before. Both seemed more on the situational end of usefulnes, but likewise had potential to be pivotal for a leap forward for their faction.

The Decoys
And lastly, two vanilla Townies were added to potentially attract Mafia's attention and tank a night hit instead of an other role for a possible Sleeper recruting in an early TP death scenario.
Mafia Setup
The Mafia was designed to have two actions per night, and therefore have the possibility in participating in the mechanics as well. For the second action besides the kill there were currently only two possible options available, which are Detective or Escort.

Settling on Mafia Escort as this role was more aligned with the mechanics in mind. Detective with a double action would scout the Town roles too quickly, giving full transparancy. The Apprentice as addition to sacrifice some flexibility in the beginning to be able to react flexibly on the situation at hand. The choices to go along were Strongman for a certain kill, a Bomb for an additional kill at lynch, and a Janitor for an information surplus. Poisoner to give flexibility in timing of kills. Mafia Boss in this setup was more a pro-Town faction choice to give Mafia the impression of higher Detectives presence.
Third Party Setup
With no killing ability, and with passive roles only, (with exception of Mafia member), Third Party was not given the possibility to participate in the mechanics. However, both non-Mafia members were given protection related roles to increase durability, one night protection in Threesome candidate as Bulletproof, one late game day protection role for the town Lover as Innocent Child with a D5 timed confirmation. This role with also start off with the Hot Potato with the same timing. The Mafia Noble role was assigned to the Lover to use it within the Mafia faction, as well as late game potential change to Third Party faction.

Gameplay Analysis
As the game kicked-off the analysis around the use of the mechanic started. Different strategies of using it to the best advantage were discussed and weighted off against each other. The dominanting strategy among the players with night roles and therefore influence on the mechanic agreed to be a conservative use of the night roles to not reach the treasholds of 7 to 9 role uses.

This resulted in only half of the night actions being used, successfully denying the "double action"/"janitored" day and night phases the following day and remained the in use throughout night 1 to night 3 as leading strategy from town's side as evident by (periodically) missing night actions from roles such as Doctor, Prostitute and Spirit Medium.

Only by night 4 confidence in night role use increased as the pool of players with night roles has declined enough to not reach the threasholds and stay in line with the initial strategy.
Townie Faction
The lack of information from performed investigative night actions from the dominant mechanic strategy, and setup, led to analysis of players' behaviours, such as role claims. Those were weighted off against each other and analyzed against plausibility in setup. Behavioural patterns, such as voting as well as cooperativeness with the leading strategy became factors to decide the order of day lynches. More subtile patterns, such as timing of role hints, activity in total were picked up on as well, but were secondary as deemed to be non substantial enough. By end of D4 and four lynched townies in a row, the situation for town became unwinnable, however was not perceived as such, as the existence of third party was not discovered and thus disregarded, but giving a false sense of security through the bloated numbers. Inconsistancies in night role action claims against the confirmed night role action used by the mechanic came in as an additional analysis tool as well, however, already at a very late point in game, and too late to turn the tides.

Mafia Faction
Starting off very cautiously assessing the importance of the mechanic, almost no one participating actively in discussions throught the first day phase, or hinting the nature of a role, before going into first night discussions with the team to talk through and align a working strategy. Through following day phases the team succeeded in dodging day lynches in diverting the players to find someone more suspicious or inconsitant to lynch instead. The strategy to pass the Hot Potatoe secondary role to an investigative townie role and blocking it paid off greatly and was overlooked by the other players long enough to almost tie in numbers with remaining factions. The existance of third party, while couple of times mentioned in the internal brain stormings was not seriously enough considered to start looking into the potential candidates for it. The focus remained heavily on dismantling town, even at the point where it was not possible to lynch townies anymore. The end game strategy became working towards reaching a close enough number and win the game with the additional Noble vote, unaware of it belonging to third party as well.

Third Party Faction
With plenty players to go through Threesome candidate took six guesses to join the Lovers' party and their night discussions. The night protection role ensured survival of one mafia kill attempt, and the false claim by an other townie benefited and made him trusted enough to not be lynched. Mafia, while picking the apprenticed Strongman role chose a different target to use it on, making him literally dodge the bullet until making the mafia lover aware of his own existence shortly after. Similarly unaware of the identity of the candidate the lovers were trying to give hints about their own alignment, as discretely as possible to not expose themselves completely. Town lover although passing the potato stayed under the radar during day phases long enough to get day time benefits from the town role on D5. Mafia lover was from then on faced with a bigger challenge to keep the town counterpart alive, but, was trusted within the faction even while persuading to go for alternative options. During the day Mafia lover remained trusted by town also through incriminating mafia faction members, until only one was left and numbers allowed it to win with the votes.
Hot Potato played by @MarmaladeSky D1, @Holt D2, @sakura-aneki D3-D5 (killed D5)

The starting position of Hot Potato was given to a Town-aligned secondardy Third Party out of curiosity to see what they do with it. Through the exchange with the Mafia Lover it was quietly passed on to a Mafia player, to then decide within the team. Mafia team passed it on to role revealed Spy and going forward effectively blocked with the Mafia Escort the investigative role as well as the further passing in one action. Due to the novelty of this role and strategy and no indication of a Mafia Escort in the setup to that point Town did not identify this as highly benefitial Mafia strategy and held the passing Mafia Member accountable up until after the Hot Potato exploded.

In role design we categorized this role as a Priority 3 action to potentially block the movement. If this is going to remain a one-sided pro-Mafia strategy only, perhaps the categorization into Priority 3 need be reevalued again. I think this needs at least two or three games further test runs. In any case the movement of the Hot Potato is an important new information for the players to analyze.


Necromancer played by @Demonspeed (killed N4)

This role starts off basically very vanilla and with progressing game increasingly gains strength. All really depends not only on the Town setup, but also the order in which Townies died, thus bit on the harder side to plan around in game design as it could tilt the balance heavily pro-Town, or be completely useless. This situational usefulness of the role could lead to very unique outcomes and memorable moments, thus looking forward to see what our players will do with it in next games.


Banshee played by @SonOfDaws (lost D8)

Due to the longevity of the player this role could not show all aspects of its functunalities in this game, as the killing action was missing for a full review ( why didn't you die daws ;p). My impression was that similar to all other Townie killing roles it incentivises the player to analyze the player pool in selecting anti-Townie targets. We also drafted it as a Priority 3 action, both selecting and killing, which means it could be blocked. Player raised the question about feedback concerning his viable targets upon death, as he wouldnot know which actions have succeeded and which havenot. Perhaps this need further clarification.


Bulletproof Townie (Lover) by D6 previously (Threesome Candidate) played by @Gajeel (won D8)

Threesome Candidate as secondary role was the new addition in this game, and of course can be paired with a lot of roles on-going. This combination in particular is in the upper spectrum strength wise. Most combinations give this role a solid role claim thus increase the time the player can have to find the other members of the Third Party, thus victory becomes more achievable (as demonstrated in this game). No matter the primary role though, if one Lover dies in the first couple of phases this role has same slim chance as before to guess the remaining member.


Mafia Noble (Lover) played by @Lambu (won D8)

This role was added as a big nerf for the self-confirming Townie Noble. Perhaps also due to the fact that it was added just now the players would rather take it as self-confirming Mafia Noble, thus the Mafia team decided it is best to keep it as a last resort role in end game, when the numbers allow it to lynch a last Townie and win the game. I like to see some more bolder usage of the role in a few more test runs to see if it is versatile enough to allow different playstyles, or it will remain this last resort use. But either way I think it makes the previously drafted Mafia Robber obsolete and see its potential to move it to the chopping board and go on with Mafia Noble alone.
The built game mechanic is right now the best tool to try out different cencepts in the meta and potentially explore new rules or addition of new roles. What we were most curious about was exploring different voting regulations, concept of collective vs individual choice to select varying night scenarios.

Voting concepts: From the three concepts it turned out to be the least impactful. This might or might not have been heavily influenced through the simultaneous introduction of new tie breaking rule, which turned out to shift the timing of the votes more towards the end. Implementation-wise, some inaccurate wordings led to different interpretations of intended concepts, that were unnoticed by us for some time, unfortunately resulting in some frustrations on the side. Generally the hope to observe some different strategies around the voting concepts werenot observable in the scope as hoped in development.

Collective and individual choice concept: Giving the individual players the option to participate in an overarching game mechanic strategy was the second incooperated concept. Players discussing it already on day one, strategizing around it and arguing for/against the respective positions was perceived by us as positively participative. In this format with night actions, not everyone was given the chance to actually influence it individually with their own actions. Changing that is something I might explore in a future game.

Varying night scenarios concept: Coupled with the previous concept of choices the varying night scenarios concept was a very risky endeavour, that was misjudged in game designing phase, thus in hindsight something I would not do again. The role list was build upon the possibilities of these varying night concepts actually occuring, some even in a particular order, which due to the free choices were not going as drafted at all. Lot of these concepts while being big part of the design were not used, thus best done in a set environment only.

​
 
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digitaldude

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Potato People? I invented that phrase, didn't catch up yet, nobody is using it :(
--- Double Post Merged, , Original Post Date: ---

VoteKill Digitaldude

I gave you a chance to reply, time to force your hand
Force my hand how, you refuse to reveal your role. You dont want to help town.
 

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As long as Holt confirms passing the potato and nobody else is claiming to have received it, we can assume potato is stationary, and with a detective dead, we have 2)3 new available slots for actions tonight.
I passed it to Sakura yes
Edit: removed triple post
 

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Force my hand how, you refuse to reveal your role. You dont want to help town.
Tell us exactly how revealing our roles will help town, step by step guide to your master plan, we already revealed if active / passive, what do you want more? You figure out the detectives/ spies?
 

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Force my hand how, you refuse to reveal your role. You dont want to help town.
I'm not implying anything with this, but for a person that claims to have no role to be asking for our roles like that doesn't come out as trustworthy. You don't put yourself at risk while some others may become targets immediately after answering you.
 

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Gotta go to bed now. I'll be at work tomorrow but i'll try to be online as much as possible.
Please look into Sam and Marm. The way they both jumped on me (who had 2 votes already) when it became bad for Sam, and managed to pile up 5 votes on me, felt really suspicious. Of course it might just be because i'm self centered so i may be blinded by the fact it was against me, but still keep an eye out for them.
My head hurts, i need sleep. See ya tomorrow.
 

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If a hoe used her role tonight, I will lynch her, which part of don't use your roles unless you are detective/spy people aren't getting exactly?
If a hoe used their role tonight, they might've saved someone's life. Last I recall, there was no general accepted consensus on using roles...
 

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Tell us exactly how revealing our roles will help town, step by step guide to your master plan, we already revealed if active / passive, what do you want more? You figure out the detectives/ spies?
Everyone reveals role, everyone says if they used role night 1 and 2 we see if the action number matches. Mafia will be forced to lie and we can potentially catch a liar. You voted for me without even thinking if mafia was blocked by prostitute its a permament vote and you dont give a shit.
 

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That is true but what information did the hoe based her block on exactly? Just a guess? A doctor has higher chance of guessing right, also the hoe would have caused us a huge problem by making us miscalculate how many actions we can use every night, I would also welcome the hoe to tell us who she blocked, to find out the mafia man, but also to figure out our actions count.

Hoe if you exist and you blocked somebody tonight, reveal yourself, trade your life with the mafia man.
Sometimes you guess lucky, so who cares what the hoe potentially based her block on if (hypothetically), they blocked right? We're not even sure that's what happened but you're already strongly rejecting the hoe...
 

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I'm not implying anything with this, but for a person that claims to have no role to be asking for our roles like that doesn't come out as trustworthy. You don't put yourself at risk while some others may become targets immediately after answering you.
Tell me what the worth of a detective that hasnt used his role for 2 nights is? Tell me the worth of a guy thats lets say restless spirit or vengeful townie? They arent worth any more than me. Only prostitute and only spy that will kill herself. What is your role.
 

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Sakura asked for it repeatedly?

Bunch of bad lynches so far but there seems to be too much late game vote switches. Also curious about those that decided to vote two people immediately yesterday. 5-6 actions with no deaths is a bit interesting. Really thinking a recruit happened, however, the obvious target for that would be DD, so I don't see why mafia would attempt that
I asked and then said not to when someone pointed out it explodes during the day. Also if you were pro town you would have given it to DD in secret instead (if he.s such a townie as he claimes with no role), not me who has an imp role and said the next dau "gave it to sakura" and i would have played along. Simple strategy, doubt you wouldn.t have thought of it if you were town.
 

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@digitaldude, @Holt We have a plan, we let investigative roles use their actions and we all don't to never get to +7 actions, meanwhile we play vanilla MG, I don't care if you think it a good plan or no, you have to follow it, because undermining the plan makes it useless.

Holt you passed the Potato and didn't even answer anybody yesterday, I asked you if you could please keep it, you ignored me, you ignored sakura as well. You basically just come to do your night action and leave.

If you can't see this simple point, and keep arguing about things outside of this simple point, then you either didn't follow D1 discussion or didn't think at all, if you are townies I still want both of you lynched for undermining the plan.

Let start with DD

VoteLock DD
 

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Shad doesnt even know if prostitute blocked the killer.
--- Double Post Merged, , Original Post Date: ---

@digitaldude, @Holt We have a plan, we let investigative roles use their actions and we all don't to never get to +7 actions, meanwhile we play vanilla MG, I don't care if you think it a good plan or no, you have to follow it, because undermining the plan makes it useless.

Holt you passed the Potato and didn't even answer anybody yesterday, I asked you if you could please keep it, you ignored me, you ignored sakura as well. You basically just come to do your night action and leave.

If you can't see this simple point, and keep arguing about things outside of this simple point, then you either didn't follow D1 discussion or didn't think at all, if you are townies I still want both of you lynched for undermining the plan.

Let start with DD

VoteLock DD
You dont even know how many investigative roles are left.
 

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Sometimes you guess lucky, so who cares what the hoe potentially based her block on if (hypothetically), they blocked right? We're not even sure that's what happened but you're already strongly rejecting the hoe...
If hoe blocked, considering there was no kill, she.d come flat out and say who she blocked. Cuz it.d definitely receal a sure mafia. Since no one claimed, means it isn.t the case.
 

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If hoe blocked, considering there was no kill, she.d come flat out and say who she blocked. Cuz it.d definitely receal a sure mafia. Since no one claimed, means it isn.t the case.
Not everyone is online.
 

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@sakura-aneki if you said you don't want the potato anymore, I didn't see it. The last tag I had from you regarding the potato was still asking me to give it to you. And for all of your posts, you assume one thing- that I trust you're not lying as spy. The last time I addressed this, I mentioned I found your reasoning weird and counterproductive from a town pov. Also, it'd imo, too early for the potato to explode on D3. I'm not sure what you're implying (perhaps I tried to get you killed with the potato), but if I was a mafia intending to do that- well, wouldn't that be silly obvious??

@Shad everything you're saying is irrelevant if you're willing to lynch a hoe for potentially saving someone just because it slaps your ego that they didn't follow *your* plan. Not everyone agreed to not using roles at all. And I'm not sure why you're focusing on everything that could have hypothetically gone wrong when in reality, none of those did. I definitely did not see you saying to hold onto the potato. You just tagged me on this post, and yes I try to read everything but in the end, I skip some stuff or go back to look for specific things. So please stop saying I ignored you..Making it look like I snuck around or something
 

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Gajeel sonofdaws and gnut havent posted yet.
--- Double Post Merged, , Original Post Date: ---

gnut is the key to this.
 

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Well, tag everyone that.s missing and ask them about the hoe amd if one confirms blocking someone there you go. Though that might as well be a bold mafia claim to hoe role that might not even be in the game and turn this into a misslynch by accusing a townie instead.

I still say top 3 dd demon holt.
 

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If hoe blocked, considering there was no kill, she.d come flat out and say who she blocked. Cuz it.d definitely receal a sure mafia. Since no one claimed, means it isn.t the case.
No it doesn't definitely reveal a strong mafia. that's not the only explanation for last night. In fact, off the top of my head, mafia could've recruited, target could have been saved. Target could've hidden, designated killer might already be dead to a potential ss. Sometimes, the best thing isn't to reveal straight off the bat. Yeah you like to do it that way but doesn't mean it's always the best move. Besides, said hoe can potentially try to get the target lynched without even revealing. If I was the hoe, I wouldn't reveal straight away unless I'm pretty certain I blocked the killer and I can see they're about to get away
 

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@sakura-aneki if you said you don't want the potato anymore, I didn't see it. The last tag I had from you regarding the potato was still asking me to give it to you. And for all of your posts, you assume one thing- that I trust you're not lying as spy. The last time I addressed this, I mentioned I found your reasoning weird and counterproductive from a town pov. Also, it'd imo, too early for the potato to explode on D3. I'm not sure what you're implying (perhaps I tried to get you killed with the potato), but if I was a mafia intending to do that- well, wouldn't that be silly obvious??

@Shad everything you're saying is irrelevant if you're willing to lynch a hoe for potentially saving someone just because it slaps your ego that they didn't follow *your* plan. Not everyone agreed to not using roles at all. And I'm not sure why you're focusing on everything that could have hypothetically gone wrong when in reality, none of those did. I definitely did not see you saying to hold onto the potato. You just tagged me on this post, and yes I try to read everything but in the end, I skip some stuff or go back to look for specific things. So please stop saying I ignored you..Making it look like I snuck around or something
No it wouldn.t
--- Double Post Merged, , Original Post Date: ---

No it doesn't definitely reveal a strong mafia. that's not the only explanation for last night. In fact, off the top of my head, mafia could've recruited, target could have been saved. Target could've hidden, designated killer might already be dead to a potential ss. Sometimes, the best thing isn't to reveal straight off the bat. Yeah you like to do it that way but doesn't mean it's always the best move. Besides, said hoe can potentially try to get the target lynched without even revealing. If I was the hoe, I wouldn't reveal straight away unless I'm pretty certain I blocked the killer and I can see they're about to get away
I said if.
 
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