Games Mafia Game 86 - Magic: the Gathering - Planechase - END GAME

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Evil3ye

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by desin, panda and evil

Mechanic Design
The idea was a mechanic that is part of the core Mafia Game and not just an optional addon that distracts from it. Therefore the mechanic was based on the amount of night actions happening per night, giving people agency as individuals as well as factions as a whole. For full transparency all possible effects would be visible to everyone from the start so there are no information imbalances. As for the effects of the mechanic we once again took a look at the core mechanics being night actions and voting.
In regards to votes we chose "sticky votes" in the sense that every player has 2 locked votes to use. Thus giving every vote meaning and possibly undercutting any mafia last minute vote switcheroos. The intention was to give all three factions more options when it comes to voting ranging from voting your top two suspects as a town or using one vote on your mafia buddy to use later on as an alibi.

"Single vote" phase had a similar intention by putting more pressure on the day discussion and analysis beforehand to make a vote that counts while also leaving mafia less options for deniability for their votes.

"Double lynch" phase was supposed to be possible only very early in the game as it was only achievable with lot of active role uses. During the day town would be at a disadvantage due to it only being D2/D3 but still with a chance to get mafia. During the night in "double action" phase Mafia have a chance for two kills, however early on they would not have enough information to target valuable townies specifically. On the other hand townies had 2 nights for actions to gather information and get a surplus of info from very early on in the game thus speeding up the game. Investigative roles could possibly confirm their sanities and feed in lot of information for the following day discussion. Kill reducing roles had the same chance of stopping a kill just as in any normal night. This was supposed to help town get an information advantage early on by giving them the results of 3 nights by the beginning of D3/D4.

The chance of double kill is nevertheless alluring to mafia who would push for it but this would be balanced out by the automatic mechanic of the following night where the kill would have a 50% chance to fail. During the day the previous votes would be turned into penalty votes giving mafia a chance to manipulate the vote while also being at danger of paying for past suspicion.

Janitor kill was supposed to take information away from both parties opening the chance for mafia to claim a role that the investigator could find out thus catching mafia right there. The day lynch would be hidden as well thus as well only letting the investigator find out who it was while mafia does not know which role (if townie) was taken out and can’t plan around that.

As the game progresses the effects of the mechanic become less and less intrusive thus bringing endgame back to the basic game.

Assuming with almost certainty the game would start off accelerated early on with a double action night followed by a 50% failure chance to bring it back in pace, thus the assumption was D2 using mechanic 8-9 followed by mechanic 10+ which would then cut down actions to 3-6 and then staying in that realm until endgame and no mechanic interventions.

Role List/Faction Build
The main aspect of the game mechnic - number of the night roles used - was a key element in building the roles list. It was a balancing act of active and passive roles, as well as the timing of possible role uses. Majority of roles were added under the assumption they would start use at the beginning. As the game would progress further would be activated, to balance taken out roles. A number of maximum possible actions was defined and the rest would be filled out with passive roles. Naturally the Town as biggest faction would receive most of it and would have the biggest influence on the mechanic through cooperation. No day action except for one voting related roles were added to keep the focus on night actions.
The Intel Force
A third of the Town's setup would be the investigative roles, which could feed in new details from active player pool as well as beyond the grave. Due to the possible double night action scenario and resulting in possible information overflow the roles were added in a singlular amount. The Spy role with the potential to varify any night action, bundled with the by hosts confirmed amount of night actions, to make or break any claims made during the day phases. Spirit Medium, similar to the Spy would potentially make or break action claims. Insane Detective to potentially find Mafia/TP, although from 7 non-Townie roles only 4 were detectable, so the potential here was limited. Coupled with the Naive Traitor role this Detective would come "online" with the findings later than usual, as the sanities needed to be confirmed first. And upon death would also have the potential to seed dissesnt amoung the Mafia team to help unfail a TP member amongst them. Investigator was added for the possible Janitor'd night action scenario to unfail hidden roles.

The Protectors
An other third of the Town was designed to increase the durability and be able to reduce number of casualties in double action night scenario. Roles with this intend being used were Sane Doctor, Bodyguard, Prostitute and Jesus.

The Special Force
The two new role Necromancer and Banshee were added for observation as they both never had practical use before. Both seemed more on the situational end of usefulnes, but likewise had potential to be pivotal for a leap forward for their faction.

The Decoys
And lastly, two vanilla Townies were added to potentially attract Mafia's attention and tank a night hit instead of an other role for a possible Sleeper recruting in an early TP death scenario.
Mafia Setup
The Mafia was designed to have two actions per night, and therefore have the possibility in participating in the mechanics as well. For the second action besides the kill there were currently only two possible options available, which are Detective or Escort.

Settling on Mafia Escort as this role was more aligned with the mechanics in mind. Detective with a double action would scout the Town roles too quickly, giving full transparancy. The Apprentice as addition to sacrifice some flexibility in the beginning to be able to react flexibly on the situation at hand. The choices to go along were Strongman for a certain kill, a Bomb for an additional kill at lynch, and a Janitor for an information surplus. Poisoner to give flexibility in timing of kills. Mafia Boss in this setup was more a pro-Town faction choice to give Mafia the impression of higher Detectives presence.
Third Party Setup
With no killing ability, and with passive roles only, (with exception of Mafia member), Third Party was not given the possibility to participate in the mechanics. However, both non-Mafia members were given protection related roles to increase durability, one night protection in Threesome candidate as Bulletproof, one late game day protection role for the town Lover as Innocent Child with a D5 timed confirmation. This role with also start off with the Hot Potato with the same timing. The Mafia Noble role was assigned to the Lover to use it within the Mafia faction, as well as late game potential change to Third Party faction.

Gameplay Analysis
As the game kicked-off the analysis around the use of the mechanic started. Different strategies of using it to the best advantage were discussed and weighted off against each other. The dominanting strategy among the players with night roles and therefore influence on the mechanic agreed to be a conservative use of the night roles to not reach the treasholds of 7 to 9 role uses.

This resulted in only half of the night actions being used, successfully denying the "double action"/"janitored" day and night phases the following day and remained the in use throughout night 1 to night 3 as leading strategy from town's side as evident by (periodically) missing night actions from roles such as Doctor, Prostitute and Spirit Medium.

Only by night 4 confidence in night role use increased as the pool of players with night roles has declined enough to not reach the threasholds and stay in line with the initial strategy.
Townie Faction
The lack of information from performed investigative night actions from the dominant mechanic strategy, and setup, led to analysis of players' behaviours, such as role claims. Those were weighted off against each other and analyzed against plausibility in setup. Behavioural patterns, such as voting as well as cooperativeness with the leading strategy became factors to decide the order of day lynches. More subtile patterns, such as timing of role hints, activity in total were picked up on as well, but were secondary as deemed to be non substantial enough. By end of D4 and four lynched townies in a row, the situation for town became unwinnable, however was not perceived as such, as the existence of third party was not discovered and thus disregarded, but giving a false sense of security through the bloated numbers. Inconsistancies in night role action claims against the confirmed night role action used by the mechanic came in as an additional analysis tool as well, however, already at a very late point in game, and too late to turn the tides.

Mafia Faction
Starting off very cautiously assessing the importance of the mechanic, almost no one participating actively in discussions throught the first day phase, or hinting the nature of a role, before going into first night discussions with the team to talk through and align a working strategy. Through following day phases the team succeeded in dodging day lynches in diverting the players to find someone more suspicious or inconsitant to lynch instead. The strategy to pass the Hot Potatoe secondary role to an investigative townie role and blocking it paid off greatly and was overlooked by the other players long enough to almost tie in numbers with remaining factions. The existance of third party, while couple of times mentioned in the internal brain stormings was not seriously enough considered to start looking into the potential candidates for it. The focus remained heavily on dismantling town, even at the point where it was not possible to lynch townies anymore. The end game strategy became working towards reaching a close enough number and win the game with the additional Noble vote, unaware of it belonging to third party as well.

Third Party Faction
With plenty players to go through Threesome candidate took six guesses to join the Lovers' party and their night discussions. The night protection role ensured survival of one mafia kill attempt, and the false claim by an other townie benefited and made him trusted enough to not be lynched. Mafia, while picking the apprenticed Strongman role chose a different target to use it on, making him literally dodge the bullet until making the mafia lover aware of his own existence shortly after. Similarly unaware of the identity of the candidate the lovers were trying to give hints about their own alignment, as discretely as possible to not expose themselves completely. Town lover although passing the potato stayed under the radar during day phases long enough to get day time benefits from the town role on D5. Mafia lover was from then on faced with a bigger challenge to keep the town counterpart alive, but, was trusted within the faction even while persuading to go for alternative options. During the day Mafia lover remained trusted by town also through incriminating mafia faction members, until only one was left and numbers allowed it to win with the votes.
Hot Potato played by @MarmaladeSky D1, @Holt D2, @sakura-aneki D3-D5 (killed D5)

The starting position of Hot Potato was given to a Town-aligned secondardy Third Party out of curiosity to see what they do with it. Through the exchange with the Mafia Lover it was quietly passed on to a Mafia player, to then decide within the team. Mafia team passed it on to role revealed Spy and going forward effectively blocked with the Mafia Escort the investigative role as well as the further passing in one action. Due to the novelty of this role and strategy and no indication of a Mafia Escort in the setup to that point Town did not identify this as highly benefitial Mafia strategy and held the passing Mafia Member accountable up until after the Hot Potato exploded.

In role design we categorized this role as a Priority 3 action to potentially block the movement. If this is going to remain a one-sided pro-Mafia strategy only, perhaps the categorization into Priority 3 need be reevalued again. I think this needs at least two or three games further test runs. In any case the movement of the Hot Potato is an important new information for the players to analyze.


Necromancer played by @Demonspeed (killed N4)

This role starts off basically very vanilla and with progressing game increasingly gains strength. All really depends not only on the Town setup, but also the order in which Townies died, thus bit on the harder side to plan around in game design as it could tilt the balance heavily pro-Town, or be completely useless. This situational usefulness of the role could lead to very unique outcomes and memorable moments, thus looking forward to see what our players will do with it in next games.


Banshee played by @SonOfDaws (lost D8)

Due to the longevity of the player this role could not show all aspects of its functunalities in this game, as the killing action was missing for a full review ( why didn't you die daws ;p). My impression was that similar to all other Townie killing roles it incentivises the player to analyze the player pool in selecting anti-Townie targets. We also drafted it as a Priority 3 action, both selecting and killing, which means it could be blocked. Player raised the question about feedback concerning his viable targets upon death, as he wouldnot know which actions have succeeded and which havenot. Perhaps this need further clarification.


Bulletproof Townie (Lover) by D6 previously (Threesome Candidate) played by @Gajeel (won D8)

Threesome Candidate as secondary role was the new addition in this game, and of course can be paired with a lot of roles on-going. This combination in particular is in the upper spectrum strength wise. Most combinations give this role a solid role claim thus increase the time the player can have to find the other members of the Third Party, thus victory becomes more achievable (as demonstrated in this game). No matter the primary role though, if one Lover dies in the first couple of phases this role has same slim chance as before to guess the remaining member.


Mafia Noble (Lover) played by @Lambu (won D8)

This role was added as a big nerf for the self-confirming Townie Noble. Perhaps also due to the fact that it was added just now the players would rather take it as self-confirming Mafia Noble, thus the Mafia team decided it is best to keep it as a last resort role in end game, when the numbers allow it to lynch a last Townie and win the game. I like to see some more bolder usage of the role in a few more test runs to see if it is versatile enough to allow different playstyles, or it will remain this last resort use. But either way I think it makes the previously drafted Mafia Robber obsolete and see its potential to move it to the chopping board and go on with Mafia Noble alone.
The built game mechanic is right now the best tool to try out different cencepts in the meta and potentially explore new rules or addition of new roles. What we were most curious about was exploring different voting regulations, concept of collective vs individual choice to select varying night scenarios.

Voting concepts: From the three concepts it turned out to be the least impactful. This might or might not have been heavily influenced through the simultaneous introduction of new tie breaking rule, which turned out to shift the timing of the votes more towards the end. Implementation-wise, some inaccurate wordings led to different interpretations of intended concepts, that were unnoticed by us for some time, unfortunately resulting in some frustrations on the side. Generally the hope to observe some different strategies around the voting concepts werenot observable in the scope as hoped in development.

Collective and individual choice concept: Giving the individual players the option to participate in an overarching game mechanic strategy was the second incooperated concept. Players discussing it already on day one, strategizing around it and arguing for/against the respective positions was perceived by us as positively participative. In this format with night actions, not everyone was given the chance to actually influence it individually with their own actions. Changing that is something I might explore in a future game.

Varying night scenarios concept: Coupled with the previous concept of choices the varying night scenarios concept was a very risky endeavour, that was misjudged in game designing phase, thus in hindsight something I would not do again. The role list was build upon the possibilities of these varying night concepts actually occuring, some even in a particular order, which due to the free choices were not going as drafted at all. Lot of these concepts while being big part of the design were not used, thus best done in a set environment only.

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Lambu

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That's real cute Lambu. Why no intention to claim? And why so keen to put the focus back on me? Don't want town trying to look for mafia like yourself and your buddies like Takuan?
It is literally said in the post above, was that supposed to be a rhetoric question? :rolleyes:
I'll be damned if Taku's ass isn't mafia but you are definitely not town, the bp bs cannot bring you that far.
--- Double Post Merged, , Original Post Date: ---

Also if Erin-traitor theory is true then Holt has to go aswell, I agree with Gaj that Erin's vote D1 could have easily been a signal.
 

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It is literally said in the post above, was that supposed to be a rhetoric question? :rolleyes:
I'll be damned if Taku's ass isn't mafia but you are definitely not town, the bp bs cannot bring you that far.
Well at least we can agree on Taku being mafia.
No matter what your stance on the BP thing, I'm not mafia or TP my dude. I've dug my own hole for sure with how I've played but town needs to stay strong and not lynch me.
 

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I trust lambu, Sam wanna ally with town today to kill some mafia :toc

We gotta really plan this well, there is a high chance they will try to snipe somebody else today.
 

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People I dont distrust: Demon, sakura, Gajeel, Orgz (?) kinda

Grey area: Moegara, Shad, gnut, Marm (last one looking more green than grey)

To the fire: Taku, Sam, xnut, Holt, Daws (the last two are a maybe, depends on what they say and act from here on).
 

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so we obviously have different target, how about settling on the ones that are most commonly suspected?
I already voted but you guys just settle amongst yourselves I wouldn't have changed my vote anyway DX
 

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People I dont distrust: Demon, sakura, Gajeel, Orgz (?) kinda

Grey area: Moegara, Shad, gnut, Marm (last one looking more green than grey)

To the fire: Taku, Sam, xnut, Holt, Daws (the last two are a maybe, depends on what they say and act from here on).
This is why I trust lambu his suspect list actually makes sense.

The only reason I trust sakura is because she is on a timer, either she will explode or mafia would kill her, but the more time she stays alive the less trustworthy she becames, soon she will start saying I'm alive because they are blocking me and they defused me and they want me lynched.

No way would mafia dedicate an escort all game while they can just kill her, escort can be used to block doctors or detectives.

Demon should also be a high target kill, his new role get stronger as more people die, he is also on a timer.

Gajeel can cleared if Sam is lying.
 

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omg need to catch up.

I'll just leave my investigation for last night since no point in postponing in this case.

Sam claimed passive, I spied on him to see if he lied about that too. He didn't use his role last night. So there's some truth to his claims.

I spied on gry before, I told you he's town, you didn't believe me....

Was wrong about DD ok that sucks, but it was his own fault playing the way that he played. I have one question tho, if he was death miller would that appear after a miss lynch?

one very important thing: I tried passing the potato last night to someone AND IT DIDN'T WORK, can someone enlighten me on that?

also 4 night actions 2 were mine potato and spy and 1 was kill, 1 more left, probably mafia det
Can you use your spying ability along with the Potato pass? How do you know it got blocked?
 

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Alright time for me to speak my mind about all players.


1) Gajeel
D1 when i came to the thread and saw everyone talking about the mechanic, it was his idea that i felt was the best. So i had a good feeling about him. Then when he confronted Sam's claim D3, i trusted him fully. Imo he's townie 100%. I don't see him pulling an Asako, so even if we want to believe Sam is legit BP, in any case Gajeel is bulletproof. Makes no doubt in my mind.


2) Sakura
She immediately revealed spy. Then talked about it in the discussion thread when she thought she had died. Imo she's legit. I'll admit i still had some doubts when she said she hadn't been blocked. A spy not blocked and not killed, for several phases, felt odd. But with the recent reveal from her qnd the potatoe stuff, it seems she got blocked, so it makes sense. She could be acting but... I mean, props to her if tht's the case, but imo she's townie. Along with Gajeel, the two must trustworthy imo.


3) Shad
Not fully confirmed, but he seems pro town to me. He's actively trying to lead people in finding mafias. Green imo.


4) Organizized
He seems laid back, following the tide, not as active as rhe rest. Not gonna blame him, im having a rough scheduele myself. He doesn't seem anti town though.


5) Lambu
I would have suspected him heavily if he didn't hunt me even a bit. Just like last game. It seems to be in his nature to suspect me. But other than that i dont have an opinion on him, he could be anything.


6) Daws
Not a lot of activity. As usual, a weird tging about him is that i tend to agree with what he says, a lot. Though i learned the hard way that it didn't mean anything, he could still be scum and feel trustworthy to me. For now Im neutral.


7) gnut / xnut
For a while I thought they were the same person... Similar name, and they same activity. Therefore when i think of one i mix him up with the other, so i have trouble havong real opinion on any of them. However, i started getting suspicious of xnut when i saw him vote DD last minute, effectively saving Sam. So gnut is ok for now, but my eyes are on xnut.


8) Moegara
I dont have a solid oinip' on him. For a first timer he feels pretty good, tjat doesn't necessarily clear him though. I think he also voted DD last phase, not sure though. Dd was suspicious though so tjat alone doesn't paint him suspicious, but he might have tried to save Sam, if he voted among the last... But i didnt check so dont take my word for it. Neutral on him for now.


9) Demon
Tried to launch a bandwaggon on me last phase, with ithers. Just like D2, the attention switched from Sam to others. Demon claimed a role that makes sense though, and no other necromancer came out to confront him about it. That's the main thjng preventing me from suspecting him more.


10) Marm
So here's the thing. D2, i have to go and I know i wouldn't make it in time for the end of the phase, so i cast my two votes and leave. When i come back to the thread after the end of the phase, here's what i see. Sam casted a double vote on me, Marm followed him immediately. When i saw that, it immediately felt like an attempt to save Sam who was under pressure. How to do that: pile 3 more votes on a player who already has 2 votes, a player that announced he wouldn't be here so can't defend himself.
Next phase, she cast a double vote on me. I'm yet to hear the several reasons as to why she's been suspecting me so much and more so than every other, like what makes me more suspicious than Sam or Holt or DD from previous phase. My inactivity is not a good enough reason since im not the only one, plus i explained already. Im having a rough schedule, at work, and internet problems ruining D1 for me.


11) Holt
I was neutral on him for a while, even after he passed the potatoe to sakura. If he was afk and followed the last thing he was asked to do, fine. But after recent developments, im growing very suspicious of him. If sakura actually got blocked it makes the passing of the potatoe very suspicious, since it cojld be a mafia move to eliminate the spy while making sure she can't have results and can't pass the potatoe to someone else. Looking forward to seeing what holt has to say about it.


12) Sam
To no one's surprise, Sam is my biggest suspect.
People started distrusting him D2, what did he do? Double vote on someone who's not here and who has alreasy 2 votes. An easy way out. What were his reasons for distrusting me again? "he casted his two votes in a single post, that's shady". Not only did this explanation make no sense, but i had explained the reason: i had to go and coulnd't come back in time.
He also claimed BP, not ecen trying to protect it. The line of defense of "i did that in a previous game, do you really think i'd be stupid enough to try it again?" is overused and not enough. Plus, Gajeel contested that claim, and i don't believe in two BPs. It is blatantly obvious that Gajeel is the most trustworthy out of the two. And the support Sam got, D2 and especially D3, from people willing to give him thz benefit of the doubt after all of this, confirmed it in my eyes. Sam is scum 100%. I won't believe otherwise unless Gajeel dies as something other than BP, or Sam himself dies and is proven legit. Or a det confirms him or whatever.
 

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Among the active role claimers I don't think there is any reason to let xnut alive. He said before that he was waiting for the right time to use his ability and is claiming Hider, a very popular Mafia claim.

Holt and Orgz, both said the same thing when I asked them about hints, that they were waiting for the right time too. Orgz also asked if Sakura could target him to confirm his role. These three are good targets.

Erin voted Holt D1, regardless of her sanity I am not sure she would go for someone in her list. She voted earlier than all the Lawl voters(Really like these lists, great job Hosts :zomg).

She was the last to vote for Sam D2 however. If I were in her shoes I would have probably voted Mafia during to try to get their attention, but I am not sure Erin thinks the same way. Actually, I heavily doubt she would do that.
 

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The way Sam acted at the end, continuously saying "but I had the best Townie role... *insert video saying SIKE!*" definitely screams of Mafia/TP certain he's gonna die and half-admitting defeat. Even if he were lynched and it's a mis-lynch, that's one I'd blame mostly on him rather than poor Town play in general. But I don't feel like I have a right to complain with yesterday's lynch since I failed to vote in the end...

I'm wondering if someone's gonna counter-claim xnut's Hider claim. Not that he's 100% cleared even if no one does, but that's what my suspicion level of him is banking on atm.

gnut has been mildly insinuating everyone mostly. I seem to remember him being more on people's ass when he's Town, wanting to get shit done. But my suspicion of him is mostly just gut feeling.
(Both the 2nuts were also late to claim passive/active.)

Lambu and sakura I trust the most. Been iffy on sakura and Shad's coordination of the game previous phases but if she's Mafia then she's on some complex scheme shit with this potato business and I can't find a way that works out. I believe Demon's claim as well.
Moegara and Marm are somewhat trustworthy to me. Them and Shad have my lower-tier trust. :p

Not sure about: Takuan, gnut, xnut, Holt, Daws

I do distrust Sam the most and I hate that I didn't make it in time to change the outcome of the vote.

I've been following the game okag, but havent had much time to actually read into things, double check etc. Thus, I don't have many I feel really strongly are Mafia.

@Lambu we have pretty much the same trust list, but when it comes to Takuan I'm pretty neutral at this moment. Sorry if I'm making you repeat yourself but what makes you THIS sure he's scum?
 

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I trust Shad and Gajeel. And I am pretty sure that Gajeel was their target N2.

Not too sure about what to think of Sam. He seems too confident for a Mafia.
 

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Orgz also asked if Sakura could target him to confirm his role. These three are good targets.
First of all I didn't ask her. I said that was the only scenario in which I would use my role at that stage. That's because I still had a sneaking suspicion she might've been faking Spy, because she kept getting no results, and I was confident she wouldn't be able to fake results if she targeted me, and her results could only really lead her to one conclusion, thus clearing us both. That was the most justified use of my role at that time, and I even said repeatedly it wasn't a good idea.
 

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Not too sure about what to think of Sam. He seems too confident for a Mafia.
I'm confident because I know the only way Mafia can get rid of me is by a lynch, and I've come to terms that if town decides its in their best interests (which it isn't) to lynch me today then it's due to how I acted, and I'll accept that I shouldn't of mucked around like I did. The continual pushing the focus back on me is what they want and it's what mafia is getting. You'll lynch another townie today in me, and then they'll kill someone else tonight alongside what may also be Sakura being blown up by the potato today so it'll be a 3-town death day. We cannot afford to fuck this up.

For what it's worth, no matter what happens to me today you need to be weary of Takuan and xnut especially, I'm certain Taku is scum and xnut is likely in my books.
 

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Can you use your spying ability along with the Potato pass? How do you know it got blocked?
i couldn't pass the potato, ppl said escort blocks both? and I wsn't told by hosts that I can't do both actions, plu I remember reading that potato pass is separate of your role's action
 

Demonspeed

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First of all I didn't ask her. I said that was the only scenario in which I would use my role at that stage. That's because I still had a sneaking suspicion she might've been faking Spy, because she kept getting no results, and I was confident she wouldn't be able to fake results if she targeted me, and her results could only really lead her to one conclusion, thus clearing us both. That was the most justified use of my role at that time, and I even said repeatedly it wasn't a good idea.
Do you think that in our situation, with only Townie lynches and Erin who might be Naive Traitor. That hiding your role is worth it? If you were to vote for someone right now, who would it be?
 

SirSamuel016

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I think everyone who hasn't yet claimed needs to claim before the end of the day phase, it's the only real way we can apply any pressure on potential scum and get something meaningful happening, otherwise it's all lost by continuing to mislynch people like me.
 

Baka Taichou

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Among the active role claimers I don't think there is any reason to let xnut alive. He said before that he was waiting for the right time to use his ability and is claiming Hider, a very popular Mafia claim.

Holt and Orgz, both said the same thing when I asked them about hints, that they were waiting for the right time too. Orgz also asked if Sakura could target him to confirm his role. These three are good targets.

Erin voted Holt D1, regardless of her sanity I am not sure she would go for someone in her list. She voted earlier than all the Lawl voters(Really like these lists, great job Hosts :zomg).

She was the last to vote for Sam D2 however. If I were in her shoes I would have probably voted Mafia during to try to get their attention, but I am not sure Erin thinks the same way. Actually, I heavily doubt she would do that.
i actually think she would, should also check erin's like history on posts, I rmember guys saying last gam harting comments is a sign to lt mafia know you'ere traitor. now that we know she was traitor we can check that out
 

Shad

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Takuan is willing to go for: Sam -> Marm -> xnut
Lambu is willing to go for: Taku -> Sam -> xnut

Sam will go with either to save his bulletproof ass as usual.
Gajeel will probably wanna go for Sam again.

I'm willing to go for xnut / Sam / taku.

@Demonspeed @Moegara @Gajeel @MarmaladeSky @Organizized @Holt @SonOfDaws
Since we don't know who is gonna die tonight, it would be good if you gave us your top suspect and your voting intentions, to make sure any snipe is obvious.
 

SirSamuel016

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Sam will go with either to save his bulletproof ass as usual.
I will be voting for Takuan this phase, unless something miraculous happens to clear him and expose someone else as mafia.
 
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