Games Mafia Game 87 - Baccano! - END GAME

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SonOfDaws

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To clear up the wording confusion. Disregard "perfect immortal". It has been changed

Regarding the Lesser Grand Panaceea:
"After drinking the elixir, if the player dies via anything other than a lynch, a strongman kill, or a Rail Tracer kill, then the player shows up dead as “Immortal”, revives the next day (after a day and a night phase), and loses their lesser immortality. This effect does not stack."

Regarding the Rail Tracer sacrifices:
"A player (with or without a group) or multiple players in the same group (masons, mafias, or TP teams) can beckon to the Rail Tracer to perform one of three actions on a specified player"
 

SirSamuel016

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Thanks for the work you put into these avatars @Farfalla , I suppose you could say they're very Nice :heh
 

Lambu

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Wtf is a kill performed by a perfect immortal?
So a player can become a lesser immortal by drinking the elixir but can be killed by a perfect immortal. What's a perfect immortal?
Where did you read that?
--- Double Post Merged, , Original Post Date: ---

Ah so it was an edit, nevermind then.
 

Lambu

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Regarding the Rail Tracer sacrifices:
"A player (with or without a group) or multiple players in the same group (masons, mafias, or TP teams) can beckon to the Rail Tracer to perform one of three actions on a specified player"
Oh this changes things, so single players can also go for the Rail Tracer abilities. Doesn't change the fact that groups can stack on one action together so they have higher chances, but its a change.

Also want to ask, Someone that drinks the Jesus elixir once cannot drink it again in the future right?
--- Double Post Merged, , Original Post Date: ---

Another question @SonOfDaws : If different scum parties stack for one of the Rail Tracer abilities (for example, the Kill), do they get one of the other two actions randomly if they "lose the bet" or directly lose the chance to use any of them?
 

GrySun

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Big thanks to @SonOfDaws for the game, lots of players, gonna be either a long one or a very death-filled one. Also huge props to @Farfalla for the avis, they're gorgeous. Just look at Graham, he's never looked better before in his life.

That said I'm active role. !votekill Gajeel for starters.
 

GrySun

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And yes I did just copypaste the post from the other thread.

Read the mechanics twice, still a bit confused on how exactly everything works. Seems Daws put in more mechanics than I expected(more than in his first game).

If there is a Recruiting Mason recruiting me won't hurt, though I may die early and waste a recruit action so up to said person's judgement + of Docs and stuff.
 

Lambu

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Deja vu :lambirb
 

SonOfDaws

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Oh this changes things, so single players can also go for the Rail Tracer abilities. Doesn't change the fact that groups can stack on one action together so they have higher chances, but its a change.

Also want to ask, Someone that drinks the Jesus elixir once cannot drink it again in the future right?
--- Double Post Merged, , Original Post Date: ---

Another question @SonOfDaws : If different scum parties stack for one of the Rail Tracer abilities (for example, the Kill), do they get one of the other two actions randomly if they "lose the bet" or directly lose the chance to use any of them?
A lesser immortal can drink the elixir as many times as they want, but they lose it Lesser Immortality when they die regardless. If they're able to obtain and drink the elixir again after a death through the 3 night ritual or a pass, then they can use it for the same effect.


As for your second question, the action must be stated every time. If a group is unsuccessful with their Rail Tracer request due to a tie-breaker or getting beaten in the number of sacrifices, then their attempt simply fails.
 

SirSamuel016

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Don't do this to me, I just finished up watching Initial D for the first time and I can still hear the eurobeat :heh
--- Double Post Merged, , Original Post Date: ---

4AM here so gonna head off to noddyland.

I'll throw a hint out when I'm more mentally sound in the morning.
 

GrySun

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Why are there 26 avis listed when we're only 25 people? :hmmSo I expect at least 2 killing parties, possibly 2 mafia teams because surprisingly enough we haven't had that in a while and the size allows it. 4 each perhaps. And I really believe it'd make sense to add a Santa given the time of the year + how well that TP fits in with a 2-mafia setup, + gifts could tie into the mechanic. Just some pointless thoughts for now.

We should analyze the mechanic today, make sure most people understand it enough to make good use of it, and otherwise lynch Gajeel find some scum.
 

Lambu

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A lesser immortal can drink the elixir as many times as they want, but they lose it Lesser Immortality when they die regardless. If they're able to obtain and drink the elixir again after a death through the 3 night ritual or a pass, then they can use it for the same effect.


As for your second question, the action must be stated every time. If a group is unsuccessful with their Rail Tracer request due to a tie-breaker or getting beaten in the number of sacrifices, then their attempt simply fails.
Interesting :grumble

Now that I think about it drinking the elixir two times would be extremely rare anyway. It worries me that scum can also bet for it though.
Also good that they will have to play some mind games in order to guess which action they have higher chances of getting. This makes me believe even more in the two mafias set up.

Mentor might be overkill with the possible 4 kill strat... hopefully they dont have fancy tools.
 

Organizized

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In the middle of making dinner but gotta sub to the thread. Gonna read the specifics of the mechanic in a bit but it seems pretty straightforward.

My role is Active.
 

digitaldude

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Don't do this to me, I just finished up watching Initial D for the first time and I can still hear the eurobeat :heh
--- Double Post Merged, , Original Post Date: ---

4AM here so gonna head off to noddyland.

I'll throw a hint out when I'm more mentally sound in the morning.
Whats your role?
 

GrySun

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A group that does a collective sacrifice for a Rail Tracer action must designate the beckoner, the player who beckons one the monster’s actions. If none is selected or the selected player is blocked then
Is something missing at the end @SonOfDaws ?
 

Evil3ye

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Maybe the townies who are sacrafizing their roles shouldn't say it till they made the elixir and can pass it to someone trustworthy or drink it themselves (in which case they also shouldn't say it). Just thinking would be annoying if you sac'd it twice or trice and the mafia team(s) then go for the head.
 

SonOfDaws

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Is something missing at the end @SonOfDaws ?
"A group that does a collective sacrifice for a Rail Tracer action must designate the beckoner, the player who beckons one the monster’s actions. If none is selected or the selected player is blocked then the action fails."
 

GrySun

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So correct me if i‘m wrong, but to put mechanics in simpler words:

  • Everyone has 2 extra actions they can perform, regardless of their role(however active players can‘t use their main role and the extra action).
  • First is a ritual that needs to be done 3 times to then get an Elixir that you can drink or give someone else. Drinking it makes you respawn like a Jesus, though it obscures youe main role. Earliest someone gets to drink this is N4.
  • The other is getting on your knees and begging Host to protect, block or kill another player. All 3 are done every night, but only once each. It gets a bit vague here but I assume 4 mafias all doing Kill action is gonna get them the action over a single townie doing a Kill action(4 of a group > 1 single boy). So this one seems harder for town to get. Additionally same person can‘t do it again if he successfully gets the action, so a mafia of 4 could do the extra kill 4 times... Kinda rough.
 

Crescent Jinx

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At this point Daws is a player-host because his post count is higher then most players.
 
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