Games Mafia Game 96 - Civilization XCVI - END GAME

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Slaynoir

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Correct about the first part. However, it's also possible for a Third Party to be hidden among us as well. They're just as scummy as mafia.

We should be expecting around 5 scums in this game according to the rules as you can see below. Our job as town is to lynch them all.


It differs a bit from whodunit as clues are not dropped randomly by mafia or anything if I understand that game correctly. Unless they slip or it becomes pretty obvious who the remaining mafia is, we can't find them from just talking. We mostly rely on roles, mainly investigative roles, to find them. If you're not an investigator, then you must have another utility such as protecting other players or such.




Haha I don't think we can seriously make alliances in this mafia game, unfortunately. Everything related to the mechanics based on CIV is explained in the first post of this thread. I'm sad that they didn't implement alliance-based mechanics though.
Oh, okay then. Are scum worse than either mafia or townies then? Do they act as a chaotic factor then? I tried to read the rules but was kind of confused on some of them, being new and all. So everyone has a role and you've got to figure out what they are in a sense? So lynch the scum, kill the mafia, attempt to save the townies. Is that right? So much to learn! ^^ This is quite interesting.
 

Gajeel

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Oh, okay then. Are scum worse than either mafia or townies then? Do they act as a chaotic factor then? I tried to read the rules but was kind of confused on some of them, being new and all. So everyone has a role and you've got to figure out what they are in a sense? So lynch the scum, kill the mafia, attempt to save the townies. Is that right? So much to learn! ^^ This is quite interesting.
Oh, my bad. What I meant by scum are all mafia and third-party players combined. They're all scums. I'm just regrouping all the bad allegiances together and defining them as scum. I guess we could put it that way for the bolded part. Unless you are certain investigative roles, you will most likely have to rely on slips or claims/theories from other people to figure out what they are.

Lynch the scums and keep the town alive is how we will win, correct. Killing the mafia is also possible if you have a killing town role.
 

Slaynoir

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Oh, my bad. What I meant by scum are all mafia and third-party players combined. They're all scums. I'm just regrouping all the bad allegiances together and defining them as scum. I guess we could put it that way for the bolded part. Unless you are certain investigative roles, you will most likely have to rely on slips or claims/theories from other people to figure out what they are.

Lynch the scums and keep the town alive is how we will win, correct. Killing the mafia is also possible if you have a killing town role.
So you basically have to find inconsistency and how people are what playing there role is. So does the townies and mafia know who each other is or is it randomly chosen so no one knows whose who? Or does that go with the role part too? That was confusing.

I don't think it's like that, but I'm confused as to what the PMing thing is for? And what about the civic thing? Do we choose that or does someone else do?
 

Equaling Heaven

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Well, I'm not the aggressive type, so that's a little worrisome! I hope I can manage!
Don't worry, everything will be fine in the end and no matter the result you'll be in the queue and waiting for future games. The same happened to me.

I see you've been doing a lot of questions in the chat, it's cool and all, but hosts are very helpful too and you can ask things directly to them while also checkin the rules thread if you ever feel like you would spill important information (role, allegiance...) that you don't want the others to know about. Thing is this game have a lot of people lying and people trying to find those who're lying before they get killed, hence why I'm giving you this hint.
 

Slaynoir

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Don't worry, everything will be fine in the end and no matter the result you'll be in the queue and waiting for future games. The same happened to me.

I see you've been doing a lot of questions in the chat, it's cool and all, but hosts are very helpful too and you can ask things directly to them while also checkin the rules thread if you ever feel like you would spill important information (role, allegiance...) that you don't want the others to know about. Thing is this game have a lot of people lying and people trying to find those who're lying before they get killed, hence why I'm giving you this hint.
Oh, alrighty then I'll remember that. Thanks anyways!!
 

Equaling Heaven

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I was waiting for someone to break the ice. Thank you, old man.

@Equaling Heaven @Belserion let's form an alliance against the others on our continent :nod
A few did earlier, but just a few. I'm waiting for the other players to also give hints if they can/wish.
What would we gain from this alliance?
 

Gajeel

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So you basically have to find inconsistency and how people are what playing there role is.
Correct. Now that I re-think about it, I guess it's kind of similar to whodunit.

So does the townies and mafia know who each other is or is it randomly chosen so no one knows whose who? Or does that go with the role part too? That was confusing.
At the start of the game, in the scenario that only a mafia group and town are present, mafia knows who the town is since, in the first pm you receive stating your role (the one you have received with your role in it), the mafia team receives their roles as a group so they already know who is in their team and what role they each have. Therefore, they also know who the town is since there is only one mafia group. However, the town doesn't know anything because we start as individuals (most of the time) and not as a group. The roles themselves are randomly giving by the hosts.

I don't think it's like that, but I'm confused as to what the PMing thing is for? And what about the civic thing? Do we choose that or does someone else do?
The PM function is used to communicate with the hosts. If your role has an action attached to it, you state your action and your target in a message to the hosts (almost always at night) so your action can go through. So let,s say you want to investigate Equaling Heaven, you message the hosts ''I would like to investigate Equaling Heaven tonight'' then the hosts will take a note of it and message you back at the end of the night stating the result you got. About the CIV mechanic, I believe you only have to tell the hosts whether you're going to explore the coastline or the mountains. I'd ask the hosts for more details.
 

Slaynoir

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Correct. Now that I re-think about it, I guess it's kind of similar to whodunit.



At the start of the game, in the scenario that only a mafia group and town are present, mafia knows who the town is since, in the first pm you receive stating your role (the one you have received with your role in it), the mafia team receives their roles as a group so they already know who is in their team and what role they each have. Therefore, they also know who the town is since there is only one mafia group. However, the town doesn't know anything because we start as individuals (most of the time) and not as a group. The roles themselves are randomly giving by the hosts.



The PM function is used to communicate with the hosts. If your role has an action attached to it, you state your action and your target in a message to the hosts (almost always at night) so your action can go through. So let,s say you want to investigate Equaling Heaven, you message the hosts ''I would like to investigate Equaling Heaven tonight'' then the hosts will take a note of it and message you back at the end of the night stating the result you got. About the CIV mechanic, I believe you only have to tell the hosts whether you're going to explore the coastline or the mountains. I'd ask the hosts for more details.
Ok! I get it now. I think I've got it. Thanks for the help!
 

Gajeel

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What would we gain from this alliance?
Getting rid of those wicked colonizers of course. I'm hoping one of you two (or both) is scum so you can take them out for the sake of our continent.

I'm joking hahaha... unless?
 

Equaling Heaven

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Getting rid of those wicked colonizers of course. I'm hoping one of you two (or both) is scum so you can take them out for the sake of our continent.

I'm joking hahaha... unless?
You two down there are cloer to each other agsint them, I'm the one surrounded yet I still want to explore the mountains. Can leave to the sea and leave my land and people with so many colonizers around.
But I'mma be honest an say I have no insight for now and will take my time to wait on others. Tomorrow I'll have a busy day/noon I think, hope some people still show up and play a bit.
 

Slaynoir

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You two down there are cloer to each other agsint them, I'm the one surrounded yet I still want to explore the mountains. Can leave to the sea and leave my land and people with so many colonizers around.
But I'mma be honest an say I have no insight for now and will take my time to wait on others. Tomorrow I'll have a busy day/noon I think, hope some people still show up and play a bit.
Well if we're talking alliances I suppose I could assist? We're on the same island (and there is a close link between us with the Queen of Netherlands in the middle) from what I can see! I'm taking the mountains myself, care to join me in my endeavor? It'd be great to have someone who knows their stuff, and maybe we can learn from one another eh?

(plus I may be able to appease more of the uncouth types from your area and 'lead' them away from you)
--- Double Post Merged, , Original Post Date: ---

I should also mention that it isn't looking too good for Hojo; if you're talking about keeping your people and land safe they've already got a kill vote AND are the closest to your land. I would consider a allegiance if you wished to dispel invaders from your homeland most of all. I would also consider agreeing to a shared kill vote perhaps to those that threaten you the most? In return, all I'd ask for is cooperation in further arrangements. That way, you've an ally near and far from your land.
 
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Imperium

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I'm a bit unsure about the civics tree mechanics, when you "research" a civic, what exactly are you finding out?

E.g. If I research healthy townie, what happens? Is it the name of a healthy townie, the number of healthy townies?
 

Asako

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the mafia team receives their roles as a group so they already know who is in their team and what role they each have. Therefore, they also know who the town is since there is only one mafia group
How the heck do you know that
@Slaynoir this is kinda fause as there can still be two different mafia teams or even 3 (but rarely it's done 3) with a TP
Still mafia knows themselves and all the others don't matter as they need to kill/lynch all of them till their number equal.

Btw not related to the game but guys, wish me luck
Gotta have my driving exam like in an hour (hope i get it...)
 

shinobi

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LIES, you glad to be townie ?
What world is this, you're suppose to be shinobi the legendary assassin
How are you glad to be townie

I'm pissed I'm townie again.

Or am i the weird one for wanting to be mafia and yet never getting it, it's been more than a year damn it...


Btw I'm still stuck in Africa even with civilization
I'm glad because I don't need to think of lies, the benefit of being townie :lmao

Not that it always helps, last game I played as Spy I didn't lie about anything, but you remember my situation :errr
 

Holt

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Hola. Pardon the post without Ava but I’m on my mobile right now. Feels good to be back after a brief hiatus.
Anyway, as someone who never really pays attention to avatars, it would’ve been nice if the continents have the list of player names (as opposed to avas)

I’m active as well. Not much thoughts on the mechanic since I’ve not read in-depth
 

Marmalade

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I’ve got a passive role, which might not be surprising as my avy is kinda chubby.

Going to wake up properly and then I’ll be here to look at the mechanics a bit more
 
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