Mag Talk Weekly Shonen Jump (2026) - News and Discussion!

Your Favorite Chapters of Issue #45 of 2026 (5 Choices At Most)

  • Me & Roboco 299

  • Sakamoto Days 277

  • Witch Watch 264

  • Akane-banashi 224

  • Nue's Exorcist 163

  • Kagurabachi 133

  • Ultimate Exorcist Kiyoshi 110

  • Ichi the Witch 100

  • Shinobi Undercover 99

  • Someone Hertz 51

  • Under Doctor 34

  • Roku's House of Oddities 24

  • Class 2B Hero Destroyerz 22

  • Animal Signal 16

  • Hal Formula 15

  • Cannon Master 14

  • The Ura Files 5

  • Graykeith: Translator Daemonica 4


The results of this poll are hidden until it is manually edited by the user or site admin.

Shinuki no Reborn

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RealityChecker

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Most people here always argue that TOC is more important than sales.
But you said advertisement. I thought it got merch or other stuff from companies and others.
 

Lord Anubis

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Really liked the new series as a one shot, still really liked it as a first chapter. Why’d they make the name “Drawn to the Fire” when they use flame (which is an actual phrase) in the manga lol. Will be rooting for it!
I think "Moths to a Summer's Flame" is a better title, TBH...
It's a play on the phrase while also still being somewhat true to the OG Japanese title and sounds a lot more memorable.
 

Kiaida

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What do you guys make of the development in Nue? Feels like the ending is in sight for Nue within a year or so.
No? We don't know how the arc will go (it could be about separating Kurikara from Kasha) and even then there are other villains like Gashadokuro and Raisei.

Kasha's legend is of a yokai known for stealing corpses. The folklore says it turns into a cat (which lines up with their original design in the manga) before it steals cadavers from inside their coffins. Meanwhile the legend of Kurikara the Dragon King is about the dragon king getting taken and fused into the legendary Kurikara Sword.



What happens in this chapter follows the legend of both yokai, so it was more likely something he planned since the Hyo were introduced as a way to keep the power scale increasing and making something different.

Previous Hyo arcs were also following the concepts of their legends, like Soranaki's constant need for adaptation being a reference to how his legend exists because of later generations misinterpretation of old art that depicted the Sun with Hundred Demon Parade, seeing it as a new yokai instead of the dawn.
 
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Baes

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Ok so Roku is a comedy-horror series lacking comedy and horror

Looks like Gonron's collective dislike has a new bearer
 

Stivie

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Ok so Roku is a comedy-horror series lacking comedy and horror

Looks like Gonron's collective dislike has a new bearer
Just a pillow for Sorachi's new manga.
 

Aqyurs

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I assume it's Drawn to the Fire instead of Drawn to the Flame because they wanted to keep the allusion to fireflies that the one shot's title had and because fireflies are still the main imagery, but there's no way to make it "sound cool" (in their mind) if you include Fireflies in it, so they picked Fire as the compromise.

As for the chapter itself...I mean it's basically the one shot except they teased the rest of the time/potential rivals at the end because it's not a one shot anymore. This was the series I was looking forward to the most in the batch and it met my expectations. If you liked it before, you'll like it now and I still think the one shot is a great read if you go in blind, so I think most people who read this chapter probably liked it. The problem is that Jump readers aren't reading the sports series that come out lately.

So instead of going in depth about the contents of the chapter, I'm choosing to go in depth about how the basketball was portrayed here. Basketball is one of the loves of my life, so I have a high standard for basketball series. Slam Dunk was a perfect encapsulation of 90s grit ball, and even if Kuroko no Basket bended the rules some (you aren't allowed to intentionally punch the ball) it got the general idea that the game is meant to be exciting to watch so making it Dragon Ball Z with the skills makes it still work. Plus it was also correct in its depiction of where the game was heading in terms of what was actually important to be a good player (everyone always brings up Midorima, but the series was ahead of its time with characters like Kiyoshi, Hayama, and even Reo end up becoming templates of skills modern basketball players develop as well).

While the main dynamic between Mizuhara and Natsu seems exactly like Kuroko and Kagami, that's more because that's one of the most general basis for being considered a good duo in basketball. It's changing a little as the game continues to evolve (Nikola Jokic exists, the main ballhandler generally needs to be able to create their own shot to be effective nowadays. etc.), but generally the point guard is the best playmaker on a team and the easiest way to illustrate how important their role of playmaking is would be to highlight how good they are at passing without being able to do much else. The only really questionable part in Mizuhara's backstory is the coach's decision to keep playing him in the game where he had 26 turnovers. The concept of "the playmaker is making too good of passes that no one can catch them" is actually pretty common in lower levels of basketball (it's basically a requirement for a high school PG to be considered a true prospect if they aren't already in a top tier program), but if my PG refuses to do anything but pass (scoring less than 10 points usually implies the PG isn't willing to shoot in actual games), I'm taking them out even if they are talented because that's telling me he has bad basketball IQ. But the coach doesn't matter and everything from Mizuhara's viewpoint lines up with the traditional "floor general" PG archetype.

Also, I would say that's different from Kuroko because Kuroko is more of "he can make the right pass every time, but can't self create a good pass" type of good passer while Mizuhara is a "he can create a good pass everytime" type of good passer. Basically, Kuroko is really good at being part of set plays but he can't start or run them, while Mizuhara is really good at running plays but he probably can't be the finisher or be the pass that ensures if a play works or not; the other player has to be able to actually finish for it to work (this could change, it's only one chapter obviously).

As for Natsu, he's mainly just the prototypical good high school wing. He's taller than almost everyone and probably more athletic, so he can just overpower them easily, which leads to his triple double statline being common. One of the clearest ways to depict basketball players overpowering their defender is by letting them dunk, so I think that probably makes it seem like he's Kagami, but that's more just general "the biggest most talented player doesn't actually need much skill to make the opponents he outclasses, so he does simple things like dunk" that would apply to Kagami as well, but because he's a prodigy, not because he's Kagami specifically. If Natsu's trying to go pro, his character arc is probably going to be to actually develop his skills because relying solely on talent and physical gifts only get you so far (in the NBA, the most common player archetype to flame out for example, are the players who get drafted really young despite not having much if any skill because they have all the physical traits that would make them a good NBA player, but they don't ever develop anything besides having really good physical traits so they end up being an anchor on either offense or defense and stop getting played as a result). It was also correct to make Natsu a small forward instead of a center like in the one shot. We're well past the days of "if you're the tallest guy on the team, you're automatically the center". A wing (basically a SF/SG) is the most desired type of player right now in basketball because of their ability to both score from anywhere at an at least good level and drive without losing the ball when you're dribbling, so Natsu is more likely to be so impactful by being all over the court on offense instead of parked in the paint like 90% of centers are.

Based on one chapter, I think Drawn to the Fire at least understands how basketball has evolved since Slam Dunk was running, which isn't always the case with basketball series (both manga/anime and western franchises). I'm looking forward to see how other prodigies are depicted here, mainly because I want to see what the author thinks are going to be the most important skills for a player to have in like 10 years. I also want to see if players like Rui Hachimura and Yuki Kawamura finding success (Yuki didn't "really" make it; he's a fringe end of bench player in the NBA. But he's a popular player still with actual stans which is farther than most benchwarmers get) or the Tokyo Olympics runs for both national teams have actually impacted how Japan thinks about basketball as a game.

===

  • Roku is still enjoyable to me, but I can already see the world that this failed to get most people's attention and dies because no one votes for it; it's extremely likely this one. I didn't laugh as much this chapter, but I can see the chemistry between the cast being really good for an entire series.
  • Rest easy, Hero (Girl). You did really well. You were fun and wore your emotions on your sleeve every week. Sometimes you just want a stupid fun series and you delivered. I'll follow you wherever you go next, Hatsubina.
  • It feels like all three of the previous batch are just doing things for the sake of it now. I don't really get what Under Doctor is trying to do or be, Amemiya probably got told readers didn't like the over the top comedy and not taking itself so seriously (despite that being the thing that made Kinato charming) so it's cut down on them as a last ditch effort to appeal to readers and it's not working, and everything storywise in Alien's Headbutt is so shallow. Which would be fine if the wrestling was good; hell that works in actual wrestling (a bad build to a match can be saved if a match is great, but a great build to a match means absolutely nothing if the match sucks). But it's not good in Alien Headbutt. There's no reason why this had to be wrestling and I don't think the author is really passionate about wrestling to the point they felt the need to shout their love to the world (for example, Moue's clear love for soccer came through in Ole Golazo even if it died immediately).
 

CastletonSnob

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I'd be interested in an Esports manga. Doubt that would be successful in Jump, though.
 

Ignait

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I assume it's Drawn to the Fire instead of Drawn to the Flame because they wanted to keep the allusion to fireflies that the one shot's title had and because fireflies are still the main imagery, but there's no way to make it "sound cool" (in their mind) if you include Fireflies in it, so they picked Fire as the compromise.

As for the chapter itself...I mean it's basically the one shot except they teased the rest of the time/potential rivals at the end because it's not a one shot anymore. This was the series I was looking forward to the most in the batch and it met my expectations. If you liked it before, you'll like it now and I still think the one shot is a great read if you go in blind, so I think most people who read this chapter probably liked it. The problem is that Jump readers aren't reading the sports series that come out lately.

So instead of going in depth about the contents of the chapter, I'm choosing to go in depth about how the basketball was portrayed here. Basketball is one of the loves of my life, so I have a high standard for basketball series. Slam Dunk was a perfect encapsulation of 90s grit ball, and even if Kuroko no Basket bended the rules some (you aren't allowed to intentionally punch the ball) it got the general idea that the game is meant to be exciting to watch so making it Dragon Ball Z with the skills makes it still work. Plus it was also correct in its depiction of where the game was heading in terms of what was actually important to be a good player (everyone always brings up Midorima, but the series was ahead of its time with characters like Kiyoshi, Hayama, and even Reo end up becoming templates of skills modern basketball players develop as well).

While the main dynamic between Mizuhara and Natsu seems exactly like Kuroko and Kagami, that's more because that's one of the most general basis for being considered a good duo in basketball. It's changing a little as the game continues to evolve (Nikola Jokic exists, the main ballhandler generally needs to be able to create their own shot to be effective nowadays. etc.), but generally the point guard is the best playmaker on a team and the easiest way to illustrate how important their role of playmaking is would be to highlight how good they are at passing without being able to do much else. The only really questionable part in Mizuhara's backstory is the coach's decision to keep playing him in the game where he had 26 turnovers. The concept of "the playmaker is making too good of passes that no one can catch them" is actually pretty common in lower levels of basketball (it's basically a requirement for a high school PG to be considered a true prospect if they aren't already in a top tier program), but if my PG refuses to do anything but pass (scoring less than 10 points usually implies the PG isn't willing to shoot in actual games), I'm taking them out even if they are talented because that's telling me he has bad basketball IQ. But the coach doesn't matter and everything from Mizuhara's viewpoint lines up with the traditional "floor general" PG archetype.

Also, I would say that's different from Kuroko because Kuroko is more of "he can make the right pass every time, but can't self create a good pass" type of good passer while Mizuhara is a "he can create a good pass everytime" type of good passer. Basically, Kuroko is really good at being part of set plays but he can't start or run them, while Mizuhara is really good at running plays but he probably can't be the finisher or be the pass that ensures if a play works or not; the other player has to be able to actually finish for it to work (this could change, it's only one chapter obviously).

As for Natsu, he's mainly just the prototypical good high school wing. He's taller than almost everyone and probably more athletic, so he can just overpower them easily, which leads to his triple double statline being common. One of the clearest ways to depict basketball players overpowering their defender is by letting them dunk, so I think that probably makes it seem like he's Kagami, but that's more just general "the biggest most talented player doesn't actually need much skill to make the opponents he outclasses, so he does simple things like dunk" that would apply to Kagami as well, but because he's a prodigy, not because he's Kagami specifically. If Natsu's trying to go pro, his character arc is probably going to be to actually develop his skills because relying solely on talent and physical gifts only get you so far (in the NBA, the most common player archetype to flame out for example, are the players who get drafted really young despite not having much if any skill because they have all the physical traits that would make them a good NBA player, but they don't ever develop anything besides having really good physical traits so they end up being an anchor on either offense or defense and stop getting played as a result). It was also correct to make Natsu a small forward instead of a center like in the one shot. We're well past the days of "if you're the tallest guy on the team, you're automatically the center". A wing (basically a SF/SG) is the most desired type of player right now in basketball because of their ability to both score from anywhere at an at least good level and drive without losing the ball when you're dribbling, so Natsu is more likely to be so impactful by being all over the court on offense instead of parked in the paint like 90% of centers are.

Based on one chapter, I think Drawn to the Fire at least understands how basketball has evolved since Slam Dunk was running, which isn't always the case with basketball series (both manga/anime and western franchises). I'm looking forward to see how other prodigies are depicted here, mainly because I want to see what the author thinks are going to be the most important skills for a player to have in like 10 years. I also want to see if players like Rui Hachimura and Yuki Kawamura finding success (Yuki didn't "really" make it; he's a fringe end of bench player in the NBA. But he's a popular player still with actual stans which is farther than most benchwarmers get) or the Tokyo Olympics runs for both national teams have actually impacted how Japan thinks about basketball as a game.

===

  • Roku is still enjoyable to me, but I can already see the world that this failed to get most people's attention and dies because no one votes for it; it's extremely likely this one. I didn't laugh as much this chapter, but I can see the chemistry between the cast being really good for an entire series.
  • Rest easy, Hero (Girl). You did really well. You were fun and wore your emotions on your sleeve every week. Sometimes you just want a stupid fun series and you delivered. I'll follow you wherever you go next, Hatsubina.
  • It feels like all three of the previous batch are just doing things for the sake of it now. I don't really get what Under Doctor is trying to do or be, Amemiya probably got told readers didn't like the over the top comedy and not taking itself so seriously (despite that being the thing that made Kinato charming) so it's cut down on them as a last ditch effort to appeal to readers and it's not working, and everything storywise in Alien's Headbutt is so shallow. Which would be fine if the wrestling was good; hell that works in actual wrestling (a bad build to a match can be saved if a match is great, but a great build to a match means absolutely nothing if the match sucks). But it's not good in Alien Headbutt. There's no reason why this had to be wrestling and I don't think the author is really passionate about wrestling to the point they felt the need to shout their love to the world (for example, Moue's clear love for soccer came through in Ole Golazo even if it died immediately).
Really enjoyed your basketball analysis! It'd be awesome if you did a review for every future chapter :cheez
 

WyldViolet

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I'd be interested in an Esports manga. Doubt that would be successful in Jump, though.
If it's anything like the eSports arc in Beelzebub, I could see it being really rad actually. Something I've thrown around before.
Could allow the series to play with so many different genres.
 

Baes

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NBA's basketball had some players who changed how the sport is practiced in the last 10 years or so.

Mizuhara's passing is certainly based on Nikola Jokic, who lead his team to their first championship a year before the one shot was released.
 

Shonenfan

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World trigger is basically a battle manga that’s secretly an esports manga. Something like Shangri La frontier as a premise for a WSJ action adventure fantasy would be cool too
 

Bulju

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Shinobi Undercover was actually peak this week, holy hell. This whole SOP subplot is so unhinged at this point I can't help but laugh.

Speaking of peak, Kagurabachi is tackling this flashback arc so goddamn well. Reading this chapter I couldn't help but have a huge sense of dread all throught, because we already know it took this world's equivalent of a magic nuke to deal with these people, so there's no way they actually went down this easily. Whatever's happening in the last page all but confirms the REAL conflict starts now. Can't wait for next week.

As someone who hasn't seen the oneshot, I really liked Drawn to the Fire. Character designs are very unique, and I liked that the MC stuck to his guns all the way to the end. I thought for sure he was gonna be the one to plow through the defense solo at the end and get the two point but no, he knew to stick to his role to get the win. Good man.

Finally, Roku. I'm not sure what tone this series as a whole is going for. The first chapter was already light on the jokes and this one had almost none at all, it's was just a heartwarming story about bonding with the curses. Is this just gonna be a comfy series and I'm in the wrong for expecting Agravity Boys 2? Or is the author misguided?
 

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Issue 20 votes
1. Drawn to the Flame
2. Himaten
3. Roboco
4. Shinobi
5. Hertz

Thoughts
I already read the oneshot but Drawn to the Flame is probably better than any of the other sports series that have released in the past few years off that first chapter alone; it might just be "Kuroko at home" but It already feels better than the slogs that were Embers and Harukaze

Perhaps the reason the magazine is in this mess is because Saito spends more time standing on his desk than actually running the magazine

Alien Headbutt had its first good chapter in a while courtesy of a tanned tomboy

Hero Girl was pretty fun for what it was but I guess the axe comes for all in time; tbh I can't even be mad when Sorachi is replacing it

This has nothing to do with the issue but I've been rereading Beelzebub and holy shit the scan quality is awful, it looks like an overly soft AI upscale half the time; this is a problem that plagues multiple series from the era and it sucks that it'll never get fixed considering how much effort it would take
 

Dongus

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Drawn To The Fire was a lot better than I had anticipated. Didn't read the one-shot, of course. But since I'm writing, it probably means that I felt something enough to start yapping again. I was 100% uninterested in the artstyle and it felt like the least interesting of this batch, what with being a spokon debuting next to a legendary, highly anticipated return that has had everyone foaming at their mouths. And Sorachi.

If we review back the lineup of spokon of 2025, all three series had some strong points, but all of them were severely lacking in chemistry. As in, while individually, you'd find one or two characters that you like, it would be hard to find a relationship you would find yourself invested in. For Mound, that shortie was doing way too much that his entire team lacked their own agency and devolved into an extension of him. For Ping Pong, the guy was pinging and ponging to ping pongers of the week. For Ekiden, hahaha, well, it was already the end when the author decided to lock in. Then there's Embers which was just lacking on the character front and defended the bottom with its life on the line. So the result are sports where only the sports are what matters, and if you aren't into any of those games, you'd find yourself lacking much interest in the characters and cast. That's right, unlike other spokon, Drawn To The Fire is not about the sports, it's about the characters. (The 2 mecha fans reading this just choked on their drinks)

I think there's just enough sauce and purpose in Keiki's overall goal to compete in the Koshien just to reunite with his childhood sweetheart. A little tacky and by today's standards, really outdated (You guys can just video call each other), but I think any boy can feel for that. We've all had friends we love that we lost connection with because we or they moved far apart. There's a lot to like in his relationship with Hana where she was as much a mentor and a partner to him which helped him grow into a better player, certainly a lot more spunk than the average spokon love interest. Throw in some misunderstandings and implied love triangles (there isn't one) and the romance arc feels like a good payoff. At the very least, even if it gets axed, I would like to see these two brats reunite. Natsu's here as the de facto rival guy, meant to be cooler than the protag's passionately hot fire. Course, we're doing a Kuroko setup where his and Keiki's strengths complement the other, rather than compete. Not as much of a jerk as people in his role, in fact, he and Keiki have the exact same views about the other, and that's really interesting. I like him, he's closer to a bro and a wingman than a rival. Keiki may have a girl waiting for him at the Koshien, but I can see the fujoshi shipping him with Natsu. They click just right to me. A character's canon sexuality has no effect on how gay people want them to be.

Basketball? Yeah, it's a simpler game for me to digest than baseball. Five guys, shoot the ball into the hoop. Basketball manga may have had much more success in Jump than other sports simply because the smaller player count allows them to hyperfocus on its characters in the time it needs to develop and audience. It's pretty easy to digest what Keiki and Natsu's strengths are in the game, even if your basis is "ball goes into hoop". Nothing too technical or otherworldy going on here. "He's good at fakes" and "he can read the fakes" makes for a core gameplan that can stack a hundred times in the psychological game. "Is he faking or is he not faking?" and the first major threat going, "I can read your fakes."

Wasn't big on the artstyle honestly, but seeing it in action made me grow toward it. I think everyone's lanky limbs makes for excellent and visually pleasing silhouettes that makes it damn clear what's happening at every given time. This artstyle is an animator's wet dream because it allows you to play fast and loose with how you want the characters to move. The dunks are drawn with this impact that makes you hear that sound of it, and generating sound from black and white paper is some mad crazy game.

What'll make or break it is the rest of the team and how soon it generates an interesting story arc. Spokon have lived and died by their first arcs. I'm personally interested in seeing the longterm romantic arc see its conclusion. I would like Hana to return, not physically, but as a schizophrenic tulpa that advises Keiki how to overcome his current predicament through flashbacks.

Roku's House Of Horrors is a step back from Agravity Boys, which itself was a hit-or-miss gag manga, with more misses than hits imo. One thing's for sure, the artist is super talented. But goddamn can his comedy chops fall into the dirt a lot of the time. I feel the gags in Roku are too wordy to truly hit. I've said my piece that it really should've been a shoddy "five girls live with some dude" harem manga for a better chance to survive. While it would be some piss easy strat, it's a niche that isn't really being taken advantage of as of late. Yes, there's Nue, but that's too much action. Yes, there's Hima-ten, but that's still three girls after two years of publication, it's barely a love triangle. The artist clearly has the talent to draw girls that absolutely mogs any of the girls Nue and Hima-ten have put out. Ah well. One thing is clear for me though: Agravity Boys was way funnier than Roku. There's probably an emotional arc in finding out why the curses are curses, but to reach it, we have to have a solid platform for comedy, and it's not hitting. I mean, come on, look at the cast.

A shy ghost girl, a stone faced vampire who kinda like showing off, a masked dude, a puppet kuudere and a dog. By god, 4 out of the 6 cast members are emotionally unreactive characters with only the main character working overtime making funny expressions. This cast is way too unbalanced towards the side of stoicism to be funny. Stoic comedy is funny, but you can't have two whole characters for that purpose! It's too much!

Gonron Egg, The Mage Next Door and Hero Girl and Demon Lord Call It Quits all kicked the bucket to no one's surprise. All three had artwork that I felt were far below the standard of Jump. Not to be demeaning to the authors, but I felt it was far too early for all of them to publish. The only one that I felt had actual potential was the third and last. Gonron Egg always felt like it was reaching for the stars but flying on paper wings. The Mage Next Door never felt like it was trying, and just kept going with the most standard plot developments for its genre it could go with. HGDL had a solid foundation but didn't build a proper cast on top of it that could endear readers. Like I'm sorry, but after 20 chapters, I still don't know what role subspace was supposed to fill and why he's part of the main cast. It scores a major win in the 2025 Finale for including a really hot milf who spent an entire chapter holding her bust up while expositing. Should've started with the milfs, I'm just saying.

2026 batch came in hot but left us dry. Under Doctor trying to be a battle shonen when it's best chapters were spent on the doctor drama. Really, people can dig a doctor drama, there was no need to add battles to it. Wholly unnecessary. Even this arc and antagonist feels half baked. Kinato's Magic had people positive on it, but now it's rushing to get some form of audience with the looming threat on the horizon, and it's never good for a manga to rush. We already did Black Clover, now we doing My Hero Academia now? Guess we know which era of shonen Kento Amamiya grew up on. Alien Headbutt is a love it or hate it deal, and it's dumber than a sack of bricks. But I gotta admit I felt the raw testosterone of hitting an alien with another alien's head and calling it Alien Headbutt. I notice the proportions are a lot more solid than the somewhat chibi proportions in the first few chapters, so I guess the author's adjusting?

Other shower thoughts... Sakamoto Days is doing that thing where the focus on the Order and at such a pivotal time in the manga's life, I really couldn't be bothered. They even offscreened the whole plotline about that one kid and his deadbeat dad, like why? I haven't been feeling these antagonists either, and I want to get a move on. Akanebanashi proves Moue does not know what an 80 year old woman looks like and I don't disapprove. As usual, the stakes are skewed against Akane (and even Kaisei)'s favor but she's rising up with a one two punch. But her going first just means Kaisei is set to humiliate the crap outta her. Oh, but then Issho goes after both of them, so I guess he's set to reawaken Kaisei's trauma. It would probably be the first time in 200 chapters that we get to see his rakugo that's been hyped up to hell. Nue's Exorcist ended it's previous arc and I think it was paced pretty well overall. Would've been nice if they relaxed a little, but like a true shonen, the next baddie gotta explode onto the scene. Who's he going to ask Gakuro to impregnate? Raisei? Shinobi Undercover going with its usual powerups of giving Yodaka basic functional human brain faculties and that's always funny as hell to me. Last time, it's "putting that aside", now it's "make your own decisions". Makes the power system highly unpredictable because you never know what basic thought you have that Yodaka does not.

Voting...
1) Akanebanashi
2) Shinobi Undercover
3) Kagurabachi
4) Nue's Exorcist
5) Me & Roboco
 

Hawke

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t/n: With "JK Yūsha to Inkyo Maö" getting canceled, all the new serialization works for 2025 have been wiped out early, except for "Samuwan Herutsu." Moreover, out of 13 works, 9 were axed before even lasting six months--a truly dismal state of affairs not seen since 2010, when zero works even made it to anime adaptation.
 

Newkerzy

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I assume it's Drawn to the Fire instead of Drawn to the Flame because they wanted to keep the allusion to fireflies that the one shot's title had and because fireflies are still the main imagery, but there's no way to make it "sound cool" (in their mind) if you include Fireflies in it, so they picked Fire as the compromise.

As for the chapter itself...I mean it's basically the one shot except they teased the rest of the time/potential rivals at the end because it's not a one shot anymore. This was the series I was looking forward to the most in the batch and it met my expectations. If you liked it before, you'll like it now and I still think the one shot is a great read if you go in blind, so I think most people who read this chapter probably liked it. The problem is that Jump readers aren't reading the sports series that come out lately.

So instead of going in depth about the contents of the chapter, I'm choosing to go in depth about how the basketball was portrayed here. Basketball is one of the loves of my life, so I have a high standard for basketball series. Slam Dunk was a perfect encapsulation of 90s grit ball, and even if Kuroko no Basket bended the rules some (you aren't allowed to intentionally punch the ball) it got the general idea that the game is meant to be exciting to watch so making it Dragon Ball Z with the skills makes it still work. Plus it was also correct in its depiction of where the game was heading in terms of what was actually important to be a good player (everyone always brings up Midorima, but the series was ahead of its time with characters like Kiyoshi, Hayama, and even Reo end up becoming templates of skills modern basketball players develop as well).

While the main dynamic between Mizuhara and Natsu seems exactly like Kuroko and Kagami, that's more because that's one of the most general basis for being considered a good duo in basketball. It's changing a little as the game continues to evolve (Nikola Jokic exists, the main ballhandler generally needs to be able to create their own shot to be effective nowadays. etc.), but generally the point guard is the best playmaker on a team and the easiest way to illustrate how important their role of playmaking is would be to highlight how good they are at passing without being able to do much else. The only really questionable part in Mizuhara's backstory is the coach's decision to keep playing him in the game where he had 26 turnovers. The concept of "the playmaker is making too good of passes that no one can catch them" is actually pretty common in lower levels of basketball (it's basically a requirement for a high school PG to be considered a true prospect if they aren't already in a top tier program), but if my PG refuses to do anything but pass (scoring less than 10 points usually implies the PG isn't willing to shoot in actual games), I'm taking them out even if they are talented because that's telling me he has bad basketball IQ. But the coach doesn't matter and everything from Mizuhara's viewpoint lines up with the traditional "floor general" PG archetype.

Also, I would say that's different from Kuroko because Kuroko is more of "he can make the right pass every time, but can't self create a good pass" type of good passer while Mizuhara is a "he can create a good pass everytime" type of good passer. Basically, Kuroko is really good at being part of set plays but he can't start or run them, while Mizuhara is really good at running plays but he probably can't be the finisher or be the pass that ensures if a play works or not; the other player has to be able to actually finish for it to work (this could change, it's only one chapter obviously).

As for Natsu, he's mainly just the prototypical good high school wing. He's taller than almost everyone and probably more athletic, so he can just overpower them easily, which leads to his triple double statline being common. One of the clearest ways to depict basketball players overpowering their defender is by letting them dunk, so I think that probably makes it seem like he's Kagami, but that's more just general "the biggest most talented player doesn't actually need much skill to make the opponents he outclasses, so he does simple things like dunk" that would apply to Kagami as well, but because he's a prodigy, not because he's Kagami specifically. If Natsu's trying to go pro, his character arc is probably going to be to actually develop his skills because relying solely on talent and physical gifts only get you so far (in the NBA, the most common player archetype to flame out for example, are the players who get drafted really young despite not having much if any skill because they have all the physical traits that would make them a good NBA player, but they don't ever develop anything besides having really good physical traits so they end up being an anchor on either offense or defense and stop getting played as a result). It was also correct to make Natsu a small forward instead of a center like in the one shot. We're well past the days of "if you're the tallest guy on the team, you're automatically the center". A wing (basically a SF/SG) is the most desired type of player right now in basketball because of their ability to both score from anywhere at an at least good level and drive without losing the ball when you're dribbling, so Natsu is more likely to be so impactful by being all over the court on offense instead of parked in the paint like 90% of centers are.

Based on one chapter, I think Drawn to the Fire at least understands how basketball has evolved since Slam Dunk was running, which isn't always the case with basketball series (both manga/anime and western franchises). I'm looking forward to see how other prodigies are depicted here, mainly because I want to see what the author thinks are going to be the most important skills for a player to have in like 10 years. I also want to see if players like Rui Hachimura and Yuki Kawamura finding success (Yuki didn't "really" make it; he's a fringe end of bench player in the NBA. But he's a popular player still with actual stans which is farther than most benchwarmers get) or the Tokyo Olympics runs for both national teams have actually impacted how Japan thinks about basketball as a game.

===

  • Roku is still enjoyable to me, but I can already see the world that this failed to get most people's attention and dies because no one votes for it; it's extremely likely this one. I didn't laugh as much this chapter, but I can see the chemistry between the cast being really good for an entire series.
  • Rest easy, Hero (Girl). You did really well. You were fun and wore your emotions on your sleeve every week. Sometimes you just want a stupid fun series and you delivered. I'll follow you wherever you go next, Hatsubina.
  • It feels like all three of the previous batch are just doing things for the sake of it now. I don't really get what Under Doctor is trying to do or be, Amemiya probably got told readers didn't like the over the top comedy and not taking itself so seriously (despite that being the thing that made Kinato charming) so it's cut down on them as a last ditch effort to appeal to readers and it's not working, and everything storywise in Alien's Headbutt is so shallow. Which would be fine if the wrestling was good; hell that works in actual wrestling (a bad build to a match can be saved if a match is great, but a great build to a match means absolutely nothing if the match sucks). But it's not good in Alien Headbutt. There's no reason why this had to be wrestling and I don't think the author is really passionate about wrestling to the point they felt the need to shout their love to the world (for example, Moue's clear love for soccer came through in Ole Golazo even if it died immediately).
Great analysis! As someone else said, here’s hoping to see more of this in the future!

I have just one thing to say though: I thought Keiki’s basketball IQ was better than you think. Wouldn’t him being a gifted passer show that he has the skills to be able to read plays one or two steps ahead of the opponent? If his bad timing is a knock on that, then I understand.
 
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JBC008

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t/n: With "JK Yūsha to Inkyo Maö" getting canceled, all the new serialization works for 2025 have been wiped out early, except for "Samuwan Herutsu." Moreover, out of 13 works, 9 were axed before even lasting six months--a truly dismal state of affairs not seen since 2010, when zero works even made it to anime adaptation.
That’s terrible. I mean sure, Someone Hertz was a hit, but last year was an embarrassment, and for some series that did end that were okay just makes it worse.
 

Aqyurs

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I have just one thing to say though: I thought Keiki’s basketball IQ was better than you think. Wouldn’t him being a gifted passer show that he has the skills to be able to read plays one or two steps ahead of the opponent? If his bad timing is knock on that, then I understand.
Bad timing is part of it, but its more at some point, you have to realize your passes aren't working. The definition of insanity is trying the same thing over and over and expecting a different result yeah? If I'm the coach, and I see that his passes just aren't working (even if I know it's because his teammates are not good) and he refuses to shoot more or try something like draw fouls, I'm questioning how Keiki processes the game in the moment to moment gameplay. If your offense is in a major rut, you have to at least try to change it up by doing something else. Jalen Brunson or SGA go to driving and trying to draw fouls if their shots aren't going in, Jokic starts shooting 3s and working the post if he sees its one of those games where his teammates aren't making shots off his passes, James Harden knows when he needs to be prime MVP Harden instead of insane passer and playmaker old man Harden. Wemby knows which game to be an offensive monster versus focusing more on locking down the opponent's entire team by himself. Keiki didn't really show any of that in the middle school game. He wasn't doubled so I'm assuming he didn't take that many shots or tried driving much (even if he kept missing, doing it enough times would show the opponent's team that he's the only person who could create their own offense and thus would be the only one worth guarding). They imply all his turnovers were his teammates not catching his passes, so he wasn't being aggressive.

To be clear, I don't think Keiki actually has bad basketball IQ. The present day match in the second half of the chapter shows that he does actually understand what his role is on a team and he knows how to get a ball to a player if they're talented. He can read the opponent well and make the correct play. But a part of having good basketball IQ is understanding your teammates' shortcomings and adjusting your own play to better suit the team. He realized Natsu was basically unstoppable in this game, so he worked hard to make Natsu's life easier. But he didn't do that in the middle school game. He was trying to make good plays in middle school, not necessarily the correct play. Making the correct play is a sign of good basketball IQ, making a good play isn't automatically a sign of good basketball IQ.

If you're stuck on a team of scrubs who can't keep up with your high level passes, you need to 1) shoot more so you can actually score or so the opponent sees your the only person worth guarding and they double you more (and from there, when you pass to the open teammate, they have more room for error since they have more space to fumble the pass if they can't catch it). 2) If you don't shoot, then you have to stop attempting to make openings by yourself and try moving the ball around the entire court more with simple passes so the defenders might move out of position and make openings that are easier to pass to. Run simple plays to get offball movement. Keiki didn't do either. So if I was the coach of his middle school team, I'd be questioning if he had good basketball IQ. If I saw him in high school, I'd be able to tell he does have good basketball IQ.
 

ZodiacofDarkness

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That’s terrible. I mean sure, Someone Hertz was a hit, but last year was an embarrassment, and for some series that did end that were okay just makes it worse.
Yeah. So many of them had great potential, and some of them would have been worth keeping. Really was not a great year for WSJ beginners. Here's hoping that this year will be much better in delivering great series.
 
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