Hosts:
@GrySun & @Gryffindor
If you would like to play next time, please announce your participation in the Mafia Game "Discussion" Thread
This game has 4 special changes compared to usual games:
- All non-killing day roles can be used at any time of the day, including the last hour of the day.
- The first player lynched, on Day 1, gains the power of the Vengeful Townie role - they can shoot a player on Night 1. This cannot kill players with the "General" secondary role.
- On Day 2 only, the least voted player is lynched instead of the most voted. Every player has 2 separate votes that day.
- One or more of the following special roles may be in the game:
- Mafia Necromancer-The Mafia Necromancer (Mafia) can target a dead player of any alignment with a night action, and use that action to target another (eligible) player. They cannot target the same dead player twice. The Necromancer cannot take a dead player's role that has been used up (e.g. a used-up Kamikaze Bomb).
- Mafia Mason - The Mafia Mason (Mafia) (Passive) (Secondary), if targeted by the Mason Recruiter, doesn't cause the Recruiter to die but, instead, joins the Mason team. The Mafia Mason can communicate with other Masons at night by pretending to be one of them. They can also start in a team with the Mason Recruiter already.
- Mafia Consigliere-The Mafia Consigliere (Mafia) can use their ability at night to shield a target of their choice, including dead players, from all investigative actions. Instead all blocked Investigation roles receive a [Classified] result, knowing they were blocked by the Consigliere.
- Rusty Chainsaw Man- The Rusty Chainsaw Man (Unassigned) can once per Day, PM the host and ask that the host "cut" a player's vote. The host would remove the player's vote via a color coded strikethrough and the affected player cannot vote anymore in that particular day phase. The Chainsaw Man cannot cut locked votes.
- Politician-The Politician (Town) can once per day phase, PM the host privately and have the host move the vote of one player onto another player of their choosing. The votechange is color coded in the votecount. The player can PM at any time during the day.
- Mafia Politician-The Mafia Politician (Mafia) can once per day phase, PM the host privately and have the host move the vote of one player onto another player of their choosing. The votechange is color coded in the votecount. The player can PM at any time during the day
The main mechanic of the game. 3 townies and 2 mafias start the game with the secondary role General.
The General (Unassigned) (Secondary) provides global benefits(Stratagems) to their alignment depending on the number of living Generals.
All Stratagems are passive effects that affect the game in certain ways. How many of them are active depends on the number of living Generals. The stickied votecount post will include which Stratagems are currently active.
Town Stratagems
- Fire of Will - Whenever a Town player is lynched, they can at night choose a living player who can, for the next day phase only, cast an additional anonymous vote. Requires at least 1 Town General alive.
- Vestige of War - Any player that dies at night becomes a special Illusion instead of dying. This Illusion's main role loses all active and passive effects, and any votes they cast at day will be listed in the votecount but not count for the lynch. These Illusions only break if they are lynched, daykilled or when this Stratagem gets disabled. Targeting them at night does not break them like typical Illusions, and any actions used on them fail. Requires at least 2 Town Generals alive.
- Free-for-all - Every player can switch votes unlimited number of times during the day. Votes cannot be locked. Requires 3 Town Generals alive.
Mafia Stratagems
- Preordained - Cointosses involving Mafias always resolve in their favor. Requires at least 1 Mafia General alive.
- Spy Network - Every mafia member can, once per day phase, PM the host a role. The host responds by telling how many of that role are in the game. This must be done outside of the main mafia PM, just between the host and the individual mafia member. Requires at least 2 Mafia Generals alive.
PLAYERS LIST
@Stylether Ou Hon(Bodyguard) lynched Day 4- @Farfalla Kyou Kai (Troublemaker->Mason)(General) Survivor
@Holt Riboku(Rusty Chainsawman)(Super Mason) lynched Day 2- @Teubier Karyo Ten (Bomb)(Recruited Super Mason) Survivor
@Erinyes Yotanwa(Spy)(Illusion N4) Killed Night 4@Demonspeed Kanki(Doctor)(Illusion N2) lynched Day 5@Copy Panda Ou Sen(Mafia Rookie) lynched Day 2@Juviii Kitari(Prosecutor -> Mason)(General)(Illusion N5) Killed Night 5@SirSamuel016 Shin(Hider) lynched Day 1@Brandish μ Duke Hyou(Mafia Detective)(General) lynched Day 6@shinobi Mou Ten(Apprentice)(Traitor)(Illusion N1) Killed Night 1@digitaldude Mou Bu(Prostitute)(Illusion N3) Killed Night 3@NashSilver Tou(Mafia Politician)(Mafia Mason)(General) Prosecuted Day 2- @James Rye Go Hou Mei (Mason Recruiter)(General)
@Lambu Ouki(Mafia Escort) lynched Day 3
Day 1 lynch - SirSamuel016 Hider
Day 2 Prosecution - NashSilver Mafia Politician(Mafia Mason)(General)
Day 2 lynch - Copy Panda Mafia Rookie
Day 2 lynch - Holt Rusty Chainsawman(Super Mason)
Day 3 lynch - Lambu Mafia Escort
Day 4 lynch - Stylether Bodyguard
Day 5 lynch - Demonspeed Doctor(Illusion N2)
Day 6 lynch - Brandish μ Mafia Detective(General)
VOTES
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
GAME UPDATES
START GAME 141/START DAY 1
END DAY 1/START NIGHT 1
END NIGHT 1/START DAY 2
PROSECUTION DAY 2/END DAY 2/START NIGHT 2
END NIGHT 2/START DAY 3
END DAY 3/START NIGHT 3
END NIGHT 3/START DAY 4
END DAY 4/START NIGHT 4
END NIGHT 4/START DAY 5
END DAY 5/START NIGHT 5
END NIGHT 5/START DAY 6
END GAME
ROLE LIST/GAME ACTIONS
Story
The kingdom of Qin has once again invaded the kingdom of Zhao. Feeling confident after having raised additional troops from their vast kingdom, they expect success via overwhelming the enemy.
...except Zhao somehow has more soldiers, again? The battle reaches a stalemate, with neither side making progress. Shou Hei Kun promptly devises a new way of fighting - which leads to the collapse of all formations and the armies getting all mixed up. Whichever side first manages to untangle this mess and starts to tell friend from foe again will surely come out on top. It is now up to all generals and soldiers present to reorganize and get rid of the enemies around and within them.
Day 1 ends in 24 hours.
The kingdom of Qin has once again invaded the kingdom of Zhao. Feeling confident after having raised additional troops from their vast kingdom, they expect success via overwhelming the enemy.
...except Zhao somehow has more soldiers, again? The battle reaches a stalemate, with neither side making progress. Shou Hei Kun promptly devises a new way of fighting - which leads to the collapse of all formations and the armies getting all mixed up. Whichever side first manages to untangle this mess and starts to tell friend from foe again will surely come out on top. It is now up to all generals and soldiers present to reorganize and get rid of the enemies around and within them.
Day 1 ends in 24 hours.
Last edited by a moderator:
I am trash!?! No way!
