Games Mafia Game 141 - Kingdom - End Game

Status
Not open for further replies.

GrySun

Registered User
有名人 / Yuumeijin / Celebrity
Joined
Dec 22, 2014
Messages
3,361
Reaction score
33,896
Gender
Male
Country
Earth Kindom




Hosts:

@GrySun & @Gryffindor

If you would like to play next time, please announce your participation in the
Mafia Game "Discussion" Thread​

Ground Rules
-----

General Guidelines
Welcome to MH Mafia! This document provides the rules and guidelines for Hosts and Players participating in mafia games. These rules are designed to ensure fairness, an enjoyable environment and outline the consequences for rule violations.
  • The goal of this text is to provide a set of rules, guidelines and ideas that together are meant to preserve the peace and flow of both individual games and the complete set of games.
  • Please respect the Host's directions while the game is ongoing. Players are expected to follow their instructions without exception, to preserve the peace and flow of the game.
  • Mafia games are part of the larger MH community, and all MH guidelines, including staff authority, remain in effect
  • Mafia is a game of accusation and deception that can sometimes become emotional. Despite this, we ask Players to remain respectful toward the Host(s) and fellow Players.
  • Chronic misbehaviour, general unpleasantness, and disobedience (personal attacks, senseless spamming, harassment, etc.) have no place in these games. Griefing includes actions such as spamming, excessive rudeness, deliberately ruining the game, or intentionally derailing discussions.
  • These actions are subject to host assessment and, accordingly, violations as outlined in the Violations section.
Game ProceedingsThe Players

Factions and Win Conditions

  • Players are assigned a role and allegiance at the start of the game by the Host. For information on how to join a game, check the Host(s) section.
  • Town players (Townies) are the "uninformed majority" that must work to uncover Mafia players. If they eliminate all Mafia players, the Town wins. Each townie knows only their role and affiliation.
  • Mafia players (Mafias) are the "informed minority" who know each other's roles and identities and secretly work together to eliminate Townies. If they can reduce the town's population until there are as many living Townsies as living Mafias, the Mafia wins.
  • Third-party players (TPs) (e.g. Serial Killer, Shapeshifter, Santa, etc.) work similarly to the Mafia but have their own faction-specific rules and win conditions. If they are present in the game, both Townies and Mafias also need to eliminate all TPs to win.
  • If multiple Non-town factions are present in a single game, they are treated as opposing teams and are not informed of the existence or identities of the other teams. Each Non-town faction needs to eliminate all rival Non-town faction teams to win, even if they reach parity with town.
Gameplay Phases
  • Day Phase: All Players post publicly in the game thread, where they can each vote for which Player they want to be lynched at the end of the Day. Townies work together to try and lynch a suspected Non-town Player, while Non-town Players need to blend in to avoid getting lynched.
  • Day Phases generally last 24 hours, but may be lengthened or shortened to accommodate the Host's time constraints and/or the (shrinking) Player base.
    • If a Player receives enough locked votes to ensure their lynch and every Player has posted at least once, the Host may choose to end the Day Phase prematurely (without awarding violations to any Player who had not yet voted).
  • Night Phase: Town Players cannot discuss the game during this phase, but Mafia members can confer privately in their PM and/or in a Host-designated area (like a Discord room) and may choose a Player to kill.
  • Night Phases generally last 12 hours, but may be lengthened or shortened as well.
  • Lastly, the number of Mafia Members/Third Party Players depends on the number of participants (note this is an indication and may be deviated from based on the Host's discretion):
    • 7 - 10 = 2 Non-Towns
    • 11 - 13 = 3 Non-Towns
    • 14 - 17 = 4 Non-Towns
    • 18 - 20 = 5 Non-Towns
    • 21 - 24 = 6 Non-Towns
    • 25 - 27 = 7 Non-Towns
    • 28 - 31 = 8 Non-Towns
      etc.
Role Actions
  • Players with Day actions may use them at any time of the Day Phase before the last hour. Unless specified otherwise in the role description, their effects are (considered) immediate, even if the Host posts the result at a later, still appropriate, moment. The Host processes them in the order received.
  • Players with Night actions may use them at any time during the Night Phase, and before it is over, may change their mind as often as they like (the Host takes into account the most recent action sent).
  • The order of effects for Night actions is decided by their Priority, with higher-priority actions being processed first. Conflicting actions of the same Priority are resolved via a coin flip.
  • Players may submit Night actions in advance of the Night Phase as long as it is made clear which action they're using at what moment.
  • Players failing to submit actions on time will forfeit the actions for that Phase.

  • Find the full list of roles & priority bracket here
  • Find the full list of role interactions here
  • Find the full list of Player PM formats here
  • Find the priority bracket of Role Actions here
1. PRIORITY - "ROLE BLOCKING & more"

Prostitute
Troublemaker
(PM'ing their action)
Mafia Escort (when blocking)

2. PRIORITY - "SAVING & INVESTIGATING" (& more)

Detective (all sanities)
Investigator
Spy
(and Paranoid)
Psychiatrist
Mortician
Spirit Medium
Doctor
(all sanities, Insane Doctor only when protecting)
Bodyguard

Hider
Bomb Defuser

Apprentice (both sanities)
Mafia Detective (when investigating)
Mafia Bomb Defuser (when defusing)
Mafia Doctor (when protecting)
Santa Claus
Shapeshifter

Sickly
Not Voter Disease


3. PRIORITY - "KILLING & RECRUITING & more"

Insane Doctor (when killing)
Vengeful Townie

Pirate
Necromancer (when Necromancing, but the taken role keeps its respective Priority)
Banshee (both killing at night and cursing)
Avenger (both killing and selecting)
Kamikaze Bomb
Mason Recruiter

Mafia Boss
Mafia Detective
(when killing)
Mafia Janitor
Mafia Poisoner
(both killing and poisoning)
Mafia Assassin
Mafia Mason
Strongman
Burden
Mafia Escort
(when killing)
Unskilled Mafia
Mafia Pirate
Mafia Bomb
Mafia Apprentice
Mafia Doctor
(when killing)
Mafia Noble
Mafia Robber

Serial Killer
Mentor
(both killing and recruiting)
Mentee
Hot Potato

Posting
  • Each Player must post at least five (5) times per Day Phase. The Host may choose to warn the Player if they meet the threshold, but the posts are not substantive.
  • Merged posts count as a single post; the Host looks at the post count function of the thread to determine this
Failure to post, or commit any other kind of Rule Break, is subject to violations as outlined in the Bad Behaviour section.

Similarly, griefing, or deliberately committing game-disruptive behaviour, is considered a separate offence and warrants warnings and violations on its merit, detailed in the Bad Behaviour section.

Voting
  • Each Player must place at least 1 vote during the Day Phase.
  • You can only vote for one person at a time and cannot vote for yourself.
  • You may not take back a vote, even if placed by mistake. You are not allowed to edit your vote text.
  • A first vote is considered a regular vote. A second vote is a locked vote, which carries more weight than a regular vote in case of a tie.
    • Example: Player A has two regular votes, Player B has one regular vote and one locked vote. Between the two, Player B would die.
  • Players may change their vote once. The second vote is considered a "lock" and cannot be changed.
  • To vote, Players must bold their votes and use the format: votekill [Player Name] or votelock [Player Name]. Typing it this way ensures the host can easily find votes on every page of text.
  • If a Player receives enough locked votes to ensure their lynch and every Player has posted at least once, the Host may choose to end the Day Phase prematurely (without awarding violations to any Player who had not yet voted).
Failure to vote is subject to violations as outlined in the Bad Behaviour section.

Lynching
  • The Player with the most votes at the end of the Day Phase is lynched, and their role is revealed.
  • In case of a tie, the Player with more locked votes is lynched. If still tied, the Host resolves the lynch via coin flip.
  • A lynch is the last action to be processed during the Day Phase.
DeadPad
  • Dead Players are out of the game and cannot post or influence the game in any way. They are not allowed to “like” or “heart” any game-related posts by Players either.
  • Dead Players may be invited to a private chatroom (the DeadPad) by the Host to spectate the game and discuss the proceedings of the game with other dead Players, spectators and the Host(s).
  • The Host should not share any material information about the game until the game is over to guard against leaks.
  • Players may not discuss their contents with living Players until the game ends.
Influencing the game after death is subject to violations as outlined in the Bad Behaviour section.



Bad Behaviour SectionWarnings, Violations & Reporting

Warnings & Violations

  • Warnings: Host(s) are recommended to, if possible, initially issue warnings to misbehaving Players. Depending on the subjectivity, severity or degree of interpretation of the act, it is recommended that Host(s) first provide a Player with the opportunity to better themselves. This is subject to the Host's discretion.
  • Players who break any of the rules or agreed-upon conventions, or the spirit thereof, are issued violations. They are issued at the Host’s discretion.
  • Generally, the recommendation is to issue a single violation per rule break, though more or fewer may be issued depending on the severity of the action on the Host(s), Player(s) and Game. The general progression is: warning -> violation -> Host Kill. However, the Host may escalate at their own discretion.
  • If a Player reaches three violations, they are automatically Host Killed
  • If a Player reaches two violations, they are informed of their status and must confirm to the Host(s) that they will resume playing the game in agreement with the rules. If they do not confirm this to the Host(s), they may be subject to preemptive Host Kill or Substitution.
Posting Violations

Players are to observe the following rules concerning posting. The following section covers activities that warrant Host action regardless of intent, and may be penalizable during or after the game by the Host(s) at their discretion, with warnings, violations or bans, depending on the context, circumstances, severity and duration of the act. The following is a non-exhaustive list that the Host may use as a general guideline and use at their discretion while determining the nature and impact of prohibited posting:

Low Impact (Warning~1 violation)
  • Minor edits exclusively to fix a single or a few grammar/aesthetic changes are allowed if they are marked (clearly); otherwise, they result in a penalty.
  • Repeated and/or unwanted spamming, abusive language, and excessively derailing discussions.
  • Posting after death or influencing the game once eliminated.
  • Failing to make at least 5 separate posts during a single Day Phase. The Host may choose to warn the Player if they meet the threshold but the posts are not substantive.
  • Posting in the game thread during the Night Phase; Day End means Day End, no posts or votes after that point are considered. Posting a lot or long after the Phase has ended may result in further penalties.
  • Posting in other mafia threads, like the Mafia Discussion thread, after a Player has died, and commenting on the game state.
High(er)-Impact (2~3 violations)
  • Major edits to posts that change the meaning of the information initially presented.
  • Sharing or quoting information and/or screenshots from PMs relating to the game. This includes quoting your Host, your role PM, or any private communication with other Players.
  • This also includes describing unimportant PM details, such as, but not limited to, the colour/font of the text, fluff pics, choice of words, etc.
  • Fake screenshots, quotes and descriptions will be treated the same as genuine ones.
  • Referring to privileged information provided by the Host, for example, PMs. You can only share or fake role results in a non-identifiable way.
  • Discussing the game outside the game thread or DeadPad with active Players.
Transgressing Players are informed in PM that they have received a violation. Additionally, the Host informs the player base publicly (in the pinned voting post) that they have granted a violation to the transgressing Player, though depending on the nature of the transgression, the reason why may or may not be withheld. Warnings are given privately.

Behaviour Violations

The following is a non-exhaustive list that exemplifies what kind of behaviours are deemed griefing, or in disagreement with the spirit of the rules and the community, and may be penalizable during or after the game by the Host(s) at their discretion, with warnings, violations or bans, depending on the context, circumstances, severity and duration of the act:
  • Griefing and Misconduct: Players found to be griefing, trolling or (intentionally) derailing the game may receive violations at the discretion of the Host and council, bypassing the standard penalty progression. Hosts may warn and penalise Players at their discretion.
  • General Unpleasantness: Harassing other Players, excessive rudeness, or creating a toxic atmosphere that detracts from the game. This includes personal attacks based on a personal history between players.
  • Disobedience: Ignoring Host directions or MH guidelines
  • Playing against your Win-Condition: It is not allowed to deliberately play against your Win-Condition for non-strategic reasons. You are not allowed to sabotage your team for non-strategic reasons. Do not play against your win condition or play in a manner that is deliberately harmful to your side, regardless of how small your chances are.
  • Unsportsmanlike Behaviour: Deliberately and willingly sabotaging another Player in an unreasonable and/or disproportionate fashion (perhaps over an extended period, perhaps rendering them unable to reach their win condition, perhaps impacting that Player after having died themselves) is considered undesirable behaviour.
  • It is recommended that the Host choose an appropriate moment to deal with the griefing Player to guard the peace of the game and the comfort of the (remaining) player base and deadpad members. This is because it is likely the griefing Player might cause even more problems if they are addressed for their ill behaviours.
  • Players who have problems with the Host(s) are requested to address them privately with the Host(s) or wait until the game ends to address them on the game thread.
Reporting
  • Players may report others for unpleasant or disruptive behaviour. Reports are confidential and discrete and submitted to the Host(s) directly.
  • The Player submitting the report is encouraged to provide quotes, examples or context to the Host(s). The Host(s) will compile and evaluate whether this amounts to a violation.
  • A reported Player does not have to break a rule to be flagged as unpleasant or disruptive if (a part of) the Player base opinion suggests their behaviour detracts from the overall experience
Consequences for Violations and Reports

The following punishments are determined based on patterns of behaviour and the severity of complaints
  • Post-Game Warning: For less severe, individual or first-time cases, the Host(s) may, on their own, inform the reported Player they have been reported and warn the reported Player. If the Host does this, they must inform the council so they are familiar with a potentially emerging pattern.
  • Hall of Shame: For more serious or repeated cases of unpleasantness and/or rule-breaking, or a higher volume of reports about the same Player, the Host(s) and council may consider Host Killing a Player (during or after the game) and issue an appropriate ban instead.
  • Accumulation of Punishment: If the reported Player has already been penalised or Host Killed for a separate reason than the reports by the Player base, they may be punished more severely. This will be determined by the Council.

Host Kills, Substitution & Hall of Shame

Host Kill

  • Depending on penalty progression or Host discretion, the Host(s) may choose to manually Host Kill a Player by announcing this on the thread and taking them out of the game.
  • This may happen at an opportune moment for the Host and game state (as not to disturb the game flow), after determining the seriousness of a given offence.
  • A Player may be Host Killed post-game, should a bannable offence be determined at that point.
Player Removal
  • Player Removal involves taking a Player out of the game who has a valid reason to be removed. They are taken out of the game, but not Host Killed. Player Removal without Host Kill requires dire circumstances on the part of the Player.
  • Players are responsible for managing their schedules and other inconveniences. Therefore, the reason for removal must be serious and unavoidable.
  • This is used very sparingly by the Host(s). Removed Players do not go to the Hall of Shame
Substitution
  • Host Killed or removed Players may be substituted. Substitutes are arranged by the Host beforehand or during the game.
  • The Substitute is not allowed to have any kind of information about the game gained by Players in the game that would unfairly put them at an advantage. This means the Substitute Player cannot have joined the DeadPad while the game was ongoing.
  • Substitutes don’t inherit violations.
  • Even as a mollifying measure, Substitution is seriously disruptive to the game and should only be used if there are no other options. This is used very sparingly by the Host(s).
Hall of Shame
  • Host Killed Players are entered into the Hall of Shame. The council reviews each case and determines additional consequences, which may include temporary or permanent bans.
  • Find the Hall of Shame here

Special Rules
This game has 4 special changes compared to usual games:
  1. All non-killing day roles can be used at any time of the day, including the last hour of the day.
  2. The first player lynched, on Day 1, gains the power of the Vengeful Townie role - they can shoot a player on Night 1. This cannot kill players with the "General" secondary role.
  3. On Day 2 only, the least voted player is lynched instead of the most voted. Every player has 2 separate votes that day.
  4. One or more of the following special roles may be in the game:
  • Mafia Necromancer-The Mafia Necromancer (Mafia) can target a dead player of any alignment with a night action, and use that action to target another (eligible) player. They cannot target the same dead player twice. The Necromancer cannot take a dead player's role that has been used up (e.g. a used-up Kamikaze Bomb).
  • Mafia Mason - The Mafia Mason (Mafia) (Passive) (Secondary), if targeted by the Mason Recruiter, doesn't cause the Recruiter to die but, instead, joins the Mason team. The Mafia Mason can communicate with other Masons at night by pretending to be one of them. They can also start in a team with the Mason Recruiter already.
  • Mafia Consigliere-The Mafia Consigliere (Mafia) can use their ability at night to shield a target of their choice, including dead players, from all investigative actions. Instead all blocked Investigation roles receive a [Classified] result, knowing they were blocked by the Consigliere.
  • Rusty Chainsaw Man- The Rusty Chainsaw Man (Unassigned) can once per Day, PM the host and ask that the host "cut" a player's vote. The host would remove the player's vote via a color coded strikethrough and the affected player cannot vote anymore in that particular day phase. The Chainsaw Man cannot cut locked votes.
  • Politician-The Politician (Town) can once per day phase, PM the host privately and have the host move the vote of one player onto another player of their choosing. The votechange is color coded in the votecount. The player can PM at any time during the day.
  • Mafia Politician-The Mafia Politician (Mafia) can once per day phase, PM the host privately and have the host move the vote of one player onto another player of their choosing. The votechange is color coded in the votecount. The player can PM at any time during the day

Generals and Stratagems
The main mechanic of the game. 3 townies and 2 mafias start the game with the secondary role General.

The General (Unassigned) (Secondary) provides global benefits(Stratagems) to their alignment depending on the number of living Generals.

All Stratagems are passive effects that affect the game in certain ways. How many of them are active depends on the number of living Generals. The stickied votecount post will include which Stratagems are currently active.


Town Stratagems
  1. Fire of Will - Whenever a Town player is lynched, they can at night choose a living player who can, for the next day phase only, cast an additional anonymous vote. Requires at least 1 Town General alive.
  2. Vestige of War - Any player that dies at night becomes a special Illusion instead of dying. This Illusion's main role loses all active and passive effects, and any votes they cast at day will be listed in the votecount but not count for the lynch. These Illusions only break if they are lynched, daykilled or when this Stratagem gets disabled. Targeting them at night does not break them like typical Illusions, and any actions used on them fail. Requires at least 2 Town Generals alive.
  3. Free-for-all - Every player can switch votes unlimited number of times during the day. Votes cannot be locked. Requires 3 Town Generals alive.


Mafia Stratagems
  1. Preordained - Cointosses involving Mafias always resolve in their favor. Requires at least 1 Mafia General alive.
  2. Spy Network - Every mafia member can, once per day phase, PM the host a role. The host responds by telling how many of that role are in the game. This must be done outside of the main mafia PM, just between the host and the individual mafia member. Requires at least 2 Mafia Generals alive.


Avatars made by @Farfalla


​

PLAYERS LIST
  1. @Stylether Ou Hon (Bodyguard) lynched Day 4
  2. @Farfalla Kyou Kai (Troublemaker->Mason)(General) Survivor
  3. @Holt Riboku (Rusty Chainsawman)(Super Mason) lynched Day 2
  4. @Teubier Karyo Ten (Bomb)(Recruited Super Mason) Survivor
  5. @Erinyes Yotanwa (Spy)(Illusion N4) Killed Night 4
  6. @Demonspeed Kanki (Doctor)(Illusion N2) lynched Day 5
  7. @Copy Panda Ou Sen (Mafia Rookie) lynched Day 2
  8. @Juviii Kitari (Prosecutor -> Mason)(General)(Illusion N5) Killed Night 5
  9. @SirSamuel016 Shin (Hider) lynched Day 1
  10. @Brandish μ Duke Hyou (Mafia Detective)(General) lynched Day 6
  11. @shinobi Mou Ten (Apprentice)(Traitor)(Illusion N1) Killed Night 1
  12. @digitaldude Mou Bu (Prostitute)(Illusion N3) Killed Night 3
  13. @NashSilver Tou (Mafia Politician)(Mafia Mason)(General) Prosecuted Day 2
  14. @James Rye Go Hou Mei (Mason Recruiter)(General)
  15. @Lambu Ouki (Mafia Escort) lynched Day 3
Chronological history of the game
Day 1 lynch - SirSamuel016 Hider
Day 2 Prosecution - NashSilver
Mafia Politician(Mafia Mason)(General)
Day 2 lynch - Copy Panda Mafia Rookie
Day 2 lynch - Holt Rusty Chainsawman(Super Mason)
Day 3 lynch - Lambu Mafia Escort
Day 4 lynch - Stylether Bodyguard
Day 5 lynch -
Demonspeed Doctor(Illusion N2)
Day 6 lynch - Brandish μ Mafia Detective(General)



VOTES

Day 1
Day 2
Day 3
Day 4
Day 5
Day 6

GAME UPDATES

START GAME 141/START DAY 1
END DAY 1/START NIGHT 1
END NIGHT 1/START DAY 2
PROSECUTION DAY 2/END DAY 2/START NIGHT 2
END NIGHT 2/START DAY 3
END DAY 3/START NIGHT 3
END NIGHT 3/START DAY 4
END DAY 4/START NIGHT 4
END NIGHT 4/START DAY 5
END DAY 5/START NIGHT 5
END NIGHT 5/START DAY 6
END GAME
ROLE LIST/GAME ACTIONS
Story



The kingdom of Qin has once again invaded the kingdom of Zhao. Feeling confident after having raised additional troops from their vast kingdom, they expect success via overwhelming the enemy.

...except Zhao somehow has more soldiers, again? The battle reaches a stalemate, with neither side making progress. Shou Hei Kun promptly devises a new way of fighting - which leads to the collapse of all formations and the armies getting all mixed up. Whichever side first manages to untangle this mess and starts to tell friend from foe again will surely come out on top. It is now up to all generals and soldiers present to reorganize and get rid of the enemies around and within them.

Day 1 ends in 24 hours.

​
 
Last edited by a moderator:

Gryffindor

Registered User
中級員 / Chuukyuuin / Member
Joined
Jan 15, 2017
Messages
158
Reaction score
4,066
Country
Gotei 13
⚔🛡Day 1 Voting⚔🛡

Votes 14/15

5x SirSamuel016 - (Erinyes #181), (Juviii #211), (Copy Panda #213), (digitaldude #234), (Holt #285)
4x digitaldude - (shinobi #127), (shinobi #148), (NashSilver #183), (Holt #261), (Lambu #284) (SirSamuel016 #296)
2x Demonspeed - (Brandish #56), (Farfalla #199)
2x Holt - (Teubier #155), (Demonspeed #203)
1x Brandish μ - (James Rye #142)
0x James Rye - (SirSamuel016 #157)
0x Farfalla - (Teubier #85)
0x Lambu - (Demonspeed #153)
0x Copy Panda - (Teubier #7), (Juviii #113), (NashSilver #114), (James Rye #115), (Teubier #118), (shinobi #130)
0x Teubier - (digitaldude #150)
0x Juviii - (Copy Panda #147)



Active Stratagems (5/5)
Town Stratagems
  1. Fire of Will - Whenever a Town player is lynched, they can at night choose a living player who can, for the next day phase only, cast an additional anonymous vote. Requires at least 1 Town General alive.​
  2. Vestige of War - Any player that dies at night becomes a special Illusion instead of dying. This Illusion's main role loses all active and passive effects, and any votes they cast at day will be listed in the votecount but not count for the lynch. These Illusions only break if they are lynched, daykilled or when this Stratagem gets disabled. Targeting them at night does not break them like typical Illusions, and any actions used on them fail. Requires at least 2 Town Generals alive.​
  3. Free-for-all - Every player can switch votes unlimited number of times during the day. Votes cannot be locked. Requires 3 Town Generals alive.​



Mafia Stratagems
  1. Preordained - Cointosses involving Mafias always resolve in their favor. Requires at least 1 Mafia General alive.​
  2. Spy Network - Every mafia member can, once per day phase, PM the host a role. The host responds by telling how many of that role are in the game. This must be done outside of the main mafia PM, just between the host and the individual mafia member. Requires at least 2 Mafia Generals alive.​


Day 1 Countdown

 
Last edited:

Brandish μ

Taking notes
伝説メンバー / Densetsu / Legendary Member
Global Moderator
Joined
Oct 24, 2015
Messages
10,247
Reaction score
33,682
Gender
Male
Country
Kingdom of Fiore
I am an instinctive warrior who intends to create a great blaze on the night battlefield (= hint: active)

You buffoons will suffer my dialogue this game (kingdom with AI trash talk), that's what it means to rage on the battlefield
--- Double Post Merged, , Original Post Date: ---

Shou Hei Kun?! That's a laugh, you should've given him Shou Bun Kun, O King of Qin
--- Double Post Merged, ---

Karyo Ten showed up and left, that donkey
 

Teubier

Registered User
英雄メンバー / Eiyuu Menbaa / Hero Member
Joined
Nov 25, 2011
Messages
668
Reaction score
2,542
Age
40
Gender
Male
Country
France
I am Karyo Ten. Good for the mood, the skin.
I can be beta Karyo Ten, but then, all hell breaks loose.

--- Double Post Merged, , Original Post Date: ---

I am not a donkey. I ride donkeys. Or banana cows.
 

Brandish μ

Taking notes
伝説メンバー / Densetsu / Legendary Member
Global Moderator
Joined
Oct 24, 2015
Messages
10,247
Reaction score
33,682
Gender
Male
Country
Kingdom of Fiore
Good, you're not a deserter little Miss, you may keep your head for now.

I don't get your hints but like last battle I was unable to detect your movements, despite your allegiance to the Qin
--- Double Post Merged, , Original Post Date: ---

Teubanana you should know that Karyo Ten is the most trash character in the roster not named Go Hou Mei
 

Teubier

Registered User
英雄メンバー / Eiyuu Menbaa / Hero Member
Joined
Nov 25, 2011
Messages
668
Reaction score
2,542
Age
40
Gender
Male
Country
France
Votekill Ou Sen.
--- Double Post Merged, , Original Post Date: ---

Teubanana you should know that Karyo Ten is the most trash character in the roster not named Go Hou Mei
:gwahI am trash!?! No way!
True though, euro trash.
 

Brandish μ

Taking notes
伝説メンバー / Densetsu / Legendary Member
Global Moderator
Joined
Oct 24, 2015
Messages
10,247
Reaction score
33,682
Gender
Male
Country
Kingdom of Fiore
Votekill Ou Sen.
--- Double Post Merged, , Original Post Date: ---


:gwahI am trash!?! No way!
True though, euro trash.
Hosts gave you the short straw likely because you nominated Tou Bi chan and made the decision to find a like replacement. Which means at least one of the hosts find Karyo Ten kawaiii, leaving the only possibility to be the predictable Shou Hei Kun
 

shinobi

Registered User
英雄メンバー / Eiyuu Menbaa / Hero Member
Joined
May 19, 2008
Messages
1,359
Reaction score
4,659
Country
Dragonstone
Beautiful Avatars :hearts

I'm a genius general and beautiful as well so you all listen to me~

btw sorry Brandish I took him from you, I thought you wanted Kaine and was disappointed in your taste lmao


Why did Juviii get Kitari?????? She deserves no more than Ogiko !

Gonna bring my coffee and read that big post, doesn't look like Karyo Ten level of doing things!! This is Shouheikun + Ri Boku + Go Hou Mei working together.
 

Natasha

Registered User
初心者/ Shoshinsha / Beginner
Joined
Jul 11, 2025
Messages
12
Reaction score
643
Age
26
Gender
Female
Country
United Kingdom
Thought this would be a quick read with a hi hello before bed but now I'm hyped thinking about how even in the face of death we'll be commanding the battlefield with Vestige of War.
 

SirSamuel016

The One True Salt King
MH中毒 / MH Chuudoku / MH Addicted
Joined
Feb 1, 2015
Messages
5,855
Reaction score
16,994
Gender
Male
Country
Australia
Why tf is my cunt named after a body part?

I have experience with my role, not one of my favourites (Active).
 

Natasha

Registered User
初心者/ Shoshinsha / Beginner
Joined
Jul 11, 2025
Messages
12
Reaction score
643
Age
26
Gender
Female
Country
United Kingdom
Beautiful Avatars :hearts
They areeee

Yes you are lmao. dunno why the hosts hate you but you got the worst character there ~
I don't know this series so to me she's just cute and I wish I was her :shynerv

I'll have to check if my guy is good crack or not later but it's 3am so not now
 

Natasha

Registered User
初心者/ Shoshinsha / Beginner
Joined
Jul 11, 2025
Messages
12
Reaction score
643
Age
26
Gender
Female
Country
United Kingdom
Hint: I've had my role before, but this time I carry more responsibility

:bedtime
 

shinobi

Registered User
英雄メンバー / Eiyuu Menbaa / Hero Member
Joined
May 19, 2008
Messages
1,359
Reaction score
4,659
Country
Dragonstone
New role for me, I'm happy to get it ~
 

Brandish μ

Taking notes
伝説メンバー / Densetsu / Legendary Member
Global Moderator
Joined
Oct 24, 2015
Messages
10,247
Reaction score
33,682
Gender
Male
Country
Kingdom of Fiore
Why tf is my cunt named after a body part?

I have experience with my role, not one of my favourites (Active).
Shin lad, you gave yourself the name of 'Ri' just coz Hyou was thinking about peaches, real diddy move that
 

shinobi

Registered User
英雄メンバー / Eiyuu Menbaa / Hero Member
Joined
May 19, 2008
Messages
1,359
Reaction score
4,659
Country
Dragonstone
They areeee


I don't know this series so to me she's just cute and I wish I was her :shynerv

I'll have to check if my guy is good crack or not later but it's 3am so not now
Your Tou is one of the great generals. Very strong presence in the battlefield ~
 

SirSamuel016

The One True Salt King
MH中毒 / MH Chuudoku / MH Addicted
Joined
Feb 1, 2015
Messages
5,855
Reaction score
16,994
Gender
Male
Country
Australia
Shin lad, you gave yourself the name of 'Ri' just coz Hyou was thinking about peaches, real diddy move that
I'm lacking in oil though, no doubt you can hook me up with some though
 
Status
Not open for further replies.
Top