[439-thewar] Yondaime appears

Shindou

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You're improving, for sure. But there are some things you have to polish. First off, shades. From that, what I can see in your colorings, you not specially know what's exactly throwing shadow. At least, this problem is pretty easy to solve. I mean, when you begin to shading just think about thing, which is throwing that shadow, you know... For example, I don't think, that is something what's throwing shadow on Yondaime's collar. The same thing with the lips. You didn't "shaded" them, did you? You should.

sorry for my poor english :p

my longest post on mh xD
 

VASSiLi

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So fast, and nice quality. Keep it up the good work =)
 

lee-nus

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shindou hit the mark, you need to pay more attention to how light falls and put in shading consistently. look at real life photos if you must. there is a lot to be learned, so put your mind to it, okay?

cheerio
 

Googlez_kun

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though i agree with Shindou and lee-nus i think it is a pretty good job!!:D
 

TheChosenOne

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Looks good, war. :)
 

sir_arles

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Great!
 

Y-on

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I have to agree with Shindou and lee-nus, you don't have a good grasp on where your light source is, and its intensity which throws off where you place your shadows. I also have to mention that your color choice was poor for the shadows, you used pure black, which really doesn't show up unless an object is far from any nearby light source, and you should add subtle tone differentials, they're not very noticeable, but they make quite the difference in depth.
 

sir_arles

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I have to agree with Shindou and lee-nus, you don't have a good grasp on where your light source is, and its intensity which throws off where you place your shadows. I also have to mention that your color choice was poor for the shadows, you used pure black, which really doesn't show up unless an object is far from any nearby light source, and you should add subtle tone differentials, they're not very noticeable, but they make quite the difference in depth.
In this particular case, I think that the color election for the shadows is good. It gives a particular effect to the whole escene and makes you really think that the characters are in some creepy-deep-down dungeon where nobody's been in a very long time.

I understand completely why usually shadows shouldn't be black, but IMO this case is the exception of the rule =P


See ya!
 

Jaime F.

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Good job TheWar, looks pretty good. The only thing you should work on, is keeping the characters eyes(iris) as round as possible. Other than that, great coloring, you're doing good.
 

Y-on

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In this particular case, I think that the color election for the shadows is good. It gives a particular effect to the whole escene and makes you really think that the characters are in some creepy-deep-down dungeon where nobody's been in a very long time.

I understand completely why usually shadows shouldn't be black, but IMO this case is the exception of the rule =P


See ya!
I know where you're coming from (I also think you mean selection?), but if you wanted that effect, a very dark hue of a color would have a been a better choice, the eye notices the difference unconsciously and the pure black gives off a flat space and has no depth to it, thus the negative space effect has an unappealing look. Sorry to say, but it's not an exception of the rule this time around. =p
 

- aMt -

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not's bad
 

killbill

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good job!
 

sir_arles

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I know where you're coming from (I also think you mean selection?), but if you wanted that effect, a very dark hue of a color would have a been a better choice, the eye notices the difference unconsciously and the pure black gives off a flat space and has no depth to it, thus the negative space effect has an unappealing look. Sorry to say, but it's not an exception of the rule this time around. =p
Ok, that's your opinion and probably you are right.

Just wanted thewar to know that I don't see It the way you do and that I actually think he took the right choice in this coloring.

See ya
 
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