So thanks to the revelations of AM to Deku about OFA´s origins, we got to see, possibly one of the most haxed quirks in the whole series, one quirk with the ability to steal and giveaway quirks, which many speculate, works when in contact with AFO´s hand palms (which have a small black spot), making it a contact, Emitter like quirk (Theory here: )
Aside from this, AFO has the capacity to have multiple quirks on his body, without any of the Noumofication consequences, other quirk users or regular people would suffer from, which enables him to retain his intelect while using many different quirks, which enables him to do devastating combos, which puts him easily on PL similar to AM´s. According to his talk with Jeanist (http://mangafox.me/manga/boku_no_hero_academia/v10/c089/11.html), he´s also picky about which quirks he would prefer stealing, possibly because whichever quirk he steals he must want to integrate it into his combos and not all quirks will do (it´s not known if AFO has the ability to or stole any Mutation like quirk, it´s possible that if he could a reason for him not to do so, would be due to said type of quirks, not synch well, in conjunction with the Emitter and Transformation ones, or perhaps AFO has a quirk weakness regarding stealing that type of quirks, but even so, he still has noumos with that type of quirk (it´s not known if they were original mutant quirk users who were noumofied with additional, emitter and transformation quirk transferences, or else) (we could discuss this if you all want)).
However it´s also implied, that the AFO´s quirk stocking capacity is possibly heavily dependant on AFO´s current health conditions, if it decays, AFO, himself will likely suffer consequences (http://mangafox.me/manga/boku_no_hero_academia/v10/c088/17.html), which lead him to reduce the number of quirks he´s carrying either for efficience sake of at least being able to use said quirks via the noumos, or by health consequences and he also has a hard time using teleportation quirks while in his current state and could easily be cancelled out from performing it, in his current state by post operation AM (http://mangafox.me/manga/boku_no_hero_academia/v11/c091/19.html), but still showcased the ability to use transmission and Reversal impact in synch (http://mangafox.me/manga/boku_no_hero_academia/v11/c091/16.html). The AFO quirk also cant steal the OFA quirk, due to the transfer aspects of the younger brother´s quirk, which prevent it from being forcefully stolen (http://mangafox.me/manga/boku_no_hero_academia/v07/c059/11.html), this is the only quirk to date that is confirmed to be impossible of being stolen, by AFO.
In addition AFO can give control options to the noumofied, he makes by overloading quirk users or anyother human with too many quirks, noumos which he has showcased til this day in the series to have a 100% control over, whoever he chooses to give command of them over, works selectively, they can work from anyone he chooses, like Tomura, Dabi, etc...
The only known weakness when it comes to this quirk, it´s that it can easily lead to the downfall of it´s user if cases were targets who are bestowed multiple quirks by the user have them merge together happens (http://mangafox.me/manga/boku_no_hero_academia/v07/c059/15.html) ,since said cases can result in the creation of quirks with the potential to surpass those the user can steal and form combos with, but the odds of this happening are unlikely.
Having concluded the explanation about the quirk, lets now go around, the quirks AFO stolen, planned to, or had previously before his fight results with prime All Might and afterwards and which he would be more likely to steal in the future:
Currently in the story (acording to Gran Torino: http://mangafox.me/manga/boku_no_hero_academia/v11/c092/7.html):
1. Ragdoll´s "Search" (http://mangafox.me/manga/boku_no_hero_academia/v09/c072/7.html)
2. "Forced Quirk Ativation" (the strangest part about this quirk is that AFO uses it via his fingers (http://mangafox.me/manga/boku_no_hero_academia/v11/c090/7.html), with weird aditional aspects which suggests he´s using the said quirk with a possible aditional unamed quirk (http://mangafox.me/manga/boku_no_hero_academia/v11/c090/13.html))
3. "Atmospheric Compression" (AFO´s main ranged attack used after his fight with AM 5 years ago, a strong emitter class quirk he uses along with other quirks that enables him to easily to counter or overpower other emitter class quirk attacks like Endeavour´s (http://mangafox.me/manga/boku_no_hero_academia/v11/c093/5.html))
4. "Locomotive Corkscrew" (Key quirk in his combos it adds a lot of kinetic strength to his combo quirk attacks, which he would hardly have otherwise)
5. "Explosiveness" x4 (A key component for AFO´s quirk combos it seems to add a higher range to his attacks by adding, more power to the attack by increasing their explosiveness, since it´s mentioned as "Explosiveness" x4 and not something like "x4 Explosiveness" it´s credible to think (assuming the translation is correct), that AFO is using 4 explosiveness individual quirks to enhance his combos)
6. "Muscular Enhancement" x3 (Same logic as before, AFO is using 3 individual "Muscular Enhancement" quirks, to increase his muscle mass and not only handle the recoil from his haxed combo blows, but also increase their overall strength, if possible depending on how AFO combines it with his set of quirks, in a direct close combat scenario this set of quirks assume a larger importance for increasing the strength of the blows than the ranged attacks)
7. "Hypertrophy" (this quirk translates to a ability of enlargement of an organ or tissue from the increase in size of its cells, fundamental for AFO´s Main close range punch´s by having it take eff on AFO´s arm)
8. "Multiplication" (serves as another way for AFO to multiply the offensive damage of his punch combo, by multiplying more arms and bone spears, into a big grotesque mass, for adding more weight and size to the punch)
9. "Bone Spear" (helps increasing the arm´s size and weight when used in AFO´s main combo, but could potentially serve as a way for AFO to impale his targets if used differently)
10. "Rivet" (Possibly the most important part of AFO´s punch combo, since it serves to tie the multiplied Bone Spears and arms together, while at the same time adding some metal into the combo, for more weight and stability to the punch, so that AFO can throw it and maintain it)
11. "Airwalk" (AFO´s quirk for ignoring the laws of gravity, which allows aditional use of gravitational force into his combo punch, making it even more devastating).
12. "Transmission" (AFO´s teleportation quirk, it´s a new addition to AFO´s collection and as such he didnt mastered how to use it for covering large distances, it also requires (when he´s sending the targets) for him to teleport his targets to someone whom he has a close relationship with to work (http://mangafox.me/manga/boku_no_hero_academia/v11/c090/13.html)
13. "Reversal Impact" (clearly AFO´s main anti-AM quirk).
Possible prime AFO quirks:
1. "Destruction" (Shigaraki´s current quirk, it´s unknown if he would´ve been born with this quirk to begin with consideering his origins, it´s very likely AFO gave this quirk to him and AM´s wound from AFO matches the initial effects of the "Destruction" quirk)
2. "Shock Absorbtion" (consideering AFO said his stock diminished, it´s very likely that at least this or other quirks used to boost the first noumo physically, or both, were initially quirks that AFO was using well in his prime, because he would need them, in order to remain physically resistant and dominant to the increasing in power OFA sucessors (except for hyper regen, because the doctor said how AFO would´ve haxed out of his injuries from Prime AM if he had gotten that in time)).
Taking all of this into account I want to hear your thoughts on the AFO quirk, Hori, clearly took inspiration into a generic concept for this quirk, but was smart enough to add a few points here and there to make it interesting, can this quirk be transfered? If so how do you think AFO can? Along with many other things left to discuss, like how can AFO increase his combo power, which other characters might get their quirks stolen, etc...
Aside from this, AFO has the capacity to have multiple quirks on his body, without any of the Noumofication consequences, other quirk users or regular people would suffer from, which enables him to retain his intelect while using many different quirks, which enables him to do devastating combos, which puts him easily on PL similar to AM´s. According to his talk with Jeanist (http://mangafox.me/manga/boku_no_hero_academia/v10/c089/11.html), he´s also picky about which quirks he would prefer stealing, possibly because whichever quirk he steals he must want to integrate it into his combos and not all quirks will do (it´s not known if AFO has the ability to or stole any Mutation like quirk, it´s possible that if he could a reason for him not to do so, would be due to said type of quirks, not synch well, in conjunction with the Emitter and Transformation ones, or perhaps AFO has a quirk weakness regarding stealing that type of quirks, but even so, he still has noumos with that type of quirk (it´s not known if they were original mutant quirk users who were noumofied with additional, emitter and transformation quirk transferences, or else) (we could discuss this if you all want)).
However it´s also implied, that the AFO´s quirk stocking capacity is possibly heavily dependant on AFO´s current health conditions, if it decays, AFO, himself will likely suffer consequences (http://mangafox.me/manga/boku_no_hero_academia/v10/c088/17.html), which lead him to reduce the number of quirks he´s carrying either for efficience sake of at least being able to use said quirks via the noumos, or by health consequences and he also has a hard time using teleportation quirks while in his current state and could easily be cancelled out from performing it, in his current state by post operation AM (http://mangafox.me/manga/boku_no_hero_academia/v11/c091/19.html), but still showcased the ability to use transmission and Reversal impact in synch (http://mangafox.me/manga/boku_no_hero_academia/v11/c091/16.html). The AFO quirk also cant steal the OFA quirk, due to the transfer aspects of the younger brother´s quirk, which prevent it from being forcefully stolen (http://mangafox.me/manga/boku_no_hero_academia/v07/c059/11.html), this is the only quirk to date that is confirmed to be impossible of being stolen, by AFO.
In addition AFO can give control options to the noumofied, he makes by overloading quirk users or anyother human with too many quirks, noumos which he has showcased til this day in the series to have a 100% control over, whoever he chooses to give command of them over, works selectively, they can work from anyone he chooses, like Tomura, Dabi, etc...
The only known weakness when it comes to this quirk, it´s that it can easily lead to the downfall of it´s user if cases were targets who are bestowed multiple quirks by the user have them merge together happens (http://mangafox.me/manga/boku_no_hero_academia/v07/c059/15.html) ,since said cases can result in the creation of quirks with the potential to surpass those the user can steal and form combos with, but the odds of this happening are unlikely.
Having concluded the explanation about the quirk, lets now go around, the quirks AFO stolen, planned to, or had previously before his fight results with prime All Might and afterwards and which he would be more likely to steal in the future:
Currently in the story (acording to Gran Torino: http://mangafox.me/manga/boku_no_hero_academia/v11/c092/7.html):
1. Ragdoll´s "Search" (http://mangafox.me/manga/boku_no_hero_academia/v09/c072/7.html)
2. "Forced Quirk Ativation" (the strangest part about this quirk is that AFO uses it via his fingers (http://mangafox.me/manga/boku_no_hero_academia/v11/c090/7.html), with weird aditional aspects which suggests he´s using the said quirk with a possible aditional unamed quirk (http://mangafox.me/manga/boku_no_hero_academia/v11/c090/13.html))
3. "Atmospheric Compression" (AFO´s main ranged attack used after his fight with AM 5 years ago, a strong emitter class quirk he uses along with other quirks that enables him to easily to counter or overpower other emitter class quirk attacks like Endeavour´s (http://mangafox.me/manga/boku_no_hero_academia/v11/c093/5.html))
4. "Locomotive Corkscrew" (Key quirk in his combos it adds a lot of kinetic strength to his combo quirk attacks, which he would hardly have otherwise)
5. "Explosiveness" x4 (A key component for AFO´s quirk combos it seems to add a higher range to his attacks by adding, more power to the attack by increasing their explosiveness, since it´s mentioned as "Explosiveness" x4 and not something like "x4 Explosiveness" it´s credible to think (assuming the translation is correct), that AFO is using 4 explosiveness individual quirks to enhance his combos)
6. "Muscular Enhancement" x3 (Same logic as before, AFO is using 3 individual "Muscular Enhancement" quirks, to increase his muscle mass and not only handle the recoil from his haxed combo blows, but also increase their overall strength, if possible depending on how AFO combines it with his set of quirks, in a direct close combat scenario this set of quirks assume a larger importance for increasing the strength of the blows than the ranged attacks)
7. "Hypertrophy" (this quirk translates to a ability of enlargement of an organ or tissue from the increase in size of its cells, fundamental for AFO´s Main close range punch´s by having it take eff on AFO´s arm)
8. "Multiplication" (serves as another way for AFO to multiply the offensive damage of his punch combo, by multiplying more arms and bone spears, into a big grotesque mass, for adding more weight and size to the punch)
9. "Bone Spear" (helps increasing the arm´s size and weight when used in AFO´s main combo, but could potentially serve as a way for AFO to impale his targets if used differently)
10. "Rivet" (Possibly the most important part of AFO´s punch combo, since it serves to tie the multiplied Bone Spears and arms together, while at the same time adding some metal into the combo, for more weight and stability to the punch, so that AFO can throw it and maintain it)
11. "Airwalk" (AFO´s quirk for ignoring the laws of gravity, which allows aditional use of gravitational force into his combo punch, making it even more devastating).
12. "Transmission" (AFO´s teleportation quirk, it´s a new addition to AFO´s collection and as such he didnt mastered how to use it for covering large distances, it also requires (when he´s sending the targets) for him to teleport his targets to someone whom he has a close relationship with to work (http://mangafox.me/manga/boku_no_hero_academia/v11/c090/13.html)
13. "Reversal Impact" (clearly AFO´s main anti-AM quirk).
Possible prime AFO quirks:
1. "Destruction" (Shigaraki´s current quirk, it´s unknown if he would´ve been born with this quirk to begin with consideering his origins, it´s very likely AFO gave this quirk to him and AM´s wound from AFO matches the initial effects of the "Destruction" quirk)
2. "Shock Absorbtion" (consideering AFO said his stock diminished, it´s very likely that at least this or other quirks used to boost the first noumo physically, or both, were initially quirks that AFO was using well in his prime, because he would need them, in order to remain physically resistant and dominant to the increasing in power OFA sucessors (except for hyper regen, because the doctor said how AFO would´ve haxed out of his injuries from Prime AM if he had gotten that in time)).
Taking all of this into account I want to hear your thoughts on the AFO quirk, Hori, clearly took inspiration into a generic concept for this quirk, but was smart enough to add a few points here and there to make it interesting, can this quirk be transfered? If so how do you think AFO can? Along with many other things left to discuss, like how can AFO increase his combo power, which other characters might get their quirks stolen, etc...
Last edited: