Game Fan League Discussion Thread

javimgol

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There's just a few move that actually drop the stats, so it become pretty much useless unless there are more move that drop the stats.

If Gin the problem, then how about putting some condition on, the way it is, it is just too hard to activate. He got nerfed quite a lot.
New Funny Pair (compared to the last league) is really awesome.Maybe too awesome. With Australian Formation, they will completely destroy Momo & Kaidoh, for example.Every nerf is welcome. They are fighting to be the fourth best pair after Golden,Champion and Inui-Renji. I don't know who will win in a match Funny Pair VS Jimmies or Silver...And they'll win VS other pairs like Momo-Kaidoh, Inui-Kaidoh,Gin-Kenya...
 

Kaoz

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Are you refering to the league or are you saying that in general? If the latter, I'd have to disagree.
 

javimgol

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Are you refering to the league or are you saying that in general? If the latter, I'd have to disagree.
In the league, in the league
In general, they are just National Level. Same level as the pairs I posted (Momo played the match of his life, and they won in the tiebreak; so Momo and Kaidoh NOT> Funny Pair). But in our League, they will defeat all of them. That's why I said that every nerf, if it isn´t too big, is welcome.
 

Sai

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I want to further revise the comedy pair to each have a feat:

[Feat] Comedy Tennis
If Koharu\Hitouji is partnered with Hitouji\Koharu in doubles, the oppsoing team's pair will lose 1 point to each stat for each player

(or more points, if chaos sees fit)

Also I think they should be upgraded to a level 3 pair. They're defintiely more in synch than Momo\Kaidou and really only got confused when they couldn't tell which one is which.
 

javimgol

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I want to further revise the comedy pair to each have a feat:

[Feat] Comedy Tennis
If Koharu\Hitouji is partnered with Hitouji\Koharu in doubles, the oppsoing team's pair will lose 1 point to each stat for each player

(or more points, if chaos sees fit)

Also I think they should be upgraded to a level 3 pair. They're defintiely more in synch than Momo\Kaidou and really only got confused when they couldn't tell which one is which.
Level 3 is not necessary. They will VS the whole Level 2 tier
 

KuwabaraTheMan

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On that same note, shouldn't Momoshiro and Kaidoh have some sort of special formation? Maybe a "Disguise Formation" or something like that.

I think the new version of Inui makes more sense, by the way.

Also, I went through all of the characters and came up with some thoughts on places where I think there's an issue:

Oni's Ogre is pointless. The only characters who haven't 'seen' him (aside from Ryoga who he can't beat anyway) are a bunch of crappy filler characters and or characters who weren't invited to the U-17 camp, all of whom are like 10 points or less. It should either be dropped entirely or changed to something else, because it does nothing right now.

As of right now, Sanada can beat Yukimura. That doesn't really make sense, does it?

I think Oshitari should have some sort of feat, since all he has are effects.

Kaidoh should have a Boomerang Snake effect (since Jackal has one)

Hiyoshi is ridiculously overpowered. He can beat Fuji if Fuji uses any effect other than Kirin Otoshi. He beats Inui (you know, the guy who kicked his ass in doubles?). He beats Kite (on the grounds of his base stats being too low for Hitman to activate, to put how many point increases Hiyoshi gets in perspective). He beats Oshitari no matter what effect he chooses.
For a character who has never won a single match in the entire manga, that's ridiculous. The problem is that Gekokujou and Successor stack too well. Against any higher ranked 3rd year player, Hiyoshi is getting a 14 point boost (after factoring in Enbu Tennis as well). The two abilities are superfluous.

Minami and Higashitaka both have Sign Play as an effect. Does this mean the stronger opponents stats are cut by 75%? Otherwise it should only be listed on one of them.

Tanishi beats Chinen 100% of the time in the Fan League. Chinen beat Tanishi in the manga.

Just my two cents.
 

Sherlock Holmes

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Hiyoshi is not overpowered. Sure, he can beat Fuji if Fuji gets things wrong...
But he loses versus Momo as well. Leave him as he is. It fits with the whole Gekkokujou philosophy. He can take down stronger opponents, but weaker opponents can take him down.

He wins against stronger players, but losers easily against players in the same level or even weaker. Even so, the list of players he can actually beat is short. Fuji is a surprise, I actually hadn't even thought of that.

Oshitari does need a feat badly though. He could have Oshitari's prodigy feat.
 

Kaoz

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I redid Inui a bit, what do you think of this version, I like it:

Inui (6, 4, 6, 9, 25) 30
Serve and Volley

-Gathering Data [Final Feat]:
(1) If Inui's stats were lowered by an effect and the final total of the opponent is higher than Inui's, Inui's control is boosted by 3 points.
(2) In Doubles, (1) activates regardless of whether the requirement is fulfilled, as long as his partner is a defensive baseliner.
(3) The player can choose to negate this Feat, in that case Super Training activates. (Singles only)

-Super Training [Feat]:
This Feat is negated unless it's triggered by Gathering Data's effect. Inui's Power, Control and Speed are boosted by 2 points each and Inui can activate either Rising Shot OR Jackknive.

-Data Tennis [Effect]:
Inui's Speed is boosted by 1 point and whenever an opponent would add points to any stat using a Feat or an Effect, only halve those points are added instead. This Effect is negated when Gathering Data was negated.

- Jack Knife [Effect]:
(1) Inui’s Power gets boosted by 5. If the opponent has a Spin stat of 7 or more, this effect is negated.
(2) The opponent’s Effects are nullified.
(3) This Effect cannot be activated other than through 'Super Training'.

-Rising Shot [Effect]:
(1) If the opponent uses an effect, that effect is negated and the opponent’s Speed drops by 3 points.
(2) This Effect cannot be activated other than through 'Super Training'.

-Waterfall [Effect]:
Inui’s Power is boosted by 2 points. If Inui or his team would tie with an opponent, they win instead.


On that same note, shouldn't Momoshiro and Kaidoh have some sort of special formation? Maybe a "Disguise Formation" or something like that.

I think the new version of Inui makes more sense, by the way.

Also, I went through all of the characters and came up with some thoughts on places where I think there's an issue:

Oni's Ogre is pointless. The only characters who haven't 'seen' him (aside from Ryoga who he can't beat anyway) are a bunch of crappy filler characters and or characters who weren't invited to the U-17 camp, all of whom are like 10 points or less. It should either be dropped entirely or changed to something else, because it does nothing right now.

As of right now, Sanada can beat Yukimura. That doesn't really make sense, does it?

I think Oshitari should have some sort of feat, since all he has are effects.

Kaidoh should have a Boomerang Snake effect (since Jackal has one)

Hiyoshi is ridiculously overpowered. He can beat Fuji if Fuji uses any effect other than Kirin Otoshi. He beats Inui (you know, the guy who kicked his ass in doubles?). He beats Kite (on the grounds of his base stats being too low for Hitman to activate, to put how many point increases Hiyoshi gets in perspective). He beats Oshitari no matter what effect he chooses.
For a character who has never won a single match in the entire manga, that's ridiculous. The problem is that Gekokujou and Successor stack too well. Against any higher ranked 3rd year player, Hiyoshi is getting a 14 point boost (after factoring in Enbu Tennis as well). The two abilities are superfluous.

Minami and Higashitaka both have Sign Play as an effect. Does this mean the stronger opponents stats are cut by 75%? Otherwise it should only be listed on one of them.

Tanishi beats Chinen 100% of the time in the Fan League. Chinen beat Tanishi in the manga.

Just my two cents.
We're working on new Formations, so please wait a bit longer.

Sanada beats Yukimura only through PoD which is the same as in the manga as far as we know. I don't know how to simulate the rest of their match though, maybe Yukimura could get a Serious Mode that gives him some boost whenever the opponent got one.

A Feat for Oshitari? If you can a´think of something, feel free to let me know.

Ogre is pointless, we need to reword it, I agree with you there.
 
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Sai

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Oshitari's Feat

[Feat] Sealed Heart
Any effect that would lower the user's stats is negated

Best I can come up with right now....will think of something when I get home from work....


Was going through my 40.5 Databook and decided on a couple possible feats for Oshitari.

Sealed Heart [Feat]:
If the opponent would use an ability to negate Oshitari's effect, that ability is negated

(This ability in the manga essentially makes Oshitari unreadable as to his movements. I figure this represents his unreadability well enough)

All Out [Feat]:
If the opponent's final power stat is 10 or over, Oshitari's speed and power go up by 1.5 each
(I'm trying to incorporate when Oshitari decided to let his emotions rage and went all out on Momo. Best I could think of)
 
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javimgol

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I redid Inui a bit, what do you think of this version, I like it:

Inui (6, 4, 6, 9, 25) 30
Serve and Volley

-Gathering Data [Final Feat]:
(1) If Inui's stats were lowered by an effect and the final total of the opponent is higher than Inui's, Inui's control is boosted by 3 points.
(2) In Doubles, (1) activates regardless of whether the requirement is fulfilled, as long as his partner is a defensive baseliner.
(3) The player can choose to negate this Feat, in that case Super Training activates. (Singles only)

-Super Training [Feat]:
This Feat is negated unless it's triggered by Gathering Data's effect. Inui's Power, Control and Speed are boosted by 2 points each and Inui can activate either Rising Shot OR Jackknive.

-Data Tennis [Effect]:
Inui's Speed is boosted by 1 point and whenever an opponent would add points to any stat using a Feat or an Effect, only halve those points are added instead. This Effect is negated when Gathering Data was negated.

- Jack Knife [Effect]:
(1) Inui’s Power gets boosted by 5. If the opponent has a Spin stat of 7 or more, this effect is negated.
(2) The opponent’s Effects are nullified.
(3) This Effect cannot be activated other than through 'Super Training'.

-Rising Shot [Effect]:
(1) If the opponent uses an effect, that effect is negated and the opponent’s Speed drops by 3 points.
(2) This Effect cannot be activated other than through 'Super Training'.

-Waterfall [Effect]:
Inui’s Power is boosted by 2 points. If Inui or his team would tie with an opponent, they win instead.
<hr noshade size="1">


We're working on new Formations, so please wait a bit longer.

Sanada beats Yukimura only through PoD which is the same as in the manga as far as we know. I don't know how to simulate the rest of their match though, maybe Yukimura could get a Serious Mode that gives him some boost whenever the opponent got one.

A Feat for Oshitari? If you can a´think of something, feel free to let me know.

Ogre is pointless, we need to reword it, I agree with you there.
Your Inui is too good. The last Inui you made is far better
Please, make a Formation for Richard and Kadowaki. It's my one and only dream
 

Kaoz

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Where is this Inui too strong? He just received a slight boost in Singles, the rest is pretty much the same as before. Also, he cost 30 points, it's not wrong to give him a bit more diversity.

@Sai I think both Feats are good, I'd implement either one.
 

KuwabaraTheMan

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Hiyoshi is not overpowered. Sure, he can beat Fuji if Fuji gets things wrong...
But he loses versus Momo as well. Leave him as he is. It fits with the whole Gekkokujou philosophy. He can take down stronger opponents, but weaker opponents can take him down.

He wins against stronger players, but losers easily against players in the same level or even weaker. Even so, the list of players he can actually beat is short. Fuji is a surprise, I actually hadn't even thought of that.
Sure, it fits with the Gekkokujou 'philosophy', but in case you hadn't noticed, Hiyoshi himself doesn't fit with that philosophy. If there was even a single example of him rising up against a strong opponent, I would agree. But I think it's rather odd to let him advance 14 points simply because he claims that he tries to beat stronger opponents (and fails every single time). It would be like giving Kaidoh a feat that reads "Invincible [Feat]: Kaidoh automatically wins every match (Singles and Doubles)" based on the fact that Inui said Kaidoh was invincible.

Sanada beats Yukimura only through PoD which is the same as in the manga as far as we know. I don't know how to simulate the rest of their match though, maybe Yukimura could get a Serious Mode that gives him some boost whenever the opponent got one.
Well, my point was that it wasn't the same as in the manga. Yukimura still won that match.

A "Serious Mode" would make a lot of sense for Yukimura.

On another note, Kaidoh is gimped in Singles. He loses to Kamio right now.
 
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Kaoz

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There are two more chanes I'd like to suggest:
1. Shiraishi:

Ecstasy [Feat]
If Shiraishi faces an opponent that raises his own stats above 10 in total points, then Shiraishi's stats all go up by 1 point.

2. Silver Pair (Shishido to be specific):

Inducement Formation [Formation]:
This Formation can only be activated when Ootori is the partner. Any Standard Formation the other Pair uses is negated and the Speed of both opponent's drops by 5 points.


Another one for Yukimura

Being Serious [Feat]:
Whenever the opponent surpasses Yukimura's total for the first time (this includes base totals), all of Yukimura's stats are boosted by 2.5 points. (Singles only)
 
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javimgol

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There are two more chanes I'd like to suggest:
1. Shiraishi:

Ecstasy [Feat]
If Shiraishi faces an opponent that raises his own stats above 10 in total points, then Shiraishi's stats all go up by 1 point.

2. Silver Pair (Shishido to be specific):

Inducement Formation [Formation]:
This Formation can only be activated when Ootori is the partner. Any Standard Formation the other Pair uses is negated and the Speed of both opponent's drops by 5 points.
<hr noshade size="1">
Another one for Yukimura

Being Serious [Feat]:
Whenever the opponent surpasses Yukimura's total for the first time (this includes base totals), all of Yukimura's stats are boosted by 2.5 points. (Singles only)
Now Shiraishi defeats Fuji? Just after my match VS you????
ARE YOU KIDDING ME???
 

Sai

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For Fuji, I've been meaning to give him a new feat or effect call Closed Eyes

That should be able to make him strong enough to beat Niou and Shiraishi again.
 

javimgol

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For Fuji, I've been meaning to give him a new feat or effect call Closed Eyes

That should be able to make him strong enough to beat Niou and Shiraishi again.
I think that Prodigy includes that. Is not enough with the + 12 points of Hoshi Hanabi?
 

Kaoz

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Fuji (5, 12, 6, 11, 34) 40
Defensive Baseliner

-Prodigy [Feat]:
Fuji’s stats cannot be decreased.

-Never-ending Evolution [Feat]:
When one of Fuji’s effects got negated, the opponent’s Spin is halved. In doubles this applies to the opponent who negated Fuji’s effect.

-Hecatonchires no Monban [Effect]:
(1) If the opponent’s playstyle is All-Rounder, his speed, strength, and control are all reduced by 2. (Singles only)
(2) If at least one opponent’s playstyle is All-Rounder, Fuji’s speed, strength, and control gets boosted by 1. (Doubles only)
(3) This effect cannot be copied by Muga no Kyouchi.

-Hoshi Hanabi [Effect]:
This Effect cannot be used. It triggers automatically once Hecatoncheiros is negated.Fuji's Spin is doubled. This Effect can neither be copied nor can it be negated.


Shirashi (9, 9, 9, 9, 36) 36
All-rounder

-Bible Tennis [Feat]:
All of the opponent’s effects are negated.

-Ecstasy [Feat]
If Shiraishi faces an opponent that raises his own stats above 10 in total points, then Shiraishi's stats all go up by 1 point.

-Entaku Shot [Effect]:
Shiraishi’s Spin is boosted by 5 points.


Let's get this over with, first Bible Tennis negates Hecatoncheires, triggering Hoshi Hanabi. That makes Fuji go up to 45. Ecstatsy activates and makes Shiraishi go up to 40 and Entaku Shot raises him to 45 as well. But wait, Fuji activates Never-ending Evolution before, which made Shiraishi's total drop by 4.5.

So, where does Shiraishi beat Fuji again?
Closed Eyes isn't necessary I think, or at least I can't think of something that makes sense.
 

javimgol

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Fuji (5, 12, 6, 11, 34) 40
Defensive Baseliner

-Prodigy [Feat]:
Fuji’s stats cannot be decreased.

-Never-ending Evolution [Feat]:
When one of Fuji’s effects got negated, the opponent’s Spin is halved. In doubles this applies to the opponent who negated Fuji’s effect.

-Hecatonchires no Monban [Effect]:
(1) If the opponent’s playstyle is All-Rounder, his speed, strength, and control are all reduced by 2. (Singles only)
(2) If at least one opponent’s playstyle is All-Rounder, Fuji’s speed, strength, and control gets boosted by 1. (Doubles only)
(3) This effect cannot be copied by Muga no Kyouchi.

-Hoshi Hanabi [Effect]:
This Effect cannot be used. It triggers automatically once Hecatoncheiros is negated.Fuji's Spin is doubled. This Effect can neither be copied nor can it be negated.


Shirashi (9, 9, 9, 9, 36) 36
All-rounder

-Bible Tennis [Feat]:
All of the opponent’s effects are negated.

-Ecstasy [Feat]
If Shiraishi faces an opponent that raises his own stats above 10 in total points, then Shiraishi's stats all go up by 1 point.

-Entaku Shot [Effect]:
Shiraishi’s Spin is boosted by 5 points.


Let's get this over with, first Bible Tennis negates Hecatoncheires, triggering Hoshi Hanabi. That makes Fuji go up to 45. Ecstatsy activates and makes Shiraishi go up to 40 and Entaku Shot raises him to 45 as well. But wait, Fuji activates Never-ending Evolution before, which made Shiraishi's total drop by 4.5.

So, where does Shiraishi beat Fuji again?
Closed Eyes isn't necessary I think, or at least I can't think of something that makes sense.
I apologize. You are right. Activate that two feats
 

Kaoz

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Eh, you don't have to apologize, I just tought showing you the match-up would make things clear faster.
 

javimgol

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I think that Hoshi Hanabi should work VS more high level players, apart of Shiraishi and Niou (Niou can copy Feats, no?).I think that Hecatoncheiros should work VS everyone (is really great, and for an specific type of players it's still better Kirin, Ho-ho or Hakuryu) and Hoshi Hanabi as a regular effect VS all-rounders, or reverse.
Fuji have never used it in the New PoT, but the same goes to Zero Shiki Serve, In or PoP: the players have not been forced to use it. So I see it as just another awesome counter, not just a B Plan if Gatekeeper is negated
 
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