I suppose he is, but I didn't want to write the same paragraph twice. In a way Jackson fills a niche though since the only big servers that check for power are weaker characters. I was thinking about giving him some way to decrease the opponent's HP as well, but wasn't too convinced by it.
I rewatched Momoshiro vs Yushi the other day and thinking about that now, maybe giving Jackson the ability to numb his opponent's hand would be interesting. I guess that would lead to negation on the following point and patch up the usual server weakness - how's that sound?
I would've liked to include some references to Ohmagari's set here, but the issue is that Nitouryuu is a no-go and Ohmagari is pretty underdeveloped compared to his G10 colleagues otherwise, after taking a backseat to Tanegashima in his first match and getting the short end of the stick compared to Ochi and Tohno in the group league. Triathlete and Elitist are unappealing too in my eyes since the rest of the set is very coherent and they'd just be kinda tacked-on.
Judging Pacino on his own merits though, I'd say he's turned out pretty interesting. Note that Don's Mental drop only triggers in doubles, but the stat boost applies in singles as well. In turn it's possible to manipulate its activation in doubles, but not in singles, and the more often it activates the more powerful Quick Retaliation becomes (think of that one as a particularly ferocious Rising Counter aimed at the opponent).
I rewatched Momoshiro vs Yushi the other day and thinking about that now, maybe giving Jackson the ability to numb his opponent's hand would be interesting. I guess that would lead to negation on the following point and patch up the usual server weakness - how's that sound?
--- Double Post Merged, , Original Post Date: ---
Don Pacino [28, SB: 3, HP: 13, CP, R]
(SPE: 6, POW: 6, STA: 7, MEN: 5, TEC: 4)
Don [Auto]:
Whenever partner's HP decreases, Mental permanently decreases by 2. Whenever HP or partner's HP decreases, Speed permanently increases by 1, Power permanently increases by 2, Technique permanently increases by 1 (max. 1 time per point).
Fated Survival [Auto]:
Cannot be copied. Whenever HP would decrease to 0 through an opponent's ability, it decreases to 1 instead. If HP is 1, when checked by an ACE effect, Mental returns at +2.
Dangerous Assignment [Auto]:
Partner can activate Suicide Mission.
Suicide Mission [Special - Lv 2 - 0 STA]:
Activation: Can only be activated by partner through Dangerous Assignment. Cannot be negated.
Extra: ACE if every opponent's combined Speed and Mental is less than [Technique]. If ACE, opponent's HP decreases by 2. If this ACE effect does not successfully activate, loses point and HP decreases by 3.
Quick Retaliation [Special - Lv 5 - 1 STA]:
Activation: Negated if Mental is 0.
Data: Speed increases by 5. Opponent's SB decreases to 0. Opponent's Technique cannot increase through Serves/Specials with Lv <= [Technique].
Extra: ACE if any opponent's Speed is less than 5. If ACE and an opponent's Speed is less than 5, opponent's HP decreases by [Power - 4].
(SPE: 6, POW: 6, STA: 7, MEN: 5, TEC: 4)
Don [Auto]:
Whenever partner's HP decreases, Mental permanently decreases by 2. Whenever HP or partner's HP decreases, Speed permanently increases by 1, Power permanently increases by 2, Technique permanently increases by 1 (max. 1 time per point).
Fated Survival [Auto]:
Cannot be copied. Whenever HP would decrease to 0 through an opponent's ability, it decreases to 1 instead. If HP is 1, when checked by an ACE effect, Mental returns at +2.
Dangerous Assignment [Auto]:
Partner can activate Suicide Mission.
Suicide Mission [Special - Lv 2 - 0 STA]:
Activation: Can only be activated by partner through Dangerous Assignment. Cannot be negated.
Extra: ACE if every opponent's combined Speed and Mental is less than [Technique]. If ACE, opponent's HP decreases by 2. If this ACE effect does not successfully activate, loses point and HP decreases by 3.
Quick Retaliation [Special - Lv 5 - 1 STA]:
Activation: Negated if Mental is 0.
Data: Speed increases by 5. Opponent's SB decreases to 0. Opponent's Technique cannot increase through Serves/Specials with Lv <= [Technique].
Extra: ACE if any opponent's Speed is less than 5. If ACE and an opponent's Speed is less than 5, opponent's HP decreases by [Power - 4].
I would've liked to include some references to Ohmagari's set here, but the issue is that Nitouryuu is a no-go and Ohmagari is pretty underdeveloped compared to his G10 colleagues otherwise, after taking a backseat to Tanegashima in his first match and getting the short end of the stick compared to Ochi and Tohno in the group league. Triathlete and Elitist are unappealing too in my eyes since the rest of the set is very coherent and they'd just be kinda tacked-on.
Judging Pacino on his own merits though, I'd say he's turned out pretty interesting. Note that Don's Mental drop only triggers in doubles, but the stat boost applies in singles as well. In turn it's possible to manipulate its activation in doubles, but not in singles, and the more often it activates the more powerful Quick Retaliation becomes (think of that one as a particularly ferocious Rising Counter aimed at the opponent).
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