Discussion Kurapika

MegamanX195

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

But couldn't Kurapika have attached Chain Jail to Ubo when he got those few hits in, as Ubo said it himself? I don't see the point of Kurapika wanting to "test" Ubo's full power, since he used Chain Jail's Zetsu effect so it doesn't matter what his full aura power is, only his physical strenght.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

Reinforcement users physical strength equates to how strong their aura is as well. Kurapika wanted Uvo to go to 100 since Kurpika is the type of person who would want to make sure there isn't any loopholes. He rather know something and be assured.. than know little and be paranoid.. in a sense.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

Even invisible attacks requires the enemy to be distracted in some way to succeed. For example take Kastro versus Hisoka, Hisoka bluffed and preformed the magic trick to distract Kastro so he can use his real attack. It implies that if he just tries to use his ability outright, it'll most likely be dodged somehow even if Kastro didn't see it.

Likewise Kurapika's invisible chain still requires some kind of opening. Up until that point, Ubogin has no real opening. Even if Kurapika made the chains disappear in midfight, Ubogin is constantly moving so it still won't catch him. The first opportunity he had was when Ubogin stood still to gloat about his power. Kurapika also benefited from the dust Ubogin created, since this allows him to hide his chain without being noticed.

For whatever reason, in HXH you can't have something like Dai-No-Daiboken's "Phantom Razor", an invisible sword that's just suspended in space waiting for an oppoent to cut their own head off when they accidentally walk over it. Even completely invisible attacks need some kind of opening or the opponent will still avoid it. You can't just hide a sword or a chain jail in space and wait until the enemy trips over it, probably because if this worked, it'd actually be a very powerful strategy.

Finally, people should give credit to Ubogin. He got in the Big Bang Punch because he was able to create the opportunity for himself (used Zetsu + camo). It's not like Kurapika purposely want to get hit by a Big Bang Punch. The damage he took is considerable. If Ubogin didn't stop to gloat, Kurapika would probably end up losing the fight there (no way Ubogin will watch him fix his arm if he wasn't trapped). Him being able to take a Big Bang Punch isn't really useful information anyway, since all he has to know is whether he can hurt someone with his fist after he captured them in Chain Jail.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

Even invisible attacks requires the enemy to be distracted in some way to succeed. For example take Kastro versus Hisoka, Hisoka bluffed and preformed the magic trick to distract Kastro so he can use his real attack. It implies that if he just tries to use his ability outright, it'll most likely be dodged somehow even if Kastro didn't see it.

Likewise Kurapika's invisible chain still requires some kind of opening. Up until that point, Ubogin has no real opening. Even if Kurapika made the chains disappear in midfight, Ubogin is constantly moving so it still won't catch him. The first opportunity he had was when Ubogin stood still to gloat about his power. Kurapika also benefited from the dust Ubogin created, since this allows him to hide his chain without being noticed.

For whatever reason, in HXH you can't have something like Dai-No-Daiboken's "Phantom Razor", an invisible sword that's just suspended in space waiting for an oppoent to cut their own head off when they accidentally walk over it. Even completely invisible attacks need some kind of opening or the opponent will still avoid it. You can't just hide a sword or a chain jail in space and wait until the enemy trips over it, probably because if this worked, it'd actually be a very powerful strategy.

Finally, people should give credit to Ubogin. He got in the Big Bang Punch because he was able to create the opportunity for himself (used Zetsu + camo). It's not like Kurapika purposely want to get hit by a Big Bang Punch. The damage he took is considerable. If Ubogin didn't stop to gloat, Kurapika would probably end up losing the fight there (no way Ubogin will watch him fix his arm if he wasn't trapped). Him being able to take a Big Bang Punch isn't really useful information anyway, since all he has to know is whether he can hurt someone with his fist after he captured them in Chain Jail.

Well, he did use In, he also distracted him to keep him from using Gyo, so he could use In on the Jail Chain and capture Ubogin succefully.
While re-reading the chapters I began thinking about Emperor's Time ability, and I think I could understand it, and I think there's a lot of confusion about it.

Emperor Time let's you use all kinds of Nen at 100% of their efficiency. It also depends on what level have you developed that particular kind of Hatsu. Which reminds me of Biscuit's training levels.

So if Kurapica got to level 6 in transformation, he will be able to fight to a level 6 transformation user. Now, if he trained to level 10 Reinforcement, in normal state, he would only be able to fight at 60% of level 10, but on Emperor's Time, he'll be evenly matched. I guess it works that way, depending on training, so normal Hatsu's rules doesn't apply...I might be confused though...
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

Well, he did use In, he also distracted him to keep him from using Gyo, so he could use In on the Jail Chain and capture Ubogin succefully.
While re-reading the chapters I began thinking about Emperor's Time ability, and I think I could understand it, and I think there's a lot of confusion about it.

Emperor Time let's you use all kinds of Nen at 100% of their efficiency. It also depends on what level have you developed that particular kind of Hatsu. Which reminds me of Biscuit's training levels.

So if Kurapica got to level 6 in transformation, he will be able to fight to a level 6 transformation user. Now, if he trained to level 10 Reinforcement, in normal state, he would only be able to fight at 60% of level 10, but on Emperor's Time, he'll be evenly matched. I guess it works that way, depending on training, so normal Hatsu's rules doesn't apply...I might be confused though...
Kurapika didn't create any opening. He even said that he was able to capture Ubogin because he stopped to gloat about his power. True, his tactics confused Ubogin, but you're still not supposed to just stop and talk about how awesome you are in the middle of a HXH fight. If Ubogin continued fighting as normal, Kurapika could not have caught him.

The level system is basically a way to stop Emperor Time from being invinicible. It says your max level is limited by your natural school, so let's say both Ubogin and Kurapika can learn up to level 10 in their current mastery of aura, then Ubogin can learn level 10 Reinforcement and Kurapika can learn level 10 Materialize. The % modifier means Ubogin can only learn up to level 6 Materialize and Kurapika can only learn up to level 6 Reinforcement. Now normally, Kurapika can only use level 6 at 60%, versus Ubogin who is level 10 at 100%. Emperor Time takes him to level 6 at 100%, so he was able to guard Ubogin's attack taking relatively little (by HXH standards) damage. It cannot get him to level 10 at 100% because if it did, he should be able to guard the attack successfully without taking damage.

Now of course your overall level of mastery of aura can go up over time but we've to assume between characters of similar talents they're fixed, otherwise what's stopping a Specialize type guy from training his level to 1000, and then he gets Reinforcement level 400 at 40%, and assuming level is exactly linear increase, that's still like having Reinforcement level 160 at 100%! From the manga we can infer that training your aura level is a very time consuming process measured in years, and that progress slows down drastically as you get higher. So 'get more levels' is simply not an option at least for similar characters.

Now of course the Ants definitely start with more aura levels, so to speak. Razor and Biscuit probably has a higher starting aura level than say, Hisoka, since it's hard to imagine Hisoka guarding against either of the two character's Reinforcement-based attack without taking significant damage, even though all these characters are exactly one away from Reinforcement. Of course Biscuit is like 50 years old, and I guess Razor is at least in his 30s compared to Hisoka who is not quite 30 yet, so this is a reasonable difference.

An interesting observation is that this means Kurapika must be a similar aura level compared to the Spiders (the Spiders certainly plan for him as if he's an equal) despite him having only an year of learning at most compared to guys who must have at least 10+ years. Maybe the Spiders never bought Biscuit's best selling 'how to master Aura in 10 days" book?
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

I still think that the levels as you understand it, Phantron, are wrong. Kurapika broke his arm because simply He didn't rain Reinforcement up to the level of Uvogin. The percentage is the efficiency on the level you are, not a cap in the actual level because there is no cap in levels. There is a correlation, though, between your school and the difference in level in the Hatsus. That means that if you're Conjurer when you reach level 20 of Conjurer you will reach level 16 on Emission. But in the same time, that Emission you use compared to a natural Emission user level 16 is 80% efficient compared to the later.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

An interesting observation is that this means Kurapika must be a similar aura level compared to the Spiders (the Spiders certainly plan for him as if he's an equal) despite him having only an year of learning at most compared to guys who must have at least 10+ years. Maybe the Spiders never bought Biscuit's best selling 'how to master Aura in 10 days" book?
I always assumed that was the case due to Emperor Time. Kurapika was shown to have greater strenght in it ever since the Hunter Exam, so it would be no surprise if it increased speed, aura capacity, aura output, etc. Proof of that is show when the Spiders easily speed-blitz Gon and, specially, Killua, who was shown to be many times faster than Kurapika at Hunter Exam. So, unless Kurapika trained in some gravity machine when no one was looking, his speed must come from his trained Emperor Time.

And on the levels thing, the explanation with levels provided by Kurapika was just an example. I'm pretty sure everyone has different levels in the different types (of course, they're all still proportional). Levels can be trained, as seen in GI. It was never stated the levels had some fixed cap, so I believe they don't. Of course, everyone has different potential, so some people will reach their prime (the point from which it's next-to-impossible to improve anymore) before other people.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

i think kurapika is too much. even with emperor time, it doesn't mean he can tank those big bang impact with just broken arm. even though he can have 100% talent in all category including reinforcement. his physical strenght and aura should be below ubogin. having 100% capacity doesn't mean you can be as strong as ubogin.

however, i just came with an idea. actually kurapika can't tank ubogin's bigbang impact. however, that time, kurapika used gyo or kou to protect his arm. and ubo's big bang impact is just normal punch with nen (not gyo or kou). so, it's kind of acceptable. if kurapika had not used gyou or kou, he would have been fatally injured.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

But aside of the common Nen basics we have to take in consideration that Kurapika fought with a meaning in that fight that came from his very formation as a persona, while for Uvogin it was just another fight. It's the "Mystic Points" that were mention before.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

Kurapika didn't tank the BBImpact. Just before the fist connected, he jumped away to reduce the strike's effect. That's why only his arm was broken. Had he taken Uvo head on, then even with 100% efficiency at Lv 6 of Enhancement, his spine would've been severely damaged. And that would have meant game over for him.

 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

I still think that the levels as you understand it, Phantron, are wrong. Kurapika broke his arm because simply He didn't rain Reinforcement up to the level of Uvogin. The percentage is the efficiency on the level you are, not a cap in the actual level because there is no cap in levels. There is a correlation, though, between your school and the difference in level in the Hatsus. That means that if you're Conjurer when you reach level 20 of Conjurer you will reach level 16 on Emission. But in the same time, that Emission you use compared to a natural Emission user level 16 is 80% efficient compared to the later.
This is all unfounded actually.

The "levels" indicated for each Hatsu in the Hatsu Hexagon are actually the "caps".

The highest you'll ever go is Level 10 for your own Hatsu type. The highest you''l ever go for Hatsus beside your innate Hatsu type is Level 8. Level 6 is the highest you'll go for Hatsus below the Hatsus "adjacent" to yours. And Level 4 is the highest you'll go for the Hatsu that is on the opposite side of your Hatsu on the Hexagon. Specialization is different. It'll show Level 0 for all types.

"Level" is different from "Acquisition Rate". "Acquisition Rate" is the chance you'll get a technique from a Hatsu type. Acquisition Rate can also be referred to as "training speed". The higher Acquisition Rate, the faster you'll be able to progress through the Levels of a Hatsu.

Saying there is a Level higher than 10 is an underestimation of how hard it is to train Hatsu, not to mention ignoring all the rules Togashi laid down so far.

Acquiring Level 10 of your innate Hatsu through training will take you decades, and the normal person won't probably have enough drive to achieve this.

What doesn't have a cap is your POP and AOP which is upgraded by doing Ten and Ren everyday. These numbers don't even have a level. They just appear as big numbers, i.e. the ~21000 POP Knuckle said Gon had when they fought.

Suppose you reached Level 10 for your innate Hatsu and Level 8 for the two Hatsus adjacent to your innate Hatsu, the only way you can strengthen your Hatsu is by doing Ten and Ren everyday. This increases your POP and AOP, and in turn, increases the amount of nen you can pump on your Hatsu, so it could deal more damage (if it's damage-based). This can be seen when Netero decided to just spend his time "praying" after he mastered his supersonic punches. This basically means Netero achieved Level 10 for his innate Hatsu and may also mean he reached the Level caps of the other Hatsu types (except Specialization if he hasn't found a way to activate it). At that point of mastery of Hatsu, he just "prayed", meaning working on Ten and Ren everyday so that he could pump more nen into his Hatsu and other Nen-abilities.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

But aside of the common Nen basics we have to take in consideration that Kurapika fought with a meaning in that fight that came from his very formation as a persona, while for Uvogin it was just another fight. It's the "Mystic Points" that were mention before.
I agree with this, as Ubo mentioned he could see Kurapika had a special determination to his Nen, meaning that it was something noticeable that increased his strenght, even before he used Chain Jail.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

There is no cap in levels, NFW. Because you CAN improve how much you can do of each. It's not the same to conjure a dust of sand than conjuring a whole ship that has special effects. It's where enters the mystery points as well, to "jump" that gap to allow an user to make his technique.

Basically I'm saying that if you have a conjurer level 200 which his own technique He could mimic easily the effects of a conjurer level 20. Even with more detail. It will be always personal, though, because perception is subjective.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

This is all unfounded actually.

The "levels" indicated for each Hatsu in the Hatsu Hexagon are actually the "caps".

The highest you'll ever go is Level 10 for your own Hatsu type. The highest you''l ever go for Hatsus beside your innate Hatsu type is Level 8. Level 6 is the highest you'll go for Hatsus below the Hatsus "adjacent" to yours. And Level 4 is the highest you'll go for the Hatsu that is on the opposite side of your Hatsu on the Hexagon. Specialization is different. It'll show Level 0 for all types.

"Level" is different from "Acquisition Rate". "Acquisition Rate" is the chance you'll get a technique from a Hatsu type. Acquisition Rate can also be referred to as "training speed". The higher Acquisition Rate, the faster you'll be able to progress through the Levels of a Hatsu.

Saying there is a Level higher than 10 is an underestimation of how hard it is to train Hatsu, not to mention ignoring all the rules Togashi laid down so far.

Acquiring Level 10 of your innate Hatsu through training will take you decades, and the normal person won't probably have enough drive to achieve this.

What doesn't have a cap is your POP and AOP which is upgraded by doing Ten and Ren everyday. These numbers don't even have a level. They just appear as big numbers, i.e. the ~21000 POP Knuckle said Gon had when they fought.

Suppose you reached Level 10 for your innate Hatsu and Level 8 for the two Hatsus adjacent to your innate Hatsu, the only way you can strengthen your Hatsu is by doing Ten and Ren everyday. This increases your POP and AOP, and in turn, increases the amount of nen you can pump on your Hatsu, so it could deal more damage (if it's damage-based). This can be seen when Netero decided to just spend his time "praying" after he mastered his supersonic punches. This basically means Netero achieved Level 10 for his innate Hatsu and may also mean he reached the Level caps of the other Hatsu types (except Specialization if he hasn't found a way to activate it). At that point of mastery of Hatsu, he just "prayed", meaning working on Ten and Ren everyday so that he could pump more nen into his Hatsu and other Nen-abilities.
I don't think it was ever stated there was a limit to the levels. The Kurapika explanation said to "suppose that his max Materialization level was 10" or something among those lines. Keyword being "suppose". The whole "Level 10" thing was just there to explain it more easily to the readers. For all we know, Kurapika could be Level 18 Materialization, Level 14.4 Transformation,etc., but that wouldn't make for a very practical explanation to the readers.

Most importantly, if Level 10 really was some sort of cap, that would imply everyone from the same type has the same potential, which simply isn't true. It's commented several times on how big Gon and Killua's potential is, and that wouldn't be the case if everyone had the same potential.

"Acquisition Rate" refers to both training speed and the efficiency that you have on that type. Otherwise, Kurapika's master explanation in which he said that Kurapika could only use 60% Reinforcement would have nothing to do with the conversation.
 
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Zvane

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

"Acquisition Rate" refers to both training speed and the efficiency that you have on that type. Otherwise, Kurapika's master explanation in which he said that Kurapika could only use 60% Reinforcement would have nothing to do with the conversation.
Yeah, but that's exactly what doesn't apply during Emperor's Time
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

Maybe that's another thing that Emperor Time affects. After all Nen users are not limited in techniques and some of them have multiple effects.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

the efficiency in hexagonal hatsu chart is like a rate. if it's not a rate, then kurapika who achieved max efficency in all category of nen would be the strongest of all nen user. but we dont see it actually. being able to have 100% in each category means that kurapika can learn the other category AS EASY AS materializtion. however, the power he can achieve depens on his training and potential (not nen potential but human's potential).

acrually i agree with Uriel's opinion the most.

and the determination in kurapika's chain that ubo talked about is actually his emperor time.

and again, actually something make him able to whitstand ubo's big bang impact is that kurapika used the prepared gyou/kou to protect agants ubo's big bang impact.

example : kurapika has 100pts aura. ubo has 100pts aura.
ubo's big bang impact is just normal punch with aura. it means that on his hand, he might only use 10pts aura. however, kurapika tanked it with gyo/kou and used more than 50% of his aura. basically, it wont damage kurapika so bad (not even broke his armO however, ubo's physical strength is like 10 times stronger than kurapika's. so, it lightly injured kurapika. if ubo had used 50% aura on his hand, kurapika would have lost his arm or dead.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

Actually, Kurapika explained it that a Level 4 Emission user could use an emission attack with 100% Force and Accuracy, while he can only usually use it a Level 4 emission attack with 40% Force and Accuracy. However, during Emperor Time, he can use a Level 4 emission attack with 100% Force and Accuracy. The same holds true for every other type: it doesn't increase the level, but it does increases the efficiency of that level to 100%.
 

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

There is no cap in levels, NFW. Because you CAN improve how much you can do of each. It's not the same to conjure a dust of sand than conjuring a whole ship that has special effects. It's where enters the mystery points as well, to "jump" that gap to allow an user to make his technique.

Basically I'm saying that if you have a conjurer level 200 which his own technique He could mimic easily the effects of a conjurer level 20. Even with more detail. It will be always personal, though, because perception is subjective.
I don't think it was ever stated there was a limit to the levels. The Kurapika explanation said to "suppose that his max Materialization level was 10" or something among those lines. Keyword being "suppose". The whole "Level 10" thing was just there to explain it more easily to the readers. For all we know, Kurapika could be Level 18 Materialization, Level 14.4 Transformation,etc., but that wouldn't make for a very practical explanation to the readers.

Most importantly, if Level 10 really was some sort of cap, that would imply everyone from the same type has the same potential, which simply isn't true. It's commented several times on how big Gon and Killua's potential is, and that wouldn't be the case if everyone had the same potential.

"Acquisition Rate" refers to both training speed and the efficiency that you have on that type. Otherwise, Kurapika's master explanation in which he said that Kurapika could only use 60% Reinforcement would have nothing to do with the conversation.
Yeah, but that's exactly what doesn't apply during Emperor's Time
Maybe that's another thing that Emperor Time affects. After all Nen users are not limited in techniques and some of them have multiple effects.
the efficiency in hexagonal hatsu chart is like a rate. if it's not a rate, then kurapika who achieved max efficency in all category of nen would be the strongest of all nen user. but we dont see it actually. being able to have 100% in each category means that kurapika can learn the other category AS EASY AS materializtion. however, the power he can achieve depens on his training and potential (not nen potential but human's potential).

acrually i agree with Uriel's opinion the most.

and the determination in kurapika's chain that ubo talked about is actually his emperor time.

and again, actually something make him able to whitstand ubo's big bang impact is that kurapika used the prepared gyou/kou to protect agants ubo's big bang impact.

example : kurapika has 100pts aura. ubo has 100pts aura.
ubo's big bang impact is just normal punch with aura. it means that on his hand, he might only use 10pts aura. however, kurapika tanked it with gyo/kou and used more than 50% of his aura. basically, it wont damage kurapika so bad (not even broke his armO however, ubo's physical strength is like 10 times stronger than kurapika's. so, it lightly injured kurapika. if ubo had used 50% aura on his hand, kurapika would have lost his arm or dead.
Actually, Kurapika explained it that a Level 4 Emission user could use an emission attack with 100% Force and Accuracy, while he can only usually use it a Level 4 emission attack with 40% Force and Accuracy. However, during Emperor Time, he can use a Level 4 emission attack with 100% Force and Accuracy. The same holds true for every other type: it doesn't increase the level, but it does increases the efficiency of that level to 100%.
Here's a long answer.

Having no cap for Hatsu Levels will wreak havoc on the idea that Kurapika only received relatively small damage when he got hit by a BBI because of Emperor Time.

Let's assume that there were no caps for Hatsu Levels indeed.

So let's give Ubo a Reinforcement Hatsu Level of around... 100. He's been around long enough to get to this level. He's from Reinforcement, so he's getting 100% of Level 100.

Being a relative newcomer to Hatsu, Kurapika should only have reached around Level 15 for Reinforcement at best. This should be realistic since he has to worry more about his Materialization Levels. And, since he's from Materialization, he can only use up to 60% of Level 15.

So even with Emperor Time, he shouldn't have just received a fracture to the arm when he got hit by BBI. Emperor Time only brings him up to 100% usage of Reinforcement Level 15. Still a long way to go to match Ubo's Reinforcement Level 100.

If there were no caps, the case should have been that Kurapika's blocking arm would have been ripped entirely off, haggard-style, along with a handsome chunk of his torso. He would have most likely ended up like Worm, the thong-wearing Injuu, who got shredded into bits receiving a BBI from above ground. Doesn't matter if Kurapika was able to semi-dodge the BBI, since Level 100 is still too far from Level 15.

Emperor Time doesn't bring Kurapika's Reinforcement Level up. It just brings him to 100% of a Hatsu at its current Level. So scratch the idea of Emperor Time bringing him up to somewhere near Reinforcement Level 100. Also, Emperor Time was never said to give Kurapika a POP or AOP boost.

If the cap for Hatsus were as follows:

Level 10 for your innate Hatsu
Level 8 for the two Hatsus adjacent to your innate Hatsu
Level 6 for the two Hatsu below each of your adjacent Hatsus
Level 4 for the Hatsu opposite your innate Hatsu on the Hexagon

... then the damage received by Kurapika would make more sense, in respect to

- how Emperor Time works,
- the gap between Ubo and Kurapika's experience with nen and Hatsu, and
- ...the damage formula Kurapika's master scribbled.

So let's say we have caps.

Let's put Ubo at Reinforcement Level 10, the max. He can use 100% of it.

Let's put Kurapika at Reinforcement Level 6, the max for a Materialization user. He can use 60% of it.

Let's also consider their condition.

Ubo wasn't at 100% obviously, after fighting the Injuu and getting slightly tortured by Dartson and Kurapika. So let's put him at 90.

Kurapika seems to be at a good condition. Let's put him at around 100.

Let's also say that Kurapika used Emperor Time. He can now use 100% of Reinforcement Level 6.

Let's write the formula.

(90 AP + 100) - (100 DP + 60) =
(190) - (160) =
30

Kurapika would minimize the damage to around 30% of its original strength of the BBI. This damage would be a good reflection of the fracture that he actually got when BBI landed.

If there were no caps, and we use the earlier Reinforcement Level examples between Ubo and Kurapika, and use the damage formula, it would look like this:

(90 AP + 1000) - (100 DP + 150) =
(1090) - (250) =
840

840% damage would not just inflict a fracture but would leave Kurapika horribly disfigured and most likely dead, with or without Emperor Time...

Unless you're saying Togashi gave Kurapika a set of shiny plot armor.

Therefore it makes more sense that the Hatsu Levels cap at

Level 10 for your innate Hatsu
Level 8 for the two Hatsus adjacent to your innate Hatsu
Level 6 for the two Hatsu below each of your adjacent Hatsus
Level 4 for the Hatsu opposite your innate Hatsu on the Hexagon

...than having no caps for the Hatsu Levels at all.

Additional info

http://www.tenmanga.com/chapter/HunterXHunter83/153207-6.html

Kurapika's Master gives an example in the first panel of this page, where he supposes a Reinforcement-using enemy mastered all Reinforcement techniques. This indicates nothing less than maxing out the Reinforcement Hatsu. Therefore there is a cap.

Level 10 was used because the maximum number would make the calculations the easiest. It actually falls into place: if you have Level 10 Reinforcement, you therefore have 100% usage of Reinforcement techniques, therefore you have 100 Sens Points, therefore you have reached the Reinforcement cap.

Let me summarize the wall of text in Spoilers. If there was no cap, Kurapika would have died at Ubo's BBI. Ubo would have been way too experienced with Reinforcement. Kurapika who is just a newcomer, would have just reached around Level 15. Using Emperor Time would not help him survive BBI because Kurapika would just use 100% of his Level 15 Reinforcement instead of a normal 60%. Emperor Time does nothing other than that.

Having a Level 10 Cap would put everybody's potential equal... on paper. How many nen-users though would be bothered spending 10 years or so training their nen non-stop?

Not everyone is Ubo, Not everyone is Kurapika, Not everyone is Zoochi, even. People have different attitudes toward training so even though it's possible for both Reinforcement users to reach Level 10 and therefore have the same potential, those two people will have to work hard and I'm sure both do not have the patience to max the Hatsu Level to 10.

Besides, as I've said before, what sets people apart in most cases are their POP, AOP, and the Mystery Points that they have in their Hatsu abilities. Higher POP and AOP means more nen in an attack meaning higher damage. With higher Mystery Points, the greater the effect and/or damage of your Hatsu.

Read the post carefully because I think I basically answered everything here.
 

MegamanX195

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Re: How did Kurapika tank Uvogin's Big Bang Impact?

I suppose your logic is spot on, I don't see any flaws in that argument. The only problem I could have with that is the fact Kurapika got to his Levels cap so fast, but that's probably due to Emperor Time.

An unrelated question about the equation, though: If Ubo and some Level 10 Enhancer fought, BBI would cause 0% damage to the other Enhancer according to the equation, and that simply isn't true, except if the other one uses Ko or something. Or worse, if Ubo wasn't at perfect physical condition, it would deal negative damage, which isn't possible.
 
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