omo! but in fake spanish
I feel like that's somehow worseleg*
Realisiing my secondary was hidden, and I was playing on borrowed time, I struggled to gather the motivation to get out of bed, started shirking responsibilities, and could not look at myself in the mirror.So... I know we maybe didn't win this "properly", but still GG @Brandish μ! We did put a lot of thought and time into this game and it worked in the end!
I don't even know how Lovers can win in a more legitimate way, those who did have all my respect ahah
Anyway, I hope we kept all the players entertained at the end lol
Shortlyy he said...thank you everyone for playing we will post post-game content and night actions shortlyy
In hindsight, do you think a Threesome with 1 Lover pair would‘ve worked better than 2 pairs of lovers?Hello everyone, this post is a little overdue, but this post had to be made before the next game starts. I'd like to start off by thanking everyone for their participation once again! It was a tough game to host, even tougher to play, so I'm glad in the end most of you managed to enjoy yourself. Mostly, I'd like to thank my fantastic co-host, noona! Hosting with her is great, she's both sharp and considerate, willing to think along with me and her fellow players to arrive at sensible conclusions and makes beautiful arts to boot! That's one of the few things concerning this game I'm actually a bit sorry for, after all the effort she put into making the avatars, in the end, the game was not as spicy as it should have been.
Game thoughts
Initially, I had a longer post wherein I reviewed specific player performance. However, I got a bit upset again while reading through earlier hostile posts by certain players concerning the game and how it should be 'broken' and whatnot, almost taking pleasure in the prospect of ruining the experience. The principally warring attitude was a bit odd, but one can't spell 'hostility' without 'host'. So, nonetheless, instead, I'll keep this post considerably shorter and just focus on some gameplay stuff.
For the mechanic to work properly, players needed to absolutely respect the MG premise of 'playing towards your win condition'. This means that players, even if they swapped allegiances (such as a recruited player might) were to respect their current side and do what they could to win accordingly. As noona mentioned, we considered the 'plan' to swap around, but we didn't think players would go through with it. Essentially, had the plan played out like Van proposed with his tables, it would essentially play out to be the most deliberate suicide-pact town could have agreed to. Players that ended up as mafia would have no choice but to be trapped and die. Honestly, I thought this prospect would be enough to resist such plans out of fear of being trapped in a mafia role. When the plan did manifest, noona and I arrived at an impasse. I was quite alright with the prospect of a 'new' mafia having to fight themselves out of a corner, but by the graces of my co-host, the majority of players were essentially spared from signing their own death warrant.
Whether or not this mechanic could have played out differently, I leave it to you. As was mentioned before, the goal of the mechanic was for players to have fun trying to bait others into swapping with them (as some did), attempting to avoid swaps by skillfully using blocking roles to build rapport with town players in an attempt to be 'confirmed' and potentially adjust their playstyles as they swapped roles and allegiances. Perhaps some other kind of mechanisms could have been considered to balance this out. Noona mentioned a gag-order kind of clause, which could perhaps work. There are other ways we could have accomplished this, such as limiting swaps or adding a delay to the swap (i.e. start swapping on N2 instead of N1).
We did (naturally) consider that the swapping mechanic is anti-thetical to a foundational principle of MG, that being that your side is more or less 'fixed'. Sure, folks can be recruited, but that's generally a one-time thing (and a rare occurrence in general), whereas in this game who your team was remained elusive until a few phases in. Nonetheless, we went ahead with it and attempted to somewhat experiment with the way people view and approach this game. Some might say it failed at being a pleasurable experience. We ended up turning off the mechanic to prevent the game from devolving into a waiting game.
Overall, maybe this can be attributed to two main things (aside from the aforementioned reasons). One is the anonymity clause for the mafia. We added this as a layer of protection for members as they might be swapped out. This is also why the mafia themselves could not initiate trades, as they could end up relinquishing the burden of mafia-hood and rat their teammates out. We considered that with anonymity, the mafia perhaps should be able to trade after all, but we also considered this removes all possibility of tactically volunteering your identity. It was quite difficult in the end, though maybe it could have worked if players were more used to the concept overall.
Additionally, there were some troubles managing the possibility of individual PMs; since players are anonymized, it could so happen that the mafia plans to coordinate a vote or kill someone, or perhaps blocks their own teammate. So ultimately we judged anonymity was required, and could perhaps add a layer of mind games early mafia team had to deal with. Perhaps it was too stressful for them, however.
A further note is that the game was in the end quite close, in part because the game was balanced around players being somewhat solo-players in the musical-chair phase of the game. In other words, we wanted individual players to have tools at their disposal to get around while they could not rely on their numbers. Without the premise of swapping and anonymity, the mafia team became that much stronger.
I hope this much self-reflection quells the firey and sarcastic post-game hearts of those who radically disliked the game and the mechanic. The negativity aside, I did think the game beyond this conundrum was fun to spectate and I'd like to believe most who made it to the late game felt similarly. The Lovers had to play very impressively to make it this far; Margi (a relatively new player) managed to trick her own team for the longest time with nerves of steel while Brandi quite elegantly lied himself to the conclusion of the game, making it all the way to the end. Quite good, quite good.
With a little more time, maybe things could have been different? But I regret nothing. I'm glad noona and I hosted and honestly it was an interesting experiment to run, even if it sorta failed in the end. As my spicy co-host mentioned, it was a slightly turbulent period for us both. We were both sick, she from Covid (and just the general stress of being bread-winner and mother) while I experienced hefty post-thesis fever. We came out of it one piece though, I passed my thesis (kuma laude) and noona's fam is healthy again (for the time being, at least. Covid evolving more often than Eevee at this point). Once again, thank you, players! Thank you for your time and patience, hopefully, you enjoyed the game somewhat. And thank you again noona! She always says that she puts me through a lot, but as a team, we are supposed to cover for each other anyhow I'll take the mead, though.
I think especially without the swapping mechanic that'd be preferable yes, however, with the swapping mechanic it might have been too difficult for the TSC to identify the loversIn hindsight, do you think a Threesome with 1 Lover pair would‘ve worked better than 2 pairs of lovers?
lol that funny xDbut one can't spell 'hostility' without 'host'.
Ofc I had full faith in hosts that my attempts would bounce off a wall and spit me in the face, that‘s called respecting the hosts @LambuGry was clearly enjoying 'breaking' the game, I completely dissociate from him, let burn him
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You don‘t play king maker while you still can win, only when loss is guaranteed and you pick a side, so that‘s not valid.The masons betrayed town, but I didn't care since the swapping made it impossible for town to lose, them playing king maker, they decided to let lover win, which is not that bad since it added some spice and it not like the town victory would have been deserved.
All in all I think in a normal game this punishment would have been fair, but in this game it a bit too much.
Bad choice of word then, I don't English well (stop lynching me for not using the right words!!! @Farfalla I'm not the traitor!!!).You don‘t play king maker while you still can win, only when loss is guaranteed and you pick a side, so that‘s not valid.
Dw, I'll lynch you for ditching me instead, you don't mess with a scorpio senpaiBad choice of word then, I don't English well (stop lynching me for not using the right words!!! @Farfalla I'm not the traitor!!!).