uhm.. yeah well, those people in sects usually change their life etc, so losing the profession would be not to unlikely.
on the other hand if the mason could recruit like a hider and bulletproof townie this could be a wicked combination with lot of potential. hmm mmmh. but for now it might be better that they dont have other powers. in bigger games with more players it'd be different
for now I also think they just should be able to talk at night, but of course they will be able to bring in the information from the nights pre-recruition. Like investigations...
They cant refuse to be recruited. they be just pulled into the sect
