Discussion New Roles and New Rules Suggestion Thread

Discussion in 'Mafia Game' started by FaustXIII, Nov 15, 2013.

  1. GrySun

    GrySun Registered User

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    1. Updated the opening post with changes to how new roles are approved and handled overall, and stickied. From now on talks will mainly be held publicly here and handled as written on that post.
    2. All roles that were suggested in this thread up until(not including) this post have been reviewed. Here's the decisions on them all:

    Approved Roles, possibly still requiring some minor tweaking:


    Shapeshifter (Third Party)
    Each night the Shapeshifter may choose a person to hide behind. If somebody tries to kill the Shapeshifter while he is successfully hiding then the kill fails. If the Shapeshifter is hiding behind his killer or a person from the same group of his killer, his hiding is unsuccessful. If the person that the Shapeshifter is hiding behind is targeted and killed in the same night then that person and the Shapeshifter both die.

    If Shapeshifter survives the Night, his hiding wasn't blocked and his target was killable that Night (had no protection from nightkills), then his target gains the secondary role Illusion at the end of that Night, which lasts for the rest of the game. The Shapeshifter wins the game if the number of his Illusions plus himself is equal or higher than half the players alive. If the Shapeshifter dies, all of his Illusions shatter and die at once.

    Illusion (Secondary Role/Unassigned)
    A secondary role caused by the Shapeshifter. The player is not made aware of getting this secondary role, and can continue to write posts, vote and submit any day or night actions he has. However, his vote will be registered as usual but it won't count towards lynches, and his role will lose all its active/passive effects.

    If any day or night action is used on an Illusion, it will immediately shatter and die. Upon an Illusion's death, the host will reveal on which night the player was turned into an Illusion.

    Super Mason (Secondary Role/Townie)
    A townie with a role at the start of the game. When he/she got recruited by the Mason Recruiter, he/she will not lose his/her original role. (e.g. Super Mason Doctor, Super Mason Detective)

    Substitute Teacher (Townie)
    The Substitute Teacher can only win with third party Mentor/Mentee. He has one guess per day to guess who the Mentor is. If he guesses correctly he joins the Mentor/Mentee group. If the Mentor dies at any point after the Substitute Teacher joined his group, the Substitute Teacher changes his role into Mentor. If both Mentor and Mentee die before he joins them he commits suicide the following night.

    Spirit Medium (Townie)
    The Spirit Medium can target a dead Townie player. He gets to know which players that Townie targeted every Day/Night, in chronological order. But he doesn't find out any action results.

    Mafia Apprentice (Mafia)
    At the start of the game, the host presents the Mafia Apprentice with up to three mafia roles of the host's choosing. If the Mafia Apprentice successfully kills twice, he can pick one of those roles to become his primary role for the rest of the game.

    • A host can now take any of these roles and test them in their game. Depending on results from testing it may still need some changes. Most notably Shapeshifter and Spirit Medium split opinions a lot, many liking them but also some not approving of them.
    • I'll later write some more details on those new roles + certain interactions so it's easier for hosts to pick up and use correctly. I think most interactions can be seen from just reading the description, but might as well write it for simplicity of use.

    Neutral opinion. Had a few people liking them, but majority was neutral on them:


    Shuffler (Townie)
    If the Shuffler is killed by a non-townie, then three townies chosen at random between the remaining players get their roles randomly switched with one another. If the Shuffler is lynched or killed by a townie player, then one random townie among the remaining players gets the Traitor secondary role.

    Mafia Loyalist (Mafia)
    The Mafia Loyalist is not allowed to vote for his mafia teammates.

    Mafia Substitute (Mafia)
    At the start of the game, the Mafia Substitute has to choose one of his teammates, who becomes his teacher. If his teacher dies, the Mafia Substitute changes his role into that of his teacher at the start of the next Day or Night phase.

    Mafia Ghoul (Mafia) - Whenever he dies, he returns in the next night phase to kill one last time before dying for good. (For example, if he dies in night phase 1 he comes back in night phase 2. If he dies in day phase 2, he comes back in night phase 3). He dies as mafia. Kill does not count to the kill count of the remaining Mafia.

    Mafia Ghoul 2.0 (Mafia) - Same as 1.0, except his kill from the grave is unblockable.

    Mafia Ghoul 3.0 (Mafia) - Same as 1.0, except he can choose the night of his kill from the grave.


    Not approved, would require some extensive tweaking before their inclusion, but have some interesting and possibly reusable concepts:


    Prophet (Townie)
    Night Role. Starting at Night 1, the Prophet will predict who will be lynched in the following day. If the Prophet predicted correctly, he/she can name another player to be lynched immediately.

    Prophet 2.0 (Townie)
    At the start of the Game, the Prophet will predict when he will die at the game. The Prophet is not allowed to pick Day 1 and Night 1. If he guessed correctly he can cast 3* votes from the grave.

    *number of votes subject to change.

    Prophet 3.0 (Townie)
    At the start of the Game, The Prophet will predict when he will die at the game. The Prophet is not allowed to pick Day 1 and Night 1. If the Prophet predicted correctly, he/she will be allowed to pick his/her role in the following game.

    Mafia Prophet (Mafia)
    A Prophet on the Mafia side.

    Enchanter (Townie)
    The Enchanter is granted three buffs by the Host which he can hand out to a target each night, but never himself. Each buff has a limited timeline to be used or is limited in amount to be handed out. If the Enchanter dies all his buffs disappear at the same time.

    Buff List:
    Vengeful - Grants the Target to kill somebody after being lynched. Last the entire game. Can be granted only once.
    Eye of Truth - Grants the Target to investigate other players like a sane Detective, Target does not know his sanity, last for two nights. Can be granted only once.
    Crazy Trinket - Grants the Target to investigate other players like an insane Detective, Target does not know his sanity, last for two nights. Can be granted only once.
    Invisibility Charm - Grants the Target the ability to hide behind somebody else besides his usual ability for the following night phase. Can be granted only thrice.
    Mark of Rage - Grants the Target to kill at night in the following night phase, cannot use other actions if he does so. Can be granted only once.
    Spell of Confusion - Grants the Target the ability to block somebody in the following night phase, cannot use other actions if he does so. Can be granted only thrice.
    Iron Skin - Grants the Target kill immunity at night for the following night phase. Can be granted only thrice.
    Gold Coin - Grants the Target to vote twice with a 2nd Anonymity Vote the next day phase. Can only be granted thrice.
    ...

    Beauty (Third Party)
    Beauty chose two people at the first night who gain the Secondary Role Rival. Once a Rival became Beauty's Lover, she gains the ability to poison at day, killing the target at the end of the next day phase. If the Lover dies, Beauty ignores his death and continues to poison people.

    Rival (Secondary Role)
    Player chosen to become Beauty's Lover. You know who is the other Rival, but not who is Beauty. Your goal is to live longer than the other Rival, in other words, kill them or get them lynched or hope they somehow die before you do. If you come out of top your role changes to Beauty's Lover. if you reveal that you are a rival or who your rival is, you get host-killed and Beauty can chose two new rivals the next night phase.

    Beauty's Lover (Third Party)
    The Lover has to protect Beauty every night from now on. If Beauty gets targeted by a kill, there is a 50% chance for the Lover to take the hit as a Bulletproof or as a regular Bodyguard. If it is anything else but a kill, the Lover has a 50% change to block the one who targeted your Beauty with the other 50% chance to fail at doing so. If Beauty dies, the Beauty Lover kills himself.

    Old Cat Lady (Townie) - At the start of the game the Old Cat Lady chose a neighborhood of 3-5 players depending on the size of the game. Each night the Host will randomly tell the Old Cat Lady what actions were used on her neighborhood but not on who exactly; or what actions her neighborhood did that night but not who did what; or get told a role from her neighborhood but not who got it.


    Not approved, requiring a major overhaul or simply bad ideas:


    Statistician (Townie)
    At the start of the game, the host will give him the number of townies, number of mafia members and number of third party players in the game.

    Naive Statistician (Townie)
    The number he/she will receive is bogus.

    Psychologist (Townie)
    The Psychologist can target one player per night. If he targeted a player with a role with sanity, the sanity would be swapped. Insane will become Sane, Sane will become Insane, Naive on the other hand will remain naive.

    Tour Guide (Townie)
    The Tour Guide will be notified if the Hider hid behind him/her. The Tour Guide can transfer the Hider to another player. The Tour Guide can also choose to let the Hider hide behind him/her.

    A Man of Few Words (Townie)
    The amount of posts he/she is allowed will be limited to a certain number. The amount of posts will be decided by the host. If he/she exceeds to his/her limit, he/she will be eliminated in the game.

    High-Scale Bomb (Townie)
    When lynched, all the players who voted for the High-Scale Bomb will die. The High-Scale Bomb will not be notified by the host if he/she is a High-Scale Bomb or an ordinary bomb.

    Election Rigger (Mafia)
    The Election Rigger can manipulate up to 3* votes. This role can be only used once. There will be announcement about the rigged election at the end of the Day.

    *number of votes subject to change.

    Player Host (Third Party)
    A Host and Player hybrid. The Player Host could be a Serial Killer, Santa Claus or any other Third Party role. If The Player Host is killed he will become an ordinary host. The player who managed to kill the Player Host will be allowed to host a mafia game! If the Player Host was lynched, a randomizer will be use to determine who among the players who voted will be allowed to host a mafia game. In the event that a killing role targets the Host and the host turned out to be an ordinary host, that player will get an additional 5* votes in the following day. If the players lynched the host, and he/she turned out to be a ordinary host, the first player to lock her/his vote will get the an additional 5* votes in the following day. If there’s no locked votes, a randomizer would be used to determine the player who will get the 5* penalty votes. If The Player Host is killed/lynched, he/she won’t be allowed to host for 3* games.

    *number of votes subject to change.

    Mad Scientist (Third Party)
    Each night the Mad Scientist hands out a Not Voter disease to a player, which follows the regular roles of Not Voter disease. The Mad Scientist cannot be infected. The Mad Scientist wins the game once all remaining players expect him are infected.

    Ghost (Secondary role)
    The player who gets this secondary role, regardless of affiliation gains the right mark a player to "haunt" with his last will via PM to the hosts during a night phase. If he is killed during Night/Day by mafia/insane doc, (or other townie roles that can possibly kill) the player marked by the ghost will be visited by him next Night Phase and get to know who killed the ghost. The haunted person cannot reveal to other players he/she was visited by the ghost at the cost of becoming insane(townie)/unskilled(mafia).

    Commissar (Townie)
    Each night the Commissar receives a copy of the investigation results of the detectives. He doesn't know the sanity of the detectives nor who did what investigations, he just gets the results.

    Commissar 2.0 (Townie)
    Each night the Commissar targets three players. If a detective happens to investigate one of the chosen targets, the Commissar will then either be told that somebody of the three were found innocent, guilty or who exactly was investigated but not the result. The Commissar does not know the sanity of the detectives.

    Priest (Townie)
    If targeted by a player, instead of getting a result, he blocks or tries to kill the Priest. The player makes a full confession of his actions... but being a confession, it is totally anonymous.

    Mafia Recruiter (Mafia)
    Each night the Mafia Recruiter looks for criminal elements to join the Mafia. He selects 3 players and gets told by host if there is somebody in that batch who can be recruited by the Mafia. However he doesn't get told the specific player who can be recruited.

    Mafia Recruiter 2.0 (Mafia)
    Each night the Mafia Recruiter looks for criminal elements to join the Mafia. He selects 1 player and either recruits the player in case of him being a recruitable role or doesn't because the player was a non-recruitable role. The Mafia Recruiter treats the Naive Traitor like a usual Traitor and recruits him for the Mafia.

    Insane Traitor (Mafia)
    The Insane Traitor can only be assigned to a Townie role, but he can only win with the Mafia team. This secondary role lets the player know the names of all mafias at the start of the game, and if the player is targeted by the mafia with a successful killing action he gets recruited and becomes a normal Mafia Member. The Insane Traitor will once per game kill the first person who uses an action on him. The Traitor counts as a non-Townie for Detective investigations, as well as for Mason/Mentee recruitment. The Traitor does not know his sanity.

    Paranoid Traitor (Third Party)
    The Paranoid Traitor can only be assigned to a Townie role, but he can only win on his own. This secondary role lets the player get the names of random players at the start of the game and is told that's the Mafia. He is also told that he can only win with the Mafia and that he can be recruited by them. However the Mafia can't recruit him (even if his primary role allows it) and his win condition depends on his secondary role. The player will kill everyone who targets him at night and will always kill first. If all Mafias are dead, the Paranoid Traitor loses that ability and gains an active night phase kill ability. The Traitor counts as a non-Townie for Detective investigations, as well as for Mason/Mentee recruitment. The Traitor does not know his sanity.

    Accountant (Town)
    This player is sent a PM at the start of every day by the hosts with the exact number of town roles in the game. (ie they know how many doctors, detectives, etc. Or to weaken it, the number of investigative/protective/effect-adding roles etc)

    Consigliere (Mafia)
    Has no extra abilities than a normal mafia when alive, but when they die they're still allowed to discuss mafia business in PM's or Pirate Pad.

    Journalist (Town)
    On D1 only, this player can expose the roles of 4 players by sending a PM to the hosts. The results will be displayed in the thread but not which member has those roles.


    Only the roles listed under Approved can be tested.
    • Neutral Roles - Can be discussed here among non-Council hosts/players, what they like/dislike about them and whether who wants them in the game. Shuffler has an updated different description compared to how he was in the RWBY game.
    • Not Approved Roles - Not Approved. If anyone wants to know why certain roles are listed here, I can copy the text from discussions about that role. But all of these are rather unanimously deemed bad. The first row of unapproved roles have interesting concepts but would need a lot of talking and changes, but in current state unusable. Second row were neither.
     
    Last edited by a moderator: Sep 17, 2018
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  2. FaustXIII

    FaustXIII Artist

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    This thread is meant to be for suggestions of new roles and new rules.

    High Council
    The Core Council
    Everyone is allowed to participate in these discussions, but only people listed in the Council can fully Approve new suggestions. 3 Approvals are enough for a new role suggestion to be taken into testing, unless there's a lot of heavy disagreement.

    Roles approved for testing can be used by any host in their game, and depending on how the testing goes the role is either added to the role list or changed.

    High Council are notable people who should be in the loop and know what's being done around here, mainly overseeing.

    Core Council are the more active people with decent playing experience and host experience, who are interested in the game enough to discuss several matters and help make decisions. They are the ones making decisions on game rules.

    Anyone who is interested and experienced enough can be added to the Core Council.
     
    Last edited by a moderator: Sep 13, 2018
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  3. Kat

    Kat Registered User

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    Oh when we used to play Mafia in real life we had this role Mirror. And the 2nd role is what I read about back then.


    Exhibitionist (the name is pretty stupid)- has an ability to "scare" somebody at night and the person is unable to talk/discuss during the next day phase. The person can only vote.

    Mirror- if mafia targets the Mirror, instead of the Mirror being killed the mafia member who made the kill dies.
     
  4. Evil3ye

    Evil3ye Registered User

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    Uhhhh interesting thread. Why did I not see this earlier!

    Successor I don't see a problem with this, only that so far most Vigilantes used their power on day one, out of fear they get killed before using it. [highlight]probably adding[/highlight]

    See no problem with the Healthy Townie, like an substitute of normal Townie. [highlight]adding[/highlight]

    The Mirror is pretty similar to the Bomb, just that it is only dangerous for the Mafia. Kind of overpowered. Hmm not sure. Maybe one could adjust it somehow, like it reflecting any ability that is used on it... but that would only be healing (which sort of makes sense, the Doctor being protected by the Mirror when targeting it), blocking (just a wasted move then, except it neglates the ability of the mirror and making it vulnerable to Mafia kills), investigation (really don't know how that should work). OR we can make it work like this: the Mirror targets someone every night, and projects the effect that is done to it on someone else. i.e. killing, protecting, investigation (without the detectives knowing), distracting... only thing bothers me here is that it is an other unvulnerable night character. What do you guys think? ~pending

    Exhibitionist as like the opposer of Sickly Townie powerwise. Sort of overpowered, I don't know. The whole game is based on discussings at days, it would take a lot of fun out of it, IMO. /rejecting in this execution
     
    Last edited: Dec 4, 2013
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  5. Hardy

    Hardy Registered User

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    I don't like any of them.

    The successor kills some of the strategy behind the vigilante. Not only that, I don't see how it's fair if a mafia takes him down and then there's another bastard with a gun.

    Healthy townie is a role that will end up revealed as a townie if a sickly targets him, and I don't like that. Besides, the sickly is already weak enough to have a bastard inmune to it.

    The Mirror is a safe PGO, simply OP.

    The exhibitionist is a joy killer.

    Gonna add some roles that we suggested a long time ago (in the LoL game discussion) later.
     
  6. Evil3ye

    Evil3ye Registered User

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    I was thinking to alter some roles that I'm not happy with.

    How about this:
    Investigator (Townie): The Investigator can investigate a dead player each night. if his role is hidden because of the Janitor. He uses his ability during the day by sending a PM to the host so that only he get to knows the unknown role. (GAME 24) He gets to know the player's role when it's hidden by the Janitor, the Detectives' and Doctors' state of mind and can see through a Death Miller.



    ...and something with the Paranoid Gun Owner having only one bullet in his gun.
     
    Last edited: Dec 4, 2013
  7. Hardy

    Hardy Registered User

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    Jester

    Jester (recommended by DD) http://wiki.mafiascum.net/index.php?title=Jester "what you guys think of the jester, one variation I'd put is after he is lynched he decides if he is with mafia or townie. If mafia win he wins and visa versa!"

    I like this one, it's a different 3rd party, one that can actually win lol

    Neighbor

    Neighbor (DD again) http://wiki.mafiascum.net/index.php?title=Neighbor

    not this one, we barely play with Masons anyway

    Hated Townie

    Hated Townie - (niichan) The hated townie needs one less vote to get killed.
    Scenarios when he will die:
    1.Player X - 5 votes, Hated Townie 5 votes
    2. Player X 6 votes, Hated Townie 5 votes (creating a tie but causes the townie to die because of his bastard role).

    (it f@cks around with the votes, I don't like it)


    TFPTSLBOOIA


    Vagabond

    Vagabond (gnut) but wouldnt a vagabond role be something nice to add down the road...

    someone along the lines of a yojimbo hero...playing both sides of the fence...idk just spewwing

    He knows who the mafia are

    ...why did I say he was op?

    a solo version of the lovers, he could work I guess



    Mafia Recruiter

    Mafia Recruiter (Orgz) - Talks Townies into joining the Mafia. Each Night he/she can target a player. If the player is a regular Townie with no Pro-role, the player becomes a regular Mafia Member the next Day.
    If the targeted player is Traitor, they're recruited per usual.

    (Probably needs a bit more specifics...)

    Not that I see the Mafia ever using the Recruiter. Unless they have both Recruiter and Detective. It'd at least put a spin on this "claiming regular Townie" thing.

    (I kinda like it, seems really op though)


    Hypnotist

    Hypnotist (Orgz) - Pro Town. The Hypnotist changes other players' Night Actions by telling the Host who their target will use their ability on instead.

    Example: Player A is Doctor and PMs the host saying he targets Player B. Hypnotist PMs host saying Player A targets Player C. Player C is protected, but Player A thinks he protected player B.

    (I don't like it, it literally screws everything too much... He could be a really interesting mafia though. He could change a detective's or doctor's investigation).

    Spy

    • Spy/Private Investigator (Orgz) - Has the ability to spy on someone at Night and find out who they targeted. Does not, however, find out their target's actual Night Action.

    (it's cool, also known as tracker)


    Shrinks (Orgz)

    • Shrink - If the Shrink targets a player with an Insane role, they become Sane starting the next Day. The targeted player is not informed that their sanity has changed.

    • Insane Shrink - If the Insane Shrink targets a player with a Sane role, they become Insane starting the next Day. The targeted player is not informed that their sanity has changed.

    I'm thinking if Paranoid Detective was part of the mix, Sane Shrink turns Paranoid into Naive. Likewise, Insane Shrink turns Naive into Paranoid.

    (I don't find them interesting)


    Threatener and Knock-Out Champion!!!(Orgz)

    • Threatener (title pending) - The Threatener can only use his ability every other Night Phase. The targeted person can neither vote during the next Day nor use their Night ability the next Night. You know, out of fear or whatever. Not effective on the Mafia Boss?

    • Knock-Out Champion!!! - A one-hit KO Day ability which knocks the target out until the next Day phase begins and thus making their vote and Night ability useless. The KO breaks his arm and he can't use his ability the next Day Phase.

    (I have mixed feelings about them, they are silly so I liked them but they seem too strong)


    Badass Cowboy

    Badass Cowboy (Orgz) - The Badass Cowboy(!) can challenge anyone to a pistol duel during the Day where there's a 50/50 chance of him dying. In which case he becomes known as Sissy Cowboy for the rest of the game?

    (Basically a Vigilante with 50/50 kill/death odds). (I love it)


    Time Bomb

    Time Bomb(Orgz) - The host decides before the game starts when the Time Bomb will explode, of which the player is informed. The Time Bomb decides on Night 1 who to kill when he blows up. In case of lynching, works like a regular Bomb. In case of Mafia kill, dies but keeps ticking until it blows up its target.

    (I like the general idea, with some changes it could be a good role)


    Foreign Exchange Student

    Foreign Exchange Student (Orgz).....The Foreign Exchange Student cannot speak during the Day because of the language barrier and thus can only cast votes. He does however have the chance to explain the reasoning behind his vote to the host at Night, who acts as a translator and announces it at the beginning of the next Day.

    (joy killer, I don't like it)


    Pimp

    Pimp (Orgz)- Each Night he/she picks a player to become a Prostitute. However, these prostitutes don't decide for themselves whom they're gonna target. Instead, the Pimp decides all of their Night Actions and PMs it to the host. Never mind Doctors and Detectives; give me a legion of whores!

    (Another silly role, it could be cool)



    Burden

    Burden (Faust) - The Burden is like the Freeman in the Mafia Side. When the Burden is lynched or killed on the current day phase. The next night phase will be skipped.

    (I like it)


    Bomb Diffuser
    Bomb Diffuser(Faust) - The Bomb Diffuser has the ability to diffuse the Bomb and the Bomb's ability will be gone. He will PM the host. He can only use his ability once

    (joy killer / most of the time useless)


    The Special

    The Special (Faust). He can either be a Townie, a Mafia or a Third Party. The Special's Vote will be counted as two votes but he can only vote for one specific player The Special can only use his ability once

    SPECIAL VOTE KILL [Player Name] will be the command

    (like a noble but in different parties... I don't really like it)


    Mason Hater

    Mason Hater (Faust) - Pro Town. If the Masons tried to recruit the Mason Hater, the Mason group cannot talk in the next night phase

    (I don't like it either... we barely play with Masons, and there are already a lot of ways to screw them)


    The Backup

    The Backup (Orgz) ... he's a sub of a role (det backup, doc backup, pros backup) that gains his ability whenever the regular player dies (a normal detective, for example).

    (I like it, mostly because it isn't just a positive role, it would be hard to trust a backup)


    Ultra Hated Townie (joke)

    Ultra Hated Townie (niichan) one vote and you're out.

    ( we can give it to Xadyu in every game :verily )



    That's it I guess...

    ---------- Post added at 12:42 AM ---------- Previous post was at 12:29 AM ----------

    You want to make the Investigator even more OP? No thanks.

    The PGO should kill only someone that tries to kill him (vengeful townie, the last person that voted for him -they both go down-, a mafia, or an insane doctor); not everything that targets him.
     
    Last edited: Dec 4, 2013
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  8. Evil3ye

    Evil3ye Registered User

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    I don't understand what "yojimbo hero" means in the Vagabond description.
     
  9. Hardy

    Hardy Registered User

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    I don't either... those are Greg's words :lmao

    It's basically a 3rd party that knows who the mafia is. Kinda like a 1 player lover.
     
  10. Evil3ye

    Evil3ye Registered User

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    And how is the investigator overpowered? He is infact pretty useless since the Janitor ability has been altered. And finding out a Detective's sanity is only useful if he had the change to reveal some results- so only late in the game.
     
  11. Hardy

    Hardy Registered User

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    In the LoL gmae the Investigator screwed up us really hard. We had to kill detectives, prostitutes, doctors, and a guy that didn't let us lie at all. He made the Janitor useless... until we got rid of him. Dunno what changed in the Janitor's ability (at least in the games I played).

    It isn't really late game, by day 2/3 you already have people claiming their moves.

    I really like the changes you did in the role section btw.

    ---------- Post added at 01:00 AM ---------- Previous post was at 12:52 AM ----------

    Oh, and don't you think that this thread should go sticky?
     
  12. gnut

    gnut Registered User

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    yojimbo is a famous movie were a strong samurai comes to town and both factions try to recruit him...in which he is all to obliged to play both sides

    somewhat of a 3rd party i guess
     
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  13. Evil3ye

    Evil3ye Registered User

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    Jester: Wins when being killed. /I don't like it, because I think it's way too easy of a task.

    Neighbor: Can be of any alliance. It's basically Mason just that they have other roles and don't know if the other Neighbors are not Mafia. /I don't like it at all. What's their point.

    Hated Townie: One vote less to be lynched. /I already discussed it with niichan, it is really hard to execute, as it is only possible when there is a tie between Hated Townie and someone else when the time is up. It's not impossible as we had those situations already, when we had to give additional time to break the tie. So theoretically this role can be added.

    The Flying Pumpkin That Shoots Laser Beams Out Of Its Ass: It was a 25% bulletproof 75% vigilante that could "aim" to change its kill chances for one kill to 100% on Mafia and 25% on Town. /that's quite hard to get. What does 25per cent BP mean?

    ...ok I'm too tired for that, continuing tmrw.
     
  14. Hardy

    Hardy Registered User

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    I think I understood you (just checked the movie). I'd really like him this way...

    Yojimbo: Only when there are 2 mafia groups.

    He belongs to both of the mafias, but he actually fights to save the town. He can't reveal who his fellow mafias are, do a final vote against them nor give any kind of information /clues about them to anyone. Any suspicious act like this will get the player banned.

    ...but it's kinda op and really complex so forget about it, lol.

    ---------- Post added at 01:21 AM ---------- Previous post was at 01:16 AM ----------

    You can make it harder though.

    Wins when being lynched. He can't say he belongs to the mafia.

    See? ^^ The game goes on even if he wins anyway.

    Well, the neighbors are Masons with roles... and that's it lol. I don't like them either.

    If the hated townie doesn't know he's hated, then I like it.

    I simply said "no..." because it was complex as fack... too try hard of a role (well, it's on porpuse :lmao ), I don't think I even understand it myself. 25% BP would be that he has 25 % chance of blocking a bullet I guess.

    ---------- Post added at 10:27 AM ---------- Previous post was at 01:21 AM ----------

    Ok so, there were 9 more roles (and that's it, we already have the rest) in mafiascum labeled as "normal roles". So I'd like to have them all here:

    Bodyguards
    http://wiki.mafiascum.net/index.php?title=Bodyguard

    Kinda like the doctor, but dies whenever he saves someone. There's also the Elite Bodyguard, who also kills whoever killed him (it's kinda like a bomb that protects a player).

    I find the Elite OP, but I don't mind adding the regular Bodyguard

    Macho

    http://wiki.mafiascum.net/index.php?title=Macho

    He can't be protected by kills, because he's too Macho :hip .

    Macho cop sounds like a good role.

    Gunsmith (can be pro or anti town)

    http://wiki.mafiascum.net/index.php?title=Gunsmith

    The Gunsmith is an information role that can target a player at Night to learn if they have a gun in flavor. Members of the Mafia (that are not Doctors), Cops, FBI Agents, Vigilantes, other Gunsmiths, Paranoid Gun Owners, etc. all have guns in traditional flavor. Notably, Serial Killers and Doctors do not have guns.

    I don't really like it, as I don't find it really interesting, but I have no problems with it

    Ninja

    http://wiki.mafiascum.net/index.php?title=Ninja

    A Ninja is a role or role modifier such that the Ninja will never be seen as targeting anyone by a Tracker, Watcher, or other investigative role along these lines.

    I'm cool with it

    Jailkeeper

    http://wiki.mafiascum.net/index.php?title=Jailkeeper

    A Jailkeeper (or Jailer)'s Night Action is one that protects its target from kills, but also Roleblocks its target. Unlike Doctor, Jailkeeper's protection extends to stopping every kill that would resolve on the target by default.

    It's a mix between prostitute and doctor. I find him really strong but I like it.

    Tree Stump

    http://wiki.mafiascum.net/index.php?title=Tree_Stump

    A Tree Stump is a player who has lost all of their abilities as a player except that of being able to post. In essence, they are a dead player who can still post in the game thread. Any Night Actions that player may have had before becoming "stumped" are removed. As Tree Stumps cannot vote, they are not counted as living players for any purpose.

    It's kind of a joy killer, I don't really like it

    The Coward

    http://wiki.mafiascum.net/index.php?title=Commuter

    The Commuter is a role that "leaves Town" each Night, thus making them ineligible to be targeted by Night actions. By extension, they cannot use any Night actions they may have.

    A buffed version of the BP. I don't like him

    Survivor

    http://wiki.mafiascum.net/index.php?title=Survivor

    A Survivor is a lone player whose goal is to live until any other faction achieves their Win Condition, be it Town or scum. If the Survivor dies, it loses.

    A boring 3rd party, I have mixed feelings about it.

    Hunter

    http://wiki.mafiascum.net/index.php?title=Lyncher

    The Lyncher is a third-party role whose win condition is to get a specific person (the Lynchee) lynched. If the Lynchee is lynched while the Lyncher is alive and on the Lynchee's wagon, the Lyncher wins. If the Lyncher dies first or the Lyncher is the only scum left in the game and the Lynchee is still alive, the Lyncher loses.

    We should decide what happens if the Lynchee dies without getting lynched.

    Even if the Lyncher wins, the game goes on and he's announced winner with the faction that wins the game.

    I really like this one.

    And that's it.

    Also, I want to recommend one myself

    Jesus

    Whenever he dies, he comes back to life 2 day phases after his death (for example, if he dies in night 1 he comes back in day phase 3. If he days in day phase 2, he comes back in day phase 4). The host will announce his revival when the day phase starts.

    He's the ultimate jew.

    If someone is interested and wants to check more roles, here's a link with a ton of them http://wiki.mafiascum.net/index.php?title=Category:Roles

    Like this one

    Inquisitor

    http://wiki.mafiascum.net/index.php?title=Inquisitor

    The Inquisitor is a self-aligned role with aspects of both the Serial Killer and the Cult Leader. Its Night Action is simply its factional kill (like a Serial Killer); however, if for some reason the Inquisitor's victim survives the kill, the victim will instead have its alignment changed to match that of the Inquisitor. In this sense, it is a Serial Killer that has a chance to pick up allies.

    A buffed serial killer, I really like the guy. He can be the leader of his own mini mafia lol.

    I think I've posted a lot of them already, so I'll stop :sweatdrop
     
    Last edited: Dec 4, 2013
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  15. Evil3ye

    Evil3ye Registered User

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    dammit I was almost finished typing, then the PC crashed. :crying

    Anyway, long story short, will only mention the interesting roles.

    Mafia Recruiter - imagine him starting all by himself and first recruiting a whole mafia team of his own choice (in a scenario where the role is altered, that he can recruit anyone, not just normal townies), that could be a really fun game too.

    Hypnotist - like it, adding.

    Threatener /KO Champ - like it, but too overpowered. I have two version in mind. Either like Org said for the KO Champ, he can do it every second round only, or he can pick one person only which is immobilized by fear until his death. We can do both versions actually, the one being the threatener other KO champ.

    Badass Cowboy - love it, adding.

    Time Bomb - cool too, but I would alter it so that it only explodes when its time is up, not when it is being lynched.

    Pimp - cool too, but too overpowered as it would block two roles each night. 50/50 chance of success can be added to balance that.

    Burden - yes, adding.

    Bomb Diffuser - yes, good too. I found the bombs got way too cocky in past games, maybe then not everyone would instantly claim it, and just as for the BP mafia needs a counter against bomb too.

    Ultra Hated Townie - actually see this happening with some altering. like suicidal or super vain townie, that can't live with himself, if there are any votes upon him by the end of the day.

    ---------- Post added at 03:00 PM ---------- Previous post was at 02:52 PM ----------

    Jesus can be interesting, if he really gets to be resurrected and the game is not over by then. A confirmed townie that the mafia will be having hard time to deal with.

    Everything else, just meh.
     
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  16. Hardy

    Hardy Registered User

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    What about the spy?

    I like the Hypnotist more as a mafia guy tbh.

    Besides what you said, I'd also give the Time Bomb a chance to set his bomb in night 2 instead of night 1 (cause seriously, night 1 sucks).

    I have mixed feelings with the pimp mostly because we always played with just a prostitute and it would kinda screw their choices. The prostitutes don't know they have a pimp?

    I like your comments about the Difusser and the Ultra Hated btw (even if the latter was just a joke lol).

    ---------- Post added at 11:02 AM ---------- Previous post was at 11:00 AM ----------

    Imo, you should consider the next roles: Bodyguards, Ninja, Jailkeeper, Hunter and Inquisitor.
     
  17. Evil3ye

    Evil3ye Registered User

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    I see a big problem with the Spy, that it might be too overpowered. And I don't know how to solve it.. The idea itself is great but when I though about it more deeply it wasn't that great anymore. The Spy could instantly detect if someone is lying. That is a bad thing for the game, because there always has to be some room for uncertainties. I have mixed feeling about this one. I don't know.
     
  18. Hardy

    Hardy Registered User

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    Well, he's not stronger than a Detective that knows his sanity (if it isn't naive nor paranoid, that is).

    According to mafiascum:

    A Tracker is a weaker investigative role than a Cop. Whereas a Cop can tell if someone is a member of the Mafia (unless they're a Godfather), the Tracker can only tell if someone visited the person who died on the Night they were being tracked.

    This opens up two possibilities for error:
    -They may investigate a member of the Mafia, but on a Night that another Mafia member performs the kill
    -They they investigate another Power Role who coincidentally also visited the player who died that Night

    On the other hand, a Tracker can learn whether someone is a Power Role by whether or not they visit someone, and can occasionally use their reports to circumstantially clear someone (if they tracked Player X and found they visited Player Y, if Player X later flips as a Mafia Roleblocker, it is a good bet that Player Y is not a member of the Mafia).
     
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  19. Evil3ye

    Evil3ye Registered User

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    Bodyguard - as a human shield, well like meh, why not then again what for?

    Ninja - only makes sense if there is a Spy

    Jailkeeper - same meh als BG

    Lyncher & Lynchee - kinda stupid double roles. I don't like them. Read them in thousands of versions already, Psycho & Therapist, Pyromaniac & Firefighter, blabla, I don't know, I am sceptical towards those mini games in games. I don't think it would end good.

    Inquisitor - just sounds like an overpowered Mentor role.

    ---------- Post added at 03:19 PM ---------- Previous post was at 03:15 PM ----------

    Though the inquisitor is basically what I was telling about the Mafia Recruiter, just third party. And because of that overpowered in my opinion.
     
  20. Hardy

    Hardy Registered User

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    The main difference is that the Inquisitor can only recruit people that survived his attacks. That shouldn't happen really often. As you said, he's kinda like a modified 3rd party Mafria Recruiter. A game with a small mafia group and him around should be balanced.

    I have some problems with the Ninja now that I think about it. If the tracker gets no results, he'll know he has targeted a ninja lol. So no, ignore it.

    Bodyguard and Jailkeeper are variations of the doctors. It's mostly a "why not?". They are not bad roles.

    As long as the Lynchee isn't 3rd party, I really like the idea. I actually like the idea of mini games within a game.

    ---------- Post added at 11:35 AM ---------- Previous post was at 11:27 AM ----------

    Also, what about something like this:

    Enraged Mafia / Master Assassin:

    If one of his team mates gets lynched, he'll have a chance to kill 2 people that night. This event can only happen once in a game.
     
  21. gnut

    gnut Registered User

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    how about a variation of the mafia detective...have him be an inside man or crooked cop type...
    he is shown to be a townie/detective/doc/etc if investigated by town detectives...but uses his influence as being proclaimed innocent by the town,only to frame them up one by one....

    :kukuku
     
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