Updated the opening post with changes to how new roles are approved and handled overall, and stickied. From now on talks will mainly be held publicly here and handled as written on that post. All roles that were suggested in this thread up until(not including) this post have been reviewed. Here's the decisions on them all: Approved Roles, possibly still requiring some minor tweaking: Spoiler: Shapeshifter + Illusion Shapeshifter (Third Party) Each night the Shapeshifter may choose a person to hide behind. If somebody tries to kill the Shapeshifter while he is successfully hiding then the kill fails. If the Shapeshifter is hiding behind his killer or a person from the same group of his killer, his hiding is unsuccessful. If the person that the Shapeshifter is hiding behind is targeted and killed in the same night then that person and the Shapeshifter both die. If Shapeshifter survives the Night, his hiding wasn't blocked and his target was killable that Night (had no protection from nightkills), then his target gains the secondary role Illusion at the end of that Night, which lasts for the rest of the game. The Shapeshifter wins the game if the number of his Illusions plus himself is equal or higher than half the players alive. If the Shapeshifter dies, all of his Illusions shatter and die at once. Illusion (Secondary Role/Unassigned) A secondary role caused by the Shapeshifter. The player is not made aware of getting this secondary role, and can continue to write posts, vote and submit any day or night actions he has. However, his vote will be registered as usual but it won't count towards lynches, and his role will lose all its active/passive effects. If any day or night action is used on an Illusion, it will immediately shatter and die. Upon an Illusion's death, the host will reveal on which night the player was turned into an Illusion. Spoiler: Super Mason Super Mason (Secondary Role/Townie) A townie with a role at the start of the game. When he/she got recruited by the Mason Recruiter, he/she will not lose his/her original role. (e.g. Super Mason Doctor, Super Mason Detective) Spoiler: Substitute Teacher Substitute Teacher (Townie) The Substitute Teacher can only win with third party Mentor/Mentee. He has one guess per day to guess who the Mentor is. If he guesses correctly he joins the Mentor/Mentee group. If the Mentor dies at any point after the Substitute Teacher joined his group, the Substitute Teacher changes his role into Mentor. If both Mentor and Mentee die before he joins them he commits suicide the following night. Spoiler: Spirit Medium Spirit Medium (Townie) The Spirit Medium can target a dead Townie player. He gets to know which players that Townie targeted every Day/Night, in chronological order. But he doesn't find out any action results. Spoiler: Mafia Apprentice Mafia Apprentice (Mafia) At the start of the game, the host presents the Mafia Apprentice with up to three mafia roles of the host's choosing. If the Mafia Apprentice successfully kills twice, he can pick one of those roles to become his primary role for the rest of the game. A host can now take any of these roles and test them in their game. Depending on results from testing it may still need some changes. Most notably Shapeshifter and Spirit Medium split opinions a lot, many liking them but also some not approving of them. I'll later write some more details on those new roles + certain interactions so it's easier for hosts to pick up and use correctly. I think most interactions can be seen from just reading the description, but might as well write it for simplicity of use. Neutral opinion. Had a few people liking them, but majority was neutral on them: Spoiler: Shuffler Shuffler (Townie) If the Shuffler is killed by a non-townie, then three townies chosen at random between the remaining players get their roles randomly switched with one another. If the Shuffler is lynched or killed by a townie player, then one random townie among the remaining players gets the Traitor secondary role. Spoiler: Mafia Loyalist Mafia Loyalist (Mafia) The Mafia Loyalist is not allowed to vote for his mafia teammates. Spoiler: Mafia Substitute Mafia Substitute (Mafia) At the start of the game, the Mafia Substitute has to choose one of his teammates, who becomes his teacher. If his teacher dies, the Mafia Substitute changes his role into that of his teacher at the start of the next Day or Night phase. Spoiler: Mafia Ghoul Mafia Ghoul (Mafia) - Whenever he dies, he returns in the next night phase to kill one last time before dying for good. (For example, if he dies in night phase 1 he comes back in night phase 2. If he dies in day phase 2, he comes back in night phase 3). He dies as mafia. Kill does not count to the kill count of the remaining Mafia. Mafia Ghoul 2.0 (Mafia) - Same as 1.0, except his kill from the grave is unblockable. Mafia Ghoul 3.0 (Mafia) - Same as 1.0, except he can choose the night of his kill from the grave. Not approved, would require some extensive tweaking before their inclusion, but have some interesting and possibly reusable concepts: Spoiler: Prophet + Mafia Prophet Prophet (Townie) Night Role. Starting at Night 1, the Prophet will predict who will be lynched in the following day. If the Prophet predicted correctly, he/she can name another player to be lynched immediately. Prophet 2.0 (Townie) At the start of the Game, the Prophet will predict when he will die at the game. The Prophet is not allowed to pick Day 1 and Night 1. If he guessed correctly he can cast 3* votes from the grave. *number of votes subject to change. Prophet 3.0 (Townie) At the start of the Game, The Prophet will predict when he will die at the game. The Prophet is not allowed to pick Day 1 and Night 1. If the Prophet predicted correctly, he/she will be allowed to pick his/her role in the following game. Mafia Prophet (Mafia) A Prophet on the Mafia side. Spoiler: Enchanter Enchanter (Townie) The Enchanter is granted three buffs by the Host which he can hand out to a target each night, but never himself. Each buff has a limited timeline to be used or is limited in amount to be handed out. If the Enchanter dies all his buffs disappear at the same time. Buff List: Vengeful - Grants the Target to kill somebody after being lynched. Last the entire game. Can be granted only once. Eye of Truth - Grants the Target to investigate other players like a sane Detective, Target does not know his sanity, last for two nights. Can be granted only once. Crazy Trinket - Grants the Target to investigate other players like an insane Detective, Target does not know his sanity, last for two nights. Can be granted only once. Invisibility Charm - Grants the Target the ability to hide behind somebody else besides his usual ability for the following night phase. Can be granted only thrice. Mark of Rage - Grants the Target to kill at night in the following night phase, cannot use other actions if he does so. Can be granted only once. Spell of Confusion - Grants the Target the ability to block somebody in the following night phase, cannot use other actions if he does so. Can be granted only thrice. Iron Skin - Grants the Target kill immunity at night for the following night phase. Can be granted only thrice. Gold Coin - Grants the Target to vote twice with a 2nd Anonymity Vote the next day phase. Can only be granted thrice. ... Spoiler: Beauty + Rival + Beauty's Lover Beauty (Third Party) Beauty chose two people at the first night who gain the Secondary Role Rival. Once a Rival became Beauty's Lover, she gains the ability to poison at day, killing the target at the end of the next day phase. If the Lover dies, Beauty ignores his death and continues to poison people. Rival (Secondary Role) Player chosen to become Beauty's Lover. You know who is the other Rival, but not who is Beauty. Your goal is to live longer than the other Rival, in other words, kill them or get them lynched or hope they somehow die before you do. If you come out of top your role changes to Beauty's Lover. if you reveal that you are a rival or who your rival is, you get host-killed and Beauty can chose two new rivals the next night phase. Beauty's Lover (Third Party) The Lover has to protect Beauty every night from now on. If Beauty gets targeted by a kill, there is a 50% chance for the Lover to take the hit as a Bulletproof or as a regular Bodyguard. If it is anything else but a kill, the Lover has a 50% change to block the one who targeted your Beauty with the other 50% chance to fail at doing so. If Beauty dies, the Beauty Lover kills himself. Spoiler: Old Cat Lady Old Cat Lady (Townie) - At the start of the game the Old Cat Lady chose a neighborhood of 3-5 players depending on the size of the game. Each night the Host will randomly tell the Old Cat Lady what actions were used on her neighborhood but not on who exactly; or what actions her neighborhood did that night but not who did what; or get told a role from her neighborhood but not who got it. Not approved, requiring a major overhaul or simply bad ideas: Spoiler: Statistician Statistician (Townie) At the start of the game, the host will give him the number of townies, number of mafia members and number of third party players in the game. Naive Statistician (Townie) The number he/she will receive is bogus. Spoiler: Psychologist Psychologist (Townie) The Psychologist can target one player per night. If he targeted a player with a role with sanity, the sanity would be swapped. Insane will become Sane, Sane will become Insane, Naive on the other hand will remain naive. Spoiler: Tour Guide Tour Guide (Townie) The Tour Guide will be notified if the Hider hid behind him/her. The Tour Guide can transfer the Hider to another player. The Tour Guide can also choose to let the Hider hide behind him/her. Spoiler: A Man of Few Words A Man of Few Words (Townie) The amount of posts he/she is allowed will be limited to a certain number. The amount of posts will be decided by the host. If he/she exceeds to his/her limit, he/she will be eliminated in the game. Spoiler: High-Scale Bomb High-Scale Bomb (Townie) When lynched, all the players who voted for the High-Scale Bomb will die. The High-Scale Bomb will not be notified by the host if he/she is a High-Scale Bomb or an ordinary bomb. Spoiler: Election Rigger Election Rigger (Mafia) The Election Rigger can manipulate up to 3* votes. This role can be only used once. There will be announcement about the rigged election at the end of the Day. *number of votes subject to change. Spoiler: Player Host Player Host (Third Party) A Host and Player hybrid. The Player Host could be a Serial Killer, Santa Claus or any other Third Party role. If The Player Host is killed he will become an ordinary host. The player who managed to kill the Player Host will be allowed to host a mafia game! If the Player Host was lynched, a randomizer will be use to determine who among the players who voted will be allowed to host a mafia game. In the event that a killing role targets the Host and the host turned out to be an ordinary host, that player will get an additional 5* votes in the following day. If the players lynched the host, and he/she turned out to be a ordinary host, the first player to lock her/his vote will get the an additional 5* votes in the following day. If there’s no locked votes, a randomizer would be used to determine the player who will get the 5* penalty votes. If The Player Host is killed/lynched, he/she won’t be allowed to host for 3* games. *number of votes subject to change. Spoiler: Mad Scientist Mad Scientist (Third Party) Each night the Mad Scientist hands out a Not Voter disease to a player, which follows the regular roles of Not Voter disease. The Mad Scientist cannot be infected. The Mad Scientist wins the game once all remaining players expect him are infected. Spoiler: Ghost Ghost (Secondary role) The player who gets this secondary role, regardless of affiliation gains the right mark a player to "haunt" with his last will via PM to the hosts during a night phase. If he is killed during Night/Day by mafia/insane doc, (or other townie roles that can possibly kill) the player marked by the ghost will be visited by him next Night Phase and get to know who killed the ghost. The haunted person cannot reveal to other players he/she was visited by the ghost at the cost of becoming insane(townie)/unskilled(mafia). Spoiler: Commissar Commissar (Townie) Each night the Commissar receives a copy of the investigation results of the detectives. He doesn't know the sanity of the detectives nor who did what investigations, he just gets the results. Commissar 2.0 (Townie) Each night the Commissar targets three players. If a detective happens to investigate one of the chosen targets, the Commissar will then either be told that somebody of the three were found innocent, guilty or who exactly was investigated but not the result. The Commissar does not know the sanity of the detectives. Spoiler: Priest Priest (Townie) If targeted by a player, instead of getting a result, he blocks or tries to kill the Priest. The player makes a full confession of his actions... but being a confession, it is totally anonymous. Spoiler: Mafia Recruiter Mafia Recruiter (Mafia) Each night the Mafia Recruiter looks for criminal elements to join the Mafia. He selects 3 players and gets told by host if there is somebody in that batch who can be recruited by the Mafia. However he doesn't get told the specific player who can be recruited. Mafia Recruiter 2.0 (Mafia) Each night the Mafia Recruiter looks for criminal elements to join the Mafia. He selects 1 player and either recruits the player in case of him being a recruitable role or doesn't because the player was a non-recruitable role. The Mafia Recruiter treats the Naive Traitor like a usual Traitor and recruits him for the Mafia. Spoiler: Insane Traitor + Paranoid Traitor Insane Traitor (Mafia) The Insane Traitor can only be assigned to a Townie role, but he can only win with the Mafia team. This secondary role lets the player know the names of all mafias at the start of the game, and if the player is targeted by the mafia with a successful killing action he gets recruited and becomes a normal Mafia Member. The Insane Traitor will once per game kill the first person who uses an action on him. The Traitor counts as a non-Townie for Detective investigations, as well as for Mason/Mentee recruitment. The Traitor does not know his sanity. Paranoid Traitor (Third Party) The Paranoid Traitor can only be assigned to a Townie role, but he can only win on his own. This secondary role lets the player get the names of random players at the start of the game and is told that's the Mafia. He is also told that he can only win with the Mafia and that he can be recruited by them. However the Mafia can't recruit him (even if his primary role allows it) and his win condition depends on his secondary role. The player will kill everyone who targets him at night and will always kill first. If all Mafias are dead, the Paranoid Traitor loses that ability and gains an active night phase kill ability. The Traitor counts as a non-Townie for Detective investigations, as well as for Mason/Mentee recruitment. The Traitor does not know his sanity. Spoiler: Accountant Accountant (Town) This player is sent a PM at the start of every day by the hosts with the exact number of town roles in the game. (ie they know how many doctors, detectives, etc. Or to weaken it, the number of investigative/protective/effect-adding roles etc) Spoiler: Consigliere Consigliere (Mafia) Has no extra abilities than a normal mafia when alive, but when they die they're still allowed to discuss mafia business in PM's or Pirate Pad. Spoiler: Journalist Journalist (Town) On D1 only, this player can expose the roles of 4 players by sending a PM to the hosts. The results will be displayed in the thread but not which member has those roles. Only the roles listed under Approved can be tested. Neutral Roles - Can be discussed here among non-Council hosts/players, what they like/dislike about them and whether who wants them in the game. Shuffler has an updated different description compared to how he was in the RWBY game. Not Approved Roles - Not Approved. If anyone wants to know why certain roles are listed here, I can copy the text from discussions about that role. But all of these are rather unanimously deemed bad. The first row of unapproved roles have interesting concepts but would need a lot of talking and changes, but in current state unusable. Second row were neither.