Discussion New Roles and New Rules Suggestion Thread

GrySun

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Submissions for new roles need to follow the next format in order to be considered:

I. [Place Holder Name]

II. [Affiliation]

III. [Short Description]

IV. [Long Description/Idea/Premise/Scope]

V. [Priority/RoleType/Interactions/other Specifics]

I. Troublemaker

II.
Town

III. Can once per game make a Day phase lynch be the top 2 voted people instead of regular 1 top voted person. Every player has 2 votes but cannot vote the same player twice.

IV. PMs the host on the night before the day he wishes to use his power on. Host announces at start of day that the 2 top voted players will be lynched.
Everyone gets 2 votes that they can use on 2 individual players. Both can be moved once like usual. Example:
!votekill1 PlayerX
!votekill2 PlayerY
!votelock2
(locks on PlayerY).

Any other format is also fine as long as players specify who they are voting and if it's a new vote or they are changing their first one.

V. Doesn't have a Priority, happens at the end of night after all other actions. Doesn't target another player. Primary role.

Since it happens at the end of a phase, the player can be both blocked and killed to prevent it happening.


I. Psychiatrist

II. Townie

III. The Psychiatrist investigates one person per night phase to see if the player has a Secondary Role. They get a "Your target has a secondary role" if that is the case, and a "Your target does not have a secondary role" if it's not. The Psychiatrist does not find out the allegiance of the target.

IV. It's a counter for scum secondaries without outright revealing them, leaving room for guess work and player reading.

V. Priority 2, Primary Role.

Current roles Approved for testing here

Rules on including those in a game:
  • A host can take any of these roles and test them in their game. Depending on results from testing the role it will either be included into the Role list or need more changes/testing.
  • A host at the very least has to announce in the opening post of the game that new roles are being tested, or alternatively even more specifically reveal the roles that are being tested.
Link to the last update post with the roles that are either close to approval or were not approved: here.
 
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Hardy

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You mean Penalty* right?

Yeah it was suggested before... somewhere. I like it ^^

Obviously, the ¨corrupted¨ person doesn't know who the Politician is, right?

Btw, the Jesus role says in the rules thread ¨If he days in day phase 2¨ instead of ¨dies¨, I prolly made that mistake :sweatdrop
 

Evil3ye

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Well, if "I vote for Imperium, because the Politician told me to" would be an association.

So would "I voted gnut not because of my own will". Right?

? :hmm
 

Imperium

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What about the more ambiguous ones?
"I am voting for him because ____. And even politician agrees with me"
"I'm on politicians side, we both are voting for ___"

Associating the politician with the vote.
 

Hardy

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The politician can't be named (nor implied, to avoid the ¨I CAN'T SAY MY ROLE¨ problem the noble has) in the person's explanation for his/her vote.
 

Imperium

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It also seems overpowered. You are basically giving a player the ability to vote twice in every phase. I dont think another roles does that.

Edit: Actually I didnt think about the noble role.
 
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Hardy

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It also seems overpowered. You are basically giving a player the ability to vote twice. I dont think another roles does that.
...the noble?

It's kinda the same but troller, and you can in fact use it for other things that isn't just voting. You can use it to screw someone.
 

Imperium

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...the noble?

It's kinda the same but troller, and you can in fact use it for other things that isn't just voting. You can use it to screw someone.
Yea, totally forgot about that one before your post above. In which case it should be fine as long as its balanced with a stronger mafia.
 

MidoBan

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It also seems overpowered. You are basically giving a player the ability to vote twice in every phase. I dont think another roles does that.

Edit: Actually I didnt think about the noble role.
Noble vote two times.

I think politician can give the reason of the vote too, because its kinda easy to cheat that
 

Evil3ye

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What about the more ambiguous ones?
"I am voting for him because ____. And even politician agrees with me"
"I'm on politicians side, we both are voting for ___"

Associating the politician with the vote.
Nobody can say he is the Politician though, so this won't work.

It also seems overpowered. You are basically giving a player the ability to vote twice in every phase. I dont think another roles does that.

Edit: Actually I didnt think about the noble role.
And yeah, I partly agree with you. The power is not really big in the beginning but it grows with the phases the less people are being left. But he has to come that far first. And there's the struggle that he can't claim his own role.
 

Faust

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Unrequited Lover - The Unrequited Lover dies when his/her lover counterpart dies. He/She is aware that he/she is the unrequited lover but her lover counterpart doesn't know.

Normal Lover - He/She will remain alive when the Unrequited Lover dies.

Necromancer - The Necromancer has the ability to revive a dead player for 1 Day Phase and 1 Night Phase. The Necromancer will PM the player he/she wants to revive during the night phase. It's a one-time ability. When the necromancer was blocked when he/she used his/her ability the ability will be considered used and the ability will be gone.

Zombie (a.k.a. Revived Player) - Revived by the Necromancer, the Zombie won't be able to use his/her ability from his/her former role. The Zombie will be able to vote. The Zombie automatically dies in the next Day Phase.

 

Kat

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Unrequited Lover - The Unrequited Lover dies when his/her lover counterpart dies. He/She is aware that he/she is the unrequited lover but her lover counterpart doesn't know.

Normal Lover - He/She will remain alive when the Unrequited Lover dies.

Necromancer - The Necromancer has the ability to revive a dead player for 1 Day Phase and 1 Night Phase. The Necromancer will PM the player he/she wants to revive during the night phase. It's a one-time ability. When the necromancer was blocked when he/she used his/her ability the ability will be considered used and the ability will be gone.

Zombie (a.k.a. Revived Player) - Revived by the Necromancer, the Zombie won't be able to use his/her ability from his/her former role. The Zombie will be able to vote. The Zombie automatically dies in the next Day Phase.



I like the Zombie thing .. but I would like it if he was revived for one night phase and that he can use the ability ... or it would be too OP?
 

Faust

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I like the Zombie thing .. but I would like it if he was revived for one night phase and that he can use the ability ... or it would be too OP?
It would be unfair not just OP.
 

Faust

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like voting is FAIR after he dies -_-;
e.g.

Day 1 - Vigilante Kills A Player.
Night 1 - Vigilante Dies
Night 2 - Necromancer Revives Vigilante
Day 2 - Zombie Vigilante Kills Another player
Day 3 - Zombie Vigilante Dies

:cookiehand
 

Hakuteiken

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That example does not make much sense. Vigilante is a one-time ability on its own already.
 

Kat

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e.g.

Day 1 - Vigilante Kills A Player.
Night 1 - Vigilante Dies
Night 2 - Necromancer Revives Vigilante
Day 2 - Zombie Vigilante Kills Another player
Day 3 - Zombie Vigilante Dies

:cookiehand
I said only night phase -_- what wud vigilante do at night ? Nothing im saying in the case it would be night role like doctor
 

wizzard

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Why we don't have Unrequited Lover?
 

Hardy

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Hakuteiken

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Make it a cowboy then. Pretty strong.
Can Cowboy challenge people to duels at night? o_O
Kat is talking about using a night time ability, not daytime. So, she probably has it for the likes of Detective/Doctor in mind. Not sure if that can be balanced either, but not as broken as kill roles like Vigilante or Cowboy.
 

MidoBan

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Dont Know ... if you resurrect a Mason Recruit will be a lot OP
 
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