SS just has extra protection over Santa.
Over any TP for that matter, there we go, reached the earlier mentioned conclusion that it‘s the most survivable TP.
Hmmmm. I can think of two bad ones that a simple updating would fix.
If you or anyone got update suggestions to existing roles I‘d always love to hear about them. o/
The Mafia Pirate does not have the ability to kill at night like a normal Mafia member, only if the stolen ability allows that. The pirate not being able to kill is an issue, making it a bad role. Every mafia can kill but pirate. Unless this has gotten updated? Even if they take a good role like Shiny did with Jesus, she would be a sitting duck which was why the game ended early. Town has already won if they can kill all other roles but pirate. Every other role could (at least on paper) fight at the chance/kill the townies.
It hasn‘t been changed yet no. It could be tested, but there‘s 2 things:
1. It could make the role too OP. Right now it‘s up to the mafia team to know who to steal from, and to account for having a Pirate, meaning he should be the one to take the fall unless he got a role that can kill.
2. It would salvage a bad role steal to the point that a Townie lost their role while the Pirate can still kill like a normal mafia, while for a great role steal it‘d be very strong.
But maybe I‘m overestimating it. It‘s certainly something that could be discussed and have everyone give their thoughts on. But I personally would love if my mafia team had a Pirate even if he can‘t kill, opens up lots of possibilities.
Mafia mason is a bad role. The current design for MM makes it horrible because it’s hardly ever going to be used in a game. It’s condition is to be a starting mason. And when it is used.... it doesn’t have the potential to make it Endgame like other roles. A target it is put on its back just from having mafia mason as a role. Eventually the starting masons will be lynched or investigated by the detectives. Or the mason Recruiter dies fast and the MM is pretty much basic mafia. Not to mention now that we have other methods of doing similar things....with super mason, you can put a super mason on sub Teacher or threesome candidate or sleeper to still recruit scum. And you aren’t limited to only mafia. Hosts can also do a Death miller SM to add confusion. You aren’t limited to super masons. Mentor itself can recruit masons. A MRecruiter can be a lover/traitor like Van did that one game. I dont really see how someone who would hit a MR with lover and traitor would be against a recruitable Mason?
There‘s several points you‘re raising here:
-It being horrible: It trivializes the whole Mason group turning them into a semi-asset for Mafia. So if hosts wish to put in useless Masons in the game that role allows it(as you can guess from the wording I‘m not fond of the role, but it definitely has a powerful use).
-A target put on it‘s back: Exactly why I‘m wishing to change it so it‘s not a starting Mason only. Like this it‘s certainly boring and predictable.
-Recruiter dying fast: That‘s great though? Mafia either uses him to destroy town roles or to search for other TPs/mafias, or even blame a townie for his death if only the mafia mason is alive to tell the target.
-We have other methods now: Two flaws here. One is that Super Mason isn‘t approved yet, just being tested. Second one is that neither one puts a mafia on the Masons, only roles that could potentially change sides. And with Mentor anyone could change sides always, but that role being ingame is more detectable like Vand said.
-M Recruiter Lover Traitor??? - I don‘t remember the game you speak of that had this, but it sounds very bad.
As for mafia ghoul, there has been 4-5 versions. Think James had a version before the three versions that were put in the neutral category. All versions were based around either a VT/bomb with more choice or a Jesus kill. But those versions were very OP. The current way simplifies it, giving the role more choice which is important to scum play and strategically better at adapting then bomb.
I checked back the reasons why Ghoul wasn‘t approved back then. It wasn‘t related to power/being OP or not, but that it‘s like M Bomb and not very exciting or inspired. Your proposed change did not address that part, only changed how the killing works. So it‘s kinda getting the same reception from the same people that were neutral on the Ghoul too.
At this point, you could almost take the witch role and make it scum.
That way only have VT and townie Bomb for town and M Bomb and Witch for mafia.
I mean we could, or we change Witch as a townie role to be distinct from VT. Although Witch as it is right now would be a weaker version of Mafia Bomb no? Kill delayed, only works when lynched rather than daykills or nightkills too, with the only benefit being choice.
Not terrible by any means, just neutral on it since it‘s not some exciting gamechanger role that I‘d love putting in my games, unlike the recent Mafia Doctor I heavily wanted considering the heavy amount of nightkills lately in our games.