Discussion New Roles and New Rules Suggestion Thread

GrySun

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Submissions for new roles need to follow the next format in order to be considered:

I. [Place Holder Name]

II. [Affiliation]

III. [Short Description]

IV. [Long Description/Idea/Premise/Scope]

V. [Priority/RoleType/Interactions/other Specifics]

I. Troublemaker

II.
Town

III. Can once per game make a Day phase lynch be the top 2 voted people instead of regular 1 top voted person. Every player has 2 votes but cannot vote the same player twice.

IV. PMs the host on the night before the day he wishes to use his power on. Host announces at start of day that the 2 top voted players will be lynched.
Everyone gets 2 votes that they can use on 2 individual players. Both can be moved once like usual. Example:
!votekill1 PlayerX
!votekill2 PlayerY
!votelock2
(locks on PlayerY).

Any other format is also fine as long as players specify who they are voting and if it's a new vote or they are changing their first one.

V. Doesn't have a Priority, happens at the end of night after all other actions. Doesn't target another player. Primary role.

Since it happens at the end of a phase, the player can be both blocked and killed to prevent it happening.


I. Psychiatrist

II. Townie

III. The Psychiatrist investigates one person per night phase to see if the player has a Secondary Role. They get a "Your target has a secondary role" if that is the case, and a "Your target does not have a secondary role" if it's not. The Psychiatrist does not find out the allegiance of the target.

IV. It's a counter for scum secondaries without outright revealing them, leaving room for guess work and player reading.

V. Priority 2, Primary Role.

Current roles Approved for testing here

Rules on including those in a game:
  • A host can take any of these roles and test them in their game. Depending on results from testing the role it will either be included into the Role list or need more changes/testing.
  • A host at the very least has to announce in the opening post of the game that new roles are being tested, or alternatively even more specifically reveal the roles that are being tested.
Link to the last update post with the roles that are either close to approval or were not approved: here.
 
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gnut

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Yes I got your point. Perfect for the role. I thought about that too and its suits the mafia better. There's actually a townie counterpart for it (basically the same thing I guess) but it wouldn't really help. The user just might end up shutting up a townie that could have helped (eg detective). Only the townies need to talk about their night actions anyway so its counter productive to be a townie role.
all the better...i'm mafia quite a bit:lmao

---------- Post added at 06:55 PM ---------- Previous post was at 06:53 PM ----------

same with mafia detective...a role that a mafia can claim cleanly"detective"
 

Holt

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That one could help them find out third party atleast. Although it might not be too useless for a townie. Could help stop a doctor for example from revealing their role and getting killed if the player can figure it out before mafia ofcourse. Especially if its a newbie player like me.

Well just incase a townie counterpart is to be added, the name is supposed to be The Dentist
 

gnut

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That one could help them find out third party atleast. Although it might not be too useless for a townie. Could help stop a doctor for example from revealing their role and getting killed if the player can figure it out before mafia ofcourse. Especially if its a newbie player like me.

Well just incase a townie counterpart is to be added, the name is supposed to be The Dentist
the dentist...literal silencer...:lmao
 

Evil3ye

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omg, that's creating kdowns players
 

Holt

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Is that good or bad?
 

Holt

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Why so? If I may ask.
 

digitaldude

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He is very inactive when playing the game rarely shows up if at all.
 

Holt

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Oh I see. Gnut suggested that the ability should prevent the victim from talking about actions they used or claiming actions at all. So a detective for eg can't talk about the investigation or claim to have used another ability. I don't think it would affect posting.
 

Evil3ye

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talking restrictions of a certain kind does soind interesting. would add an extra difficulty /challenge for the affected player and I can see it being quite fun and entertaining. we should determind the conditions though, yeah. maybe giving the options to choose forbidding to talk about a certain action/result/player or something else? how does that sound?
 

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Yeah that sounds cool. Anything is fine as long as its not completely stopping a player from posting cuz that would suck. Again its up to you to tweak it.
 

-Ken-

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Btw, what happen to the wolf pup and drunk role? Are they being consider?
 

Evil3ye

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sure, after a while we can add them in a batch- let the new roles soak in first for a while
 

gnut

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herms...I think we should campaign a 50player game....make up some banners and announce it for like june or some shit?

---------- Post added at 07:48 PM ---------- Previous post was at 07:45 PM ----------

that would be plenty of time for you to plot a grand scenario...the force is strong in you young padawan"hint hint"

:XD
 

gnut

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:toc
my man
 

James Rye

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New possible roles:

Barkeeper - Townie who is owner of a bar. He can give out a free drink during the day per pm and get said person to drunk to do anything during the night.
Or
He can open his bar and 5 random people will walk in and drink a beer, the Barkeeper finds out during that time that one of those 5 got a role but does not know who it got.

Information Broker - unafflicted, neither townie nor mafia. The Information Broker wins if he survives till the end of the game. Detectives will always investigate him as guilty, he cannot be recruited by mafia. HOWEVER! The Broker knows 1/x of the participations roles, like half or a third of it for example. With that half there might be mafia related roles as well. He does not know who got what role though. He got a day action and a night action.
During the day he follows one person and if said person was among his known roles he got a name AND A role to it.
During the night he can write the GM to who he wants to sell information, ofc said information does not have to be correct. :P
GM writes a pm to said person and said person can either pay for the information, meaning he got to vote for who the Information Broker wants him to vote, or he can refuse and GM tells the Broker that there was no deal.

Drug Dealer - drugs people during the day, has a 50 chance to succed. If a person gets drugged, he cannot perform an action during the next night and gets informed he got drugged but does not know from whom. Said person needs his "fix" everyday from his dealer else he will go "Insane" and his actions got a 50/50 change of failing. The drug dealer can via GM tell the Junkies who to vote for else they won't get their drugs. Drug dealer can only have two junkies due limited drugs. The Drug dealer is always seen as "guilty" by detectives. If the Drug Dealer dies, the junkies will go insane without their drugs as they got no longer a source for their need to keep their sanity.
 

gnut

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drug dealer sounds cool:gnut
 

Faust

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Is the Drug Dealer Pro-Town, Pro-Mafia or a Third Party?
 
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