Sariel and Tarmiel vs. 9 Commandments (Galand, Melascula, Grayroad, Fraudrin, Drole, Gloxinia, Monspeet, Derieri, 1C Estarossa)
Location: Edinburgh Ruins
Distance: 10 meters
Knowledge: Whatever they have in the manga
Mindset: Bloodlusted for the Archangel Duo, In-character for the 9 Commandments
Rules: Only manga feats apply. Estarossa isn't allowed to get extra decrees by any means.
Hax and individual PL advantage vs. Numbers and bigger array of skills as a team
Unless Deri, Mons or Esta go Indura, nothing stops the AA to trap them all in the God's domain and kill them with ease. Nobody in the TC, except probably Zeldris with his 2nd Stage Demon Mark+God can match or surprass the AA's power unless, of course, they use Indura.
With the versatility and the number advantage, I think the Commandments can win, not saying they definitely win though and it would be very difficult. Abilities like Trick Star, Curse and Hell Gate would be very important here. Dolor and Gloxinia also have attacks with a wide range and elemental in nature like the two Archangels.
We don't know if they can trap several people in one move and even assuming they can I don't see them trapping all of them like that. They also wouldn't be able to do anything to the ones trapped immediately since they would be busy because of the others. And I am pretty sure Merascylla could free any of them with her powers. Monspiet and Dolor/Gloxinia can do well even in these dimensions with Hellblaze to evaporate the water and powerful elemental abilities.
On the other hand, he Archangels can probably one shot any of them with Omega Ark, last time if Monspiet had not been inside I am sure Derrierie and Fraudrin would have died, Galan escaped with Mera at the right moment. Their healing is a pain to deal with.
Sadly, Gray Lord doesn't have many feats, but for the TC team the two Kings along with Monspiet and Mera are the key. It would depend on the quality of their teamwork, if one or two of them die early they are screwed.
- 3/9 qualify for Indara, and Indura is beyond the Duo.
- Without Indara, numbers advantage. There's something about 9 strong combantants coming together, each wielding a DK decree, that shouldn't be overlooked.
Grayroad spatial lock would work wonder provided it works. Mera's a magician so she could also bail while AA duo are occupied with the 8C, then she could focus on her speciality as a necromancer.
Theoretically the AA dou might win by quickly powering up with the Grace and utilizing it fast.
- 3/9 qualify for Indara, and Indura is beyond the Duo.
- Without Indara, numbers advantage. There's something about 9 strong combantants coming together, each wielding a DK decree, that shouldn't be overlooked.
Grayroad spatial lock would work wonder provided it works. Mera's a magician so she could also bail while AA duo are occupied with the 8C, then she could focus on her speciality as a necromancer.
Theoretically the AA dou might win by quickly powering up with the Grace and utilizing it fast.
Sadly, Gray Lord doesn't have many feats, but for the TC team the two Kings along with Monspiet and Mera are the key. It would depend on the quality of their teamwork, if one or two of them die early they are screwed.
This is pretty much where I stand, especially in regards to Merascylla. I was thinking her Gloom Cocoon could event cancel out Tamriel's Ocean similar to how Estarossa did. Hell, it could contain Mel until he went Assault Mode.
Everyone would need to work quickly though as the Graces and even Arks would probably one shot all of them.
We have no clue how many or how much power (combined from everyone) can the AA's hold in their realm, but if they do trap them then they win instantly. And if they were able to cut Estarossa apart who is most likely 100k+ like a piece of meat then they will oneshot the TC's. For me the only exceptions in the Demon Clan are the masters, Meliodas and Zeldris. Also as @eefrit said Melascula might trap them inside her cocoon, since i believe demon mark Meliodas is definitely stronger than them individually and couldn't get out, they shouldn't too.
We don't know if they can trap several people in one move and even assuming they can I don't see them trapping all of them like that. They also wouldn't be able to do anything to the ones trapped immediately since they would be busy because of the others. And I am pretty sure Merascylla could free any of them with her powers. Monspiet and Dolor/Gloxinia can do well even in these dimensions with Hellblaze to evaporate the water and powerful elemental abilities.
Why wouldn't the dimensions be able to trap several people? From the looks of it the area was quite vast, and the source of the power they use does come from the Supreme Goddess, so great abilities/properties are too be expected.
From my knowledge, you can only escape from the dimension if you're of equivalent or higher power than the AA's who trapped you in, so without Indura, none of the commandments can escape, and since this is an area where the Graces can fully be utilised, the commandments are heavily disadvantaged.
And even if they can only trap a limited amount of people in their dimension, what is stopping them from grabbing 2/3 commandments, killing them quickly, leave dimension, and rinse and repeat? If you can't escape the dimension, you're pretty much done if they get you inside.
Plus, Monspiet evaporing the water with his hellblaze? Believable if the water itself wasn't the size of an Ocean - and what's stopping from Tarmiel conjuring anymore?
We have no clue how many or how much power (combined from everyone) can the AA's hold in their realm, but if they do trap them then they win instantly.
Honestly, you don't even need to trap them in the dimension to eliminate the commandments.
10C's reacted with a lot of fear when Sariel + Tarmiel used Omega ark, so I'm pretty sure 1/2 good ark abilities and it puts down one of the 10C's
Dimension + Grace is probably overkill.
Also as @eefrit said Melascula might trap them inside her cocoon, since i believe demon mark Meliodas is definitely stronger than them individually and couldn't get out, they shouldn't too.
When the AA's have divine protection.
Commandments should be overlooked, unless they are directly absorbed.
--- Double Post Merged, , Original Post Date: ---
Conclusion: Commandments will be destroyed.
-Commandments get fucked and wiped pretty easily.
-They might be able to put up some resistance with defensive and regenerative abilities, but none of it will bridge the gap between themselves and the Four Archangels.
-Their only hope is Indura, which only 2-3 can use, and even then, it's an unreliable ability since you attack both friend and foe, and if the AA's couldn't defeat them, than what's stopping them from just buying their time, and wait for the Indura to ultimately die? I mean, if the commandments used Indura, than the AA's could just sit in their dimension sipping their tea and eating their biscuits and just wait for the mindless beasts to ultimately die. Then return and deal with the ones who can't use Indura (or chase them down).
Distance: 30 meters Knowledge: Escanor has none. Sar, Tar, and Esta knows whatever they know currently. Mindset: Everyone is bloodlusted Conditions:
- Fight starts at 11:00 AM
- Sariel and Tarmiel have 1 hour before turning ghost again
- Trio work as a team
11 AM Escanor was the one that made 1C Estarossa shit himself right? If so, the trio probably wins with mid to high difficulty. I think that Escanor should be on the 100K range and should not be far from 3C Estarossa. With the help of the AA, it shouldn't be too much of a problem stall him until noon. After that, The One bois him. There is the possibility that they might take him down even before that, after all the trio works as a team and we're talking about three Graces, portions of a God's power and we all know how broken Sunshine is in his peak hours. Anyways, the trio wins with some difficulty.
The thing is, we don't know how strong Escanor was at 11 AM. It's more than possible he was around the level of Tamriel and Sariel, which would put him around the 80k-90k area. Right before it was noon, his level was 114k so I don't think he crosses the 100k barrier at 11. It's even harder to judge because we don't know the increments in which his power increases.
At 11 AM, I think Estarossa soundly beats the 3 of them. At least, going off of their performance within their vessels.
If they show more strength outside of their vessels, we'll have a better idea.
Tarmiel should be able to trap them all in his dimension,but that doesn't matter since Mera could just pop a portal and help her team escape.
I'd say the Archangels takes the W after an extremely difficult fight.
Btw we really ought to wait before we decide certain match-ups, especially when not much is known. For example, some already assume Zeldris' general level but they can't determine that. All it takes is for him to bring "true night" & practically ever demon around him would increase in power exponentially & every perception about his power fades into obscurity. Such a move wouldn't take much effort from Nakaba, especially since demons are creatures of the night.
Unless Deri, Mons or Esta go Indura, nothing stops the AA to trap them all in the God's domain and kill them with ease. Nobody in the TC, except probably Zeldris with his 2nd Stage Demon Mark+God can match or surprass the AA's power unless, of course, they use Indura.
Elizabeth wins,tho I'd say Hendy is a bit faster.
DM Mel wins.Elaine's durability sucks ass.
Estarossa wins,but only after Excalibur takes it's toll on Arthur's body.