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Game Shin Prince of Tennis Fan League: Season 2

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Sai

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no you still send them to me....
 

Zatono

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Alright pikafire, lets have the match xD. we can send the lineups to Chaos.
 

Sai

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Chaos vs. Bowser

S3:
Akutagawa Jiro (4, 6, 7, 8, 25) 23
Serve and Volley; Right Handed

-100 Laps Training [Feat]:
If any Member of Yamato's team loses, they get boosted by 5 points for the next round.

-Excited [Feat]:
When Jiro faces an Opponent with equal or higher base stats than him, his stats are all boosted by 1 each.

-Flexible Wrist [Feat]:
Jiro’s Control and Spin are boosted by 2 points each. Jiro's control cannot be dropped. This Feat cannot be copied

-Slice Serve and Dash [Serve]:
Jiro’s Spin is boosted by 3 points and his speed is boosted by 2.

-Magic Volley [Effect]
Jiro's control is boosted by 6. The Opponent's Speed and Control drop by 3 each. If his opponent is a Baseliner, that opponent's total drops further by 3 points. This Effect cannot be copied or negated.

Vs.

Fuji Shuusuke (5, 10, 6, 10, 31) 45
Defensive Baseliner; Right Handed

-Prodigy [Feat]:
Fuji’s stats cannot be decreased.

-Unmotivated [Feat]:
When Fuji plays against an opponent with a weaker base total (in Doubles both pair's totals are taken into account), all of Fuji's stats drop by 2 points. This Feat is negated when Fuji participates in a decisive match.

-Serious Mode [Feat]:
When the Opponent surpasses Fuji's total for the first time, Fuji's stats go up by 2 each. This does not count if the Opponent's Base Total is higher than Fuji's. In a decisive match, Fuji's stats go up regardless of prerequisites.

-Never-ending Evolution [Feat]:
When one of Fuji’s Counters is negated, the next counter activates. The Order is Triple Counter -> 4th Counter -> 5th Counter -> 6th Counter

-Closed Eyes [Effect]
Fuji's stats are boosted 1.5 points each. If he would face an opponent using Illusion, the opponents copied Effects/Auras are only applied at 25%. Fuji can use one more Effect.

-5th Counter - Hecatonchires no Monban [Effect]:
Fuji's Spin stat becomes doubled. If the opponent's Spin or Power are equal to or higher than Fuji's Spin, this Effect is negated.

-6th Counter - Hoshi Hanabi [Effect]:
Fuji's Spin is boosted by 5 and the opponent’s Control and Speed are lowered by 2.5 each. If this Effect activates as a result of never ending evolution, the boost and stat drops are each doubled. This Effect can neither be copied nor can it be negated.

Base: 25 vs. 31
Feat: 30 vs. 31 (100 Laps)
Feat: 30 vs. 23 (Unmotivated)
Feat: 34 vs. 23 (Excited)
Feat: 34 vs. 31 (Serious Mode)
Feat: 38 vs. 31 (Flexible Wrists)
Serve: 43 vs. 31 (Slice Serve and Dash)
Effect: 49 vs. 31 (Magic Volley)
Effect: 49 vs. 37 (Closed Eyes)
Effect: 49 vs. 48.5 (5th Counter, spin was 11.5)

Winner: 7-6 Jiro (Holy Crap, Jiro won!)

D2:
Yukimura Seiichi (10, 11, 13, 10, 44) 50
All-rounder; Right Handed

-Child of God [Feat]:
Yukimura’s Speed is boosted by 13 points.

-Serious Mode [Feat]:
Whenever the opponent surpasses Yukimura's total for the first time (this includes base totals), all of Yukimura's stats are boosted by 3 points each. (Singles only)

-2 Shots at Once [Feat]:
Yukimura's Power, Speed and Control go up by 2 each.

-Yips [Effect]:
All of the opponent’s Serves, Effects and Auras are negated even if they cannot be negated with the exception of Pinnacle of Perfection and Black Aura. This effect cannot be copied.

Yamato Yuudai (9, 5, 6, 10, 30) 31
All Rounder, Left Handed

-Great Motivation [Feat]:
If Yamato Wins his match, his teams stats are all boosted by 1 point each for their remaining matches

-100 Laps Training [Feat]:
If any Member of Yamato's team loses, they get boosted by 5 points for the next round.

-Disarming Effect on People [Effect]:
If the Opponent's Base stats are higher than Yamato's their stats are lowered by 1 each and their Effects are negated.

-Double Singles Formation [Formation]
This Formation can only be used by a pair with no tier level. They must have a combined base total of 50 or more. Each Player in the Pair cannot have their Feats, Effects, or Aura's negated. Their highest stats are boosted by 5 each.

Vs.

Akutsu Jin (9, 4, 8, 6, 27) 30
Aggressive Baseliner; Right Handed

-Overseas Training [Feat]:
Akutsu’s stats are boosted by 2 point each.

-Flexibility [Feat]:
Akutsu’s Control is boosted by 3 points.

-Sliding [Final Effect]:
Akutsu’s speed is boosted by 5 and his Opponent's Effects are negated. If any of his opponent's Final stats are higher than Akutsu's Final speed, their Effects are not negated. In Double's this only affects the stronger Opponent.


Kawamura Takashi (10, 0, 4, 3, 17) 15
Aggressive Baseliner; Right Handed

-Power [Feat]:
Kawamura’s Power is boosted by 3 points.

-Final Hadokyuu [Effect]:
This Effect cannot be activated manually, it auto-activates when Dash Hadokyuu is negated. Kawamura's Power is boosted by 17 points. If this Effect is activated, Kawamura cannot be used in the next round. If there is no substitute for him, that match counts as a forfeit. This Effect cannot be negated. Kawamura's Opponent cannot be used in the next round either. Final Hadoukyuu's after effect only affects the opponent with the higher Power stat.


Akutsu/Kawamura
-Companions [Feat]:
Neither player in this pair can have his stats decreased, Kawamura can activate Final Hadokyuu regardless of it's conditions.


-Aggressive Formation [Formation]:
This Formation can only be used by a Serve and Volley player or an Aggressive Baseliner. When partnered with another Serve and Volley player or an Aggressive Baseliner, the team's total points are boosted by 7. If the match would end in a tie, this team loses instead.

Winner: Yukimura/Yamato 6-0

S2:
Niou Masaharu (8, 8, 8, 9, 33) 41
All-rounder; Left Handed

-Unpredictable [Feat]:
If the opponent would use a Feat or an Effect called ‘Data Tennis’, that Feat/Effect is negated.

-Trickster of the Courts [Feat]:
When the opponent's total surpasses Niou's for the first time in a match, Their stats are lowered by 2 each

-Illusion [Effect]:
When playing Singles, Niou chooses a character whose abilities he can copy. He also takes on the Play style, Handedness of that character. Niou cannot copy Effects that say not copyable. If Niou faces the character he copies, he can only activate the Effects or Aura’s at 50% potency. This Effect cannot be copied or negated.

-Muga no Kyouchi [Aura]:
Chitose's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Kevin Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Fire Serve [Serve]
Jackal's Power is boosted by 2 points and he can activate an additional Effect OR Aura.

-Rai - Part 1 [Opening Effect]:
Sanada's Speed is boosted by 10 and his Speed cannot be reduced. This Effect cannot be negated. Sanada can activate one more Effect. This Effect is activated automatically if after the Opponent uses their first Effect, any stat of theirs is above Sanada's Speed. This Effect can only be activated once per match without consequences. If this Effect is activated more than once, Sanada loses 8 points in speed for every time it is activated and loses if the Opponent's final total is within 5 points of Sanada's. This Effect can only be activated a max of 3 times.

-Rai - Part 2 [Effect]:
(1)Sanada’s Spin and Power increase by 5 points. The Opponents control falls by 5.
(2)This Effect is not affected by Hyakuren Jitoku no Kiwami. If Hyakuren Jitoku no Kiwami is used against Rai, it is negated.
(3)Any Effect the Opponent uses that resolves after this Effect and boosts the opponents own stats is negated.

Vs.

Fuji Yuuta (1, 2, 1, 2, 6) 7
Aggressive Baseliner; Left Handed

-Lefty Killer [Feat]:
When playing a lefty, each of Yuuta’s stats is boosted by 4 points.

-Super Rising [Effect]:
The Opponents Control and Speed are dropped by 2 each. Yuuta can activate another Effect. If the opponent uses a Serve, it is negated and the Opponent's Effect does not activate. If the Opponent's base Speed is 8 or more, this Effect is negated, but the secondary Effect still activates.

-W Twist Spin [Effect]:
Yuuta’s Spin is boosted by 10 points. If the opponent is a lefty, that opponent’s Power drops by 4 points.

Winner: Niou 6-0

Results
Bowser 3-0
 

Zatono

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Wtf? Jiro beat Fuji? It's all thanks to that 100 laps of training...
 

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Meh, at least it can hardly get worse next season.

Fuji vs Jiro epic match?
 

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Jirou's revenge - he did a 100 lap to compensate this - I swear he has a "u" on the end of his name".
 

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Friendly: Zatono vs pikafire

Singles 3

Inui Sadaharu(6, 4, 6, 9, 25) 30
Serve and Volley; Right Handed

-Super Training [Feat]:
Inui's Stats are boosted by 2 each.

-Forsaking Data [Feat]:
This Feat is a manually activating Feat. This Feat can only be activated if 'Gathering Data' was negated. Inui's Power, Control and Speed are boosted by 3 points each and Inui can activate either Rising Shot OR Jack Knife. Data Tennis cannot be used if this Feat is activated.

-Waterfall [Serve]:
Inui’s Power is boosted by 9 points. If Inui or his team would tie with an opponent, they win instead.

-Rising Shot [Effect]:
If the opponent uses an Serve, that Serve is negated and the opponent’s Speed drops by 3 points. The Opponent may not use their Secondary Effect. If used against an Effect that Effect's potency is cut by 50%. This Effect cannot be activated other than through 'Super Training'.


Kirihara Akaya (7, 8, 8, 7, 30) 40
Aggressive Baseliner; Right Handed

-Intense Concentration [Feat]:
Kirihara's stats cannot drop through Effects.

-Knuckle Serve [Serve]:
Kirihara's Spin and Power go up by 2 each, Each of the opponent’s stats besides Spin drops by 1.

-Danger Mode [Aura]:
If the Opponents base total is higher than Kirihara's, Kirihara's Power and Speed are boosted by 5 point each. This aura cannot be copied. Should any Effect Kirihara use be negated, this Aura activate automatically.

-One footed Split Step [Effect]:
Kirihara’s Speed is boosted by 2 points. Kirihara can activate one more Effect OR Aura. This Effect cannot be negated

-Muga no Kyouchi [Final Aura]:
This Aura cannot be manually activated. This Aura can only be activated if the Opponents Total surpasses Kirihara's Total by more than 10 points. If this Aura is activated, both 'Danger Mode' and "Devil Mode' are negated. Kirihara's stats are all boosted by 1 each and he can choose to use any Effect of a player his team has faced or that is on his team. For Every Effect Kirihara Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Waterfall [Serve]:
Inui’s Power is boosted by 9 points. If Inui or his team would tie with an opponent, they win instead.

-Rai - Part 1 [Opening Effect]:
Sanada's Speed is boosted by 10 and his Speed cannot be reduced. This Effect cannot be negated. Sanada can activate one more Effect. This Effect is activated automatically if after the Opponent uses their first Effect, any stat of theirs is above Sanada's Speed. This Effect can only be activated once per match without consequences. If this Effect is activated more than once, Sanada loses 8 points in speed for every time it is activated and loses if the Opponent's final total is within 5 points of Sanada's. This Effect can only be activated a max of 3 times.

-Rai - Part 2 [Effect]:
(1)Sanada’s Spin and Power increase by 5 points. The Opponents control falls by 5.
(2)This Effect is not affected by Hyakuren Jitoku no Kiwami. If Hyakuren Jitoku no Kiwami is used against Rai, it is negated.
(3)Any Effect the Opponent uses that resolves after this Effect and boosts the opponents own stats is negated.

-Devil Mode [Final Aura]:
This Aura cannot be chosen. This Aura activates automatically if the opponent’s final total is higher than Kirihara’s and he has activated Danger Mode. Kirihara’s stats increase by 3 points each and his opponents speed goes down by 2. This cannot be copied.


Base
25-30

Feats
41-30 (Super Training)
41-34 (Muga auto activates
Rising Shot counters Waterfall and prevents Rai from activating, no stat drop because of Intense Concentration
50-34 (Foresaking Data)


Winner: Inui, Zatono 6-4

1-0 Zatono


Doubles 2

Chitose Senri (7, 8, 7, 11, 33) 36
All-rounder; Left Handed

-Wing of Kyushu [Feat]:
Chitose's Spin and Control are boosted by 3 points each.

-Muga no Kyouchi [Aura]:
Chitose's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Kevin Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Waterfall [Serve]:
Inui’s Power is boosted by 9 points. If Inui or his team would tie with an opponent, they win instead.

-Rai - Part 1 [Opening Effect]:
Sanada's Speed is boosted by 10 and his Speed cannot be reduced. This Effect cannot be negated. Sanada can activate one more Effect. This Effect is activated automatically if after the Opponent uses their first Effect, any stat of theirs is above Sanada's Speed. This Effect can only be activated once per match without consequences. If this Effect is activated more than once, Sanada loses 8 points in speed for every time it is activated and loses if the Opponent's final total is within 5 points of Sanada's. This Effect can only be activated a max of 3 times.

-Rai - Part 2 [Effect]:
(1)Sanada’s Spin and Power increase by 5 points. The Opponents control falls by 5.
(2)This Effect is not affected by Hyakuren Jitoku no Kiwami. If Hyakuren Jitoku no Kiwami is used against Rai, it is negated.
(3)Any Effect the Opponent uses that resolves after this Effect and boosts the opponents own stats is negated.

-Daisharin Yama Arashi [Final Effect]:
(1)Kintarou’s Power is boosted by 15 points. Then, if the opponent’s total is within 3 points of Kintarou’s, Kintarou wins.
(2)If Kintarou's final Power exceeds his opponent's final Power by 8 or more, that opponent cannot play the next round.
(3) Daisharin Yama Arashi after effect only affects the opponent with the higher Power stat (Doubles).


Sakurai Masaya (1, 2, 1, 3, 7) 3
Defensive Baseliner; Right Handed

-Fudoumine's Shadow Assassin [Feat]
All of Sakurai's stats go up by .5

-Tactician [Effect]:
When playing Doubles, Sakurai’s stats are boosted by 2 points each. This Effect cannot be copied

-Defensive Formation [Formation]:
This Formation can only be used by a Defensive Baseliner. When partnered with another Defensive Baseliner or an All-rounder, both Players have their Speed stats boosted by 5 and the Opponents Effects are all cut by 25% potency.


Minami Kentarou (2, 2, 2, 4, 10) 12
Defensive Baseliner; Right Handed

-Jimi [Feat]:
When playing doubles with Higashikata, all of Minami's stats go up by 2 each

-Reliable [Feat]:
When playing doubles, Minami's stats get boosted by 2 each if his partner's stat were to drop by 5 or more.

-Sign Play [Effect]:
When playing Doubles with Higahitaka, the stats of the stronger opponent are lowered by 2 each and his Effects are added at -1 if they would boost his stats.


Higashitaka Masami (3, 2, 2, 3, 10) 12
Aggressive Baseliner; Right Handed

-Jimi [Feat]:
When playing doubles with Minami in, all of Higashikata's stats go up by 2 each

-Controlled Serve [Serve]:
Minamis Power and Control go up by 1 each. Sign Play cannot be negated for Higashikata or Minami.

-Sign Play [Effect]:
When playing Doubles with Minami, the stats of the weaker opponent are lowered by 2 each and his Effects are added at -1 if they would boost his stats.

Level 4:
Bonus: +10 points are added to the pair’s total
Both players gain the Feat:

Strategy [Feat]:
The user’s highest stat is boosted by 3 points.

-Adaptation Formation [Formation]:
This formation can only be used by a pair with a Tier Level of 4 or more. Each Player of the pair using this Formation has their stats raised by 1 each. When facing a pair with a higher combined Base Total, their Formation boosts are cut by 50%. When facing a pair of a lower combined Base Total, the opposing pair's Formation point boosts are nullified and the pair's stats are boosted by 1 each.


Base
33+7 - 10+10

Feats
39+7 - 10+10 (Wings of Kyushu)
39+9 - 10+10 (Fudomine's Shadow Assasin)
39+9 - 26+26 (Jimi x2)
39+9 - 29+29 (Strategy x2)

Support Bonus
39+9 - 29+29+10 (Level 4)

Formations
39+9 - 33+33+10 (Adaption Formation)
41.5+11.5 - 33+33+10 (Defensive Formation [50%])

Serves
41.5+11.5 - 35+33+10 (Controled Serve)

Effects
39.5+9.5 - 35+33+10 (Sign Play [25%] x2)
39.5+11.5 - 35+33+10 (Tactican)

Auras
43.5+11.5 - 35+33+10 (Muga no Kyochi)
52.5+11.5 - 35+33+10 (Waterfall)
60.5+11.5 - 35+33+10 (Rai - Part 1)
68.5+11.5 - 30+28+10 (Rai - Part 2)
74.5+11.5 - 30+28+10 (Daisharin Yama Arashi including penalty)

Totals
86-68


Winner: Chitose/Sakurai, Zatono 7-5

2-0 Zatono


Singles 2

Yanagi Renji (8, 8, 8, 10, 34) 41
Defensive Baseliner; Right Handed

-Master [Feat]:
If Renji successfully uses Data Tennis to negate his Opponent's Effect or Serve, his stats go up by 2 each.

-Beast Tamer [Feat]:
When playing Doubles, Renji's control goes up by 2 and his partners stats are boosted by 1.5 each.

-Data Tennis [Effect]:
Renji's player has to guess 4 Serves/Effects/non Pinncale Auras (i.e Moujuu, Devil Mode) before each match. When one of the chosen abilities activates against Renji, it's negated and all of that opponent's stats drop by 1 point each. Renji can use one additional Effect OR Aura. This Effect cannot be copied or negated.

-Cicada [Effect]:
(1)Renji’s Spin stat is boosted by 8. Depending on the opponent’s play style. The Opponent's Speed stats drops by: All-rounder->2 points; Aggressive Baseliner->1 points, Defensive Baseliner->3 points, Serve and Volley->0 points. In Doubles this Effects both players on the opposing side.

Renji's Predictions :
Danger Mode
Knuckle Serve
Man of 1000 Techniques (if sealed heart is negated it'll work)
Muga no Kyouchi


Ishida Gin (11, 3, 6, 5, 25) 25
Aggressive Baseliner; Left Handed

-Fated Rival [Feat]:
If the opponent is Kawamura, Gin loses automatically. (Singles only)

-Hadoukyuu Master [Feat]:
If the opponent uses an Effect with Hadoukyuu in its name, that Effect is negated.

-108 Styles of Hadoukyuu [Effect]:
Gin's Power is boosted by 10 points. If this Effect is negated, Gin automatically reactivates it one more time with an additional +4. When this Effect is reactivated, it cannot be negated. If this Effect is copied by a user that has less that 10 Power, That user may not be used in his next round.


Base
34-25

Feats
34-25

Effects
42-23 (Cicada)
42-33 (108 Style Hadokyuu)


Winner: Renji, Zatono 7-5

3-0 Zatono
 

pikafire87

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did not expect that lol...
touche my friend =P
 

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The picking order is decided, I'll post it when this season is over.

The first two players in this season have set picking positions, the rest is random (for mid and low). High Tier, first pick is the final order of this season, High Tier second pick is in the reversed order with the exception of 1st and 2nd who have set positions.
For Mid Tier first and third pick as well as Low Tier first pick I used a RNG to determine the order, the second, fourth and final pick are in reversed order.

So basically your only reward from this season is a good position for High Tier first pick, but as we have 4 new players as it stands, I think that's the best way to go with.
 

javimgol

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The picking order is decided, I'll post it when this season is over.

The first two players in this season have set picking positions, the rest is random (for mid and low). High Tier, first pick is the final order of this season, High Tier second pick is in the reversed order with the exception of 1st and 2nd who have set positions.
For Mid Tier first and third pick as well as Low Tier first pick I used a RNG to determine the order, the second, fourth and final pick are in reversed order.

So basically your only reward from this season is a good position for High Tier first pick, but as we have 4 new players as it stands, I think that's the best way to go with.
A bit unfair IMAO.you should use season 2 rankings for the first pick of mid tier, the second reverse and third random.and maybe a wild card for the winners of the 4 fan leagues for low tier (fayte, atobe, sherlock and current)
 

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A bit unfair IMAO.you should use season 2 rankings for the first pick of mid tier, the second reverse and third random.and maybe a wild card for the winners of the 4 fan leagues for low tier (fayte, atobe, sherlock and current)
Why is it unfair? Chaos's idea looks fine to me.

1st and 2nd place already get guaranteed 1st and 2nd spots for both high tier picks, so it'd definitely be unfair if you get a spot in the first mid tier pick as well. Also, I've been wondering this for a while now, but what does IMAO mean? In my _______ opinion?
 
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Kaoz

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Actually 1st and 2nd also have set spots for the other tiers, they are 1st 2nd for high tier, 3rd and 4th for mid 1&2, 5th and 6th for mid 3&4 and 7th and 8th for low.

I just feel that winning this isn't all that easy (maybe it is because I'm not good at this game but whatever), so that the winner and runner-up should be awarded properly. I considered giving 3rd place a reward as well, but then I felt that this would mess the rest up too much.

Things might be easier as soon as we have a greater number of established players to base the picking of the previous season, but with 4 new/returning players, I don't think it'd be a good idea.
 

Zatono

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Actually 1st and 2nd also have set spots for the other tiers, they are 1st 2nd for high tier, 3rd and 4th for mid 1&2, 5th and 6th for mid 3&4 and 7th and 8th for low.
That's fine, just as long as they're not first and second for every tier pick.
 

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No, that would be a ridiculous advantage.
 

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Why is it unfair? Chaos's idea looks fine to me.

Also, I've been wondering this for a while now, but what does IMAO mean? In my _______ opinion?
In My Arrogant Opinion
 

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Sai V Jav
Single 3
Jackal Kuwahara (6, 3, 9, 4, 22) 30
Defensive Baseliner; Right Handed

-Positive Defense [Feat]:
Jackal's Speed is boosted by 3 points.

-Sticking to Formation [Feat]:
When playing Doubles with Bunta, Jackal’s Speed is boosted by 5 points.

-4 Lungs [Feat]:
If the match would end in a tie or within 3 points of Jackal's final score, Jackal wins.

-Fire Serve [Serve]:
Jackal's Power is boosted by 2 points and he can activate an additional Effect OR Aura.

-Nezumi HanaBEAT [Final Effect]:
Jackal's Speed is boosted by 2 points. The Opponent's Effect is negated if their highest stat is not above Jackals Speed.

V

Kevin Smith (8, 7, 7, 8, 30) 33 +1 to control
All-rounder; Left Handed

-Spartan Training [Feat]:
Kevin's Power and Speed go up by 2 each

-Rivals [Feat]:
When Kevin plays a first year or second year his power gets boosted by 3. (Singles only)

-Muga no Kyouchi [Aura]:
Kevin's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Kevin Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Fire Serve [Serve]:
Jackal's Power is boosted by 2 points and he can activate an additional Effect OR Aura.

-One Man Doubles [Effect]:
Kikumaru is considered a Level 2 pair and receives all Tier Boosts and can choose to activate any Standard Formations as long as the requirements are fulfilled (for point requirements, Kikumaru's points are considered doubled, play style requirements count as fulfilled when at least one of them is). This Effect can only be activated in Singles.

Level 2:
Bonus: +4 points are added to the pair’s total

-Australian Formation [Formation]:
This formation can only be used by a pair of 2 All Rounders or a Serve and Volley and a Baseliner or a combination of an All Rounder and either a Serve and Volley or Baseliner that has a base total of 30 or more and a Minimum Tier Level of 2. The Pair using this formation receives a boost of [0.5 (Tier Level x (Combined Base Total/Opponent's Highest Level Player's Base Total))] to each stat.

No need to count.

Winner: Kevin, 6-0!

Double 2:
Kikumaru Eiji (4, 1, 10, 4, 19) 25
Serve and Volley; Right Handed

-Golden Pair [Feat]:
When playing Doubles with Oishi, Oishi's Control goes up by 5 and any boost he receives from his own Effects are doubled.

-Acrobatic Play [Feat]:
Kikumaru’s Speed is boosted by 2 points. Kikumaru’s Effects cannot be negated.

-Vision [Feat]:
The opponent’s Speed drops by 4 points. This Feat cannot be copied

-Kikumaru's Signature Step [Effect]:
Kikumaru’s Speed is boosted by 5 points and he can activate one more Effect OR Aura.

Synchro [Aura]:
This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.

Oishi Shuuichirou(2, 4, 2, 4, 12) 25
Defensive Baseliner; Right Handed

-Golden Pair [Feat]:
When playing Doubles with Kikumaru, Kikumaru's Speed goes up by 5 and all stat boosts he receives from his own Effects are doubled.

-Doubles Master [Feat]:
Oishi's Control and Speed are boosted by 2 points each. Additionally, his partner's highest base stat is boosted by 4 points, if there is more than one highest stat, the points are spread equally. This/those stat(s) cannot be decreased. (Doubles only)

Synchro [Aura]:
This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.

Level 5:
Bonus: +15 points are added to the pair’s total
Both players gain the Feat:

Strategy [Feat]:
The user’s highest stat is boosted by 3 points.

Covering [Feat]:
If the partners Effect is negated or one of his stats drop by 3 or more, the user’s Speed is boosted by 5 points.

-Synchro Formation [Formation]:
This Formation can only be used by a Pair that has a Tier Level of 5 or higher and is using Synchro. The Opposing Pair's Speed and Control are halved and their Formation boost is negated. If the opposing Pair would use a Feat, Effect or Aura to predict either player of this pair, that ability is nullified. If by some means, a Pair would be able to use this formation without having Synchro, this formation is negated. This Formation cannot be nullified.

V

Marui Bunta (3, 5, 4, 10, 22) 31
Serve and Volley; Right Handed

-Volley Expert [Feat]:
When playing Doubles, Bunta’s Spin, Speed and Control are boosted by 2 points each.

-Sticking to Formation [Feat]:
When paired with Jackal in Doubles, Bunta's Spin goes up by 3

-Myougi [Opening Effect]:
The user chooses before the match whether he will use Tsunawatari, Tecchuu Atte or Jikansa Jigoku. The opponent must predict which of the 3 the user is going to use. If the opponent is correct, the effect is only activated at 50% potency. If the opponent it activates at 100%.

-Jikansa Jigoku:
This Effect can only be activated through Myougi. The opponent's Speed drops by 4 points and Bunta’s Power is boosted by 2

Tezuka Kunimitsu (8, 12, 9, 11, 40) 45
All-rounder; Left Handed

-My Aaaaaaaaaaarm… [Feat]:
Tezuka loses in a tie.

-Unprecedented Strength [Feat]:
If Tezuka's player decides to activate any of Tezuka's Pinnacles, he has to choose an activation order for them. The Auras resolve in the chosen order as long as Tezuka's total is lower than his opponent's. If Tezuka's total is higher, he can still activate the first Pinnacle in his order.(Singles only)

-Zeroshiki Serve [Serve]:
The player can choose the activation time of this Serve ((Opening/Final) Effect/Aura). When this Serve resolves, Tezuka's Spin is boosted by the difference between Tezuka's total and the opponent's total when Tezuka's total is lower, or by 9 points when it's higher. This boost cannot exceed 15. If the points boosted are 10 or more and Tezuka's final total doesn't exceed his opponent's by 1 for each 3 points of boost, Tezuka loses automatically. This Serve cannot be copied. This Serve can only be negated by Sanada if he successfully chains Ka, Rin and Rai.
Opening Effect

-Tezuka Phantom [Final Effect]:
(1)Tezuka's Spin is boosted by 18 points.
(2)If the Opponent has added any points to his Power, Spin or Control through an Effect, That Effect is negated regardless of it being innegateable and the Opponent's Power drops to 0.
(3)This Effect cannot be copied by Muga no Kyouchi. This Effect can only be negated if Tezuka's spin falls under 20.
(4)If Tezuka's Total after resolving this Effect is lower than or within 5 points of his opponents or if This Effect was negated, his Power, Spin and Control are all halved.

-Double Singles Formation [Formation]
This Formation can only be used by a pair with no tier level. They must have a combined base total of 50 or more. Each Player in the Pair cannot have their Feats, Effects, or Aura's negated. Their highest stats are boosted by 5 each.

Predicts Techuu Atte

Base: 62 - 31
Strategy: 62-40
Feats: 60 - 60
Level: 60-75
Formation: 45-75 (Speed+Control was 2, 5 - Bunta, 12, 11 Tezuka)
Zero Shiki: 53.5-75 (Kiku=33, Tezuka=24.5)
Effects: 55.5 - 85 (Signature Step+Jikansa, Syncro=cannot stat drop)
Effects:73.5 - 85 (Phantom)

Winner: GP, 7-5 (I didnt bother putting down Syncro - instant 6-0)

Single 2:
Using Patience
Irie Kanata (12, 15, 13, 15, 55) 55
Defensive Baseliner; Right Handed

-Vision [Feat]
The Opponent's Speed is dropped by 2

-Unshakable Precision [Feat]
Irie's Stats cannot be dropped by an Effect or Aura and any that would attempt to drop his Control drops their Control instead.

-Patience [Feat]
The user can choose to force all of his Serves, Effects and Aura's to resolve last (After all of the Opponent's Effects and Auras). If they do, none of the Opponents Effects and Auras can be negated by Irie. Irie resolves all of his Serves, Effects and Auras at 200% potency.

-Warning Shot [Serve]
Irie's Control is boosted by 5 and the Opponent's speed is dropped by 2.

-One Shot Kill [Effect]
Irie's Control is boosted by 10. All of the Opponent's stats are dropped by 2. This Cannot be Copied or Negated.

V

Kabaji Munehiro (8, 3, 7, 4, 22) 23
None; Right Handed

-Power [Feat]:
Kabaji's Power is boosted by 5.

-Obediance [Feat]:
If Kabaji is on the same team as Atobe, his stats go up by 2 each during his match.

-Simple-Minded [Feat]:
If Kabaji plays singles, he copies the Serves, Effects or Auras of whomever he plays. If he plays doubles, he copies the same Serve, Effects or Auras of the opponent with the higher base total. If the Opponent uses an Aura, Kabaji drops by 1.5 in each stat before he can copy it. This Feat cannot be copied

Overkill. 83 - 28

Winner: Irie, 6-0!

Result:
Game and Match, Jav, 3-0!
 

javimgol

Registered User
英雄メンバー / Eiyuu Menbaa / Hero Member
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Sai V Jav
Single 3
Jackal Kuwahara (6, 3, 9, 4, 22) 30
Defensive Baseliner; Right Handed

-Positive Defense [Feat]:
Jackal's Speed is boosted by 3 points.

-Sticking to Formation [Feat]:
When playing Doubles with Bunta, Jackal’s Speed is boosted by 5 points.

-4 Lungs [Feat]:
If the match would end in a tie or within 3 points of Jackal's final score, Jackal wins.

-Fire Serve [Serve]:
Jackal's Power is boosted by 2 points and he can activate an additional Effect OR Aura.

-Nezumi HanaBEAT [Final Effect]:
Jackal's Speed is boosted by 2 points. The Opponent's Effect is negated if their highest stat is not above Jackals Speed.

V

Kevin Smith (8, 7, 7, 8, 30) 33 +1 to control
All-rounder; Left Handed

-Spartan Training [Feat]:
Kevin's Power and Speed go up by 2 each

-Rivals [Feat]:
When Kevin plays a first year or second year his power gets boosted by 3. (Singles only)

-Muga no Kyouchi [Aura]:
Kevin's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Kevin Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.

-Fire Serve [Serve]:
Jackal's Power is boosted by 2 points and he can activate an additional Effect OR Aura.

-One Man Doubles [Effect]:
Kikumaru is considered a Level 2 pair and receives all Tier Boosts and can choose to activate any Standard Formations as long as the requirements are fulfilled (for point requirements, Kikumaru's points are considered doubled, play style requirements count as fulfilled when at least one of them is). This Effect can only be activated in Singles.

Level 2:
Bonus: +4 points are added to the pair’s total

-Australian Formation [Formation]:
This formation can only be used by a pair of 2 All Rounders or a Serve and Volley and a Baseliner or a combination of an All Rounder and either a Serve and Volley or Baseliner that has a base total of 30 or more and a Minimum Tier Level of 2. The Pair using this formation receives a boost of [0.5 (Tier Level x (Combined Base Total/Opponent's Highest Level Player's Base Total))] to each stat.

No need to count.

Winner: Kevin, 6-0!

Double 2:
Kikumaru Eiji (4, 1, 10, 4, 19) 25
Serve and Volley; Right Handed

-Golden Pair [Feat]:
When playing Doubles with Oishi, Oishi's Control goes up by 5 and any boost he receives from his own Effects are doubled.

-Acrobatic Play [Feat]:
Kikumaru’s Speed is boosted by 2 points. Kikumaru’s Effects cannot be negated.

-Vision [Feat]:
The opponent’s Speed drops by 4 points. This Feat cannot be copied

-Kikumaru's Signature Step [Effect]:
Kikumaru’s Speed is boosted by 5 points and he can activate one more Effect OR Aura.

Synchro [Aura]:
This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.

Oishi Shuuichirou(2, 4, 2, 4, 12) 25
Defensive Baseliner; Right Handed

-Golden Pair [Feat]:
When playing Doubles with Kikumaru, Kikumaru's Speed goes up by 5 and all stat boosts he receives from his own Effects are doubled.

-Doubles Master [Feat]:
Oishi's Control and Speed are boosted by 2 points each. Additionally, his partner's highest base stat is boosted by 4 points, if there is more than one highest stat, the points are spread equally. This/those stat(s) cannot be decreased. (Doubles only)

Synchro [Aura]:
This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.

Level 5:
Bonus: +15 points are added to the pair’s total
Both players gain the Feat:

Strategy [Feat]:
The user’s highest stat is boosted by 3 points.

Covering [Feat]:
If the partners Effect is negated or one of his stats drop by 3 or more, the user’s Speed is boosted by 5 points.

-Synchro Formation [Formation]:
This Formation can only be used by a Pair that has a Tier Level of 5 or higher and is using Synchro. The Opposing Pair's Speed and Control are halved and their Formation boost is negated. If the opposing Pair would use a Feat, Effect or Aura to predict either player of this pair, that ability is nullified. If by some means, a Pair would be able to use this formation without having Synchro, this formation is negated. This Formation cannot be nullified.

V

Marui Bunta (3, 5, 4, 10, 22) 31
Serve and Volley; Right Handed

-Volley Expert [Feat]:
When playing Doubles, Bunta’s Spin, Speed and Control are boosted by 2 points each.

-Sticking to Formation [Feat]:
When paired with Jackal in Doubles, Bunta's Spin goes up by 3

-Myougi [Opening Effect]:
The user chooses before the match whether he will use Tsunawatari, Tecchuu Atte or Jikansa Jigoku. The opponent must predict which of the 3 the user is going to use. If the opponent is correct, the effect is only activated at 50% potency. If the opponent it activates at 100%.

-Jikansa Jigoku:
This Effect can only be activated through Myougi. The opponent's Speed drops by 4 points and Bunta’s Power is boosted by 2

Tezuka Kunimitsu (8, 12, 9, 11, 40) 45
All-rounder; Left Handed

-My Aaaaaaaaaaarm… [Feat]:
Tezuka loses in a tie.

-Unprecedented Strength [Feat]:
If Tezuka's player decides to activate any of Tezuka's Pinnacles, he has to choose an activation order for them. The Auras resolve in the chosen order as long as Tezuka's total is lower than his opponent's. If Tezuka's total is higher, he can still activate the first Pinnacle in his order.(Singles only)

-Zeroshiki Serve [Serve]:
The player can choose the activation time of this Serve ((Opening/Final) Effect/Aura). When this Serve resolves, Tezuka's Spin is boosted by the difference between Tezuka's total and the opponent's total when Tezuka's total is lower, or by 9 points when it's higher. This boost cannot exceed 15. If the points boosted are 10 or more and Tezuka's final total doesn't exceed his opponent's by 1 for each 3 points of boost, Tezuka loses automatically. This Serve cannot be copied. This Serve can only be negated by Sanada if he successfully chains Ka, Rin and Rai.
Opening Effect

-Tezuka Phantom [Final Effect]:
(1)Tezuka's Spin is boosted by 18 points.
(2)If the Opponent has added any points to his Power, Spin or Control through an Effect, That Effect is negated regardless of it being innegateable and the Opponent's Power drops to 0.
(3)This Effect cannot be copied by Muga no Kyouchi. This Effect can only be negated if Tezuka's spin falls under 20.
(4)If Tezuka's Total after resolving this Effect is lower than or within 5 points of his opponents or if This Effect was negated, his Power, Spin and Control are all halved.

-Double Singles Formation [Formation]
This Formation can only be used by a pair with no tier level. They must have a combined base total of 50 or more. Each Player in the Pair cannot have their Feats, Effects, or Aura's negated. Their highest stats are boosted by 5 each.

Predicts Techuu Atte

Base: 62 - 31
Strategy: 62-40
Feats: 60 - 60
Level: 60-75
Formation: 45-75 (Speed+Control was 2, 5 - Bunta, 12, 11 Tezuka)
Zero Shiki: 53.5-75 (Kiku=33, Tezuka=24.5)
Effects: 55.5 - 85 (Signature Step+Jikansa, Syncro=cannot stat drop)
Effects:73.5 - 85 (Phantom)

Winner: GP, 7-5 (I didnt bother putting down Syncro - instant 6-0)

Single 2:
Using Patience
Irie Kanata (12, 15, 13, 15, 55) 55
Defensive Baseliner; Right Handed

-Vision [Feat]
The Opponent's Speed is dropped by 2

-Unshakable Precision [Feat]
Irie's Stats cannot be dropped by an Effect or Aura and any that would attempt to drop his Control drops their Control instead.

-Patience [Feat]
The user can choose to force all of his Serves, Effects and Aura's to resolve last (After all of the Opponent's Effects and Auras). If they do, none of the Opponents Effects and Auras can be negated by Irie. Irie resolves all of his Serves, Effects and Auras at 200% potency.

-Warning Shot [Serve]
Irie's Control is boosted by 5 and the Opponent's speed is dropped by 2.

-One Shot Kill [Effect]
Irie's Control is boosted by 10. All of the Opponent's stats are dropped by 2. This Cannot be Copied or Negated.

V

Kabaji Munehiro (8, 3, 7, 4, 22) 23
None; Right Handed

-Power [Feat]:
Kabaji's Power is boosted by 5.

-Obediance [Feat]:
If Kabaji is on the same team as Atobe, his stats go up by 2 each during his match.

-Simple-Minded [Feat]:
If Kabaji plays singles, he copies the Serves, Effects or Auras of whomever he plays. If he plays doubles, he copies the same Serve, Effects or Auras of the opponent with the higher base total. If the Opponent uses an Aura, Kabaji drops by 1.5 in each stat before he can copy it. This Feat cannot be copied

Overkill. 83 - 28

Winner: Irie, 6-0!

Result:
Game and Match, Jav, 3-0!
3-0 VS Sai! Almost unbelievable (well, my strategy was 3-0 or 2-3 or losing XD) They key was that New Synchro doesn't boost Tezuka's points with Hyakuren, when former did it (and he would have won that match).
One Synchro made me lose, another made me win. Not bad
 

Sai

THE MH FOODIE
有名人 / Yuumeijin / Celebrity
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not too surprising actually.

been busy at work so I sent bowser a random old line up, figures I should've come up with a new one.

anyhow how back to work....

Season 3 starts next week assuming Ken sends me his lineups
 

Kaoz

Mr. Elite
九千以上だ! / Kyuusen Ijou Da! / It's Over 9000!
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It does regardless of that as the period ends on thursday.
 
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