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no you still send them to me....
Truly epicMeh, at least it can hardly get worse next season.
Fuji vs Jiro epic match?
A bit unfair IMAO.you should use season 2 rankings for the first pick of mid tier, the second reverse and third random.and maybe a wild card for the winners of the 4 fan leagues for low tier (fayte, atobe, sherlock and current)The picking order is decided, I'll post it when this season is over.
The first two players in this season have set picking positions, the rest is random (for mid and low). High Tier, first pick is the final order of this season, High Tier second pick is in the reversed order with the exception of 1st and 2nd who have set positions.
For Mid Tier first and third pick as well as Low Tier first pick I used a RNG to determine the order, the second, fourth and final pick are in reversed order.
So basically your only reward from this season is a good position for High Tier first pick, but as we have 4 new players as it stands, I think that's the best way to go with.
Why is it unfair? Chaos's idea looks fine to me.A bit unfair IMAO.you should use season 2 rankings for the first pick of mid tier, the second reverse and third random.and maybe a wild card for the winners of the 4 fan leagues for low tier (fayte, atobe, sherlock and current)
That's fine, just as long as they're not first and second for every tier pick.Actually 1st and 2nd also have set spots for the other tiers, they are 1st 2nd for high tier, 3rd and 4th for mid 1&2, 5th and 6th for mid 3&4 and 7th and 8th for low.
In My Arrogant OpinionWhy is it unfair? Chaos's idea looks fine to me.
Also, I've been wondering this for a while now, but what does IMAO mean? In my _______ opinion?
3-0 VS Sai! Almost unbelievable (well, my strategy was 3-0 or 2-3 or losing XD) They key was that New Synchro doesn't boost Tezuka's points with Hyakuren, when former did it (and he would have won that match).Sai V Jav
Single 3Jackal Kuwahara (6, 3, 9, 4, 22) 30
Defensive Baseliner; Right Handed
-Positive Defense [Feat]:
Jackal's Speed is boosted by 3 points.
-Sticking to Formation [Feat]:
When playing Doubles with Bunta, Jackal’s Speed is boosted by 5 points.
-4 Lungs [Feat]:
If the match would end in a tie or within 3 points of Jackal's final score, Jackal wins.
-Fire Serve [Serve]:
Jackal's Power is boosted by 2 points and he can activate an additional Effect OR Aura.
-Nezumi HanaBEAT [Final Effect]:
Jackal's Speed is boosted by 2 points. The Opponent's Effect is negated if their highest stat is not above Jackals Speed.
V
Kevin Smith (8, 7, 7, 8, 30) 33 +1 to control
All-rounder; Left Handed
-Spartan Training [Feat]:
Kevin's Power and Speed go up by 2 each
-Rivals [Feat]:
When Kevin plays a first year or second year his power gets boosted by 3. (Singles only)
-Muga no Kyouchi [Aura]:
Kevin's stats are all boosted by 1 each and he can choose to use any Serve and Effect of a player his team has faced or that is on his team. If Copying a Serve, the user may not use one of his own Serves. For Every Effect Kevin Chains after 1 Serve and 1 Effect, loses (2x) point to each stat. (x) equals the number of Effects he has chained after 1 Serve and 1 Effect. This Aura cannot be chained from another Effect or Aura nor can an Aura be chained from an Effect copied by 'Muga no Kyouchi'.
-Fire Serve [Serve]:
Jackal's Power is boosted by 2 points and he can activate an additional Effect OR Aura.
-One Man Doubles [Effect]:
Kikumaru is considered a Level 2 pair and receives all Tier Boosts and can choose to activate any Standard Formations as long as the requirements are fulfilled (for point requirements, Kikumaru's points are considered doubled, play style requirements count as fulfilled when at least one of them is). This Effect can only be activated in Singles.
Level 2:
Bonus: +4 points are added to the pair’s total
-Australian Formation [Formation]:
This formation can only be used by a pair of 2 All Rounders or a Serve and Volley and a Baseliner or a combination of an All Rounder and either a Serve and Volley or Baseliner that has a base total of 30 or more and a Minimum Tier Level of 2. The Pair using this formation receives a boost of [0.5 (Tier Level x (Combined Base Total/Opponent's Highest Level Player's Base Total))] to each stat.
No need to count.
Winner: Kevin, 6-0!
Double 2:Kikumaru Eiji (4, 1, 10, 4, 19) 25
Serve and Volley; Right Handed
-Golden Pair [Feat]:
When playing Doubles with Oishi, Oishi's Control goes up by 5 and any boost he receives from his own Effects are doubled.
-Acrobatic Play [Feat]:
Kikumaru’s Speed is boosted by 2 points. Kikumaru’s Effects cannot be negated.
-Vision [Feat]:
The opponent’s Speed drops by 4 points. This Feat cannot be copied
-Kikumaru's Signature Step [Effect]:
Kikumaru’s Speed is boosted by 5 points and he can activate one more Effect OR Aura.
Synchro [Aura]:
This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.
Oishi Shuuichirou(2, 4, 2, 4, 12) 25
Defensive Baseliner; Right Handed
-Golden Pair [Feat]:
When playing Doubles with Kikumaru, Kikumaru's Speed goes up by 5 and all stat boosts he receives from his own Effects are doubled.
-Doubles Master [Feat]:
Oishi's Control and Speed are boosted by 2 points each. Additionally, his partner's highest base stat is boosted by 4 points, if there is more than one highest stat, the points are spread equally. This/those stat(s) cannot be decreased. (Doubles only)
Synchro [Aura]:
This Aura only activates when both players of the Pair uses it. This Aura Auto-Activates if the Opposing Pairs Final Total is higher than this Pair's total and is not more than 20 points higher (This only auto activates if not already chosen). If this Aura was auto activated, all the Effects of the Pair are negated even if non-negateable. The Support Bonus, Formation Boost and Doubles Feat Boosts (i.e. Strategy and Covering) this Pair gains are doubled and cannot be negated in anyway. This Pairs Formation is negated and replace with Synchro Formation if they are not already using it. This Pair's stats cannot be dropped. This Aura cannot be negated by any other ability (except Yips) nor cant it be copied.
Level 5:
Bonus: +15 points are added to the pair’s total
Both players gain the Feat:
Strategy [Feat]:
The user’s highest stat is boosted by 3 points.
Covering [Feat]:
If the partners Effect is negated or one of his stats drop by 3 or more, the user’s Speed is boosted by 5 points.
-Synchro Formation [Formation]:
This Formation can only be used by a Pair that has a Tier Level of 5 or higher and is using Synchro. The Opposing Pair's Speed and Control are halved and their Formation boost is negated. If the opposing Pair would use a Feat, Effect or Aura to predict either player of this pair, that ability is nullified. If by some means, a Pair would be able to use this formation without having Synchro, this formation is negated. This Formation cannot be nullified.
V
Marui Bunta (3, 5, 4, 10, 22) 31
Serve and Volley; Right Handed
-Volley Expert [Feat]:
When playing Doubles, Bunta’s Spin, Speed and Control are boosted by 2 points each.
-Sticking to Formation [Feat]:
When paired with Jackal in Doubles, Bunta's Spin goes up by 3
-Myougi [Opening Effect]:
The user chooses before the match whether he will use Tsunawatari, Tecchuu Atte or Jikansa Jigoku. The opponent must predict which of the 3 the user is going to use. If the opponent is correct, the effect is only activated at 50% potency. If the opponent it activates at 100%.
-Jikansa Jigoku:
This Effect can only be activated through Myougi. The opponent's Speed drops by 4 points and Bunta’s Power is boosted by 2
Tezuka Kunimitsu (8, 12, 9, 11, 40) 45
All-rounder; Left Handed
-My Aaaaaaaaaaarm… [Feat]:
Tezuka loses in a tie.
-Unprecedented Strength [Feat]:
If Tezuka's player decides to activate any of Tezuka's Pinnacles, he has to choose an activation order for them. The Auras resolve in the chosen order as long as Tezuka's total is lower than his opponent's. If Tezuka's total is higher, he can still activate the first Pinnacle in his order.(Singles only)
-Zeroshiki Serve [Serve]:
The player can choose the activation time of this Serve ((Opening/Final) Effect/Aura). When this Serve resolves, Tezuka's Spin is boosted by the difference between Tezuka's total and the opponent's total when Tezuka's total is lower, or by 9 points when it's higher. This boost cannot exceed 15. If the points boosted are 10 or more and Tezuka's final total doesn't exceed his opponent's by 1 for each 3 points of boost, Tezuka loses automatically. This Serve cannot be copied. This Serve can only be negated by Sanada if he successfully chains Ka, Rin and Rai.
Opening Effect
-Tezuka Phantom [Final Effect]:
(1)Tezuka's Spin is boosted by 18 points.
(2)If the Opponent has added any points to his Power, Spin or Control through an Effect, That Effect is negated regardless of it being innegateable and the Opponent's Power drops to 0.
(3)This Effect cannot be copied by Muga no Kyouchi. This Effect can only be negated if Tezuka's spin falls under 20.
(4)If Tezuka's Total after resolving this Effect is lower than or within 5 points of his opponents or if This Effect was negated, his Power, Spin and Control are all halved.
-Double Singles Formation [Formation]
This Formation can only be used by a pair with no tier level. They must have a combined base total of 50 or more. Each Player in the Pair cannot have their Feats, Effects, or Aura's negated. Their highest stats are boosted by 5 each.
Predicts Techuu Atte
Base: 62 - 31
Strategy: 62-40
Feats: 60 - 60
Level: 60-75
Formation: 45-75 (Speed+Control was 2, 5 - Bunta, 12, 11 Tezuka)
Zero Shiki: 53.5-75 (Kiku=33, Tezuka=24.5)
Effects: 55.5 - 85 (Signature Step+Jikansa, Syncro=cannot stat drop)
Effects:73.5 - 85 (Phantom)
Winner: GP, 7-5 (I didnt bother putting down Syncro - instant 6-0)
Single 2:Using Patience
Irie Kanata (12, 15, 13, 15, 55) 55
Defensive Baseliner; Right Handed
-Vision [Feat]
The Opponent's Speed is dropped by 2
-Unshakable Precision [Feat]
Irie's Stats cannot be dropped by an Effect or Aura and any that would attempt to drop his Control drops their Control instead.
-Patience [Feat]
The user can choose to force all of his Serves, Effects and Aura's to resolve last (After all of the Opponent's Effects and Auras). If they do, none of the Opponents Effects and Auras can be negated by Irie. Irie resolves all of his Serves, Effects and Auras at 200% potency.
-Warning Shot [Serve]
Irie's Control is boosted by 5 and the Opponent's speed is dropped by 2.
-One Shot Kill [Effect]
Irie's Control is boosted by 10. All of the Opponent's stats are dropped by 2. This Cannot be Copied or Negated.
V
Kabaji Munehiro (8, 3, 7, 4, 22) 23
None; Right Handed
-Power [Feat]:
Kabaji's Power is boosted by 5.
-Obediance [Feat]:
If Kabaji is on the same team as Atobe, his stats go up by 2 each during his match.
-Simple-Minded [Feat]:
If Kabaji plays singles, he copies the Serves, Effects or Auras of whomever he plays. If he plays doubles, he copies the same Serve, Effects or Auras of the opponent with the higher base total. If the Opponent uses an Aura, Kabaji drops by 1.5 in each stat before he can copy it. This Feat cannot be copied
Overkill. 83 - 28
Winner: Irie, 6-0!
Result:Game and Match, Jav, 3-0!