not really i think 50% is accurate. that's actually what separate casual players and players who are really invested into a game.
I'm pretty sure that I'd be counted as a 'casual' player of beat-em ups, yet I rarely, if ever, mess up a button input.
When I play against other 'casuals' I don't do badly, but when I play against more skilled players I do.
It really has nothing to do with input - at least not in the games I play, where the inputs are super easy (Street Fighter being a prime example)
But if you don't sit hours into practice mode you'll never memorize the combo.
Are you discussing the latest MK specifically?
If so, I can't really comment. I do not have it.
But for most of the games I enjoy, the combos really don't take all that long to memorize.
It's possible that for games like Tekken, which I don't enjoy, that this isn't the case, however.
Why do you think all people who are serious into fighting games go invest $200 into arcade sticks instead of playing with a controller? bad input is a thing.
For sure it is.
They invest in high end gear to
minimize all possible error. They'd probably still trounce most people without that expensive gear, they just don't want to risk
anything in an important game.
The difference, however slight the advantage might be, is worth it at that level.
But they don't invest in $200 sticks because they can't remember (or perform) simple button inputs.
I don't plays those games but you can't compare apple to orange.
My point was more that the inputs in those games are super easy (single mouse clicks + a few keyboard presses), yet still pros occasionally mess them up.
This was to show that the complexity of the action doesn't negate the possibility of error - nothing more, nothing less.
just the brutalities and fatalities you have like 20 sets of button press to memorize. that's why you can compare inputting a wrong fatality to a misclick.
But, the way I was arguing it, you can. As a misclick in a SC nuke, or a LoL/DOTA ability, can theoretically cost you a game - a misclick in a fatality can not.
At most, it can cost you a little dignity.
it doesn't cost you the game, like i said you gotta see the direction that dlc is going. giving someone who paid an easier moveset.
And as I said, if they make it for regular, in match, actions - I may well side with you.
In the specific case for fatalities, I'm afraid that I just can't find the effort to be sad.
I'd much rather they made people spend cash on petty things like 'easy fatalities', than on unlocking characters.
MK is the only one that reward winning with the ability to butcher your opponent. you don't get it
The only one that rewards with fatalities?!?
You sure about that?
I mean, sure, the MK series is
certainly the most famous series to have 'fatalities' - if that is what you were arguing?
i'll check later if i can find a link i think it was at EVO 2014 or 2015
Thanks bud, it sounds like something fun to watch!