Hangout The Games Hangout Thread

Schabrak

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Re: The Games Hangout Thread -2015 E3 Edition-

While ICO was a great experience, the novel by Miyuki Miyabe gave the characters and world a better voice.

Because Sony doesn't own it. So they basically would have been giving money away. Plus, it's not going to cost 2 million. It's going probably cost like 10 times that and Sony can't just throw that kind of money around (Shenmue 2 famously cost 75 million dollars to make). The point of the kickstarter is to prove that there is interest out there.

Now that it has. Funding it the rest of way will be easy. Investors will be lining up at their door.

What Sony did was essentially make 100% certain it would be funded by letting them stand up on the biggest show of E3 and show that people want this game. Thanks to that there was no doubt from the moment it was announced that it was going to get funded.
I'm pretty sure Sony is fronting money to a degree, since it will be a PS4 and PC exclusive. Such a game doesn't get made with only 2 mil.

And yeah other inverstors could easily be found with the exceptional rush of backers.

Edit: Listen until the third minute, he admits that they are funding it too.

And here from 57:10.
 
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riki

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Re: The Games Hangout Thread -2015 E3 Edition-

Sony confirmed that it will be helping develop and fund Shenmue III.
 

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Re: The Games Hangout Thread -2015 E3 Edition-

I'm sure they are funding it too. They just aren't the sole investor. They don't own it.

Which is the thing to understand for people who might be wondering, as Hardy was, why the kickstarter was even necessary. Sony doesn't just give them the money because it's not their game. They are giving them some money, lots of free promotion at E3, and probably waiving expenses for things like cert costs and dev kits but it's not a Sony game.

---------- Post added at 09:35 PM ---------- Previous post was at 09:33 PM ----------

Sony confirmed that it will be helping develop and fund Shenmue III.
Or maybe not. That sounds like it might be. Or at least that sony is going to be as involved in this as they are in No Man Sky. Which is also technically a third party game.
 

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Re: The Games Hangout Thread -2015 E3 Edition-

Deus Ex: Mankind Divided trailer:

---------- Post added at 02:46 PM ---------- Previous post was at 09:54 AM ----------

Yu Suzuki discussed more of his plan for Shenmue 3.

---------- Post added June 18, 2015 at 10:07 AM ---------- Previous post was June 17, 2015 at 02:46 PM ----------

The Last Guardian's Creative Director Fumita Ueda said that the E3 trailer shows actual gameplay, not cinematic cutscenes. He also announced a new website for his new studio.
 
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Jammin

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Re: The Games Hangout Thread -2015 E3 Edition-

Sweet lord does Metal Gear Solid V: The Phantom Pain look good.

​

I expected it too look amazing but my excitement level for it is only slightly lower than fallout 4 after seeing that demo. It looks like everything I've ever wanted from a Metal Gear game and so much more.
 
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riki

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Re: The Games Hangout Thread -2015 E3 Edition-

Does it help that you can train wolf pups in the game as well? :amuse
 

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Re: The Games Hangout Thread -2015 E3 Edition-

Does it help that you can train wolf pups in the game as well? :amuse
I really hope I can turn half my base into a zoo filled with combat trained animals. They can hit me with all the microtranactions they want if I can ride into combat on Zebra.:zomg
 

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Re: The Games Hangout Thread -2015 E3 Edition-

You can vote what do you want in the Hitman: Collector's Edition. Voting will last for one week.
 

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Re: The Games Hangout Thread -2015 E3 Edition-

It's amazing how much they fit into MGSV, and in reverse it's just as amazing how Konami fucked up their whole console/PC business within the last year.

Another interview with Yu Suzuki:

[E3 2015] Interview with Yu Suzuki following his Kickstarter achievement
June 17, 2015

The Shenmue 3 Kickstarter: the campaign got underway on stage at the SCE press conference held on June 15 (local time), and achieved its minimum goal in the short space of just 8 hours. It is now aiming to achieve stretch goals, and the amount of backing is continuing to increase as it heads towards the deadline of July 17. At the E3 venue we asked the creator of Shenmue, Yu Suzuki of Ys Net, about his most recent thoughts and about the enthusiasm for Shenmue 3.

-- Congratulations on the Kickstarter achievement.

YS: Thank you. At any rate, it’s the first time I’ve done this, so I don’t have much experience with it. When I heard that the sheer number of accesses to the Shenmue 3 project page on Kickstarter caused it to crash multiple times, I knew we would be successful. This may sound bad, but I was happy. I heard that the times it took to reach the $1 million and $2 million levels are a new record within the games category, and second-fastest across all projects. Since it’s my first experience [with Kickstarter], it’s only through those kinds of statistics that I get a sense of the reality.

-- How do you feel at the moment? Pleased? Relieved? A deserved result?

YS: Well, things are really just getting started. I’m always looking to try new challenges, and so in order to take on as many of these as possible, the more budget we can collect the better. We’ve got stretch goals as well, and I’d like to see how far we can go.

-- Is it accurate to say that all of the development funding will be raised through Kickstarter?

YS: No, development will be carried out with Ys Net own funding together with Kickstarter. I won’t know the scale of the budget until the Kickstarter campaign has finished, so I can’t comment on it right now.

-- What were the events that led to you being on stage at SCE’s press conference?

YS: It started by my sounding them out to see if they had any interest in the Shenmue 3 project. Actually, it turns out that Shenmue was at the top of their list of software that people wanted to see revived. And so, with that being the case, I had the chance to speak with SCE and (without sounding like I’m blowing my own trumpet!) they told me “It’s a game of great historical importance; and everyone wants it, so if you were to go ahead and develop part 3, as an exceptional case, we will give you our co-operation”. I had already let them know that I wanted to do this through Kickstarter, and so that’s how it came about.

-- Are there plans for a release on Xbox One*1?

YS: We don’t have plans for a release on Xbox One*1. The platforms that are confirmed are PS4 and PC.

-- Was the reason you started development on part 3 due to the voice of support from the fans?

YS: That’s right. For more than 10 years I had been hearing those kinds of requests, and trying to find a way to make it happen. I did things like searching for a partner (company) but did not find one that fit the criteria and so I wasn’t able to make a start. Then came the possibility of realizing it through a combination of self-funding and Kickstarter.

-- I see.

YS: Also there was the aspect of Kickstarter of “creating something together with everyone”. As I stated in my promotion video, it’s the spirit of “within your hands”. Some say that the Shenmue series is the originator of the open-world genre. In reality, with the present amount of $2 million, making a Shenmue that will meet everyone’s expectations, even without implementing an open world, is unlikely to be achievable. However, the demand I hear most from the fans is to know how the rest of the story plays out.

-- Yes, that’s something we’d like to know.

YS: In addition, the Shenmue series has a rich portrayal of Eastern and Japanese culture, and so it has quite a different feel to it compared to any other open world games. Because of this, trying to accomplish both the “story” aspect and the “open world” aspects simultaneously is likely to lead to the budget rising higher and higher, and no matter how much time passes it is impossible to get development underway. After thinking long and hard, I have decided to do as much as possible with a minimum level of funding, even if it means creating something story-oriented. Then, if additional development funding is collected, I will add on various elements. And so I decided that development will be based on this kind of scalable approach.


-- This way of thinking is uniquely suited to Kickstarter, isn’t it.

YS: Further, with [development of] any game, there is a piece of it which can easily cost a lot of money to implement; while at the same time it has another piece that doesn’t need to cost a lot of money, namely making it interesting through its ideas and plot. I also think that Shenmue does not consist of merely its story and its open world; it is also fun to play, and I think the way we capture this is vital. Above all, I decided to maintain both the fun and the story aspects, even at the minimum budget level.


-- How much money will be raised is becoming increasingly of interest.

YS: Yes. It’s not that we will not be implementing an open world, but doing so lavishly will cause the budget to shoot up. On the other hand, since I am a creator, I’d like to try new mechanisms. I have set stretch goals with that balance in mind.

-- Compared to 15 years ago, the possibilities for game implementation have greatly widened. Are there any games that have influenced the creation of part 3?

YS: That would be Shenmue 1 and 2.

-- What aspects do you place most importance on, and wish to continue in the new game?

YS: Firstly, the most important is that I want to show how the story continues. As well as that, “nostalgia” is a keyword here: the nostalgic feeling of when we created part 1 and 2, 15 years ago. But even at that time, the setting for part 1 and 2 was the world of 1986. In principle, I believe that going back to an earlier age really brings out the flavor of a region’s culture. That’s the case with the era of the 1980s (and earlier), compared to the current day. Even looking at other countries around the world, as the eras pass by, the scenery of cities all starts to look the same.

-- Yes, that’s true.

YS: This kind of Eastern and Japanese culture, and the spiritual aspect, is what makes Shenmue special. Although though this has given it popularity in the West, what it expresses is certainly not Western. Through thorough creation of so-called Eastern spiritual aspects, culture and customs, I want to bring out people’s interest towards a different culture. There are a lot of things I would like to carry through from parts 1 and 2 to part 3, but through the scalable plan that I mentioned earlier, I want to pay special attention to these kinds of things.

-- Are there any aspects you want to try, given the increase in hardware specs nowdays?


YS: This may not directly answer the question, but actually when we made part 1 and 2, we also completed the plan for part 3. I want to go forward with that exactly as we had planned.

-- Could you explain more?

YS: In part 1, we implemented an open world that we called FREE, and the concept of time passing within the game. In part 2, we greatly expanded that world. In part 3, and this may be giving too much away, but we planned to keep these aspects intact, while making it much deeper. And in parts 1 & 2, while there were elements centered around money e.g. you could “do a part-time job, gamble to increase your money, purchase items at a shop...”, they did not really have any connection with the fighting and skill improvement parts. So when we make part 3, I have in mind to build up those elements; that’s something I would like to try doing.

-- What would be a concrete example?

YS: I’m thinking of a “Technique Scroll” system. Through actions in the game, you can gain new technique scrolls which let you perform special moves. Whether these moves are something you can control directly, or whether they are implemented in a QTE, is something we will be considering and deciding in the future.

-- Please tell us about the release schedule.


YS: Release is planned by the end of 2017.

-- Could you give a message to our readers.


YS: It is thanks to the continuous voice of the fans who have waited for the next part of Shenmue across these many years, that we have been able to get started. This is only possible thanks to all the people who give their support. I will continue to put in my best effort, so please give your support and encouragement.

-- Thank you very much.
source: http://www.inside-games.jp/article/2015/06/17/88607.html
 

Notice me Escanor senpai

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Re: The Games Hangout Thread -2015 E3 Edition-

It's pretty much like Bloodstained, Kickstarter is used primarily to gauge public's interest.
Bloodstained, I'm so excited about IGA's return, but wow I was surprised about how much money they managed to get with Kickstarter.
 

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Re: The Games Hangout Thread -2015 E3 Edition-

Bloodstained, I'm so excited about IGA's return, but wow I was surprised about how much money they managed to get with Kickstarter.
Because people are longing for nostalgia :p

I am not sure though, a game like Shenmue is pretty reasonable to get kickstarted since it was a dead franchise, but Metroidvania games are pretty much anywhere these days, so I am surprised why people are very excited about this. I mean, I am looking forward to it as well, but yeah, I still don't understand about the hype.
 

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Re: The Games Hangout Thread -2015 E3 Edition-

Because people are longing for nostalgia :p

I am not sure though, a game like Shenmue is pretty reasonable to get kickstarted since it was a dead franchise, but Metroidvania games are pretty much anywhere these days, so I am surprised why people are very excited about this. I mean, I am looking forward to it as well, but yeah, I still don't understand about the hype.
Well if we consider how a good portion of Castlevania fans(including me) thought that Lords of Shadow is not Castlevania it makes sense.
Also Iga has decided to quit Konami after being put on the bench by them so that Cox and his team will develop the new "Castlevania", which only the first game was really interesting as an entry. MoF while borrowing from the metroidvanias didn't quite convince, and LoS 2 kinda sucked (rat stealth ugh)
Putting my own feelings aside, I don't get the impression there's a lot of metroidvanis around, and in 2D. The last one I played and who could be categorized as such is Shovel knight, which I think will be included in this game too.
Apparently Iga always felt that he was limited in his actions, meaning he never really got to make the game he wanted back at Konami(maybe for the exception of SOTN). That said I think the hype is too great, 5 millions is too much, when only 500k were asked. I hope the game will live up to the hype, I can already tell that some of the elements are similar to Order of Ecclesia. And it will come out on pretty much on all platforms, including PC, which is great(I can only play it on PC at the moment).
We'll see how it goes.
 
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kkck

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Re: The Games Hangout Thread -2015 E3 Edition-

Has anyone played splatoon? I have read several good things about it... Is it worth it?
 

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Re: The Games Hangout Thread -2015 E3 Edition-

Has anyone played splatoon? I have read several good things about it... Is it worth it?
Well, after playing the game online for 2 weeks, I say it's worth it. There's only 2 modes, and after playing mostly turf war I still haven't gotten sick of it.
The matchmaking can be bit annoying, but it works most of the time.
There's only a handful of maps but Nintendo plans to release more with free updates, and new modes as well. I say you should pick it up if you're interested in a different kind of competitive shooting. As in, getting kills isn't important but rather just smearing your ink all over the place and trying not to die. It's rather unique in that regard.
It's more found than it sounds, but i recommend you wait for a price drop if you're uncertain.

Also, there's Splatfest going on soon. In EU it's Pop vs Rock. I chose Pop. On July 4th we'll do battle on which is the best music genre. I mostly chose Pop, because the T-shirt you get has rainbows on it (I love rainbow colors, that's it.). :XD
Though, also because the Squid Sisters (characters within the game) are pop stars as well.
In America it's Cats vs Dogs.


The online at first didn't work at all for me, and I had to change my IP to a static one to play online. It had something to do with my routers security.
Just remember that if you wanna pick it up.
 

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Re: The Games Hangout Thread -2015 E3 Edition-

Anybody is playing FF XIV? I've been thinking about buying ARR and Heavensward, but I've never been really an MMO person, so.. but it looks cool though, it's so tempting.
 

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Re: The Games Hangout Thread -2015 E3 Edition-

No but there's a ton of hype surrounding it, for sure.
 

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Re: The Games Hangout Thread -2015 E3 Edition-

It looks really cool though, and there are different varieties of classes and jobs and equipment available, so I'm tempted to try it. It reminds me of SWOTR, though SWOTR's graphics does not really age well.
 

Schabrak

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Re: The Games Hangout Thread -2015 E3 Edition-

Didn't play it for much, but it definitely is one of the best MMOs out there right now. Looks fantastic and plays so as well, the really did a 180° with ARR. Bought the expansion to release, but haven't got any time to start playing again with the sun showing it's face again. :P
 

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Re: The Games Hangout Thread -2015 E3 Edition-

My PS4 keeps beeping and randomly trying to eject a disc when I have nothing in it, anyone know whats the issue with this.

Fortunately its not happened while I was playing a game or anything, and apart from beeping while IM watching streaming video its nothing that inhibits game time.
 

Jammin

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Re: The Games Hangout Thread -2015 E3 Edition-

My PS4 keeps beeping and randomly trying to eject a disc when I have nothing in it, anyone know whats the issue with this.

Fortunately its not happened while I was playing a game or anything, and apart from beeping while IM watching streaming video its nothing that inhibits game time.
Looks like there is a solution to that one. Here you go.
 
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