Discussion Your Own Hatsu!

Uriel

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-Death note : specialisation : (inspired from death note and the last chapter)
When you write the full name of someone in the note, he dies. When activated, you need to ask for the name and the target must answer you directly within one minute. Payement : combat ablities are nullified when the nen is activated. Basically, everything is settled in one mintue, huge ability, but huge risk
Hmmm, I think there is more conditions up to it to make it work since it's actually too hax. May work in DN but it's impossible to go trough this ability without sacrificing more.
Just asking for the name is easy. I would even say that you need to cut years of your own life to make it work.

And I like Rainbow Crescent (It's reinforcement, actually) but emotions already power up Nen as that so you should find a powerup based in something else. Maybe the color that your enemy is wearing. So the more blood you take out, the stronger you get. It's just a guess although the ability itself is fine as it is.

Dematerialise is the best one, for sure.
 
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Rak

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Thanks all for your comments. I have a lot more ideas but i will keep them for next time.

Yeah you are all right, Death Note is too Hax, the restrictions must be too heavies. Btw, when you think Aruka can create it with a wish and maybe uses it freely after that, Aruka's Hatsu is really the most cheated ever.


Rainbow Crescent: I like this one. And it's not like it's easy to get angry on purpose. Plus, the fact that as you get more angry, you'd lose focus, means there's another drawback which helps justify the strength of the ability.
Yeah, and the idea of this ability is that the user is pretty weak in normal state, but gains greatly and progressively in power depending on the intensity of the situation.


Nen Backer: I think this is a really cool ability. Not one I'd one myself lol, but cool nontheless. As Hunter2323 says though, there may be ways to abuse it, so some stronger conditions might be necessary. Like you can only use any ability for hour max., or something like that?
Yeah, that idea must be rethink. Maybe the user can keep the random hatsu for just a minute, or just use it once, and there's a cooldown bitween two abilities, i dont know. The idea is the ability depends on luck and variety, sometimes he can pull out a powerfull ability or sometimes it can miss.


Tracking Feather: If there's a restriction like 'You have to place the feather on the target', then this is fine; Knuckle can track someone using Hakoware as a secondary ability.
As you say, many nen users can do that with a secondary ability, so i keep saying there is no need for a restriction. Or maybe if you insist, the user or the one asking the feather to the user must feel a strong bond for the target (love or hate).


Vampire Blade: I think there'd have to more of a drawback to this weapon since its ability is such a useful one. Like it can drain but it can't actually cut maybe? Also, can you use the drained nen yourself?
Yeah i think being able to use the nen drained is the basic. But you're right, let's say the blade cannot cut matter. Or what about another ability : an invisible blade. Deadly if you have no clues about it.


Dematerialise: Maybe my favourite of all! A very useful ability for someone going out on expeditions. Question: can they dematerialise nen/objects made of nen?
Let's say no to that! This ability ressemble somehow to Kurutopi's.

See ya!
 
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NoFreakingWay

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Here are my comments to some of the abilities I've read so far. I this these abilities are from page 5 to page 7 of this thread.

Karakuri Yashiki

Some comparisons first.

Smoke Jail

Restriction: Can't hurt opponent.
Effect: Invulnerable jail, from within and without.

Karakuri Yashiki

Restriction: Can't hurt opponent physically.
Effect: Invulnerable boundary from within, fizzles if it sustains 30% damage from without.

Hide And Seek

Characteristic: Nen space isolated from reality.
Effect: Automatically keeps people in and out of the space through manipulation of entrances.

Karakuri Yashiki

Characteristic: Nen-enclosed space existing in reality limited by an area 5x smaller than max En range
Effect: People can't go in and out without user's permission.

Indoor Fish:

Restriction: Only exists in indoor areas.
Effect: Devours opponents, probably ignoring nen-strength.

Karakuri Yashiki

Restriction: Usable only indoors.
Effect: Distortion of senses.

Based on these comparisons, I can say that your ability is unrealistic.

How do you expect to procure a space 5x smaller than your max En range when it requires an En master to extend it to 15 meters? Are you saying you are trying to lure your opponent in a space with a size comparable to your own coffin to a very small restroom?

Also, the effect of Indoor Fish naturally contradicts the restriction of Smoke Jail so they won't work in tandem. Harm can be direct and indirect and physical harm can be dealt directly and indirectly especially in cases where the senses are distorted. If you harm the opponent's senses, you can't use it as justification for it to be indestructible inside. To make nen things indestructible, I guess you have to make a big concession to the opponent, and distorting their senses is in no way a big concession.

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Red Lust

I think you should give more power to things that are naturally Red than those things that you have to paint Red.

Additionally the ability should fizzle once the object painted with red is not completely red anymore. So when red paint has chipped off of some part of a painted sword's surface, it should just not work anymore.

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Fujin Shuriken

I think you might have to stick something onto the target for the homing ability than just say "trace" after dodging (10 times was it?). Kalluto's paper confetti I think had that restriction, plus who would forget that badge the Oroso Merman Siblings attached to Killua to turn him into a dartboard?

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Green Envy

I would have said this suits Manipulation more but then we have things like Pakunoda. However, I think the trigger is too simple for a very strong effect. Pakunoda had to at least shoot someone to gain access to memories.

Yellow Pride

Again, another effect too strong for a very simple condition. And how do blond people abdicate the ownership of their own hair? It's theirs because they have their DNA on it. You mean you abdicate you hair by changing the DNA on it?

Black Wrath

Another overpowered one. The only time I saw nen-users become frail was when they were in Zetsu status (Uvoogin, Gon under Toritaten). And there was a lot of work done and crap given up to impose Zetsu. This doesn't cut it.

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Wind God's Legs

Well, Manipulation doesn't transform laces into wings. Unless you meant the laces' threads disassembled and turn into wings, which will become small unsturdy cloth (or whatever material those laces were made from) laces.

Also, simple Manipulation doesn't make normal objects that strong. You kinda have to invest a lot of nen in them to get the effect you're describing. It's not like your shoe is Shalnark which can be turned into a monster once in Auto-Mode.

I'd just materialize shoes with the properties you describe.


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Venom

Oh hey, it's Coco from Toriko.

I'm not an expert at poisons so I don't know if there are some poisons that don't kill you immediately and melt crap when concentrated enough. Otherwise, basic Transformation.

Oh yeah. I don't think one really needs restrictions for this ability. You just have to be like a Zoldick who train with poison resistance for long periods of time. To make it stronger I think you can just do what Killua does with his lightning, except with poisons.

Infinite Armory

Reinforcement and Materialization really don't go well together (see Kastro), unless you're at the level of the Big 4 Ants. For the strengthening of Materialized stuff I think there needs to be some restrictions instead.

Additionally, Materialization users usually use only one Materialized item (with 1-2 abilities). So you have to make up your mind to a single item, whether weapon, shield or armor. Kurotopi can't be used as a basis for your ability since he has to have a reference of the thing he wants to copy, unlike yours in which you can summon a lot of objects without having a reference. You can't just image-train a lot of crap because that will probably take too much of your time.

The restriction for the shield is quite impractical. Plus your spears don't have restrictions? And what about the restriction for the armors?

Since it breaks in one hit why bother with Reinforcement? Just give the Reinforcement bit up, then add more restrictions for more abilities.

Spikes of Light

Nen-writings might help you with this one. Remember that boxer guy from GI? Yeah.

Based on the description I think this is a desperation attack, kinda like Hyakushiki Zero = Pain Packer.

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Nen Streaming

You just emit your aura and then things get damaged? That happens a lot when Razor spams his spikes, but not in the way you mentioned. I don't see the sense in things exploding just because they touched your aura imbued with some random restriction. The cause and effect really doesn't click well.

I guess you have to do better. Gensuru didn't just make things explode with his aura! He had to touch them with a Gyo-coated (or Kou) hand.

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Chocobo Summon

Oh hey, a cameo from another franchise. Although I'd recommend native animals in the HxH world, most of them are too ugly (that fricking avian monstrosity at the Trick Tower that devours those who decide to climb down its sides) to even consider. But hey, it's what you want, so...

The summoning restriction of the Chocobo kind of goes against what is second nature to materialized objects: the ability to summon them whenever the user wanted them to.

I'd say you don't have to put the summoning restrictions. Image training with a chocobo in mind is hard enough. I think, to do this, you have to get some reference animals with you to help you. Like, you have to hang out with ostriches or whatnot. It's just gonna work like Kastro's double but since you're using Materialization you'll have an easier time than him.

The only ability the chocobo has that needs a restriction is the ability to sense treasures. A suggestion would be to have to give the chocobo some thing that would aid him in finding treasure (like Chocographs in FFIX). Perhaps another suggestion is that you can feed the chocobo rare food that will make your chocobo stronger ( kinda like in FFVII).

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Random Bomber, Pain, Phoenix Spikes

I kind of don't understand the wording for the three abilities at all, so forgive me if I got this wrong entirely.

So let's see. Random Bomber's job is to get mixed in with normal Emission attacks and seem like misses so that it plants itself into the ground and set up the opponent for the other two abilities.

So Gyo exists and people that use Gyo will ask why those globs of nen are just sitting there. They'll just think, "oh heck why am I standing in a field sown with the nen of my foe?" and get the heck out of there.


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Drizzle

Well it could be somewhat annoying for the user since the user can't move from where the ability was initiated while someone is wet by it (therefore the ability is 'in effect').

I'm thinking the user wants those affected by the rain to die by being run over by vehicles or drown or crap like that.

Magnetic Man

So, you become a human magnet when you're coated by the user's nen. I don't know... maybe this is one of those situational nen you can use properly in a junkyard or something like that when fighting a decent nen-user. Always works great on non-nen users though.

Wish Game

This is kind of a mixture of Alluka's and Zitoh's ability (probably the Bombers too). But anyway...

I would have said that the ability is overpowered but since the trigger requires people to be in En range I won't say so, since En is not generally wide. However I would have liked it if it placed contestants in an isolated nen-space to fulfill the requirements of the game (which might require some crazy-looking crap).


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Ice Manipulation techniques (Ice Elf Cometh, Cold Storage, Deep Freeze, Iceberg Barrier)

At a thread, someone came up with the ability to manipulate kinetic energy.

We really haven't seen anyone manipulate physics at HxH using Manipulation. I can't really say if manipulating the distribution of heat will fit HxH's Manipulation scheme, so I'd say this is one of the speculative abilities.

Also, Manipulation users almost always used a preferred object asa medium to use their abilities. Like Illumi's pins, Shalnark's phone... Pufu's scales. What else? If Kalluto was manipulation I'd say he used paper and whatnot. I don't know how one can become attached to the... absence of heat? It's not a medium comparable to any of the above I mentioned.

The abilities themselves are kind of Nen-intensive. I also think the user would also need to manipulate the heat he subtracted to warm himself.

The Spider-Man Reinforcement/Transformation techniques

Sounds like a brew of Hisoka, Machi and... Ubo. Or Nobunaga.

Good combination of abilities even though it's kinda not really that original.

The Wolf Token Creature Emission ability

What's the color of Snow Mo... oh, probably white.

The restrictions are pretty much in line with what you want to achieve with the Wolven brothers. Since you feel their pain you can't just grab one and use one as a club to hammer onto foes. That, and the blood required for summoning can be a pain if the fight proves arduous and lengthy. If they move independently they gotta be pretty good at moving, to save yourselves grief and pain, especially when there's three of them out, being normally wolflike and whatnot. I think the user can also directly control their movements then.

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Send and Retrieve

Hmm, is this kinda like the Gravity Push/Pull technique from Pain? Doesn't seem to be like the technique Kuroro used on Nobunaga when the latter was about to pounce on Hisoka though.

Anyway, fun technique. Its potential somehow reminds me of Grand Theft Auto... So long as no one sees your aura you can pull pranks and shenanigans on people (since you can use this on inanimate objects too)! I want to push this guy onto the railroad tracks! I want to remove that girl's seat as she's trying to sit on it! I want to, awww you get it!

Also, can you control one target with both arms? So like, when you latch onto one person, you can rattle them back and forth with a flurry, haha.

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Fusion of Weapons and Armor

Transformation? It doesn't combine actual objects into a new one. Transformation is used to get the properties of something onto your aura, so it's kinda far from what you want to happen. Sure the actual word Transformation seems kinda relevant to the effect you want, but in HxH the word uses the description I just mentioned.

Maybe want you want is a Materialized item, like a mini-factory, or a portable forge of sorts, that can combine the favored characteristics of two objects into a new object. The probable restriction to that is you'd lose the two items you used to make the new one.

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The Universe of the Four Gods

I think this ability is best suited for a group of two or more nen-users like the Bomber group or the Greed Island creators rather than just one person. Each mask does so much more than what Emission could offer. Franklin is not happy. I could hear him say, "I cut off my fingers and this is all I got?"

Oh yeah, gigantic statue you say? Are you Netero? Even Razor could only muster a semi-large Devil.

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And here are the abilities I came up with:

Yggdrasil Aflame

To answer Uriel, yeah, there could be fire torture, why not? Although I don't see why you have to torture yourself to the extent that you burn parts of your body and make them useless. So maybe let's reword the thing, and to that effect change the nasty image it evokes. Let's use "heat tolerance exercises".

Of course the user can go so far to become someone like Shishio from Ruruoni Kenshin to make full use of the restriction, or worse... It's all about determination. Franklin made use of it for his ability. To move, well since you're basically a tree now, you can make it so that you can materialize branches from your body and use them like legs. It's up to the user if he wants power that badly.

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Expert Sleuth (Reinforcement, Specialization?)

This works like Gyo on the eyes, except you concentrate it on your nose to enhance your sense of smell and pick out the faintest of scents. Used in conjunction with Amplify Odor.

Amplify Odor (Reinforcement, Emission, Specialization?)

Well, the name of the Hatsu should be explanatory. The Hatsu simply amplifies the odor of things. It could be used offensively, like for example, amplifying the odor of pepper, or garlic, or any malodorous object. The user may also use anything that counters or neutralizes the scent of the offensive-smelling thing to protect himself from the latter's effects.

The user can also choose to activate the scent amplification when he's kinda far from the nen-imbued thing, far enough for him to not take the full brunt of the offensive smell. This is, of course, in junction with Emission.

---

Cursed Seal of Humility (Materialization, Specialization)

To activate the ability, the user materializes a paper seal. The paper seal will be indestructible and unremovable if the user was attacked by the target.

The user will then explain to the target that the seal can be removed if the target is able to hold the user's body while saying "I'm sorry, please forgive me".

The user then continually chants a mantra which shrinks the target's physical attributes (size, agility, etc.) and Nen amount. The user must never stop chanting until the target's Nen amount has shrunk to 1.

Once the target's nen amount has shrunk to 1, the user can now freely hurt the target.

Obviously, the larger the target's Nen size, the longer time it will take to shrink the user. Also, the rate of nen shrinkage is directly proportional on the target's Nen size.

The user can never hurt the target while chanting, but the user can move around to avoid the target. If the user hurts the opponent while chanting, the seal fizzles and cannot be used on the target for a day.

---

Graverobber's Coffin (Materialization, Specialization)

The user materializes a coffin.

The user can then place any deceased person, or any body part, or even just a morsel of the deceased person, in the coffin.

The coffin will then decipher what Nen-ability that person might have had when it was still alive, and will then impart the deceased person's ability onto the user. The ability imparted to the user will have the same level of mastery the original user (the deceased) had.

If the deceased person was not able to use Nen during its lifetime, the coffin will then decipher the most probable Nen-ability the user might have developed if ever that person was able to use Nen. The level of mastery of the Hatsu will then be based on the level of the user's mastery of the Graverobber's Coffin skill.

If the deceased's nen ability was somehow sealed when it was alive, the aforementioned one's ability cannot be imparted to the user.

The user can store up to as many parts as the coffin can hold.

If by any chance the part stored in the coffin is taken out from the coffin, that part will disintegrate and can never be used by the user again, even if the user attempts to place another part from the same person.

The coffin must be materialized so that the user is able to use the abilities imparted to him by the coffin.

The coffin can be destroyed. If it is, the user loses all of the abilities imparted to him by the body parts inside the coffin, and can never be gotten again.

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Twisted Peacemaker's Night Incense (Manipulation, Materialization, Specialization?)

The user materializes an incense burner. Everyone who smells the incense loses all aggressive impulse, and become happy and peace-loving. Those who are affected will praise Jah often. Also, everybody that comes into contact with the smoke the incense burner generates loses all aggressive impulse. The affected persons will not forget their reasons for being aggressive (if they were aggressive before smelling/coming in contact with the smoke), though.

The user can materialize up to 3 incense burners which can be placed up to 10 meters from him. If the incense burners are placed anywhere beyond 10 meters from him, the burners will last up to 10 minutes.

The user himself is not protected from the smoke therefore he can not attack anybody while the burners are active.

The ability can only be used at night.

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Fallen Angel's Misericorde (Materialization, Specialization)

The user materializes a knife.

If the knife has been used to stab a person born under any of the 6 Hatsu types, and if the user stabs himself with the knife afterwards, the user will then gain protection from that person's Hatsu type for 6 hours.

For example, if the user stabs an Emission user and then stabs himself, the user will be protected from all Emission-type attacks.

The knife works like the water test, which determines what type of Nen the person has, so the user doesn't need to stab a full-fledged Nen-user. Stabbing a non-Nen user with the knife will of course "baptize" it.

The knife can and will hurt any of the targets involved.

If the user wishes to protect himself from all Nen attacks for 6 days, the user must kill 6 of his friends, each born under the 6 different types of Hatsu, with the knife.

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Willshifter's Engravings (Manipulation)

The user engraves a sentence on anything a target can wear.

The target will always follow what was engraved on the object.

Example:

User engraves "Do not steal" on a ring.
Target wears engraved ring.
Target will never steal.

Extremely vague commands will not work.

The target can never remove the article by him/herself, but it can be removed by another person.

The target can never ask another person to remove the article for him/her.

If the target wears another article that has a different engraved command on it, that new command will override the command on the previous article worn.


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Morbid Angel's Gauntlet, Salubrious Demon's Glove (Materialization, Specialization)

The user materializes a gauntlet on his right hand.

Once the user hits a target for the first time, a glove materializes on the the target's left hand.

The target struck by the gauntlet receives the nen imbued with the strike, thereby increasing the target's nen reserves. However, all illnesses of the target worsen, with the rate of worsening directly proportional to the nen imbued in the user's strike.

The target can never use Nen to improve their health when equipped with the glove. The target's condition can't also be improved with actual medical science.

When the target is able to hit the user with their gloved right hand, all nen that is given by the user is returned, but all illnesses will be cured to a degree depending on the amount of nen returned. So if the target is able to return a huge amount of nen to the user, there's a possibility that all of their sicknesses will be cured.

If all sicknesses of the target is cured this way, the glove is removed from the target.

Since the ability is more disadvantageous to the user, it is usually reserved as a desperation ability.

A usual technique by the user, though, is to imbue a huge amount of nen in one strike and when it connects, flee from battle so that the sicknesses will take their toll on the opponent. The user will then hope to refill his aura reserves to track down the target and hopefully worsen its condition. This is the case since the glove hasn't been removed yet, and therefore the user knows the general location of the target.

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Truth Pill (Materialization, Manipulation, Specialization)

The user materializes a pill which will dissolve in water easily.

Once ingested, the victim will always tell the user the truth.

The effects last up to 2 days.

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Sonic Aura (Transformation, Reinforcement, Emission)

The user turns his aura into sound.

Since it's sound, the aura travels very fast.

It can also be reinforced to cut into things and create havoc, when Emitted.

The user can convert his thoughts into actual sound. That way he can actually make his aura sound like music.

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Hammer of Misfortune (Materialization, Specialization)

The user materializes a hammer, which, when struck against a person 13 times, will severely decrease that person's luck. The user can increase the bad luck inflicted on the target by striking it 13 more times until the target's luck is so bad it leads to the target's death.

The effects of bad luck brought by the hammer are random but all of them are obviously disadvantageous to the target. The bad luck might even affect the target's acquaintances.


Upon the first successful strike, the user must explain to the target that to reverse the target's bad luck, the target must hit the user 7 times. So if the target has successfully struck the user 7 times, very bad luck could turn into very good luck, and might even get the user killed!

The user doesn't really have to whakc the target at it with full force, but if the user wants to, he's welcome to do so, to inflict damage while building up on that thirteenth strike.

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Treasure Hunter's Spade (Materialization)

The user materializes a spade which detects treasure and leads the user to where the treasure is.

The longer the spade is not used while materialized, the greater the treasure found. Therefore the user must actually stop himself from revealing the treasure the spade is trying to lead him to.

Also, the blows it can inflict onto an opponent is directly proportional to the greatness of treasure already revealed by the user.

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Excalibologna (Materialization, Transformation, Specialization)

An idea I thought I posted at Nexgear. It's a joke Hatsu, but anyway...

The user materializes a sword made of bologna. So if used offensively, instead of slashing enemies, it deals blunt damage. The blunt damage increases depending on how many bolognas the user ate that day.

It also generates heat using Transformation! Who would want a cold bologna anyway? The heat is amplified through nen expenditure and by how much pain the user feels because of the heat generated by the Excalibologna. So it gets hot fast! It feels too hot, huh? Well the user can just throw the damn thing at the opponent! Just like the Final Fantasy Throw command! That'll teach him. Ha!

The user can also heal people by letting them take a bite off the Excalibologna! The more a person eats from the Excalibologna, the more healing that person gets! What a miracle weapon!

Also, that number of times the Excalibologna can be materialized per day after one has been completely devoured is exactly the number of bolognas the user ate during that day. If an Excalibologna has been bitten, it stays that way until it has been completely eaten. An Excalibologna that has been bitten off of decreases its blunt damage but the damage dealt by its heat won't diminish.

Enemies might get an idea and take a bite off an Excalibologna. But hey, the healing effect only works on people you allowed to heal. If someone you didn't give permission takes a bite off it, it won't heal that person and the bologna will taste like a sword in that person's mouth!

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Paleomancer's Heart (Specialization, Materialization, Manipulation)

With a materialized bone pendant, the user can detect fossils and bones in the immediate vicinity of the user (around 5 meters). Also, the user can view a detailed log of the fossils and bones he discovered with the pendant.

Now the user can materialize a complete fossil of an animal once the user has recorded it into the pendant, and make a moving bone golem out of it. The user can also combine materialized bones of animals he discovered to create a chimerical bone golem. The size of the bone golem is limited by the actual number of bones in the animal he used as reference. The user can also materialize a bone structure out of the various bones he recorded in the pendant. The user can only have one materialized bone creation up and moving at any time.

The sturdiness of the materialized bone creations depends on the variety of fossil/bone finds the user has discovered.

The materialized bone creations can never stray very far from the user. Even if the user has made something like a Ultrasaurus bone golem, the creation can only move up to 5 meters from the user. The bone golem will be unsummoned once its whole body moves out of that range, so it won't be unsummoned if some part of the creation is out of range though.

I have a lot of time on my hands now so...
 

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@nofreakingway
karakuri yashiki has been discussed. Me and other user has agreed to give more restriction. I just haven't updated that post. About nen streaming, it isnt similar to gensuru skill. Its more similar to bubble-shooting horse in GI. Notice that nen streaming wont explode unless it hits opponent equipment, if it hits opponent nen it will blow, and if it hits skin it will cut...
 

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Expert Sleuth (Reinforcement, Specialization?)

This works like Gyo on the eyes, except you concentrate it on your nose to enhance your sense of smell and pick out the faintest of scents. Used in conjunction with Amplify Odor.

Amplify Odor (Reinforcement, Emission, Specialization?)

Well, the name of the Hatsu should be explanatory. The Hatsu simply amplifies the odor of things. It could be used offensively, like for example, amplifying the odor of pepper, or garlic, or any malodorous object. The user may also use anything that counters or neutralizes the scent of the offensive-smelling thing to protect himself from the latter's effects.

The user can also choose to activate the scent amplification when he's kinda far from the nen-imbued thing, far enough for him to not take the full brunt of the offensive smell. This is, of course, in junction with Emission.


Interesting ability, with lots of good practical uses for a Hunter. It's always cool to think about some non-battle abilities. I don't think any specialization would be required (unless you count reinforcing the non-solid odor - but there is no indication that's not possible)

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Cursed Seal of Humility (Materialization, Specialization)

To activate the ability, the user materializes a paper seal. The paper seal will be indestructible and unremovable if the user was attacked by the target.

The user will then explain to the target that the seal can be removed if the target is able to hold the user's body while saying "I'm sorry, please forgive me".

The user then continually chants a mantra which shrinks the target's physical attributes (size, agility, etc.) and Nen amount. The user must never stop chanting until the target's Nen amount has shrunk to 1.

Once the target's nen amount has shrunk to 1, the user can now freely hurt the target.

Obviously, the larger the target's Nen size, the longer time it will take to shrink the user. Also, the rate of nen shrinkage is directly proportional on the target's Nen size.

The user can never hurt the target while chanting, but the user can move around to avoid the target. If the user hurts the opponent while chanting, the seal fizzles and cannot be used on the target for a day.


Good restrictions and a good ability to avoid fisticuffs with reinforcement users. Reminds me of the Rando from Yu Yu Hakusho. If the user is knocked unconscious does the seal disappear? What about death? If the user reduces the target's nen to 1, but decides not to kill him, how does the target return to normal? If the target catches the user, can the user just start the process all over again with the next attack?

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Graverobber's Coffin (Materialization, Specialization)

The user materializes a coffin.

The user can then place any deceased person, or any body part, or even just a morsel of the deceased person, in the coffin.

The coffin will then decipher what Nen-ability that person might have had when it was still alive, and will then impart the deceased person's ability onto the user. The ability imparted to the user will have the same level of mastery the original user (the deceased) had.

If the deceased person was not able to use Nen during its lifetime, the coffin will then decipher the most probable Nen-ability the user might have developed if ever that person was able to use Nen. The level of mastery of the Hatsu will then be based on the level of the user's mastery of the Graverobber's Coffin skill.

If the deceased's nen ability was somehow sealed when it was alive, the aforementioned one's ability cannot be imparted to the user.

The user can store up to as many parts as the coffin can hold.

If by any chance the part stored in the coffin is taken out from the coffin, that part will disintegrate and can never be used by the user again, even if the user attempts to place another part from the same person.

The coffin must be materialized so that the user is able to use the abilities imparted to him by the coffin.

The coffin can be destroyed. If it is, the user loses all of the abilities imparted to him by the body parts inside the coffin, and can never be gotten again.


Don't see much wrong with this, but I feel you would need a bit more than a "morsel" for it to work. A few flakes of skin and you could have a coffin with almost infinite abilities (especially if you don't need the deceased to be a nen user) - just go to the nearest graveyard, scrape a little DNA and drop it in the coffin. Like the necromancer feel to the ability though.

---

Twisted Peacemaker's Night Incense (Manipulation, Materialization, Specialization?)

The user materializes an incense burner. Everyone who smells the incense loses all aggressive impulse, and become happy and peace-loving. Those who are affected will praise Jah often. Also, everybody that comes into contact with the smoke the incense burner generates loses all aggressive impulse. The affected persons will not forget their reasons for being aggressive (if they were aggressive before smelling/coming in contact with the smoke), though.

The user can materialize up to 3 incense burners which can be placed up to 10 meters from him. If the incense burners are placed anywhere beyond 10 meters from him, the burners will last up to 10 minutes.

The user himself is not protected from the smoke therefore he can not attack anybody while the burners are active.

The ability can only be used at night.


Pretty unique ability, restriction is pretty severe for what you want it to do.

---

Fallen Angel's Misericorde (Materialization, Specialization)

The user materializes a knife.

If the knife has been used to stab a person born under any of the 6 Hatsu types, and if the user stabs himself with the knife afterwards, the user will then gain protection from that person's Hatsu type for 6 hours.

For example, if the user stabs an Emission user and then stabs himself, the user will be protected from all Emission-type attacks.

The knife works like the water test, which determines what type of Nen the person has, so the user doesn't need to stab a full-fledged Nen-user. Stabbing a non-Nen user with the knife will of course "baptize" it.

The knife can and will hurt any of the targets involved.

If the user wishes to protect himself from all Nen attacks for 6 days, the user must kill 6 of his friends, each born under the 6 different types of Hatsu, with the knife.


To be immune from a hatsu seems vague to me. For example everyone uses reinforcement when they fight (Ken), if you stab a Reinforcement user would you be immune to all basic punches and kicks? How would your ability react to Knov's Hide and Seek, would you be unable to fall into the mansion? I feel like complete immunity, even for such a short time, would need some severe limitations.

---

Willshifter's Engravings (Manipulation)

The user engraves a sentence on anything a target can wear.

The target will always follow what was engraved on the object.

Example:

User engraves "Do not steal" on a ring.
Target wears engraved ring.
Target will never steal.

Extremely vague commands will not work.

The target can never remove the article by him/herself, but it can be removed by another person.

The target can never ask another person to remove the article for him/her.

If the target wears another article that has a different engraved command on it, that new command will override the command on the previous article worn.


Real cool manipulation ability. When you say engrave, I am assuming you mean like rings, watches, necklaces and such (not shirts and everyday clothes). Not too much to comment on other than great idea.

---

Morbid Angel's Gauntlet, Salubrious Demon's Glove (Materialization, Specialization)

The user materializes a gauntlet on his right hand.

Once the user hits a target for the first time, a glove materializes on the the target's left hand.

The target struck by the gauntlet receives the nen imbued with the strike, thereby increasing the target's nen reserves. However, all illnesses of the target worsen, with the rate of worsening directly proportional to the nen imbued in the user's strike.

The target can never use Nen to improve their health when equipped with the glove. The target's condition can't also be improved with actual medical science.

When the target is able to hit the user with their gloved right hand, all nen that is given by the user is returned, but all illnesses will be cured to a degree depending on the amount of nen returned. So if the target is able to return a huge amount of nen to the user, there's a possibility that all of their sicknesses will be cured.

If all sicknesses of the target is cured this way, the glove is removed from the target.

Since the ability is more disadvantageous to the user, it is usually reserved as a desperation ability.

A usual technique by the user, though, is to imbue a huge amount of nen in one strike and when it connects, flee from battle so that the sicknesses will take their toll on the opponent. The user will then hope to refill his aura reserves to track down the target and hopefully worsen its condition. This is the case since the glove hasn't been removed yet, and therefore the user knows the general location of the target.


It seems like the effect should have a range limit. Knuckle's Potclean only worked up to 100 meters and he was an emission user. Also, would the target be able to find the user (kind of like a reverse en)? Interesting ability, but if a person is not sick, what would happen to them?

---

Truth Pill (Materialization, Manipulation, Specialization)

The user materializes a pill which will dissolve in water easily.

Once ingested, the victim will always tell the user the truth.

The effects last up to 2 days.


Simple, effective, good job.

---

Paleomancer's Heart (Specialization, Materialization, Manipulation)

With a materialized bone pendant, the user can detect fossils and bones in the immediate vicinity of the user (around 5 meters). Also, the user can view a detailed log of the fossils and bones he discovered with the pendant.

Now the user can materialize a complete fossil of an animal once the user has recorded it into the pendant, and make a moving bone golem out of it. The user can also combine materialized bones of animals he discovered to create a chimerical bone golem. The size of the bone golem is limited by the actual number of bones in the animal he used as reference. The user can also materialize a bone structure out of the various bones he recorded in the pendant. The user can only have one materialized bone creation up and moving at any time.

The sturdiness of the materialized bone creations depends on the variety of fossil/bone finds the user has discovered.

The materialized bone creations can never stray very far from the user. Even if the user has made something like a Ultrasaurus bone golem, the creation can only move up to 5 meters from the user. The bone golem will be unsummoned once its whole body moves out of that range, so it won't be unsummoned if some part of the creation is out of range though.


Cool ability, lots of room for growth in size and number of bones you can use. The bones could easily be reinforced (though not too effectively being a materialization user and all, but enough to make a difference). Would you be able to ride your creations to avoid that range limitation?

Lots of creative, fun abilities and good analysises of previous Hatsus. Just curious, which would you choose for yourself?
 

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Expert Sleuth
Well, the name of the Hatsu should be explanatory. The Hatsu simply amplifies the odor of things.
It's not specialization and I think it fits more manipulation rather than Reinforcement but that's quite debatable. If what you're doing is reinforcing the smell alone, then it's Reinforcement. If what you're doing is alter the sense of it in others, then it's Manipulation.
Notice that this little detail is a big difference since using reinforcement also means that you will be affected by it and since odor is quite easy to handle it may be easy to counter.

Cursed Seal of Humility (Materialization, Specialization)
To activate the ability, the user materializes a paper seal. The paper seal will be indestructible and unremovable if the user was attacked by the target.
Chanting is extremely not handy. At all. Realize that most characters seeing that chant will try to take your tongue. And it's very likely that they do if you're focused on remembering a chant.

Graverobber's Coffin (Materialization, Specialization)
The user materializes a coffin. The user can then place any deceased person, or any body part, or even just a morsel of the deceased person, in the coffin.
I like a lot this ability, but I think that somehow putting "any part" of the body it's cheating a bit. Either I'll add a restriction about size (Must be a complete part like "hand", "Eye" etc) or I'll add a restriction about WHO kills the target.
Anyway, a question: Are you able to use more than two abilities at once?

Twisted Peacemaker's Night Incense (Manipulation, Materialization, Specialization?)
The user materializes an incense burner. Everyone who smells the incense loses all aggressive impulse, and become happy and peace-loving. Those who are affected will praise Jah often. Also, everybody that comes into contact with the smoke the incense burner generates loses all aggressive impulse. The affected persons will not forget their reasons for being aggressive (if they were aggressive before smelling/coming in contact with the smoke), though.
It's Emission-Manipulation combo, actually. You don't need to materialize the incense to make it work since the incense burner has no particular ability.
Nice ability, though. I imagine it being used by an old priest.

Fallen Angel's Misericorde (Materialization, Specialization)
The user materializes a knife.
If the knife has been used to stab a person born under any of the 6 Hatsu types, and if the user stabs himself with the knife afterwards, the user will then gain protection from that person's Hatsu type for 6 hours.

Reinforcement applies to physical attributes while Nen is a different multiplier. It's a long discussion in other thread so I wont make any reference here. But the general idea of this is good.
I'll add that the more blood you "bath" your knife the more you can defend. And 6 hours seems a counter-effective restriction, I would take that out to just one-six uses and that's all (With the same Hatsu and continued)
Remember that most Materialization users wont attack in the front line. They're mostly middle gamers.


PS: Where you read that Knucle is Emission? >_>
PS2: Out of all that you listed, I would pick the one I made before. But I think that Graverobber's Coffin is the most handy one for obvious reasons.
PS3: Did you notice that everything that you listed as Specialization it's not? :P
 

luckygreen

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Hatsu: Materialization
Name: Haven't come up with anyone.
Materialized item: Sword.

Condition: Sword cannot actually cut things.
Ability: Almost unbreakable (since nothing is infinite) in exchange for not being able to cut. Also, even though it does not cut the sensation of being cut is felt by whoever touches the edge. The sensation transmits into the targets body in the same direction the sword would have gone through if it could actually cut. Pain persists for around 20 seconds and starts to wear off after that.

Primarily the sword is meant to be a defensive weapon. Since it exchanges the power to kill, which is the main purpose of a sword, for durability it can defend from even the strongest attacks. Having the added effect of being able to transmit the sensation of being cut is meant to wear the enemy out mentally. Hunters are tolerant to pain however having the persistent sensation of having your arm or gut split open is bound to affect even the strongest. It appears to be a humane weapon however the amount of pain victims will go through is unreal given the circumstances. The mental state of a hunter is important while in battle however even if this weapon can't really kill by itself it will quickly deteriorate the mental state of the enemy, depending on which parts the swords comes in contact with. Ultimately, pain can kill too (imagine the sensation of having your heart or head stabbed without dying). The weapon is rather cruel but I'd rather be cruel than kill an enemy.
hi, i like your hatsu, BUT i think that a almost unbreakable sword is hard to get, even with your actual pledges.
first. i see you like to wear the enemy out mentally.(not only with a strong hatsu you can beat someone, determination is something that can change a battle, in real life to) so it should apply that back to you. i think that a perfect condition for your sword it could be:

the sword's hardness or indestructibility should be proportional with your mental state.

IF you feel confident or with strong will, etc. it shouldn't break from strong attacks(even from a jajanken with all the gon's evolution mighty power)
BUT if you feel intimidated, in disadvantage or with a week will(beacuse of a strong aura, like meryems or simply the oponent its to strong willed towards you) it should be completely breakable.(like if they break your will to fight, it should also break your sword)

*(this is some shit that pass through my mind while i was reading your hatsu) obviously if you passout it should disappear? and i dont get something clearly
first. you can defend with your sword but if you attack and hit on flesh it shouldnt make damage so it pass through or just hits like a steak and obviously then you'll feel pain like a real cut.

give a though, and tell me what you think. actually i think its the perfect condition for your hatsu.
 

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This is something I am going to use one of the later fake info threads.

Type: Specialization + Reinforcement
Name: The World is Mine
User: Pariston

As a precondition for the ability, the user's affinity for all schools is permanently locked at 40% (worst) for level and power.

When activated, user becomes Reinforcement type natural and gets 2X the aura modifier for any ability and level. The duration is equal to 1 minute times the number of schools your opponent(s) have an aura level higher than you. After expiration, user is in forced Zetsu for a whole day. The effect only succeeds if the opponent(s) have 3 or more schools better than you, otherwise you just get Zetsu on yourself.

An enemy is defined as someone who is genuinely trying to cause harm to you. You cannot have a friend pretending to be fighting against you, though if that guy gets say controlled by an enemy that'd be okay.

You automatically acquire whatever aura technique you would have developed at that level.

For the purpose of level calculation on the user's level, your level in any school is equal to your maximum potential in your best school. It doesn't matter if you never trained in that school. This number goes up over time as you grow, even if you did no training whatsoever.

So to illustrate with numbers. If your maximum potential is level 10, your abilities are permanently locked at level 4 at 40% power for all schools.

For activation purposes, the user is considered to be level 10 in all schools. His enemies need to have at least 3 separate schools at level 11 or better for the ability to work.

Once activated your stats would be

Level 20 Reinforcement at 200%
Level 16 Transformation/Emission at 160%.
Level 12 Materialization/Manipulation at 120%.

A seemingly invincible power, this power is far weaker than it appears. Since the user is permanently locked at 40% for all abilities, this means he cannot beat anybody who's remotely close to him, and yet the calculation uses 100% of his potential for the purpose of activation, so it's entirely possible you can never use this ability at all against someone you should be able to defeat otherwise. It is not even a safe ability against any one powerful individual because say you're fighting a level 15 Reinforcement user, his potential is only level 15 Reinforcement + level 12 Transformation/Emission. However you really have no clue if that guy really trained his secondary schools up to at least level 11 and you can get yourself killed instantly if you guessed wrong.

This ability is generally only used when fighting multiple characters of different schools at the same time. Although the power of the technique goes up over time as you get close to the prime, it becomes increasingly difficult to use the ability at all.

Why did Pariston develop such an ability? Because otherwise things would be too easy.
 
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NoFreakingWay

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@ Uriel
Expert Sleuth: I was thinking that Expert Sleuth is a result of being at expert at odors. So that's why I decided to make it a Specialization. Or I think at least it needs Specialization because I think mere Reinforcement just won't do sometimes. Or you would just be a Gon who uses Gyo on his nose.

Cursed Seal of Humility: Think about the effect on the opponent, you shrink that guy continually until you're done. Not only his size, but his nen! You don't see that often. The nearest equivalent would be Zetsu imposition or Potclean. Both use very hard restrictions. You have to use a very hard restriction for the effect of the chanting. And since not all people are Meryem, it shouldn't take too long to shrink an average nen-user guy to 1 nen point.

Graverobber's Coffin: I don't think it's cheating since the space of the coffin is finite and there are a lot of similar Hatsus (looking at Reinforcement), and lot of semi-useless abilities (looking at some Greed Island cards, I believe some of those cards can be actual nen-abilities of some people). You have to remember that you have to materialize the coffin to use the abilities and if the coffin breaks you lose all of the abilities you stored. But yeah, if the user is obsessive is looking for corpses he could basically store a billion abilities there. So yeah maybe I'll add that the things stored in the coffin should be actual body parts. Also I'd add that the user can only use 1 ability at a time.

Twisted Peacemaker's Night Incense: It's Materialization. The actual focus here is the incense burner. Where do you generate the smoke then? It's not like Morau's ability if that's what you're thinking about. I put that it could be Specialization, since if you are under that type you have proximity to both Manipulation and Materialization. If you Materialize the burners you don't have to worry bout someone stealing your burners like Morau if they get past the smoke. I was also imagining it to be used by a Rastafarian guy.

Fallen Angel's Misericorde: The point of protection from Hatsu types is to protect the user from the advanced attacks. You can then focus your aura on basic Nen abilities, like Ken, afterwards, because the enemy is then forced to attack you with basic nen abilities like Kou if they find out attacks like Ripper Cyclotron don't work on you.

@ ExShadow

You just said Nenstreaming produces 3 effects on 3 different things. Not even the bubble horse does that. You once said "explode" on one part. Bubblehorse' bubble explodes, but only does small damage, and just produces a loud sound. If that's what you meant, no problem. But don't expect high damage with just streamed nen. Hisoka did it on Gon and Killua, it just pushed them back, but it didn't really damage them that much.

@ Hunter2323

Now that I think about it, I don't remember why I put Specialization on the Odor abilities. But I did mention that the Odor abilities were due to the expertise of the user on that field, so I think it kinda grew on the fictional user and Specialization was involved.

Rando is actually the inspiration for Cursed Seal of Humility. Good work on pointing that out! If the user is knocked unconscious the effect is the same when the user attacks the victim. If the user dies it might become permanent. I think Curse-type hatsu has that effect on death, and I count this as one. I never thought that anyone could live after being shrunk and their nen is reduced to 1, but your question was, what if the user decides not to kill the target. Hmm. I'll just say that the effect will last for only how long the chant was done. If the user gets caught, it can be started again without any repercussion to the user.

Graverobber's Coffin has been errata'd; I removed the morsel bit and put in "actual body part". So yeah, this can't be used to get Hyakushiki Kannon (good luck with that one fictional user).


Twisted Peacemaker's Night Incense was intended to spread a false peace among those who are under its effects. Since it really doesn't take much for it to work I thought I had to make the restrictions severe.


Fallen Angel's Misericorde: As I've said above, the point of this hatsu is to protect the user from advanced attacks. While Ripper Cyclotron is kinda similar to Kou, it's not. So while Kou should work on the user, Ripper Cyclotron wouldn't. It will force the opponent to use basic nen abilities, to be exact. I think it's still kinda hard for the user to win all battles with this ability. What if the victim had a very fast and extremely strong Gyo? It would still be possible to kill the user. So while it might severely disadvantage the weaker nen-users it may not even matter for extremely strong nen-users.

Yep, Willshifter's Engravings is not applicable for things that can't be carved or engraved upon.

Morbid Angel's Gauntlet, Salubrious Demon's Glove: Well it doesn't have a range restriction, since, if the user can't the victim with the glove, nothing will happen to the victim. For a Materialization user getting close is hard so just setting it up to work is a very hard condition.


Paleomancer's Heart: I didn't really think of having to Reinforce the bones because their sturdiness will be increased to the variety of fins the user accomplishes. I think I worded it kinda wrong when I first posted it. But yes they can be Reinforced. It would look crappy if you summon a cool dragon chimera bone golem only to have it crumble when attempting to strike a skyscraper. And yes, to circumvent the restriction somehow the user can ride the movable golems. For the structures though, since they can't move, the user can't stray much from them.

No comments for the other Hatsus...? Oh well, I'm happy I got good feedback, it was all worth the happy time thinking about them.

But I'd really like the Paleomancer's Heart. I always look with awe at those dinosaur fossils. Plus, the chance to create structures made of bone it awesome. I was also happy about Excalibologna even though it was a joke Hatsu.
 

Tame

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@ NoFreakingWay. Thanks for the feedback dude. I'll leave some for your techniques when I'm less tired.

I don't think having an object to home in on is strictly necessary; they may well have just been conditions of their ability. In my mind Fūjin Shuriken homed in on the nen signature [of the traced person], in the same way a heat-seeking missile homes in on heat signatures. The idea was that by coming in close enough contact with the target's nen, my ability gains enough familiarity with the target's nen to recognise it (and thus follow it).


How about this adjustment to make the homing activation more reasonable:

Conditions:
-Dodge at least ten nen-based attacks from the intended target of the homing.
-Then call the word 'Trace' to confirm the homing target.
-To count, an attack must come within 1m of me, and enter the range of my En.

My thinking is that once my nen has come into contact with my opponent's nen (rather than just coming close to it, is has in fact touched it) enough times, it is able to recognise its signature (does every person have a different nen signature? If not, I have a back-up plan) and thus home in on it.

Commentary: I would go into battle with En activated. This would be risky because it would mean only a thin layer of nen surrounds me, thus lowering defenses. It would therefore mean I have to rely on dodging attacks even more.

En would be at around 1m to a) conserve energy and because b) I don't need it to detect anything beyond my opponent's attacks.
 

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I feel like I always have trouble coming up with materialization abilities, but here it goes:

Character is a martial artist (think 36th Chamber of Shaolin movie) that only wanted to be reinforcement to enhance his natural fighting abilities (He is still fairly young and has mastered 5 different styles of Gong Fu. Bagua, Baji, Pigua, Mizhong, LiuHeBaFa). When he discovered he was materialization, he became very puzzled with what to choose. He initially thought of different weapons, especially since he learned many weapons while training, but he could not choose one. He began thinking of how his nen and 五行 (or the five elements) and how his studying five different martial arts connected when he came up with his idea.

Elemental Dice (Materialization, Manipulation)
Materialize 5 special dice with the characters for the 5 elements and "empty" (土=earth,木=wood(air),火=fire,水=water,金=metal,空=empty). Roll the dice (nothing can stop the roll after the dice have left the user's hand). Whichever character has the majority, the user can materialize a weapon. Ties become user choice. The more of the same character means stronger ability and wider range for the materialized weapon.
Earth, Baji Fist, is twin hammer balls. Water, LiuHeBaFa, is a spear. Metal, Bagua Palm, is Deer Horn Knives. Wood (air), Pigua Fist, is a staff. Fire, Mizhong Fist, is twin broadswords. The 6th one, empty, forces the user into Zetsu.
After rolling the dice, 15 minutes must pass before another roll can be made.
Each weapon/martial art is used to manipulate that element. The user cannot generate anything on their own. Manipulation is done via movements from that martial style (if you couldn't tell, this is partially inspired by Avatar the Last Airbender).
 

xMarkx

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I am new & I will give it a try

Name : Fox Arms
Hatsu Type : Transformation 60 % & Emission 100

- Transformation : changes aura into hands resembling a fox's hand which can be extended and controlled freely

Since Transformation represents 60% with each hand used the 60% power is divided among the number of hands used , so as the hands increase the power of each decrease , one hand takes 60% power , 3 hands make it 20% power per hand.

- Emission : Used to project hands away from source body like a bullet giving them more speed and power than when they are connected to the source body , since Natural affinity is emission any number of hands can be projected with 100% Emission power , however when they seperate from source body , they can no longer be controlled.

This adds power to the 60% transformation power in case of single hand projection since emission is 100 %. So if extending if arm using transformation has 60% power then while being extended is projected from the body using emission , so the power is added 100 + 60 = 160 , this increases speed & power , this is in case of single hand , the 60 decreases if more hands are used, but the 100 remains the same.
 

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I am new & I will give it a try

Name : Fox Arms
Hatsu Type : Transformation 60 % & Emission 100

- Transformation : changes aura into hands resembling a fox's hand which can be extended and controlled freely

Since Transformation represents 60% with each hand used the 60% power is divided among the number of hands used , so as the hands increase the power of each decrease , one hand takes 60% power , 3 hands make it 20% power per hand.

- Emission : Used to project hands away from source body like a bullet giving them more speed and power than when they are connected to the source body , since Natural affinity is emission any number of hands can be projected with 100% Emission power , however when they seperate from source body , they can no longer be controlled.

This adds power to the 60% transformation power in case of single hand projection since emission is 100 %. So if extending if arm using transformation has 60% power then while being extended is projected from the body using emission , so the power is added 100 + 60 = 160 , this increases speed & power , this is in case of single hand , the 60 decreases if more hands are used, but the 100 remains the same.
Great idea with its simplicity but also very practical with tons of potential uses. I don't think you need the restriction of not being able to control them after leaving the body because emission users have a fairly strong affinity for manipulation as well. And, because the transformation is pretty simple (giving your aura the properties of hands), I think you would be okay without it.
 

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Random Bomber, Pain, Phoenix Spikes

I kind of don't understand the wording for the three abilities at all, so forgive me if I got this wrong entirely.

So let's see. Random Bomber's job is to get mixed in with normal Emission attacks and seem like misses so that it plants itself into the ground and set up the opponent for the other two abilities.

So Gyo exists and people that use Gyo will ask why those globs of nen are just sitting there. They'll just think, "oh heck why am I standing in a field sown with the nen of my foe?" and get the heck out of there
.


Thats the reason I said that they would be absorbed by the ground till usage .

----------------

Venom

Oh hey, it's Coco from Toriko.

I'm not an expert at poisons so I don't know if there are some poisons that don't kill you immediately and melt crap when concentrated enough. Otherwise, basic Transformation.

Oh yeah. I don't think one really needs restrictions for this ability. You just have to be like a Zoldick who train with poison resistance for long periods of time. To make it stronger I think you can just do what Killua does with his lightning, except with poisons.

Infinite Armory

Reinforcement and Materialization really don't go well together (see Kastro), unless you're at the level of the Big 4 Ants. For the strengthening of Materialized stuff I think there needs to be some restrictions instead.

Additionally, Materialization users usually use only one Materialized item (with 1-2 abilities). So you have to make up your mind to a single item, whether weapon, shield or armor. Kurotopi can't be used as a basis for your ability since he has to have a reference of the thing he wants to copy, unlike yours in which you can summon a lot of objects without having a reference. You can't just image-train a lot of crap because that will probably take too much of your time.

The restriction for the shield is quite impractical. Plus your spears don't have restrictions? And what about the restriction for the armors?

Since it breaks in one hit why bother with Reinforcement? Just give the Reinforcement bit up, then add more restrictions for more abilities.

Spikes of Light

Nen-writings might help you with this one. Remember that boxer guy from GI? Yeah.

Based on the description I think this is a desperation attack, kinda like Hyakushiki Zero = Pain Packer.


Also Infinite armory states that you only know of 2 items : the shield and spear . The shield has powers hence it has restrictions while the spear has no extraordinary powers of any sorts hence remains w/o restrictions [its just a pointy stick].
The armor on the other isnt there ....... I neever said that there was any armor . The venom provides the armor hence it had restrictions . The venom's lethality ain't its strength , its versitality is.

The shield was given such restrictions because of its abilit to absorb anything . I mean think about it , it can take any attack. Not the best item for fighting multiple and fast hitters , but gr8 for those guyz that will contrate and use all their powers in 1 go or gr8 for creating an opening for ur vemon .

Maybe add power to spear to elongate at will with restriction of it having a direct contact with user's body to do so.

P.S Sorry i haven't read pain packers or GI.
 

kkck

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I am new & I will give it a try

Name : Fox Arms
Hatsu Type : Transformation 60 % & Emission 100

- Transformation : changes aura into hands resembling a fox's hand which can be extended and controlled freely

Since Transformation represents 60% with each hand used the 60% power is divided among the number of hands used , so as the hands increase the power of each decrease , one hand takes 60% power , 3 hands make it 20% power per hand.

- Emission : Used to project hands away from source body like a bullet giving them more speed and power than when they are connected to the source body , since Natural affinity is emission any number of hands can be projected with 100% Emission power , however when they seperate from source body , they can no longer be controlled.

This adds power to the 60% transformation power in case of single hand projection since emission is 100 %. So if extending if arm using transformation has 60% power then while being extended is projected from the body using emission , so the power is added 100 + 60 = 160 , this increases speed & power , this is in case of single hand , the 60 decreases if more hands are used, but the 100 remains the same.
A similar ability has already been used in the manga:
http://www.mangafox.com/manga/hunter_hunter/v07/c057/6.html

Question though, what do you mean when you say extended? Is the hand shaped aura at all points connected to the body through more aura or is the aura completely separate? If the aura is at all points connected to the body then you would not really require emission, just transformation. If the aura is indeed separated from the body then you would need emission, transformation and manipulation to control the aura once it is away from the body.
 

xMarkx

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A similar ability has already been used in the manga:
http://www.mangafox.com/manga/hunter_hunter/v07/c057/6.html

Question though, what do you mean when you say extended? Is the hand shaped aura at all points connected to the body through more aura or is the aura completely separate? If the aura is at all points connected to the body then you would not really require emission, just transformation. If the aura is indeed separated from the body then you would need emission, transformation and manipulation to control the aura once it is away from the body.
My ability will work like naruto's chakra mode arms ,while being attached to the body they can be extended like Naruto.
However my natural affinity is emission allowing me to seperate those hands and since emission is better than transformation , their power and speed increase when used as a projectile.
I think of also using manipulation to control them
 

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@ Bhoot

The ground doesn't absorb Nen and become invisible just because you said so. Nen that is imbued on objects should be visible to people who use Gyo. Look at the Celestial Tower arc in the first anime (obviously). Gon immediately saw the nen probably radiated by the trees. Look at the York Shin arc. Gon and Killua was able to easily see the nen that have been stuck in an object for years. How about your fresh nen? It will obviously be visible to a Gyo using person.

If you use venom to protect yourself that venom must be the corrosive type you're talking about, to melt weapons and skin. If the venom provides the armor you'd have melted yourself. So that, combined with Ken or Ren would be the defense, since the nearest Hatsu that will be similar to the effect you're looking for in this respect would be Gensuru's Little Flower. So you can also use the internal organ-messing poison for defense but only for those who attack directly. You don't have to put restrictions on Transformation nen, but if you do, pain would be the most common restriction. You should really read what Pain Packer is about, because that's probably the most powerful Transformation ability with a restriction (transforms pain to nen, and lets the nen out in various attacks like Rising Sun). And yeah you don't have to remind me how a poison-based offense is gonna work, I just mentioned Coco from Toriko so I have an idea how versatile that kind of offense is.

The issue I have with Infinite Armory is with your claim that you could Materialize a bunch of random weapons and crap when you never used a reference object for quick Materialization like Kurotopi. You have to either have a reference for a lot of Materialized crap, or you have to just stick to one object to materialize. So you're saying the guy that uses this Hatsu has a godlike memory that can materialize a whole variety of weapons? Right...

I don't have a problem with the spear if it's that vanilla. But the shield's restriction is really crappy because it's supposed to protect you. It'll just end up hurting you more. You just use it for one attack you have to time well and if you spam you you break limbs and crap? Nah. That's not what a shield is all about right? It's not like you're gonna go Kurapika on all people. So I think you should just think of a different and better restriction. Consider what's used by people to make their crap indestructible (Smoke Jail, Potclean, the rope used on Zitoh...)
 

Tame

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Actually, of those three, I think the only one that's actually indestructible a priori is Potclean. I think the others were just strong enough that they couldn't be broken by their respective victims (Shaia leBouf, Cheetu).

Cheetu's nen space and sand timer were indestructible, but I think they and Potclean are the only indestructible nen abilities, and they did no damage themselves. Potclean and the sand timer were only counters.

Lots of people in threads like this make 'indestructible' items, but as Kurapika's master explains, and as should be obvious in HxH, completely indestructible items are pretty damn hard to come by. They have to be very restricted.


And, because I said I would:

Expert Sleuth & Amplify Odor
They’re both cool, but I don’t think you’d need Specialisation.
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Cursed Seal of Humility
Pretty cool ability, basically serves the same purpose and operates in the same way as A.P.R. The only thing I’m not sure about is how it would cause the target to shrink in size.

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Graverobber's Coffin (Materialization, Specialization)

Interesting ability, I like it! I think the conditions and restrictions make it work; having to find the dead person’s body is hard in the first place, and the fact that the coffin can be destroyed means the user isn’t over-powered.

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Twisted Peacemaker's Night Incense

Pretty cool, nothing wrong here. Again though, not sure you’d need Specialisation.

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Fallen Angel's Misericorde (Materialization, Specialization)

The user materializes a knife.

Question: does the user have to kill someone to be protected from that ability? And do they have to be their friend? If not, then why can’t you get protection from all six types simply from stabbing six different people (not necessarily friends, not necessarily killing them) and stabbing yourself after each one?
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Willshifter's Engravings (Manipulation)

Very cool ability; difficult to guarantee the target will fall victim to the technique, but difficult for them to escape it once its activated. However, couldn’t it be abused by giving commands like “Kill yourself.”?


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Morbid Angel's Gauntlet, Salubrious Demon's Glove (Materialization, Specialization)

Not a bad ability, but if the target has no illness, will it do anything besides increasing their nen reserves?
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Truth Pill (Materialization, Manipulation, Specialization)

Cool ability, but again, I don’t think Specialisation is necessary.

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Sonic Aura (Transformation, Reinforcement, Emission)

As I understand, this involves destructive sound waves by increasing the sound’s frequency? If this is the case, then how does the user prevent himself from being harmed by his own attack? The sound waves would meet their ears and, without protection, do the same damage to them as it would anything else.
Also, not sure how transferring one’s thoughts into sound would work, but then again, I’m not sure it definitely wouldn’t.
I’ll respond to the others another time! Now I’ma go try and think up a new hatsu... :)
 

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I don't want this topic to die, so here's a revision and two more:

First would be for the same character mentioned earlier (similar to Mowgli)

Wolf Brothers & Call of the Pack (adjusted from previous post, materialization, manipulation)
- materialize 3 nen beasts, wolves have own personality; Snow Moon – white wolf, line of sight “switch” teleportation; Ash = grey wolf, the user closes off one of their senses to utilize Ash's sense (hearing, sight, smell, taste, touch); Midnight – black wolf, poisonous fangs (paralytic, nonlethal poison, 10 minutes for any effect to occur)
- Restrictions: user’s blood on that color to summon the wolf; user feels the wolves’ pain; only 1 can be summoned to utilize any special ability
- ability to communicate with wolves (and their descendants)

Haven't really thought of the back story for the characters that would create the next two:

Rings of Saturn (emission, manipulation, transformation)
- emit rings of nen to use against the enemy; silver rings would be razor sharp (5 max); gold rings would shoot a nen energy cannon, rings can be used as blunt force, more rings would mean more powerful cannon (3 min, 5 max); black rings allow me to teleport myself between them, used as blunt force (2 max)
- emit six rings to form a hexagon around a person (2 of each color) after reciting a chant, the person in the middle would be forced into zetsu (the user cannot move while the opponent is inside, trapped person is in zetsu); size of the hexagon would be very small

Primary Bullets (emission, reinforcement, manipulation, transformation) - not sure if being emission or reinforcement would be better
- user has 2 handguns (Michael and Samael aka Lucifer); user could reinforce actual bullets; user could shoot regular nen bullets; user also has his primary color bullets: blue bullet = rail gun (longer charge = more powerful shot); red bullet = explodes upon contact; yellow bullet = scatter shot after certain distance; finally could combine colors (purple = huge explosion; orange = scattered smaller explosions; green = scattered rail gun; any secondary colors use a lot of nen and is very exhausting)
 

Tame

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Yay, someone replied!! I've been waiting for ages for someone to reply so that I can post my latest techniques without double posting!! :D

@Hunter2323:
Wolf Brothers: This technique involves Emission as well as the other types you've mentioned, since they'd be away from your body. Other than that, I think this technique is rounded, versatile, realistic within the HxH 'verse, and personally I really like it, as I said before. :) Two quick questions: what does it mean by being able to communicate with the wolves' descendants? And how do you communicate with them - speech, or telepathy or something else?

Rings of Saturn: One of the half-formed Hatsu I've thought up is a similar concept to this - even with the identical name! Coincimental! :D The problem with this technique, I think, is that it tries to do a lot of different things - blunt attacks, emissive blasts, edged attacks, teleportation and enforced Zetsu. The first three of these I think are fine - they're simple and basically correspond to Gon's Rock, Paper and Scissor techniques.

However, Teleportation and forcing someone into Zetsu are both pretty specialised techniques. I'm not sure if one Hatsu should be allowed to do both. Though I'm not sure, hmm... Kurapika's hatsu technically has five different effects.

At any rate, I think the conditions for these two techniques should be harsher, or they should have harsher limits; I think teleportation (especially full-body ones) would require a lot of nen. And enforced Zetsu requires very specific conditions.

Primary Bullets: I like this technique too. The only problem I see with it is that it would be difficult to master given how many different types of nen it requires to perform.


My own Hatsu. This is the Hatsu I would if I were an Enhancer type (as I think I would be):

Name: Cure
Type: Enhancement
It has three forms;

Name: Cure: Self
Summary: I would Enhance the cells around damaged parts of my body to speed up the healing process. By using Gyō this process would sped up further, and Kō would increase it even more.

Commentary: Yep, just a regular healing ability. It only speeds up the rate at which the body performs natural functions - close wounds and heal them, heal bones etc., but wouldn't be able to things the body can't anyway, such as regrowing limbs or internal organs.
Naturally using Gyō and Kō to pump more nen into the wound would increase the technique's efficiency (though of course, using Kō wouldn't be recommended in combat).
Since the healing process requires energy, using this Hatsu would leave me hungry and/or tired in proportion to the severity of the wound healed.



Name: Cure: Ally
Summary: I would use Shū to envelop the cells around another person's wound, then Enhance them to speed up their healing process. Using Gyō would increase the speed of this process.

Commentary: Identical to Cure: Self, only it heals another person, not one's self. As Wing points out in Chapter 48, sending one's nen into another person can cause them harm if one is inexperienced or harbours ill-intent towards them, so I would only use it once I have mastered Shū.

It would also leave the target fatigued, due to the energy expending in their healing.



Name: Cure: Enemy
Summary: I would use Shū to envelop a part of the target's body whilst not restraining my malice. Contact with my destructive aura would cause damage to the enveloped part of the target's body. The target would counteract this by defending the enveloped part of their body with an equal amount of nen (just as one defends oneself from any nen strike).

Commentary: This popped into my head as a development of Cure: Ally; if someone inexperienced or malicious tried to send nen into an ally it would damage them. So, I thought that fact could be put to good use if used against an enemy!


I took the name from the Final Fantasy spell. Unoriginal and unimaginative, I know, but FFXII is one of my favourite games, so there!! :P

I'm pretty sure this Hatsu works within the context of the HxH 'verse. Cure: Ally would be its most useful form and main focus, since, well, it cures allies! Self would be for self-preservation, and Enemy is the curative ability adapted for combat.
 
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