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All right, let me try this:
Name: Knives
Type: materialization
1. Hands of the King
Condition 1: Use the knife to successfully operate on a patient with a certain percentage of chance of dying.
Ability 1: to kill an opponent with the same percentage of chance of living.
Note 1: the condition and the ability are interchangable.
Note 2: The name is an obvious reference to Lord of the Rings..."the hands of the King are the hands of a healer".
Here I have to operate on patients with the materialised knives successfully, then use that knife to kill opponents. The higher the risk in the operation, the more killing chance the knife gains when its used for murder. for example, if i do an operation where the patient had 90% chance of dying...and can do it successfully, then i can use the knife from that operation to kill an opponent in a situation where he had 90% chance of living.
In reverse, if i can kill an opponent with a knife, the knife gains the percentage of chance that the enemy had of living and can be used to save a patient(or myself) when he's that percentage of chance of dying. For example, if i use a knife to kill an enemy who had 10% chance of living, then i can use the knife later to save a patient who has 10% chance of dying.
A knife can be used offensively multiple times upto the point when percentage gained by its protective gain is completely used up...for example a knife which save a patient with 90% chance of dying can be used three times to kill opponents each of whom has 30% chance of living. Vice Versa for saving patients with a knife that has been used to kill.
If the use of the knife fails then the percentage deducts from what percentage was accumulated on it previously.
For example, if i operate on a pt with 90% chance of living and fail, then 10% is deduced from what the knife had gained previously. It can even become a score in negatives. Similarly if i fail in an operation where pt has 10% chance of dying, then 90% is deduced from previous score. This rule enhances the balance, as otherwise the user will be tempted to all the easy operations to slowly but safely gather scores. The rule is applicable in opposite direction just like the previous ones too.
2. Flashes
Condition 2: All the knives will lose all the percentage
Abilty 2: will allow me to travel with my nen attached to the knives.
If i give up the percentages accumulated on all the knives both protectively and offensively, i temporary gain the ability to throw a knife in any direction and my body will attach itself to the knife through nen and travel at the same pace of throwing towards the same point. The number of knives i can use and the time period i can travel this way depends on the summation of the percentages in all knives at the time of giving up the percentages.
Note: the name is another obvious tribute to namikaze minato
3. Knife of Judas
Condition 3: Betray and kill close persons
Ability 3: Gains the ability to kill opponents
The closer and dearer the killed and betrayed persons are, the stronger opponents it can kill.
So if a knife is used to kill a person whom i originally intended to betray it would not gain any ability. But if i am to sacrifice a truly beloved person (and i can't tell it to them beforehand cause i need to 'betray' them), then it gains a killing ability. The more beloved the person is, the more chance the knife has of finishing of the opponent.
Example: a knife which the user used to kill his son might become the closest to an un-defendable knife when thrown at an enemy.
Name: Knives
Type: materialization
1. Hands of the King
Condition 1: Use the knife to successfully operate on a patient with a certain percentage of chance of dying.
Ability 1: to kill an opponent with the same percentage of chance of living.
Note 1: the condition and the ability are interchangable.
Note 2: The name is an obvious reference to Lord of the Rings..."the hands of the King are the hands of a healer".
Here I have to operate on patients with the materialised knives successfully, then use that knife to kill opponents. The higher the risk in the operation, the more killing chance the knife gains when its used for murder. for example, if i do an operation where the patient had 90% chance of dying...and can do it successfully, then i can use the knife from that operation to kill an opponent in a situation where he had 90% chance of living.
In reverse, if i can kill an opponent with a knife, the knife gains the percentage of chance that the enemy had of living and can be used to save a patient(or myself) when he's that percentage of chance of dying. For example, if i use a knife to kill an enemy who had 10% chance of living, then i can use the knife later to save a patient who has 10% chance of dying.
A knife can be used offensively multiple times upto the point when percentage gained by its protective gain is completely used up...for example a knife which save a patient with 90% chance of dying can be used three times to kill opponents each of whom has 30% chance of living. Vice Versa for saving patients with a knife that has been used to kill.
If the use of the knife fails then the percentage deducts from what percentage was accumulated on it previously.
For example, if i operate on a pt with 90% chance of living and fail, then 10% is deduced from what the knife had gained previously. It can even become a score in negatives. Similarly if i fail in an operation where pt has 10% chance of dying, then 90% is deduced from previous score. This rule enhances the balance, as otherwise the user will be tempted to all the easy operations to slowly but safely gather scores. The rule is applicable in opposite direction just like the previous ones too.
2. Flashes
Condition 2: All the knives will lose all the percentage
Abilty 2: will allow me to travel with my nen attached to the knives.
If i give up the percentages accumulated on all the knives both protectively and offensively, i temporary gain the ability to throw a knife in any direction and my body will attach itself to the knife through nen and travel at the same pace of throwing towards the same point. The number of knives i can use and the time period i can travel this way depends on the summation of the percentages in all knives at the time of giving up the percentages.
Note: the name is another obvious tribute to namikaze minato

3. Knife of Judas
Condition 3: Betray and kill close persons
Ability 3: Gains the ability to kill opponents
The closer and dearer the killed and betrayed persons are, the stronger opponents it can kill.
So if a knife is used to kill a person whom i originally intended to betray it would not gain any ability. But if i am to sacrifice a truly beloved person (and i can't tell it to them beforehand cause i need to 'betray' them), then it gains a killing ability. The more beloved the person is, the more chance the knife has of finishing of the opponent.
Example: a knife which the user used to kill his son might become the closest to an un-defendable knife when thrown at an enemy.
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