Discussion Your Own Hatsu!

tupadre97

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Because you know too much quite quickly. But now that I think, if it doesn't tell Hatsu maybe it's kinda cool.
Yeah its actually pretty funny because it works literally exactly how it works in the games. When you capture them it tells a short sentence describing them. If you puch cry it says their most common phrase. Area shows all the locations you can find them (like hideouts and whatnot, itll say area unknown if they are constantly movin). It can also record their fingerprints and genetic info like in the game. Its pretty hilarious how its all used really. It also has those blank entries for all the nen users he hasnt caught yet, he's gotta catch em all!
 

Uriel

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Yeah its actually pretty funny because it works literally exactly how it works in the games. When you capture them it tells a short sentence describing them. If you puch cry it says their most common phrase. Area shows all the locations you can find them (like hideouts and whatnot, itll say area unknown if they are constantly movin). It can also record their fingerprints and genetic info like in the game. Its pretty hilarious how its all used really. It also has those blank entries for all the nen users he hasnt caught yet, he's gotta catch em all!
The cry is something awesome.

I mean...having the cry of everyone you fight is kinda creepy-some.
 

Pegosaurus

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I'm really glad this thread exists. I've been searching for a place where I can share some of the Hatsu I've come up with. I've read over the thread and taken the quizzes, in which 2/3 said I was specialization, but I'm still Ironing out some details in the Specialization hatsu. Instead, here's an Enhancement one I came up with. I really like Sanji's fighting style from One Piece, so this is kind of based off that. The name is from One Piece too, as I couldn't think of an original one :/

Rankyaku(Hurricane Leg)
Basically, the idea is just super strong kicks, enhanced even further by the following conditions and pledges.
Condition
The target of the attacks must be declared before use (Ex: saying "You're my opponent")
Pledge
The user will not use their hands or arms to harm the opponent in any way. They may be used to block, but that's it. If the user disobeys the pledge, they will lose the use of their legs.
Notes:
The payoff for not being able to use their arms to attack is extremely enhanced kicks. The condition is there to specify who the ability will be used on. The user may attack non declared opponents with their hands and legs, but the strength of the attacks will be much less of those than the ones on the declared target(s). This is not to say that the user will be weak, because they are still an enhancer, but the attacks made by this ability are much stronger than normal. I'm not sure if the user should only be able to declare one target, or if there are allowed to be multiple. I'm also toying with the idea that upon impact of the kick the user will emit their aura as vibrations to cause a sort of seismic effect on the body or ground, although I'm not quite sure how I'll work it in yet.

some other techniques that I will post in the future once I iron them out some more.
(Feel free to guess how they will work :) )

Mirror Mirror (Who's the Fairest?) (Manipulation)
Beauty and the Beast (He loves me, he loves me not) (Manipulation)
Predator (The heart of the beast beats inside me) (Enhancement/Transmutation)
Masquerade (1000 Faces) (Specialization)
Art Gallery (Express Yourself) (Specialization)
Star Light (Star Bright) (Specialization)
Spore (The Fungus Among Us) (Emission/Manipulation)

excuse the disney names, lol, but they work well for the ability
some more later
 
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Adriangecko

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Name: Gambling Art (True gambler always gets an ace).

The user conjures a standard 52-card deck plus 2 Jokers, completely randomly shuffled. He strenhtens them with his aura, and throws them into the opponent randomly (by the way, before using this skill, you better practice your card throwing a LOT) . You can win like that too, but if you draw into an Ace card, you throw it and the card follows the opponent until it hits, there's nearly no way of escaping it, unless you are using a more powered version of Killua's God Speed or something. There's a drawback of course. If you draw into a Joker card, the deck disappears and you are forbidden to use this hatsu until this fight ends.

Let me know what you think, and sorry for bad english.
 

Andreasfr

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Literally just made an account to get some proper feedback on this thing I thought up. Hope that's alright.
Also, I'm copying most of this from another place where I wasn't getting enough/good enough feedback.

Name of my "Ability": Claws of the Predator
Enhancer

I have two knuckledusters with a small tank that fits in my tightly closed fist. Inside the tank is a small amount of water. The metal between the fingers has been drilled through to allow water to escape. I use Ren (Refine/Enhance) on both the water inside the tank and the knuckledusters themselves (to make them withstand the immense pressure). The water will come shooting out of the holes with enough strength to cut through... well, anything with enough pressure. And as I'm just making more and more water I won't ever have to re-fill the knuckledusters.

In addition to the knuckledusters, I have a much larger tank on my back, it connects to through a cross-section to 4 very sturdy, inch-wide pipes. One which channels the water left and very slightly downwards, one to the right and very slightly downwards, one straight down, and one up. The one that goes up is connected to my head through a pipe to a nozzle letting it shoot straight back from the direction my head is turned to. This will give me both dodging, increased speed and to a limited degree, flight. I'll have to use Manipulation to the slightest degree to switch the water's flow through a mechanism in the cross-section which will be difficult since I'll only be able to master it to 40%, but it'll be as simple as flicking a switch to a couple directions so it should be fine.

This single application of the principle of Ren will provide me with an offense that will cut through just about anything, and a means of accelerated movement.

I also carry with me, a second pair of knuckledusters. As Palm showed when with Gon and Killua in the café (episode 86), enhancement Ren makes more of any liquid, in her case, the coffee. For the other pair; one is filled with a highly flammable liquid, and of course, I carry with me something to strike against the top of the knuckleduster to make a spark. And the other one is filled with a tranquilizing and slightly paralyzing toxin. They both exit through only one hole, but also a grate that makes them not reach quite as far, but gives them a cone-shaped area of effect. And just like with the water, I won't ever have to re-fill my supplies.

As all of these only make use of the very basic principle of Nen "Ren", I won't need to make any vows or conditions. It's not a true ability, it's just an application of my Nen.

The Hatsu, the actual ability, I've been thinking about but haven't come up with anything interesting enough for me to actually settle on it. I've thought of "The Potent Claws of The Predator", using my Nen to not only increase the volume, but also the potency of the flammable liquid and the tranquilizer. The flames would burn hotter and the tranquilizer would be more swift in its effect. I don't see very much of a point to add a vow because that's only meant to add additional strength to an ability, but mine's plenty strong already, imo, so I don't know what use a limitation would be if I have the strength I need. Anyways, as I said, I haven't settled on this, the actual ability, yet. So please leave some constructive feedback for me to ponder! And thanks for taking the time to read this whole wall of text!
 

Uriel

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Actually is not a bad ability, but I feel like the pressure that you try to achieve with each hits will be reduced by your own ren. Kinda like Gon's case in Greed Island.

Not sure if you get me, but I think that the technique itself is not quite clear. You're delcaqring a type of fighting, but the technique itself is quite unclear to just start to talk about manipulation. Maybe instead of water you should think on pressure as a primal force and core of your technique.
 

Riyuki

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Sorry if this is off topic since I'm not saying what my own hatsu would be, but I just wanted to say that Kite's slot machine is probably the coolest ability ever and I really wish I could have my own hatsu like that XD!!
 

Andreasfr

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You're suggesting I use pressure as the focus of my ability, and that's what I am doing. Because of how small the holes in the metal between my fingers are, I won't have to use all that much Nen. And I'm not talking about releasing the water for just my strikes, I meant to have it shooting out from the start of the battle, taking swipes at my opponent. The pressure will be conatant, basically. And to save Nen I can just relax my claws during a lull in the battle if there is one.

Your concern is more appropriately directed to the jet-pack... I won't be able to keep the pressure constant there. Too large mass to move, I think. I might be able to build the pressure during a short recharge time, maybe like 10 seconds of intense Ren focused into the tank on my back. It would work, though, for just charging like a couple hundret meters.
 

mioluva

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How is the pokedex broken? It only tells you nen type, aura capacity, and some physical stats at a glance but you must capture the person to learn their hatsu and history. It essentially works like the pokedex in the game. Also if its ever broken you can never make another again.
I guess it's because the condition is too easy. What are the chances of breaking it if you can de-conjure it if not in use. :) Knowing people's nen types, aura capacity, etc lets you plan your battles and such. If Uvo had that during their fight, he would've known that the nen chains were conjured instead of being just manipulated chains. :)

---------- Post added at 06:15 AM ---------- Previous post was at 06:10 AM ----------

I just came up with an awesome nen ability. Its called...

Zombie Gun

Type: Manipulation

Ability: Activates when the user uses shu on any type of handheld firearm. Whoever the user kills with the gun after the ability activates it turned into a zombie that will follow all the users orders (which are given verbally or telepathically by thinking it. If no orders are given then the zombie just acts like a normal zombie and tries to eat ppl, usually the brains). It also coats the zombie in some of your nen (bcuz of the nen that was on the bullets when you killed the person) and it puts the zombie in an artificial state of Ten that increases its regenerative ability, makes it more powerful, and improves its speed and reflexes (kinda how Ten helps a nen user when they first discover it). The nen that coats the zombie is kinda like a battery its what keeps the zombie going.The user can also give the zombie some of their nen (either thru emission from a distance) or by actually touching the zombie directly.

Vows and Limitations: Cannot be used on animals or people under the age of 16.

Notes: The victim can only be turned into a zombie if actually killed by the bullet of the selected firearm. If the get shot them you stab them it does not work or if you shoot them and they say fall off a cliff or something the ability will not activate. It does not matter if you shoot the person in the head to kill them or if you blow their head off, they will still move as long as they have some of your nen still left in their body. These zombies are fast, strong, and can regenerate large wounds very quickly, but will not regenerate entire limbs. The duration of how long the ability last depends on how much nen the user put into the gun with shu and if they still supply the zombie with nen every now and again. It also depends on the user how many zombies they can control at the same time. Once the zombie has used up all the nen of the user it will die and cannot be used again. The only way to kill the zombie is to beat it until it runs out of energy, or incapacitate its ability to move. In which case, it will eventually lose its nen and die.

So what do you guys think about the ability I came up with?
You'd get killed right away by Gon and co and the Chimera Ants. :) Also, how do you define animal. Humans are also part of kingdom animalia. :)

---------- Post added at 06:19 AM ---------- Previous post was at 06:15 AM ----------

Ok this is long overdue but yeah i changed it so he would be a specialist. He's basically like Pitou, he's a specialist that can use whole bunch of other abilities. I'd say he's about on par with the likes of ging and the top 5 users when it comes to pure power. Also room is emission now, and the shambles and such is just manipulation now.


Yeah the condition for your materialization hatsu is good.

If you want intangibility just do it like tobi from naruto. Here I'll make the hatsu for it now.

Dimensional Phasing
Type: Specialization
Ability:Can transport anything touching the user including himself into a pocket dimension within the users right eye.
Conditions:None really its specialization and op
Notes: The user of this hatsu will usually wear and colored contact with god letters written on the inside to boost its power or the user has a scarlet eye and it boosts the techniques power.
Dimensional phasing reminded me of Obito's Kamui from Naruto. What with the eye and pocket dimension stuff. :)
 

tupadre97

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I guess it's because the condition is too easy. What are the chances of breaking it if you can de-conjure it if not in use. :) Knowing people's nen types, aura capacity, etc lets you plan your battles and such. If Uvo had that during their fight, he would've known that the nen chains were conjured instead of being just manipulated chains. :)

---------- Post added at 06:15 AM ---------- Previous post was at 06:10 AM ----------



You'd get killed right away by Gon and co and the Chimera Ants. :) Also, how do you define animal. Humans are also part of kingdom animalia. :)

---------- Post added at 06:19 AM ---------- Previous post was at 06:15 AM ----------



Dimensional phasing reminded me of Obito's Kamui from Naruto. What with the eye and pocket dimension stuff. :)
The pokedex isn't really that strong. All it lets you know is ppl's nen types and aura capacity, which is a skill some ppl just have naturally. Like how Hisoka guesses nen type thru personality or Knuckle being able to know your nen capacity just by looking at you. The conditions are just what makes the ability absolute and lets you be able to know with more certainty than Knuckle or Hisoka.

It doesn't let you know another person's hatsu and other stats until you capture them just like in pokemon. So no Uvo would not know if the chains were conjured or not he would just no that kurapika was a conjurer but then became a specialist when his eyes turned red, which he told him later on anyway.

Speaking of this i recently came up with a new hatsu...

Glass Dust

Type: Conjuration

Ability: Allows the user to conjure hundreds of millions of microscopic particles of glass that are controlled via manipulation. Comes in two forms, "dust" form and "mist".

Notes: Dust form sort of looks like a clear/white senbonzakura, functions in a similar fashion, and has a relatively short range compared to the mist form. Mist form spreads the glass particles in a mist so fine it is naked to even a nen user using gyo. It can only be felt by En. The mist form has a city wide range and can also function as En. It is a dangerous technique because the glass particles are small enough to be inhaled and damage internal organs in a persons body. So many particles are inhaled in mist form that it can cause any person caught in it's range will so start coughing up blood from the glass damaging their lungs and bleeding from any and all orifices in the body like the eyes, mouth, nose etc. Its actually a very nasty technique to use.
 

MSofAofCOCA

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Anyone know of any good quizzes? By Hisoka's breakdown, I think I would be a Manipulator or Specialist (I'm 50/50 split between the two), but I took three different quizzes and got different results: Manipulation, Transmutation, Specialization, respectively. Anywhere else I can check or read about them more in depth?
 

Andreasfr

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Hisoka's way of determining a type is only approximate, whatever you feel would suit you best is probably what you would be.
 

Uriel

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Anyone know of any good quizzes? By Hisoka's breakdown, I think I would be a Manipulator or Specialist (I'm 50/50 split between the two), but I took three different quizzes and got different results: Manipulation, Transmutation, Specialization, respectively. Anywhere else I can check or read about them more in depth?
Let's do it in a fun way. Tell me...If you were a mythical beast, which one you would be?

And if you want to be MORE precise you could do a MBTI test.
 

MSofAofCOCA

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Let's do it in a fun way. Tell me...If you were a mythical beast, which one you would be?

And if you want to be MORE precise you could do a MBTI test.
INF/TP. I was on the cusp of F and T in multiple tests, so I fit both (which I think they do, according to the analyses).

As for mythical beasts.... Are we talking Greek? Slavic? Native American? Asian? Though I would probably opt to stay human, given a choice. Ditto for animals; my favorite color switches almost yearly...
 

Uriel

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INF/TP. I was on the cusp of F and T in multiple tests, so I fit both (which I think they do, according to the analyses).

As for mythical beasts.... Are we talking Greek? Slavic? Native American? Asian? Though I would probably opt to stay human, given a choice. Ditto for animals; my favorite color switches almost yearly...
Transmutation it is, then.
 

Alberto

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Just made an account to start posting! I have been a reader for some time, but I really want to participate in the conversations =P

I thought about 2 sets of abilities. Both sets works based on percentages of the users own nen. I will post just one for now, as i dont have the time to write all I want.

1° set: Screening / Betting area. This set of abilities requires you to have a good fighting experience and knowledge. Also, the person should have experience in betting. Its actually a simple ability, but its a bit hard to explain in text.

Screening - self manipulation, or specialization?: An ability that gives you a a notion on the amount of nen a person haves. It will be used on your own vision. While using it, data will appear besides every person you can see. It will show the current amount of aura / max. amount of aura the person haves. The absolute numbers will be based on your own, since your aura will always be 100. So, if the person has roughly 20% more aura then you and is rested, the numbers shown will be 120/120. if the person has, for example, 10% less aura then you, and is tired, it will show 60/90.
This ability, besides beeing a very good information source on its own, will be a necessary tool for using betting area.

Betting area - specialization: Must be activated on self and another person. Both have to dispose of a certain quantity (percentage) of their own aura, and one will not be able to know how much the other disposed. The disposed aura is lost, as if used in an ability. If a certain person disposes a total quantity (even though you dispose of percentages, the ability will count the absolute number, on the same basis of the screening ability) that is 2x or higher then the quantity disposed by the other participant, the loser (one who disposed of less aura) will lose its ability for using any form of nen for a day. If no one disposes more then 2x what the other disposed, both loses their disposed auras and the ability is finished.
The conditions for it is that after the ability is used, both "players" will be impervious to each other´s damage for 1 minute and 30 seconds, or until both disposes of their aura. The ability have to be explained in 1 minute by the user, so the oponent knows of its advantages and disadvantages.

This ability can be used in various ways. If the oponent is stronger then you, and have a bar of, for example, 115/115, you could bet 90% of your aura, so if you do not win the bet by disposing almost all your aura, you can be sure the other person have disposed a lot of aura too. Again, for using this ability you should be decent at fighting without needing nen. This ability would also be quite weak against born geniuses like gon for example, who could have a 250/250 bar - case in which you are fucked =D
That was the worse situation. If you are very tired, and is fighting against a strong, rested oponent, you can use this so you lose the rest of your aura, but makes the other person loses more than you, because of being afraid of losing the game.
There are a lot of uses for this ability, and a lot of situations were it can potentially turn the tides of a fight. It is rysky, but as you have the Screening advantadge and poker experience (lol), you should be fine.
 

DinoTaur

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It seems I'm a Manipulator, so I guess I'll center my hatsu around that.

Omnipotence (全能のオーラの能力 (オムニポテンス)) - Using my Emission aura (secondary affinity), I create small, but plentiful pellets (from aura). I can then use them for any purpose, offence or defence. I can use them as independent bullets, or fuse them into larger shapes, using my Manipulation. It's similar to the Iron Sand from Naruto.
 

Master OZ

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Character Hatsu Conjurer

Hatsu Mastery 100% Conjurer
80% Transmuter
60% Manipulator, Enhancer
40% Emitter

Ability Name Water Bowl as per Uriel

Explanation I can materialize a bowl that can create water.

Usage I can become water dealer, selling water and become beneficial to people (almost everybody here thinks of battles). With my Transmuter skills I can change the taste of water. With this I could create several soda, cider franchises with no bad side effects (Cola, Mountain Dew hhhehehe). I could also create medicinal water, liquid antidotes, stimulants, etc... If it comes to battle, I can use my crude Enhancer skills and Manipulator skills on water since it conducts Nen really well.

Conditions, Limitations, Vows None

Drawbacks You tell me:). Water is incredibly simple to create when compared to Dolls, Chains, Spinning tops, Teleportation Rooms etc... The only problem would be added effects to the water by means of Transmutation, Enhancing or Conjuration, but since the actual constituents of these effects are really small, I am strongly convinced that I have no real limitation here.
 
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Ener9y

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Character Hatsu Conjurer

Hatsu Mastery 100% Conjurer
80% Transmuter
60% Manipulator, Enhancer
40% Emitter

Ability NameWater

ExplanationI can materialize drinkable water.

UsageI can become water dealer, selling water and become beneficial to people (almost everybody here thinks of battles). With my Transmuter skills I can change the taste of water. With this I could create several soda, cider franchises with no bad side effects (Cola, Mountain Dew hhhehehe). I could also create medicinal water, liquid antidotes, stimulants, etc... If it comes to battle, I can use my crude Enhancer skills and Manipulator skills on water since it conducts Nen really well.

Conditions, Limitations, Vows None

Drawbacks You tell me:). Water is incredibly simple to create when compared to Dolls, Chains, Spinning tops, Teleportation Rooms etc... The only problem would be added effects to the water by means of Transmutation, Enhancing or Conjuration, but since the actual constituents of these effects are really small, I am strongly convinced that I have no real limitation here.
Being a conjurer, you know that things are made by someones own aura. To be able to create that much water, You gotta be Meruem. Where have you been, man? I thought you were poisoned or something.
 
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Andreasfr

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As a conjurer, sure, that'd be a stupidly Nen-intensive feat, but if you have a look at what I posted; This
See, if I just made sure my Nen output was absolutely minimal, I'd be able to create a trickle of water. It wouldn't be sweetened or anything, but I'd be able to create pretty decent amounts of water.
 
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