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- Jul 20, 2014
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For the nensmith, I would just wait until the weapon I want and then kill the customer upon conjuring the weapon.1. Patient punch
Category: Emission? (slightly unsure where this would fit)
User hits the opponent or object. The object or recipient will be unaffected; they cannot receive any damage or feel anything from it. I think it's best represented using values like hakoware. So if the punch was delivered and was at a value of 50, every minute the value will double until the user decides for the punch to arrive. If however the value of the punch reaches an amount of nen that the user cannot actually deliver, the damage is then directed at the user. This can me used in a close range and mixed with regular punches to confuse the opponent (with short delays or something just to throw them off) or as a hit and run technique where the user runs away until he attack is strong enough to beat them in one blow. Since the hit can only be perceived by sight (they don't feel it or receive damage. The punch hasn't technically "landed"), it would be a great stealth attack. If the user isn't seen delivering the blow or even if the blow was initially weak, disguised as something else like a friendly pat on the back or something, then it's a stealthy time bomb really since its power grows over time.
1.5 (continuation from above) Keen Punch
This is the opposite of the above and counts as a Nen loan. The user doesn't have to wait and can deliver any value of attack immediately BUT the user is restricted to zetsu for the double the amount of minutes of which he would have had to have waited if the punch delivered was a value of 1 but in days instead ( so normally, if he delivered a 10 value punch and waited for 10 minutes it would be 5120 (don't check my maths). If he used Keen punch, he would be using zetsu for just over 26 days.(don't check my maths)). Not only that but the user also pays by shortening his lifespan by the same amount of days (if you think this is too lenient, i'm open to suggestion).
2.Nensmith
Category: Specialist
The user can make weapons based on Nen abilities of other users. The user uses a 'clients' nen and his own to create a random weapon which uses an 'extension' of the clients ability and complements it. The user cannot make a weapon for himself. Weapons created by him cannot be used against him. One can be made per client. The weapons may be a 'living' thing which is animated by the wielder's nen. Every now and then there can be duds which have useless or detrimental abilities. To use the weapon the user must pour his aura into it. The weapon uses requires a lot of nen to use: 10% of wielder's maximum aura capacity is drained every 10 mins. An example of what I mean by extension is say if a weapon were made for Killua, it could be something like a lightning rod that attracts electric currents and can direct them around (natural ones and his own). Or say if Gon received a weapon it could be an item which performs jajaken at the same time as him and creates a compound attack like paperrock (an emitted version of rock with the same power). Though the best part of the ability is that weapons can be exchanged between clients. There will be some weapons which aren't too specific...something simple like a flame sword or something which might be useful for a nen user who doesn't specialize in combat or something. The user cannot make weapons for himself but he can use weapons he has made but he cannot seek them, he must acquire them by chance OR the original client must have died. (So he can't make a weapon and then find the owner and buy it off him or make a weapon having made a deal with the client before hand for the client to give it to him or something. The weapons are not made with the creators use in mind.) If the user does come across a weapon though he has special privileges when it comes to it's use. It only uses 1% of his maximum nen capacity every 10 minutes rather than the usual 10% every 10 minutes. If the client whose nen was used to make a weapon dies and has particularly strong nen then nen weapon can change and become stronger but then they drain more nen (like a cursed weapon).
I'm open to suggestions if you have any. If anything is unclear, let me know.
---------- Post added at 10:39 PM ---------- Previous post was at 10:22 PM ----------
Name: Texture Mimic
Type: Conjuration
Activate to conjure a pair of gloves and a pair of boots. The gloves are very thin, and is resembled to the kind of rubber glove people use to wash dishes; The boots look like the ones worn by fishermen. The user can pick one of the "texture" from "domain" for the boots and gloves independently. When a "texture" is chosen, only the exterior of the gloves or boots will have the property of the "texture", while the physical constructions are untouched.
To add a new "texture" to a "domain", I need to physically use my bare hands to touch the desire "texture" represent in real life. For example, if I want the wall-climbing property texture, I can need to touch a geico's foot. The use of this ability is mainly not for combat purpose, but rather the convenience and things normal people can't do that it provides. So far the "textures" that I want are jellyfish's tentacles, water walking, diamond's strong atomic structure, silicon's impact absorbing, hot metal's hot exterior, and mercury's heaviness.


