Discussion Your Own Hatsu!

kkck

Waifu Slayer
神のごとし / Kami no Gotoshi / Godlike
Joined
Sep 3, 2007
Messages
46,271
Reaction score
24,913
Gender
Hidden
Country
Fire Nation
How would the ability make the user fast and nimble? I don't really see how the ability would affect the user in such a manner. If anything it should be the opposite, having emitted nen around you would decrease your nen pool.

Something else, the ability won't really succeed at hiding or even tricking anyone. The clones are emitted, a simple gyo would give them away instantly. Finding the original one would be ridiculously simple. You would need conjured clones for them to succeed at tricking someone.
 

heehoo10

Registered User
初心者/ Shoshinsha / Beginner
Joined
Aug 8, 2012
Messages
30
Reaction score
8
Gender
Male
Country
United States
Fast and nimble in that if I have a copy somewhere behind a wall or something, and u attack me, i can teleport out using that copy, pretty fast imo
And the point isn't to trick anyone into think a copy is u or vice versa. Here's a situation, running through a forest, planting copies in locations, if the opponent doesn't know your power or doesn't catch all the copies, you chase away from the copy a bit, then tp to that copy and go zetsu and sneak the fuck out.
I just think it would be a fun power to go running around leaving copies and then teleporting all around.
 

akal019

Registered User
初心者/ Shoshinsha / Beginner
Joined
Feb 25, 2015
Messages
1
Reaction score
1
Age
30
Gender
Hidden
Country
Malaysia
Name : Clean Dice
Type : Enchancer/Manipulator/ Emitter

Nen Abilities

1,2,3 Cloud Aura

After throwing a 12 sided dice, the user can transfer from 10,000 to 120,000 Aura Point to other nen user. The process occur by emitting aura from the user into the targeted nen user. The transfer take 10-30 minute of time to finish and the user is covered with Shou aura created from sand-like nen aura.

Vow and Limitation

1. The targetted nen user must also an emitter to receive the Aura Point
2. The user need to meditate in the Sand-like nen aura for 24 Hour after transfering the AP
3.The targetted nen user must accept your offer for transfering the AP
4. After the 24 Hour meditation, the user need to undergo 12 hour restriction, the user can only use Ren aura and its advanced aura for that 12 hour

Side Effect
1. As compensation, the targetted nen user for AP transfer is tied with a chain to the user until the 36 hour of Meditation and Restriction ends and cannot go more than 300m Radius
2. The targetted nen user cannot use any advanced aura technique and can only use the basic
3. The targetted nen user nen type becomes specialist alongside with the original type.
4. If the targetted nen user deceased while tied with the chain, the user gain double the AP transfered. If the targetted nen user survive, the user only gain half of the transfered AP

This is what i make up, sorry if i didnt get any better than others...

Why i make this ability? this ability is used on assist, offense and defense. By staying in shou form, it protect the user from any harm so it is a great defense. Second, by enchanching and providing additional aura to the allies, it help them to face the enemy. Last, it also can trick the enemy by giving them our aura then force them to use only basic aura attack and the user can gain more AP if the enemy get killed by the allies.
 

shnugin

Registered User
中級員 / Chuukyuuin / Member
Joined
Apr 20, 2012
Messages
242
Reaction score
135
Gender
Male
Country
United States
Name: TogaHeal
Type: Specialization

Ability:

HEAL FREAKING TOGASHI SO WE CAN GET A FREAKING CHAPTER!!! THIS HIATUS IS DRIVING ME CRAZY!!!!


:^_^
 

Demonspeed

The Bull
神のごとし / Kami no Gotoshi / Godlike
Global Moderator
Joined
Apr 30, 2012
Messages
47,657
Reaction score
61,353
Gender
Male
Country
France
Name : Clean Dice
Type : Enchancer/Manipulator/ Emitter

Nen Abilities

1,2,3 Cloud Aura

After throwing a 12 sided dice, the user can transfer from 10,000 to 120,000 Aura Point to other nen user. The process occur by emitting aura from the user into the targeted nen user. The transfer take 10-30 minute of time to finish and the user is covered with Shou aura created from sand-like nen aura.

Vow and Limitation

1. The targetted nen user must also an emitter to receive the Aura Point
2. The user need to meditate in the Sand-like nen aura for 24 Hour after transfering the AP
3.The targetted nen user must accept your offer for transfering the AP
4. After the 24 Hour meditation, the user need to undergo 12 hour restriction, the user can only use Ren aura and its advanced aura for that 12 hour

Side Effect
1. As compensation, the targetted nen user for AP transfer is tied with a chain to the user until the 36 hour of Meditation and Restriction ends and cannot go more than 300m Radius
2. The targetted nen user cannot use any advanced aura technique and can only use the basic
3. The targetted nen user nen type becomes specialist alongside with the original type.
4. If the targetted nen user deceased while tied with the chain, the user gain double the AP transfered. If the targetted nen user survive, the user only gain half of the transfered AP

This is what i make up, sorry if i didnt get any better than others...

Why i make this ability? this ability is used on assist, offense and defense. By staying in shou form, it protect the user from any harm so it is a great defense. Second, by enchanching and providing additional aura to the allies, it help them to face the enemy. Last, it also can trick the enemy by giving them our aura then force them to use only basic aura attack and the user can gain more AP if the enemy get killed by the allies.
This combination could work if your affinity is Emission I guess. You say you throw a dice, does it mean any dice will do or it's a special one?

The ability is good but I find the conditions too harsh...

About the side effects, I don't get how the user's type could become Specialization when it's not a category used for the ability. Side effect 4 also implies that it can be used only for fights to death.
 

Uriel

MH Senpai
MH中毒 / MH Chuudoku / MH Addicted
Joined
Apr 11, 2007
Messages
6,406
Reaction score
4,075
Gender
Male
Country
Germany
I also have thought an ability based on roleplaying dices. <3 Good idea, but I agree with the feedback provided by Demonspeed.
 

Copy Panda

Registered User
有名人 / Yuumeijin / Celebrity
Joined
Mar 1, 2015
Messages
4,533
Reaction score
21,580
Gender
Female
Country
China
Yo, I'm new around here, saw this thread, decided to register!

Here's mine~

Also, before you ask why it's this detailed, I was writing a HxH fic, and the main character uses this technique :')

Decide 24 - Definitely Me [Emission/Manipulation]
Decide 24 emits a doppelganger which is visually exactly identical to the user at the time of creation. It, however, is conjured barely clothed as creating clothes would require more conjuration as well. Consciousness is shared between the real body and Decide 24 i.e. the user can control both bodies at the same time without any delays or so. While physical sensations aren't shared between bodies, anything observed and learnt is.

The User
The user can only materialize 1 Decide 24 at any given moment. Clones can be dispersed (willingly or unwillingly) instantly and created anew, but this is very taxing on the body and Nen reserves - ideally, the user only spawns 1 clone every 3 hours, and only about 5 every 24 hours.

The user is able to shut down bodily functions of the clone in order to regulate Nen flow better (i.e. spend less Nen on things that wouldn't matter at that moment). On downside, functions cannot be turned on again - they stay off till the clone is dispersed, at which time a new clone can be created with the functions on again.

It takes about 10 seconds for a new clone to materialize completely. A clone can be materialized up to 10 meters away, only condition being that the user must be able to see at least part of the clone while materializing it. This doesn't have to be directly, as seeing it through video feed counts as well, as long as it is within the 10 meter threshold. The clone is usually materialized either standing or sitting.

At all times do clone and body know where the other is.

Decide 24
Decide 24 is usually in a state of Zetsu, and is not able to use any Nen-techniques the user is able to use, unless Release 24 is used. The clone is fully functional within a 10 kilometer radius, beyond that it goes in a comatose state, and after a few hours, will disperse. If Decide 24 would 'die' within the active range, the body would stay materialized until dispersed. Once deactivated, Decide 24 can be used again. Anything Decide 24 learns, sees, hears etc. the user automatically learns, sees, hears, etc. as well.

Decide 24 has the same anatomy and bodily functions as the user, and is subject to the same limitations imposed on the user (blood flow, digestive system etc. All the same as the users at that exact moment). The main difference is that Decide 24 cannot use any Nen to protect or enhance itself.

The clone can function as long as the user is alive and has Nen - if the user is asleep, drunk, unconsciousness or wounded, the clone can still function as intended. Nen is transferred automatically between the 2 bodies. Decide 24 can stay active for an indefinite amount time, as long as the user is able to provide Nen. Every 24 hours, upkeep costs double. At all times does the user know how long it can (keep) maintain(ing) a clone.​

Release 24 [Emission/Manipulation]
The users trump card in terms of offensive skills, Release 24, releases Decide 24 from its state of Zetsu, and enables it to use any Nen skill/ability the user could use. This enables Decide 24 to use skills like Ko, In, En, Gyo and Shu. To preserve utility, this skill can be turned on and off at will - activating the technique requires 10 seconds, as well as 10 seconds to turn off. During both times, either body must not move to complete the technique (being in motion, however, is allowed). At this time, Decide 24 is not allowed to use any Nen technique either. While Release 24 is active, Decide 24 cannot be canceled. If the clone disperses while Release 24 is active, another clone cannot be made for 10 minutes.

While Release 24 is active, the upkeep cost is higher, on top of the cost to use the technique itself. As such, the user cannot use this too often, as a great amount of Nen is required to use Release 24 continuously while fighting (assuming the user itself is also using Nen to fight).

Castle [Emission/Manipulation]
The users trump card in terms of defensive skills. The user switches places with Decide 24. This technique is fairly exhausting, so it can't be used to often in terms of cost, but it can be used in succession. The technique merely swaps the bodies with one another - nothing else is swapped between body and clone.

The technique is fairly versatile as it the user can create a clone on the other of a glass wall or fence, and then proceed to swap places with the clone. Swapping places must be done within 50 meters of each other. Either body must be able to see the other one while swapping.

It takes a full minute to complete the technique. The bodies are allowed to move during this technique, but the user cannot use any Nen-technique but Decide 24 while switching. While switching, any damage taken by either body is shared (sensationally, only one body can take the actual damage).

Usage and Combat

With the exception of Release 24, Decide 24 trades away innate Nen abilities for utility. Being an identical copy of the user, the user can employ the clone in a great number of ways. Also, anything Decide 24 learns about, the user learns as well. Since it's fully functional, the clone and the user can clear tasks in far less time than a single individual could. While mechanical skills aren't transferable from clone to user, intangible information learnt is.

Combat-wise, the user may choose to hide the clone his clone in the shadows, using it for a surprise attack or so. The clone is usually in a state of perfect Zetsu, so it can't be sensed easily either. Since the clone feels no pain (or rather, the user doesn't, it just knows that the clone is in pain, and in how much pain, he just isn't handicapped by it himself), clone can fight for prolonged situations against opponents that would normally capitalize on prolonged exchanges. Also, because of the nature of the clone, it is suited for suicidal attacks.

In combat, if hard-pressed against an opponent who has figured out the truth behind the clone, the user may opt to use its trump card, Release 24, which allows the clone to use Nen as well. In this state the clone is free to use In, Ko and other techniques.

Tl;dr

- Was a long read, but is straight-forward and simple
- Identical clone usually in a state of Zetsu that is fully functional within a 5 kilometer radius for an indefinite amount of time as long as Nen can be provided, which happens automatically.
- Anything intangible the clone learns is shared between bodies. As a matter of fact, they kinda share the same consciousness, so either body is aware of anything happening to the other, automatically.
- When the clone 'dies' it does not disperse automatically, it just stays there. Once deactivated, the clone disappears and the technique can be activated again.
- User can swap locations with clone within a certain range
- User can choose to activate Release 24, which allows the clone to use Nen techniques, for a higher upkeep cost on top of the Nen cost for the technique itself.
 
Last edited:

Demonspeed

The Bull
神のごとし / Kami no Gotoshi / Godlike
Global Moderator
Joined
Apr 30, 2012
Messages
47,657
Reaction score
61,353
Gender
Male
Country
France
Welcome.

It's a good ability, I might need to reread to grasp completely everything :XD but some distance and time limitations seem unnecessary especially since it's an Emission technique without too powerful abilities, Emitters are able to use their Aura from very far away, 10 meters and 50 meters are short distances, 10 seconds to create a clone is too handicapping in combat, a Nen user should be able to use his Hatsu rapdily.
 

Copy Panda

Registered User
有名人 / Yuumeijin / Celebrity
Joined
Mar 1, 2015
Messages
4,533
Reaction score
21,580
Gender
Female
Country
China
Welcome.

It's a good ability, I might need to reread to grasp completely everything :XD but some distance and time limitations seem unnecessary especially since it's an Emission technique without too powerful abilities, Emitters are able to use their Aura from very far away, 10 meters and 50 meters are short distances, 10 seconds to create a clone is too handicapping in combat, a Nen user should be able to use his Hatsu rapdily.
Thank you!

I see your point. There are 2 main differences however.

1. This is meant for intelligence gathering actually, it's not a combat ability per se.
2. Unlike other emission abilities, it's completely automatic. Not to mention, as long as there is Nen, it can keep going. It's a second body working body entirely. It can even learn and interact for you, unlike other abilities which, like you mentioned, are used for combat mainly.

Hm, I agree though, in a HxH world it should either be buffed or coupled with another technique.

In my story it was going to be used by someone who recently discovered Nen and started developing this ability. I suppose that I was thinking about those limitations while writing down the specs of Decide 24
 

DarkLordVerjal

Registered User
初心者/ Shoshinsha / Beginner
Joined
Mar 10, 2015
Messages
22
Reaction score
2
Age
35
Gender
Male
Country
United States
Love this thread, my buddies and I idly talk about this quite a bit, so I have mine ready to go.

Using the unreliable personality test, my friends decided I was an Emitter, as did all the online tests. So I took their word for it, I'm closest to Emitter.

Power name: Purple Rain*; Tears from the Heavens(*Favorite color is Indigo, hence the name and preferably aura color.)
Primary power: Shooting Super heated projectiles

Power details: Similar enough to be compared to Gaki's balls of flame, but not nearly the same. My projectiles can be thrown, or using aura launched at a much higher speed; the heat of the projectile is dependent on the effort put into it, becoming hot enough to destroy thick walls and doors made of metal. Effective range would be in the vicinity of 30 yards, maximum being 60 before being completely ineffective. The blast radius from the point of impact would be no more then 4 feet on average, the heat felt at the point of impact and 1 foot out would be significant, diminishing significantly past 4 feet; though not entirely devoid of slight kinetic blast+heat further out, any form of basic nen protection would cause next to no damage. The speed, power, size, shape, distance, and over all blast range of each projectile is generated by how much I put into it, the information above being based off an average.


Secondary power name: Helping hand, Slice of life
Secondary power: Using Ko to focus my aura into my hand and forearm, from the middle of my forearm to the tip of my fingers, and using my knowledge from 'Purple Rain' I generate immense heat in the area of Ko. My arm becomes essentially a blow torch the size my arm, cutting through most objects and protecting myself from threats by using it either as a defensive shield or an offensive blade.

Conditions:
1) Cannot use offensive nen until I am attacked, or my life is put into jeopardy, if I attack before any of this I am cut off from my nen for a minimum of 1 month depending on the severity of my transgression. Defensive nen I may use freely. This restriction come from early in my life when I was taught not to fight someone unless they attack first, being one of my pet peeves of not being able to fight with someone who hasn't hit me; a weakness I am turning to a strength.
2) I must be chewing something(usually gum) while using offensive nen on a person, I may chew anything from fabric to actual edible items, but I must have something. This restriction is born of my own need to constantly have gum, another turning a weakness intro a strength.
3) The fight cannot go longer then 10 minutes, for each additional opponent I may add 2 more minutes to the counter. When my time is up, I can no longer use offensive nen on them for a minimum of 48 hours. This effect is voided if they run, flea, or in any other way the battle if interrupted beyond my control.
4) I had 3 chances to defeat a foe, if I've still failed to beat them after the 3 times, I die. This condition does not apply for loses taken during training. This condition is more so if I am too stupid and weak to fail 3 times, I don't deserve this power. This condition is not an obligation to immediately attempt to fight again.




Now since Killua is 1 in a million, transmuting your aura into an element is incredibly hard, if not impossible for 90% of the nen users. With my buddies reinforcing this opinion, I gave up on the idea. But assuming it is doable, I'd alter my initial lineup. Focusing on mastering Transmutation to develope the power to change my aura to ice/freezing temperatures, and firing it off using emmision.


Power name: Hail Storm, Fistful of Ice
Primary power: Shooting Ice Projectiles(icicle, ball, shards)

Power details: During combat, my aura uncontrollably becomes freezing; which causes me to be unable to receive physical contact by someone attempting to heal me. Similar enough to be compared to Gaki's balls of flame, but not nearly the same. My projectiles can be thrown, or using aura launched at a much higher speed; the sheer cold of the projectile is dependent on the effort put into it, becoming cold enough to freeze & Shatter thick walls and doors made of metal. Effective range would be in the vicinity of 30 yards, maximum being 40 before being completely ineffective. The blast radius from the point of impact would be no more then 4 feet on average, the heat felt at the point of impact and 1 foot out would be significant, diminishing significantly past 4 feet; though not entirely devoid of slight kinetic blast further out, any form of basic nen protection would cause next to no damage. The speed, power, size, shape, distance, and over all blast range of each projectile is generated by how much I put into it, the information above being based off an average. When the projectile hits an object, the frozen aura crashes over the surface covering the object and dropping the temperature rapidly. The initial force of the impact could cause the breaking of bones of weaker individuals and bruising on most; though do to the nature of the cold, living organisms would be in severe pain from the ice on their skin, depending on the severity of the hit possible hypothermia and freezing to death is a serious concern depending on the strength of the opponent.


Secondary power name: Frozen Fingertips, Absolute Zero
Secondary power: Channeling my aura to my hands, I drop the temperature of the aura to close to absolute zero. Simply grabbing living tissue can cause frost bite, and prolonged exposure can freeze entire appendages. Leaving my hand(s) on a surface and channeling the cold into the object could do 1 of two things depending on how focus it. A) Object become brittle. B) Object is coated in ice, increasing its toughness.

Conditions:
1) Cannot use offensive nen until I am attacked, or my life is put into jeopardy, if I attack before any of this I am cut off from my nen for a minimum of 1 month depending on the severity of my transgression. Defensive nen I may use freely. This restriction come from early in my life when I was taught not to fight someone unless they attack first, being one of my pet peeves of not being able to fight with someone who hasn't hit me; a weakness I am turning to a strength.
2) I must be chewing something(usually gum) while using offensive nen on a person, I may chew anything from fabric to actual edible items, but I must have something. This restriction is born of my own need to constantly have gum, another turning a weakness intro a strength.
3) The fight cannot go longer then 10 minutes, for each additional opponent I may add 2 more minutes to the counter. When my time is up, I can no longer use offensive nen on them for a minimum of 48 hours. This effect is voided if they run, flea, or in any other way the battle if interrupted beyond my control.
4) I had 3 chances to defeat a foe, if I've still failed to beat them after the 3 times, I die. This condition does not apply for loses taken during training. This condition is more so if I am too stupid and weak to fail 3 times, I don't deserve this power. This condition is not an obligation to immediately attempt to fight again.
5)This is the only Hatsu I am allowed to develop, to show my dedication to this.
6) Despite not being susceptible to the cold I create, I cannot use the ice to coat my body in a protective armor.
7) Cannot be healed until the fight is over, this means no breaks or outside assistance to repair damage done to my body.
 
Last edited:

Copy Panda

Registered User
有名人 / Yuumeijin / Celebrity
Joined
Mar 1, 2015
Messages
4,533
Reaction score
21,580
Gender
Female
Country
China
Your conditions are really vague and harsh tbh

Also, you aren't turning weakness' in strength, you are putting limitations on yourself.
 

DarkLordVerjal

Registered User
初心者/ Shoshinsha / Beginner
Joined
Mar 10, 2015
Messages
22
Reaction score
2
Age
35
Gender
Male
Country
United States
Vague how, the wording of them or the condition itself? But of course they are limitations, that's the whole point. But it's a condition that works with something I'd more than likely end up doing anyway, but due to the restrictions I'd be rewarded.
 

heehoo10

Registered User
初心者/ Shoshinsha / Beginner
Joined
Aug 8, 2012
Messages
30
Reaction score
8
Gender
Male
Country
United States
Hatsu: nen punctuation writing
Nen: specialization? or manipulation? probably manipulation...
description: In nen writing, you write a punctuation mark on someone (i.e. , exclamation point, question mark, period), when you dot the mark, you gotta poke really hard and that'll activate the nen. Each symbol will have a different meaning. Like an exclamation point will excite someone, a question mark will make someone more questioning and suspicious, a period will make someone hesitate temporarily (maybe even just freeze what theyre doing for a second). Maybe an interrobang can combine the question and exclamation effects. Maybe other punctuation marks like colons n slashes n stuff, like a slash can make it so if there is a choice that someone is making and you put a slash on them they will choose the opposite of what they were going to do... idk
I liked it at first but the more i thought about it the weirder it got. whatevs
 

DarkLordVerjal

Registered User
初心者/ Shoshinsha / Beginner
Joined
Mar 10, 2015
Messages
22
Reaction score
2
Age
35
Gender
Male
Country
United States
Came up with a serious antagonist for the rpg campaign I'm running. I'm hoping to get some thoughts on this, if anyone is willing.

User: 'Mr Sandman'
Category: Specialist
Hatsu Name: "Dream Weaver"

If you are unconscious, and he is touching your body(usually head but anywhere will do), he can go inside your mind, read and create new memories, and alter your existing memories anyway he wants. Your old memories are there, but surrounded by a thick fog that only trained nen-users can break through. Though the realism of the memories will directly affect how difficult it is to break through the mental barreris.

Furthermore, he(the sandman) can copy the targets power while inside their mind. He uses it as effectively as they can, and he cannot further develope said power beyond it's initial theft. The person the power is taken from has no side effects, though he(the sandman) can alter your memories to the point you don't remember having a power, or what nen even is, by making it seem like a dream to make sure the memory was believable and strong. Though he can only have 1 stolen power at a time, and must give up the use of his last stole power and thusly forgets entirely how to use it unless he reacquires it. He is an incredibly strong melee fighter, and carries 2 hollow metal cylinders in his hands. Inside the cylinders is a special chemical that once it enters the system it makes your mind more open to suggestion while unconscious. Though this combat isn't hatsu, it's simply having a drug filled cylinder and being a good boxer.

"Dream Weaver" require a few conditions to work.

1) While he can still enter the mind of unconscious people without the use of the chemical, their mind is more capable and thus increases the difficulty of Dream Eater significantly.

2) similar to the bomber, he must tell them what his power does, and how to break the mental barriers, even so, most non-nen users can't ever get free unless he chooses to release them, and even nen users have difficulty.

3) If he alters their memory, or steals their power, he cannot kill them. The only way he may kill them in the future is if A) they break though the barrier, regaining their memories. B) If he no longer has their power.

4) He can copy the same power twice with no side effects, but each time he alters memories it becomes easier and easier for the person to break free until eventually it has no effect.

4) when he is inside someone's mind, he is completely defenseless until he is done, so even the weakest nen infused hit could kill him. Looking through and re-writing a few memories would take maybe 2-3 minutes, if he is erasing your mind/changing many things and learning your power he can be there for almost a half hour.
 
Last edited:

Copy Panda

Registered User
有名人 / Yuumeijin / Celebrity
Joined
Mar 1, 2015
Messages
4,533
Reaction score
21,580
Gender
Female
Country
China
Piano Tile Overdrive (Finger Fast Bullets) // Emission & Enhancement

The User of this technique conjures 2 things: a large gun turret with 4 barrels floating behind him, and a pad on which he can play the game 'piano tiles' on time attack mode. Basically, it's a reaction game in which you are supposed to hit only the black tiles as they rush downward at a faster pace. Basically this. The faster you are, the faster and stronger the bullets of the gun turrets will hit. The User controls the gun turret telepathically, and while the User has to focus on the game itself, the turret will target semi-automatically. Each time you lose, you can simply start the game again - you can choose to leave the game whenever you want, which in turn dematerializes the gun turret.

The turret itself cannot be damaged as long as the user is focused. The power of the bullets is entirely reliant on how fast the User is playing the game, and speed will increase accordingly.

---------- Post added at 11:56 PM ---------- Previous post was at 11:55 PM ----------

Vague how, the wording of them or the condition itself? But of course they are limitations, that's the whole point. But it's a condition that works with something I'd more than likely end up doing anyway, but due to the restrictions I'd be rewarded.
yeah I meant the condition - 'attacking' for example is kinda vague. I mean, you know what attacking means, but how can your aura?
 

DarkLordVerjal

Registered User
初心者/ Shoshinsha / Beginner
Joined
Mar 10, 2015
Messages
22
Reaction score
2
Age
35
Gender
Male
Country
United States
yeah I meant the condition - 'attacking' for example is kinda vague. I mean, you know what attacking means, but how can your aura?
Like any other condition it seems to be automatic once a condition is set, for example like Kurapika only attacking Spiders, or the Bomber telling you his condition. You can't just convince yourself that you met the condition.
 

Copy Panda

Registered User
有名人 / Yuumeijin / Celebrity
Joined
Mar 1, 2015
Messages
4,533
Reaction score
21,580
Gender
Female
Country
China
While that's a fair point, 'attacking a spider' and 'explaining the conditions required to activate Little Flower' are far more arbitrary than 'attacking' or 'being attacked'. When does something qualify as an attack? Kurapika's Nen only is usable when he knows he's facing a spider, at which point he can use the power indefintely against that person, as long as he/she stays a spider (i.e. you are a spider or you aren't), but being attacked (or attacking for that matter) is far less arbitrary and, therefore, more vague.
 

DarkLordVerjal

Registered User
初心者/ Shoshinsha / Beginner
Joined
Mar 10, 2015
Messages
22
Reaction score
2
Age
35
Gender
Male
Country
United States
I am not sure why it's so confusing though, it's quite simply once I am attacked. There is no room for interpretation here, if I am attacked in anyway that I am able to notice I can activate my ability for the amount of time I specified. I suppose it could be exploited and have a friend hit me to get me fired up, but the intention was to restrict myself from using this power without justification.
 

Copy Panda

Registered User
有名人 / Yuumeijin / Celebrity
Joined
Mar 1, 2015
Messages
4,533
Reaction score
21,580
Gender
Female
Country
China
So do psychological attacks count as well then?
 
Top