Discussion New Roles and New Rules Suggestion Thread

GrySun

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Submissions for new roles need to follow the next format in order to be considered:

I. [Place Holder Name]

II. [Affiliation]

III. [Short Description]

IV. [Long Description/Idea/Premise/Scope]

V. [Priority/RoleType/Interactions/other Specifics]

I. Troublemaker

II.
Town

III. Can once per game make a Day phase lynch be the top 2 voted people instead of regular 1 top voted person. Every player has 2 votes but cannot vote the same player twice.

IV. PMs the host on the night before the day he wishes to use his power on. Host announces at start of day that the 2 top voted players will be lynched.
Everyone gets 2 votes that they can use on 2 individual players. Both can be moved once like usual. Example:
!votekill1 PlayerX
!votekill2 PlayerY
!votelock2
(locks on PlayerY).

Any other format is also fine as long as players specify who they are voting and if it's a new vote or they are changing their first one.

V. Doesn't have a Priority, happens at the end of night after all other actions. Doesn't target another player. Primary role.

Since it happens at the end of a phase, the player can be both blocked and killed to prevent it happening.


I. Psychiatrist

II. Townie

III. The Psychiatrist investigates one person per night phase to see if the player has a Secondary Role. They get a "Your target has a secondary role" if that is the case, and a "Your target does not have a secondary role" if it's not. The Psychiatrist does not find out the allegiance of the target.

IV. It's a counter for scum secondaries without outright revealing them, leaving room for guess work and player reading.

V. Priority 2, Primary Role.

Current roles Approved for testing here

Rules on including those in a game:
  • A host can take any of these roles and test them in their game. Depending on results from testing the role it will either be included into the Role list or need more changes/testing.
  • A host at the very least has to announce in the opening post of the game that new roles are being tested, or alternatively even more specifically reveal the roles that are being tested.
Link to the last update post with the roles that are either close to approval or were not approved: here.
 
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Evil3ye

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I would the robbed person just turn into a normal Townie, and regardlessly ignore all PMs, if he his role requires to send those.

And I would let the Pirate in the dark about which role he has too. It's already bad enough, that he'd now that his target was not a Mafia (since he didn't die), but also giving away the exact role is a too big edge for the Town's side. So they can all confirm each other again - uhm no thanks.
 

gnut

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use my antichrist/satan dammit:-_-
 

Farfalla

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As Gu said, mafia can use that double confirmation thing as a trick as well, plus, masons can also confirm each other. On the other hand, it could be fun to try to find out wich role you got, like... PMing the host trying to target someone just to see what happens, lol.
 

Evil3ye

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Yeah but Masons thats a townie cult, thats completely different story there.

The whole game and the fun about it is that there is doubt. In the last few games I felt there was way too little. That's why they sucked so much.

I'm not sure if it's about new playing styles of some people, or some new added roles, probably a combination of both, but I would prefer if we don't add even more roles like that (I think Spy was very harmful to the game), as it ruins it step by step.
 

Hardy

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Gnut is still doubting if I was the hypnotist, so I doubt that game sucked because of that.
 

Nii

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I think what evil meant is that you simply can confirm too many things, and thus you can feel pretty safe about nearly everyone at some point. In essence it should be a mind game though, where you are able to deceive almost everyone with a good lie or where you can state the most true shit but people distrust you for some reason. With things being as they are now, those two things are really reduced with some roles, because you don't actually have to trust/doubt many or anyone, because you can simply confirm it some way.
 

jorped

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Yeah but Masons thats a townie cult, thats completely different story there.

The whole game and the fun about it is that there is doubt. In the last few games I felt there was way too little. That's why they sucked so much.

I'm not sure if it's about new playing styles of some people, or some new added roles, probably a combination of both, but I would prefer if we don't add even more roles like that (I think Spy was very harmful to the game), as it ruins it step by step.
Don't worry Evil, i am back!









:derp

I saw some of the new ideas for some roles, and honestly i did enjoy them. But it's definitely arguable the impact than some of those roles might have on the game. Just because they are unique and interesting, doesn't mean the game will get more interesting. But it's been so long since i last played, i shall take my conclusions this game :mono
 

digitaldude

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What I noticed that the plain townies last game really took the townies by surprise.
 

Hardy

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Which was wonderful.

Well, Haku was ¨lying¨ and only made the situation more confusing, but I guess he enjoyed the confusion :lmao
 

wizzard

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get the Unrequited lovers in the list please.
 

Evil3ye

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Pirate (Townie): At a night of his choice the Pirate may choose a Townie he wants to steal the ability from. From that point in the game the robbed Townie's role changes to 'Townie' without him knowing it and the Pirate is free to use it as his own. The Pirate does not get to know which ability it is, however. If the Pirate tries to steal the ability from a Mafia or Third Party Member, the Pirate dies. (GAME 36) [highlight]NEW[/highlight]

/modified

Threesome Candidate - You know when there are lovers in the game (and only you know that aside from them) and you can check the players at night to find out who they are. If you find one of them, you can join their third party.
Threesome Candidate (Townie): The Threesome Candidate has the possibility to join the Third Party Lovers, if he finds out who they are. He has one guess per Day, which he may send to the host. After he identifies the two Lovers correct, he becomes the third Lover. If both of his Lovers die, he commits suicide on the following Night. (Game 36) [highlight]NEW[/highlight]



Lovers (Third Party): If either of them dies, the other commits suicide on the following night. They can both win with either their own side or the Third Party side. (GAME 9). They can talk in private at each Night phase (GAME 36)

/modified

I didn't really get the Satan possession, but I have something inspired, Vengeful Townie-ish.

Witch (Townie): If the Witch is lynched she may curse an other player, who then will die after the second night. (GAME 36)
[highlight]NEW[/highlight]
 

gnut

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i was just trying to find a way to negate jesus...a late resurrection(say day 4/5)could be devastating to a mafia who may have the number going for them

with a satan/antichrist...mafia would know there is a jesus and the satan role could converse with the mafia during the night to help figure scenarios/plot

but,like i said...once he is dead...the town would have no idea he was still helping the mafia plus it keeps jesus from revealing if he/she doesn't want to

but,you would have to figure a way to hide satan's identity...maybe after death...it only says mafia member
 

Evil3ye

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Ohhhhhhhw. So it's a Mafia character then?
 

gnut

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yeah....gary/hardy made me realize the possession thing was to much...but maybe you can torque it and make it sensible
you know i'm not good at explaining...but hopefully you see where i'm going
if town has a player/s to return or cast votes after death....it's only right the mafia should have such a role
 

MidoBan

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Lately i was thinking about change Paranoid gun owner. So i thought about one role could be similar but not broken like him... but i think need some kinda of weakness, if someone could help think about that i would appreciate a lot

Mirror (Townie): Mirror does not choose when to use his ability, but if he is targetted during the night then he reflects the ability that targetted him, regardless of aliance.
 

Evil3ye

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Here is one role Unlimited voter disease, it's a neutral role that travels from person to person each day phase. The one that has it last decides who gets it next. And it's not a standalone role, it's just an addition.

The person that has it can change his vote unlimited times in the day phase.

---------- Post added at 07:42 AM ---------- Previous post was at 07:39 AM ----------

Now that I think about it, it will be a host nightmare!
SECONDARY ROLES
  • Unlimited Voter Disease (Unassigned): The infected player can change his votes unlimited times. The one that has it last decides on the Night phase who gets it next. If it is passed to the Healthy Townie, its effect is neutralized and the seondary role dies. (GAME 37)
  • Not Voter Disease (Unassigned): The infected player cannot vote. The person who has it last decides on the Night phase who gets it next. If it is passed to the Healthy Townie, its effect is neutralized and the secondary role dies. (GAME 37)

How that sounds?

---------- Post added at 02:39 PM ---------- Previous post was at 02:34 PM ----------

Lately i was thinking about change Paranoid gun owner. So i thought about one role could be similar but not broken like him... but i think need some kinda of weakness, if someone could help think about that i would appreciate a lot
He can have a one shot ability. So he'd shoot just the first person who targets him.

Mirror (Townie): Mirror does not choose when to use his ability, but if he is targetted during the night then he reflects the ability that targetted him, regardless of aliance.
That's really strong. A combination of Bulletproof and Bomb, who doesn't die. An indrance for the Mafia that cannot be overcome.
 

Hardy

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Also, it kinda creates a paradox.

Let's say that the hypnotist (me) targets gu (mirror) to go for greg. Does he force me to use my ability on me... and target greg, so I use my ability on him? :XD

I don't think there's a way to make the PGO a non broken role.

@Evil, liking the roles, but don't you think that the unlimited voting thingy will be a pain for the hosts? Imagine if someone like Xadyu had it :P

Also, that threesome guy. He dies when the lovers die, but I expect him to die and the lovers won't follow him... just because, imo, it would make the lovers weaker instead of stronger.

When he dies, he appears as a 3rd party? He sends PMs every night or he only has 1 shot like the diffuser?
 

Evil3ye

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Every night, until he figured them out. He will become the third party once he figured them out, yes. I didn't really get what you said there, but if there are three lovers instead of only two, then if one dies, the other two just continue their thing. They won't die with him.

PGO is not broken, if it's only one shot.

Hypnotist is like two prostitutes in one though, that role I take out until it's fixed.
 

Hardy

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Dunno what you didn't get :sweatdrop . In any case, cool, they don't follow him if he dies.

1 shot would work I guess... but it would be like a bomb that doesn't die, right?

Hypno out? But it's such a fun role :emocat

You actually don't stop anything, and you can screw the town big time (or be amazing like me :zomg ). It has its ups and downs.
 
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