Discussion New Roles and New Rules Suggestion Thread

GrySun

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Submissions for new roles need to follow the next format in order to be considered:

I. [Place Holder Name]

II. [Affiliation]

III. [Short Description]

IV. [Long Description/Idea/Premise/Scope]

V. [Priority/RoleType/Interactions/other Specifics]

I. Troublemaker

II.
Town

III. Can once per game make a Day phase lynch be the top 2 voted people instead of regular 1 top voted person. Every player has 2 votes but cannot vote the same player twice.

IV. PMs the host on the night before the day he wishes to use his power on. Host announces at start of day that the 2 top voted players will be lynched.
Everyone gets 2 votes that they can use on 2 individual players. Both can be moved once like usual. Example:
!votekill1 PlayerX
!votekill2 PlayerY
!votelock2
(locks on PlayerY).

Any other format is also fine as long as players specify who they are voting and if it's a new vote or they are changing their first one.

V. Doesn't have a Priority, happens at the end of night after all other actions. Doesn't target another player. Primary role.

Since it happens at the end of a phase, the player can be both blocked and killed to prevent it happening.


I. Psychiatrist

II. Townie

III. The Psychiatrist investigates one person per night phase to see if the player has a Secondary Role. They get a "Your target has a secondary role" if that is the case, and a "Your target does not have a secondary role" if it's not. The Psychiatrist does not find out the allegiance of the target.

IV. It's a counter for scum secondaries without outright revealing them, leaving room for guess work and player reading.

V. Priority 2, Primary Role.

Current roles Approved for testing here

Rules on including those in a game:
  • A host can take any of these roles and test them in their game. Depending on results from testing the role it will either be included into the Role list or need more changes/testing.
  • A host at the very least has to announce in the opening post of the game that new roles are being tested, or alternatively even more specifically reveal the roles that are being tested.
Link to the last update post with the roles that are either close to approval or were not approved: here.
 
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Hardy

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The problem with this Third Party role is that a game can simply end if Holmes gets lynched. We don't have any other roles that can immediately end the game.
It can be a role that wins, but the game continues normally without that winner (and he joins the winning party in the end-game post), it's not that OP.

But Evil is overall against that kind of roles. I recall suggesting the Joker (he wins when he gets lynched) and it got denied inmediatly D:
 

xi0

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It doesn't really make sense thematically for Moriarty to win if the Townies win, considering Holmes/Watson are Townies.
 

Hardy

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Why? He isn't looking to destroy the townies nor the mafias, just those 2 fckers. Even if he would hurt the town doing that, I don't see why it wouldn't fit.
 

xi0

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It's still anti-Townie, while there is nothing working against the Mafia there.

My idea is this -

If Moriarty succeeds in getting Holmes killed, Moriarty becomes Mafia.

Unsure what to do with Holmes/Watson. Maybe make it so if they can get Moriary they become a Detective and Doctor respectively. I think doing the opposite of Moriarty and making them Third Parties who become Townies is too strong and too anti-Mafia.
 

Hardy

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I already suggested moriarty but in reverse in my version he gets himself lynched to win.
That's the joker >_>

I thought I was the one to recommend it, but I'm prolly wrong. I recall suggesting the Hunter (the same as moriarty but without the sherlock references, he wins when his target is lynched) tho.
 

digitaldude

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That's the joker >_>

I thought I was the one to recommend it, but I'm prolly wrong. I recall suggesting the Hunter (the same as moriarty but without the sherlock references, he wins when his target is lynched) tho.
Maybe if instead of 1 person the he has to lynch a list of people and has to be the first voter each time more fair??
 

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It's still anti-Townie, while there is nothing working against the Mafia there.

My idea is this -

If Moriarty succeeds in getting Holmes killed, Moriarty becomes Mafia.

Unsure what to do with Holmes/Watson. Maybe make it so if they can get Moriary they become a Detective and Doctor respectively. I think doing the opposite of Moriarty and making them Third Parties who become Townies is too strong and too anti-Mafia.
or maybe he becomes serial killer?
 

xi0

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or maybe he becomes serial killer?
Makes more sense thematically maybe, but I think it'd be pretty underpowered since he might not get Holmes killed until very very late, or not at all. Him becoming Mafia is a better reward since if he fulfills his roles successfully he has a better chance at winning as a Mafia than as Third Party. Either could work though, I think.

For Holmes and Watson, going along with their reward meaning something and because all 3 can't reveal their roles, it'd be better if they can only become Sane Doctor/Detective, so the reward is more meaningful.
 

digitaldude

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These roles are not independent though a whole game has to revolve around them, if we get like a sherlock holmes game with 16-18 players then yeah maybe it will work.
 

xi0

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These roles are not independent though a whole game has to revolve around them, if we get like a sherlock holmes game with 16-18 players then yeah maybe it will work.
Why do you say that? :huh
 

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Saw these during different Mafia Games.

Arsonist - Once per Night, the Arsonist can drench someone in Gasoline, including him/herself.During a different Night or on the Day Phase, they can kill all targets they have drenched by setting them on fire.

Jailor - During Night Phase, the Jailor can put a player of their choice into prison and is allowed to question them during the Night one on one.All other roles which target that player are nullified.The Jailor himself is excluded and has the option to kill the Prisoner.During the switch from Night to Day Phase, the Jailor dies if he had inprisoned a Serial Killer and did not kill him.

Survivor - The Survivor is a Town Member with 3 Bulletproof Vests available.During the Night Phase, he can put one on and is safe from attacks.After all 3 are used, he becomes a plain Town Member.

Lookout - The Lookout is a Townie who can choose to keep an eye on another player during the Night Phase and can see which player has been visiting them.

Executioner - A neutral player role who's sole goal in the game is to get one other randomly picked player killed.Whoever is winning or losing does no matter for them.Whether by lynching, mafia kill, serial murder kill etc. does not matter as long as they die.

Jester - A Jester is a neutral player who solely wants to get lynched out by any means.If the Jester is lynched, he can choose one player who voted for him to curse them and is killed along with them.

Mafia Blackmailer -A Mafia Member who during Night Phase chooses a player who during Day Phase is forced to say something chosen by the Blackmailer, or forces them to not say something specific.This can only be used once during a game and afterwards he becomes a normal Mafia Member.
 
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Evil3ye

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The Mafia Blackmailer sounds quite interesting, the rest not so much.

Jester is already implemented as "Witch", the Executor in a form was discussed a couple of posts ago, first two sounds super overpowered, cant see them work without big tweaking.
 
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