Discussion New Roles and New Rules Suggestion Thread

GrySun

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Submissions for new roles need to follow the next format in order to be considered:

I. [Place Holder Name]

II. [Affiliation]

III. [Short Description]

IV. [Long Description/Idea/Premise/Scope]

V. [Priority/RoleType/Interactions/other Specifics]

I. Troublemaker

II.
Town

III. Can once per game make a Day phase lynch be the top 2 voted people instead of regular 1 top voted person. Every player has 2 votes but cannot vote the same player twice.

IV. PMs the host on the night before the day he wishes to use his power on. Host announces at start of day that the 2 top voted players will be lynched.
Everyone gets 2 votes that they can use on 2 individual players. Both can be moved once like usual. Example:
!votekill1 PlayerX
!votekill2 PlayerY
!votelock2
(locks on PlayerY).

Any other format is also fine as long as players specify who they are voting and if it's a new vote or they are changing their first one.

V. Doesn't have a Priority, happens at the end of night after all other actions. Doesn't target another player. Primary role.

Since it happens at the end of a phase, the player can be both blocked and killed to prevent it happening.


I. Psychiatrist

II. Townie

III. The Psychiatrist investigates one person per night phase to see if the player has a Secondary Role. They get a "Your target has a secondary role" if that is the case, and a "Your target does not have a secondary role" if it's not. The Psychiatrist does not find out the allegiance of the target.

IV. It's a counter for scum secondaries without outright revealing them, leaving room for guess work and player reading.

V. Priority 2, Primary Role.

Current roles Approved for testing here

Rules on including those in a game:
  • A host can take any of these roles and test them in their game. Depending on results from testing the role it will either be included into the Role list or need more changes/testing.
  • A host at the very least has to announce in the opening post of the game that new roles are being tested, or alternatively even more specifically reveal the roles that are being tested.
Link to the last update post with the roles that are either close to approval or were not approved: here.
 
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gnut

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

:umad
 

FrostyMouse

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

yes plz add more OP roles.
As you say, Lawlett, I'm not actually interested in either role. I don't like the idea of resurrection or voting/doing stuff after you've died.
 

gnut

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

As you say, Lawlett, I'm not actually interested in either role. I don't like the idea of resurrection or voting/doing stuff after you've died.
it's to late...there are already many...for the town:heh
 

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

it's to late...there are already many...for the town:heh
I know, but I still don't agree with the roles that already have been created.
 

gnut

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

I know, but I still don't agree with the roles that already have been created.
ah....but dammit if i gotta keep being mafia
i want a savior too:lmao
 

-Ken-

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

Well, there's this role in the werewolf game I enjoy

Wolf Cub: If you die, the werewolves get two kills the following night
I found using this to lure in the kill is awesome. And ah yes, werewolves=mafia.

More roles here.
http://en.wikipedia.org/wiki/Ultimate_Werewolf

Also, I think bulletproof is a bit on op side? A text like the tough guy one is probably more fair.
 
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Evil3ye

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uhmmmkay, so lets see, lets begin with the easiest parts, updating of the existing roles.

Mafia Boss (Mafia): The Mafia Boss shows the same result to Detectives' investigations, as Townie. He is usually in charge of coordinating the Mafia activity at night and may act as the contact person to the host. (GAME 2)

Is that clear enough? With that contact thing I mean, that if there are other members, that are inactive during the night, like strongman for instance, and the team decides to use him that night, that the boss can call him out to do the kill, without him actually being present. That's different with for instance, the assassin, thus the explicit mentioning of 'activity at night'.

Threesome Candidate (Townie): The Threesome Candidate has the possibility to join the Third Party Lovers, if he finds out who they are. He has one guess per Day, which he may send to the host. After he identifies the two Lovers correct, he becomes the third Lover. If both of his Lovers die, he commits suicide on the following Night. (Game 37) If one of the Lovers dies before the Candidate has joined their group, he may guess on the night of the supposed suicide, who the remaining living Lover is and becomes a substitute for the one who passed away, if he succeeds. (Game 41)
sth like that?

---------- Post added at 12:36 PM ---------- Previous post was at 12:17 PM ----------

How about this?

Time Bomb Option 1: The host decides before the game starts the night by which the Time Bomb must explode, of which the player is informed. The player can choose to explode any Night Phase, not including the first Night Phase, up to and including the Night Phase that the Time Bomb is required to explode by. The night it shall explode, it can target any other player and blow him up. If the Time Bomb is killed before the time limit is passed, it does not explode.
Kamikaze Bomb (Townie) The host decides before the game starts the night by which the Kamikaze Bomb must explode, of which the player is informed. The player can choose to explode any Night Phase up to and including the Night Phase that the Kamikaze Bomb is required to explode by. To perform the action the player must send a PM with a target to blow up to the host at night it wishes to explode. If no target is picked and the time limit is reached it still blows up. If it is killed by any other means than its own ability, the attacker does not explode. (Game 41)
I dont see why the first night should be not in the options.
 

Farfalla

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I always thought that if someone+the boss aren't around, other people could decide among them all who would perform the killing xD So if the boss is the inactive one, the others can decide among themselves (active only) who's performing the killing, right? Maybe, just so that "usually" wouldn't confuse people, the description should say (somehow) that in the boss absense others can coordinate the mafia night activity.
 

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Re: Mafia Game "Discussion" Thread v.9 - Part 5

lol

So, I assume you were thinking something like this?

- Shinigami [Mafia]:
The first time that the Shinigami dies, he can resurrect himself the next Day/Night Phase by stealing the soul of a deceased player; however, if the Shinigami is the first player to die, there are no souls to steal to resurrect himself with, and thus the Shinigami is unable to continue to play.

There's also another possible idea:

- Life-Stealer [Mafia]:
The first time that the Life-Stealer dies, he can resurrect himself the next Day/Night Phase by stealing the soul of a deceased player; however, if the Life-Stealer is the first player to die, there are no souls to steal to resurrect himself with, and thus the Life-Stealer is unable to continue to play. When the Life-Stealer is resurrected, he randomly gains the role and ability of a dead player by the host using an RNG to select a dead player. Whatever the role of the dead player, the Life-Stealer becomes that role. So, if a Townie was chosen, he would join the Townies, Third-Party (not the Lover, unless you wanted something like you would then get to choose a Lover, although I think that we're removing the Lover role), or potentially his own Mafia side or another Mafia side.
omg watt, but if the life stealer is reborn as townie, he will know the entire mafia. that cannot work.

but i was thinking, maybe installing some mafia roles that are like bomb like, or something like that. that the last person voting on him will also explode. or an other one, that a player gets a grudge, and cannot vote the next two-three days. something like that? Also, the wolf thing sounds interesting, that after a certain mafia's death, the team can kill twice. so like three new roles bascially.

i dont see how a mafia jesus should work though, like he is lynched and everyone knows he is mafia, so once he is revived he will be lynched instantly again. wont he? or will he be shown as jesus/townie once he dies first? mhhhh

also, how about a mafia member that cannot kill? mafia priest or sth D:

---------- Post added at 12:54 PM ---------- Previous post was at 12:44 PM ----------

I always thought that if someone+the boss aren't around, other people could decide among them all who would perform the killing xD So if the boss is the inactive one, the others can decide among themselves (active only) who's performing the killing, right? Maybe, just so that "usually" wouldn't confuse people, the description should say (somehow) that in the boss absense others can coordinate the mafia night activity.
well, thats basically how it was. hosts like to be on the save side though, so you see, i want to get a formulation that states the obvious. complains in cases like, a member hitting the bomb and being out of the game and that all happened without his concent, that can turn into a nightmare, as he naturally would rage and call the whole thing unfair and that they cannot do that sth sth...stating that the boss can is for me an important act, to shift the responsibilities for that towards him heh. on the other hand, other members cannot force the boss to do the killing, in cases of his inactivity. this can be seen as the privilege of the role. what do you think
 

Farfalla

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Yeah, I think that's ok. When the mafia is deciding what to do, the host is also around and can intervene if people have doubts and stuff. I don't see how it would matter, in general, to a townie if the boss was active during the night time or not. So yeah, maybe giving this kind of protection to the boss as a priviledge but also leaving it a bit open for the others to organize themselves when the boss is away, is cool.
 

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uhmmmkay, so lets see, lets begin with the easiest parts, updating of the existing roles.

Mafia Boss (Mafia): The Mafia Boss shows the same result to Detectives' investigations, as Townie. He is usually in charge of coordinating the Mafia activity at night and may act as the contact person to the host. (GAME 2)

Is that clear enough? With that contact thing I mean, that if there are other members, that are inactive during the night, like strongman for instance, and the team decides to use him that night, that the boss can call him out to do the kill, without him actually being present. That's different with for instance, the assassin, thus the explicit mentioning of 'activity at night'.
That sounds fine. If the boss is absent, what about then? Can the mafia still choose to use someone like the strongman's power without the boss (this assumes that the boss is still alive, just virtually absent like kdowns in the Naruto game)? If the boss is the first mafia member to be lynched, does another mafia member assume his role?

Yeah, I think that's ok. When the mafia is deciding what to do, the host is also around and can intervene if people have doubts and stuff. I don't see how it would matter, in general, to a townie if the boss was active during the night time or not. So yeah, maybe giving this kind of protection to the boss as a priviledge but also leaving it a bit open for the others to organize themselves when the boss is away, is cool.
I think that in the past, if one person was absent we would decide without them. For example, we didn't always wait the full 12 hours if one of our members was absent.

---------- Post added at 08:54 AM ---------- Previous post was at 08:49 AM ----------

Kamikaze Bomb (Townie) The host decides before the game starts the night by which the Kamikaze Bomb must explode, of which the player is informed. The player can choose to explode any Night Phase up to and including the Night Phase that the Kamikaze Bomb is required to explode by. To perform the action the player must send a PM with a target to blow up to the host at night it wishes to explode. If no target is picked and the time limit is reached it still blows up. If it is killed by any other means than its own ability, the attacker does not explode. (Game 41)


I dont see why the first night should be not in the options.
The reason that I said that the first night shouldn't be included is that I didn't want circumstances where someone had a grudge against another player and just kills them the first night because the Kamikaze Bomb will die within a few nights anyway. It doesn't always make sense to kill someone the first night as a mafia, so that doesn't always happen. Unlike the Daytime Vigilante who has a one use killing ability and gets confirmed as Townie, the Time Bomb has to sacrifice themselves, as well as being assured of dying. Of course, someone like a Serial Killer can already kill someone they don't like on Night 1 and get away with it, so I suppose that my objection is kind of irrelevant.

It's not an issue, then. The first night should be included.

---------- Post added at 09:06 AM ---------- Previous post was at 08:54 AM ----------

omg watt, but if the life stealer is reborn as townie, he will know the entire mafia. that cannot work.

but i was thinking, maybe installing some mafia roles that are like bomb like, or something like that. that the last person voting on him will also explode. or an other one, that a player gets a grudge, and cannot vote the next two-three days. something like that? Also, the wolf thing sounds interesting, that after a certain mafia's death, the team can kill twice. so like three new roles bascially.

i dont see how a mafia jesus should work though, like he is lynched and everyone knows he is mafia, so once he is revived he will be lynched instantly again. wont he? or will he be shown as jesus/townie once he dies first? mhhhh

also, how about a mafia member that cannot kill? mafia priest or sth D:
Oh, I didn't like the idea of a Mafia Jesus-type role in the first place. I was just writing something out as ideas for Greg's idea, not that I believed in them.

Well, in terms of the Life Stealer, I figured that there would have to be some rule that you cannot actively use any new ability against your ex-mafia teammates and you couldn't insinuate in the threads who the mafia were or say that you suspect anyone. Of course, that would be rather hard to moderate, so it's most likely not a realistic situation.

Yeah, that's why I made the Life Stealer option, because if it were revealed that his role was Mafia Jesus, the Townies would just lynch as soon as he was revived. If his role were shown as Jesus/Townie, then people would feel that we were cheating them as a Mafia member would get confirmed as a Townie. This is basically why I don't want a Mafia Jesus.

A Mafia Bomb or that Mafia Dying Wolf role would be perfectly fine. If you created a Mafia Bomb, would there be a Townie Diffuser role, though, like how there's a Mafia Diffuser to counter the Time Bomb [now perhaps Kamikaze Bomb] and, by extension, the normal Bomb? Would a Townie Diffuser also be able to diffuse the Time Bomb/Kamikaze Bomb and the normal Bomb, as well as the Mafia Bomb?

What would a Mafia Priest do, though?
 

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Oh I love the idea of a Townie Diffuser though. Of course he would be able to diffuse all the existing Bombs, if he sees it as a necessity. Would also threaten the status of the regular Bomb role as untouchable.

That in combination with a Mafia Bomb would be quite interesting to see in a game.

A Mafia let's call it 'Priest/Saint' is just a part of the mafia team, who cannot carry out a kill himself though. A role to weaken the Mafia team. Might be of use in certain setups.



The word Priest though is too strong than to use it for such a crap role. Maybe rather for a role that like can recruit a Townie of their choice once per game, who becomes a Mafia Member. What do you think of recruitable mafia members, others than sleepers or traitor?
 

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But would this Priest/Saint have any ability? Like, a protection one? Or he's just a normal mafia that can't kill? "Unskilled Mafia" '-'
 

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Oh I love the idea of a Townie Diffuser though. Of course he would be able to diffuse all the existing Bombs, if he sees it as a necessity. Would also threaten the status of the regular Bomb role as untouchable.

That in combination with a Mafia Bomb would be quite interesting to see in a game.
Then we've addressed the whole Bomb/Diffuser issue, okay.

A Mafia let's call it 'Priest/Saint' is just a part of the mafia team, who cannot carry out a kill himself though. A role to weaken the Mafia team. Might be of use in certain setups.

The word Priest though is too strong than to use it for such a crap role. Maybe rather for a role that like can recruit a Townie of their choice once per game, who becomes a Mafia Member. What do you think of recruitable mafia members, others than sleepers or traitor?
I don't know how that would work, though. At the end of the day, it would mean that if it the Mafia side were reduced solely to this, as Lala said, "Unskilled Mafia" [perhaps a Mafia Initiate or Neophyte Mafia], the Mafia side could at best tie, because the Unskilled Mafia couldn't kill at night. It feels like a mafia member without a killing role sort of defeats the point of being a mafia member...If you wanted something like, we could have a mafia member who has a 50% success rate at killing or something, so that if he were the last member alive, he could still have a chance to succeed, but wouldn't be powerless like a mafia member without a killing role.

I don't really like the idea of recruiting Townies, because all I think of is the Bleach game where everything went really wrong. Perhaps the ability to steal the role/ability (while still remaining a mafia member) of a Townie of their choice, so like a Mafia Pirate.

I'd imagine it like this:

Mafia Pirate (Mafia): At a night of his choice the Mafia Pirate may choose a Townie he wants to steal the ability from. From that point in the game, the robbed Townie's role changes to 'Townie' without him knowing it and the Mafia Pirate is free to use it as his own. The Mafia Pirate knows the ability stolen and uses it at the proper Day or Night phase that the stolen role demands. All original clauses of the stolen ability apply, such as the night of death for the Kamikaze Bomb transfers to the Mafia Pirate. If the Mafia Pirate tries to steal the ability from a Mafia or a Third Party Member with a killing ability, the Mafia Pirate dies. The Mafia Pirate does not have the ability to kill at night like a normal Mafia member. If the stolen ability allows killing to be performed at night, such as with the Kamikaze Bomb, the Mafia Pirate can explode himself to kill a Townie.


I still think that it would be problematic and rather odd, but if you want more variety/spice of life/whatever...
 
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Evil3ye

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Unskilled Mafia (Mafia) The Unskilled Mafia Member, is like a normal Member, but has only a 50% chance to succeed in killing his victim. The Unskilled Mafia doesn't know he is unskilled, nor do his team mates, and thinks he is a regular Mafia Member.
added

Mafia Pirate (Mafia) At a night of his choice the Mafia Pirate may choose a Townie he wants to steal the ability from. From that point in the game, the robbed Townie's role changes to 'Townie' without him knowing it and the Mafia Pirate is free to use it as his own. The Mafia Pirate knows the ability stolen and uses it at the proper Day or Night phase that the stolen role demands. All original clauses of the stolen ability apply. If the Mafia Pirate tries to steal the ability from a Mafia or a Third Party Member with a killing ability, the Mafia Pirate dies. The Mafia Pirate does not have the ability to kill at night like a normal Mafia member. If the stolen ability allows killing to be performed at night, such as with the Kamikaze Bomb, the Mafia Pirate can explode himself to kill a Townie.
added

---------- Post added at 05:26 PM ---------- Previous post was at 05:17 PM ----------

Bomb Diffuser (Townie): The Bomb Diffuser has the ability to diffuse any Bomb, and the Bomb's ability will be gone. He will PM the host at night to perform the action. He can only use his ability once.

"Townie Bomb" Diffuser?

Mafia Bomb(Mafia): If the Mafia Bomb is killed by anybody, the killer dies too. If the Mafia Bomb is lynched, then he kills the person who cast the final vote on him.

Other than that it is a regular Mafia Member? Or can it not kill regularly?
 

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Unskilled Mafia (Mafia) The Unskilled Mafia Member, is like a normal Member, but has only a 50% chance to succeed in killing his victim. The Unskilled Mafia doesn't know he is unskilled, nor do his team mates, and thinks he is a regular Mafia Member.
added

Mafia Pirate (Mafia) At a night of his choice the Mafia Pirate may choose a Townie he wants to steal the ability from. From that point in the game, the robbed Townie's role changes to 'Townie' without him knowing it and the Mafia Pirate is free to use it as his own. The Mafia Pirate knows the ability stolen and uses it at the proper Day or Night phase that the stolen role demands. All original clauses of the stolen ability apply. If the Mafia Pirate tries to steal the ability from a Mafia or a Third Party Member with a killing ability, the Mafia Pirate dies. The Mafia Pirate does not have the ability to kill at night like a normal Mafia member. If the stolen ability allows killing to be performed at night, such as with the Kamikaze Bomb, the Mafia Pirate can explode himself to kill a Townie.
added

---------- Post added at 05:26 PM ---------- Previous post was at 05:17 PM ----------

Bomb Diffuser (Townie): The Bomb Diffuser has the ability to diffuse any Bomb, and the Bomb's ability will be gone. He will PM the host at night to perform the action. He can only use his ability once.

"Townie Bomb" Diffuser?

Mafia Bomb(Mafia): If the Mafia Bomb is killed by anybody, the killer dies too. If the Mafia Bomb is lynched, then he kills the person who cast the final vote on him.

Other than that it is a regular Mafia Member? Or can it not kill regularly?
Sure, putting a Townie in front of the Townie Bomb Diffuser sounds good.

In terms of the Mafia Bomb, I don't know. I figured that he was a regular Mafia Member, just with the Bomb clause instead of being a plain Mafia or a Mafia member with an ability. Although, if he were diffused, would he lose his ability to kill at night?

---------- Post added at 02:32 PM ---------- Previous post was at 11:37 AM ----------

While I was out today, Evil, I realized that there are problems with the Mafia Pirate as written.

We don't want a Mafia Jesus, so he can't be allowed to steal the Jesus role. On the other hand, he can obviously steal the Daytime Vigilante role because that's fine. What would happen if he selected a Townie Lover? Would he just steal the Lover's normal role, such as Detective? Also, if he targeted a Mentee, what would happen? Another thing. The ending portion sort of makes it sound (yes, I know that I wrote it myself) that he can only use a night killing ability if he explodes himself.
 

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This Mafia Pirate... wouldn't he be OP with roles like the Vigilante/Cowboy and Noble/Politician? Or even silly, as you mentioned, with Jesus (although that's not that silly since townies have to lynch the dude again, losing a day)?
 

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Probably, Farf. I was just suggesting it as an idea because Evil wanted different roles. I didn't expect he'd just add it immediately...It's probably too problematic to actually work as a role. Although, don't forget that he can't kill at night, except by stealing some one-shot night ability. So, if he were the last Mafia member remaining and the role he stole doesn't allow killing, he's still probably screwed over.

If we limit the roles allowed to be stolen, either the Mafia Pirate immediately knows that certain players have important roles because he can't steal them, or we only give him one chance to steal a role and if he picks a role that can't be stolen, he's effectively a plain Mafia member without the ability to kill.
 

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While I was out today, Evil, I realized that there are problems with the Mafia Pirate as written.

We don't want a Mafia Jesus, so he can't be allowed to steal the Jesus role. On the other hand, he can obviously steal the Daytime Vigilante role because that's fine. What would happen if he selected a Townie Lover? Would he just steal the Lover's normal role, such as Detective? Also, if he targeted a Mentee, what would happen? Another thing. The ending portion sort of makes it sound (yes, I know that I wrote it myself) that he can only use a night killing ability if he explodes himself.
if he steals from an other mafia or third party, he dies, that's what it says too.

yeah, i know. corrected that directly.
 
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