Discussion New Roles and New Rules Suggestion Thread

GrySun

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Submissions for new roles need to follow the next format in order to be considered:

I. [Place Holder Name]

II. [Affiliation]

III. [Short Description]

IV. [Long Description/Idea/Premise/Scope]

V. [Priority/RoleType/Interactions/other Specifics]

I. Troublemaker

II.
Town

III. Can once per game make a Day phase lynch be the top 2 voted people instead of regular 1 top voted person. Every player has 2 votes but cannot vote the same player twice.

IV. PMs the host on the night before the day he wishes to use his power on. Host announces at start of day that the 2 top voted players will be lynched.
Everyone gets 2 votes that they can use on 2 individual players. Both can be moved once like usual. Example:
!votekill1 PlayerX
!votekill2 PlayerY
!votelock2
(locks on PlayerY).

Any other format is also fine as long as players specify who they are voting and if it's a new vote or they are changing their first one.

V. Doesn't have a Priority, happens at the end of night after all other actions. Doesn't target another player. Primary role.

Since it happens at the end of a phase, the player can be both blocked and killed to prevent it happening.


I. Psychiatrist

II. Townie

III. The Psychiatrist investigates one person per night phase to see if the player has a Secondary Role. They get a "Your target has a secondary role" if that is the case, and a "Your target does not have a secondary role" if it's not. The Psychiatrist does not find out the allegiance of the target.

IV. It's a counter for scum secondaries without outright revealing them, leaving room for guess work and player reading.

V. Priority 2, Primary Role.

Current roles Approved for testing here

Rules on including those in a game:
  • A host can take any of these roles and test them in their game. Depending on results from testing the role it will either be included into the Role list or need more changes/testing.
  • A host at the very least has to announce in the opening post of the game that new roles are being tested, or alternatively even more specifically reveal the roles that are being tested.
Link to the last update post with the roles that are either close to approval or were not approved: here.
 
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Xadyu

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I don't know what a vengeful townie is. :oh
 

Hardy

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evil....how come the hider can be investigated?shouldn't they be hidden from all actions...besides killing,but protection and investigations?
Cause he only hides from killers '-'

The current witch looks a lot like the vengeful townie
How did you notice that :o
 

Hardy

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Just now I noticed the mafia pirate cant kill (thx Kat), why is that? It's like, the only mafia role that can't kill.
 

Evil3ye

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evil....how come the hider can be investigated?shouldn't they be hidden from all actions...besides killing,but protection and investigations?
he could then easily be confirmed by detectives
 

gnut

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he could then easily be confirmed by detectives
let me try again....let's say a doc tries to protect hider who is hiding.
how is that fair that he is hid from a kill but not the doctor...even more a detective?
it should be the same as the killing part...say a detective investigated adi the nights gary hid behind her.
the detective could then be like....oh I got results on "xplayer too"....there is a hider...idk
I just think it's kinda unfair for them to be confirmed but not be able to be killed....a new role needs to be invented:xi0same
 

Evil3ye

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let me try again....let's say a doc tries to protect hider who is hiding.
how is that fair that he is hid from a kill but not the doctor...even more a detective?
it should be the same as the killing part...say a detective investigated adi the nights gary hid behind her.
the detective could then be like....oh I got results on "xplayer too"....there is a hider...idk
I just think it's kinda unfair for them to be confirmed but not be able to be killed....a new role needs to be invented:xi0same
wat, so OP.

and your second example with detective would totally confirm the townie with the role hider. why not just announcing it by the host, xi0 is hider
 

gnut

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wat, so OP.

and your second example with detective would totally confirm the townie with the role hider. why not just announcing it by the host, xi0 is hider
yeah,i see what your saying...but this game he hid behind mafia twice and got confirmed by a detective.
I just think it should be a little harder for a hider to prove allegiance...he could have easily been killin people and claimed it(I hid behind "xplayer",who is an obvious known townie to mafia)
idk....you know I like the drama herms...but I think it does need some tweeking.
 

Adorien

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Drama Queen as in a name for a role, not sure what it would contain though.
Right, Kat? xD
 

Hardy

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Just now I noticed the mafia pirate cant kill (thx Kat), why is that? It's like, the only mafia role that can't kill.
Pls consider this Evil ;-;

Btw can we make Innocent Child a secondary role or just delete it? I don't see the point of having it around tbh, no one's ever going to use it.
 

Evil3ye

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Just now I noticed the mafia pirate cant kill (thx Kat), why is that? It's like, the only mafia role that can't kill.
well, that kind of made the role
interesting. why does everyone need to kill. i find notkilling roles very fun, you must consider the mafia works as a team not really as a single person.

the bigger issue with this role is though, if it steals Mason Recruiter role. then what?
 

Hardy

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I'm pretty sure it's the only role that can't kill.

Yeah I thought the same but with the detective. It would only help them find the 3rd party (if they get a decent sanity that is, lol).

Edit: dunno that role seems broken (but not in an op way) '-'
 
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Holt

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Silencer- The silencer may select any other player
at night, and prevent them from speaking
during the following day.

Edit -The silencer prevents a player from talking about actions or claiming them during the following day. Doesn't have to be a one time thing but if its not then it can't be used on the same player in successive days.

Saw this on some website. The role there actually allows the ability to be used more than once except it can't be used on the same player in successive days but I think it should be a one shot thing because it could either make the game boring or get a player host killed. Although the host would know I guess.
 
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gnut

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Silencer- The silencer may select any other player
at night, and prevent them from speaking
during the following day.

Saw this on some website. The role there actually allows the ability to be used more than once except it can't be used on the same player in successive days but I think it should be a one shot thing because it could either make the game boring or get a player host killed. Although the host would know I guess.
but you have to post...could possibly make them be silent about their actions...could be something that has late game influence.
 

Holt

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but you have to post...could possibly make them be silent about their actions...could be something that has late game influence.
Yeah silent about actions or claiming actions is better. If its that way then it doesn't have to be a one-shot thing.
 

gnut

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Yeah silent about actions or claiming actions is better. If its that way then it doesn't have to be a one-shot thing.
well,i mean you do have to post...but the role seems cool
i think you could make it so a player can not tell what he did in a previous night.
but is he good or bad(silencer)...
if bad...it would be cool because the mafia could spend day on find who has night role and which ones are high priorty
 

Holt

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Yes I got your point. Perfect for the role. I thought about that too and its suits the mafia better. There's actually a townie counterpart for it (basically the same thing I guess) but it wouldn't really help. The user just might end up shutting up a townie that could have helped (eg detective). Only the townies need to talk about their night actions anyway so its counter productive to be a townie role.
 
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