When I'm finished making all the characters.When will we be having the next season, Koaz?
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Johann Amadeus [31, SB: 2, HP: 10, AR, R)]
(SPE: 7, POW: 5, STA: 5, MEN: 6, TEC: 8)
-Charisma of the Swiss [Auto]:
Mental increases by 1. During decisive points, Mental increases by 2 instead. If an opponent's Mental is 5 or less, that opponent's Serves/Specials with Lv <= 5 are negated.
-Maestro [Auto]:
Negated if opponent leads by 2 points or more. Speed cannot decrease, Power cannot decrease, Mental cannot decrease, Technique cannot decrease, HP cannot decrease. Stamina decreases at 50%.
-Stop-Time [Counter]:
Triggers whenever an opponent activates a Special for the first time during a point. Speed increases by 1, Technique increases by 1. At the end of the Extra Step, ACE if every opponent's combined Speed and Mental is less than 12.
-Reverse Echo [Special - Lv 1]:
Activation: Cannot be copied. Negated if every opponent's Mental is 7 or higher, cannot be negated otherwise.
Data: Opponent's Speed decreases by [9 - opponent's Mental], opponent's Technique decreases by [9 - opponent's Mental].
Extra: ACE if every opponent's combined Speed and Technique is less than 9.
-Accelerando [Special - Lv 6]:
Activation: Requires Maestro.
Data: Speed increases by 3, Power increases by 4, Technique increases by 1.
Extra: ACE if every opponent's Speed is 6 or less.
(SPE: 7, POW: 5, STA: 5, MEN: 6, TEC: 8)
-Charisma of the Swiss [Auto]:
Mental increases by 1. During decisive points, Mental increases by 2 instead. If an opponent's Mental is 5 or less, that opponent's Serves/Specials with Lv <= 5 are negated.
-Maestro [Auto]:
Negated if opponent leads by 2 points or more. Speed cannot decrease, Power cannot decrease, Mental cannot decrease, Technique cannot decrease, HP cannot decrease. Stamina decreases at 50%.
-Stop-Time [Counter]:
Triggers whenever an opponent activates a Special for the first time during a point. Speed increases by 1, Technique increases by 1. At the end of the Extra Step, ACE if every opponent's combined Speed and Mental is less than 12.
-Reverse Echo [Special - Lv 1]:
Activation: Cannot be copied. Negated if every opponent's Mental is 7 or higher, cannot be negated otherwise.
Data: Opponent's Speed decreases by [9 - opponent's Mental], opponent's Technique decreases by [9 - opponent's Mental].
Extra: ACE if every opponent's combined Speed and Technique is less than 9.
-Accelerando [Special - Lv 6]:
Activation: Requires Maestro.
Data: Speed increases by 3, Power increases by 4, Technique increases by 1.
Extra: ACE if every opponent's Speed is 6 or less.
Just some quick explanations, so that you guys aren't totally lost:
- Reverted the Charisma Auto from a Reserve ability to a regular one. Not much to it, just crowd support. I thought about adding extra effects - either dropping the opponent's Mental by 1 or making it more powerful when used in S1 - but that would probably be too much.
- Maestro's negation clause represents being in control of the match and losing that control. Conceptually it's a bit similar to Irie's script, but I would describe it as more flexible and obviously the effect is different.
- Stop-time, reverse echo and accelerando are all musical terms, playing off the Maestro theme.
- Stop-Time is inspired by a Henman quote I found here: "I can watch when I'm playing him and there are certain times where I will hit a shot, I will be at the net and it almost looks he's got a split second longer than most other players... Sometimes he comes across to hit a backhand pass when you feel like you've hit a good approach and it's like he has got a bit longer to hit it." I thought that in PoT terms this could translate to the illusion of actually stopping time for a moment to both reach the shot and then accurately return it.
- For Reverse Echo I remembered a match I watched of this year's US Open. I don't remember her name, but one of the players shouted not while hitting the ball, but slightly delayed and that threw her opponent off. I think Amadeus would vary when he makes noise by doing it either before, during or after the hit and disrupt the opponent's timing that way. That's why it affects players with lower Mental more. 9 as offset might be a bit too powerful, but I wanted it to have at least a small effect no matter who the opponent is since it's a Special and costs Stamina to use.
- Finally, Accelerando represents pace changes during the rally, like a surprise attack. It's a simple concept, but the idea is that it's difficult to perform with this much precision.
As you can probably tell, Amadeus probably won't hit ACEs very often against other top players, but he has various ways to boost his own total, so I'm guessing he'll be quite formidable regardless.
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Duke Watanabe [27, SB: 3, HP: 12, AB, R]
(SPE: 5, POW: 7, STA: 5, MEN: 5, TEC: 5)
-King of Destruction [Auto]:
Power increases by 1, Technique increases by 1. Whenever Duke Homerun's ACE effect is not successfully activated and an opponent's Power is less than 8, that opponent's Stamina decreases by 0.5.
-Never-ending Smile [Auto]:
Mental cannot decrease. When checked, Mental returns at +2.
-Duke Homerun [Special - Lv 5]:
Activation: After activation, Stamina decreases by 0.5 instead of 1.
Data: Power increases by 8.
Extra: ACE if every opponent's Speed is less than 5 or their Power is less than 6. If ACE and an opponent's Speed is less than 5, that opponent's HP decreases by 12.
-Duke Bunt [Special - Lv 5]:
Data: Technique increases by [5 + 3 x number of times Duke Homerun was used before].
Extra: ACE if every opponent's combined Speed and Mental is less than [5 + 3 x number of times Duke Homerun was used before].
(SPE: 5, POW: 7, STA: 5, MEN: 5, TEC: 5)
-King of Destruction [Auto]:
Power increases by 1, Technique increases by 1. Whenever Duke Homerun's ACE effect is not successfully activated and an opponent's Power is less than 8, that opponent's Stamina decreases by 0.5.
-Never-ending Smile [Auto]:
Mental cannot decrease. When checked, Mental returns at +2.
-Duke Homerun [Special - Lv 5]:
Activation: After activation, Stamina decreases by 0.5 instead of 1.
Data: Power increases by 8.
Extra: ACE if every opponent's Speed is less than 5 or their Power is less than 6. If ACE and an opponent's Speed is less than 5, that opponent's HP decreases by 12.
-Duke Bunt [Special - Lv 5]:
Data: Technique increases by [5 + 3 x number of times Duke Homerun was used before].
Extra: ACE if every opponent's combined Speed and Mental is less than [5 + 3 x number of times Duke Homerun was used before].
Changed King of Destruction and Never-ending Smile.
--- Double Post Merged, ---
Kazuya Tokugawa [22.5, SB: 2, HP: 9, AR, L]
(SPE: 4.5, POW: 4.5, STA: 4.5, MEN: 4.5, TEC: 4.5)
-Loyalty [Auto]:
Only activates with Oni, Irie or Ryoma on the same team. Mental increases by 2 and cannot decrease.
-Divine Path of the Asura [Auto]:
Speed increases by 1, Power increases by 2, Mental increases by 1, Technique increases by 1, SB increases by 1 and, when serving, ACE if any opponent's combined Speed and Mental is less than 9.
-Honorable Conviction [Auto]:
Opponent's HP cannot decrease. If partner's HP were to decrease, Stamina decreases by 1 instead.
-Premonition [Auto]:
Negated when Sixth Sense activates. Mental increases by 2. When checked, Speed returns at +1.
-Black Hole [Special - Lv 7]:
Activation: Only activates twice per match.
Data: Opponent's stats cannot increase. Technique increases by 2.
Extra: When checked, Speed returns at +7.
-Sixth Sense [Special - Lv 7]:
Activation: Only activates with Yukimura as partner. Cannot be negated.
Data: Mental increases by 6. Partner's Mental increases by 6. Support Bonus increases by 3.
Extra: When checked, Speed returns at +3, Technique returns at +3.
(SPE: 4.5, POW: 4.5, STA: 4.5, MEN: 4.5, TEC: 4.5)
-Loyalty [Auto]:
Only activates with Oni, Irie or Ryoma on the same team. Mental increases by 2 and cannot decrease.
-Divine Path of the Asura [Auto]:
Speed increases by 1, Power increases by 2, Mental increases by 1, Technique increases by 1, SB increases by 1 and, when serving, ACE if any opponent's combined Speed and Mental is less than 9.
-Honorable Conviction [Auto]:
Opponent's HP cannot decrease. If partner's HP were to decrease, Stamina decreases by 1 instead.
-Premonition [Auto]:
Negated when Sixth Sense activates. Mental increases by 2. When checked, Speed returns at +1.
-Black Hole [Special - Lv 7]:
Activation: Only activates twice per match.
Data: Opponent's stats cannot increase. Technique increases by 2.
Extra: When checked, Speed returns at +7.
-Sixth Sense [Special - Lv 7]:
Activation: Only activates with Yukimura as partner. Cannot be negated.
Data: Mental increases by 6. Partner's Mental increases by 6. Support Bonus increases by 3.
Extra: When checked, Speed returns at +3, Technique returns at +3.
Pretty much completely reworked. As you can see I've taken a liking to the "if checked returns at +X" modifiers, basically because I can give boosts without actually raising the character's total. So you could look at them as defensive boosts of sorts. And yes, Sixth Sense is very overpowered.
Feel free to comment, but I probably won't change it much, making this work with both PotW and Wirbeltaufe was a giant pain in the neck.
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