Some suggestions:
1. Mafia Mason change, so he can start without being a fake starting Mason, but someone that can be recruited by the Recruiter without the Recruiter dying. Like a Sleeper Super Mason, except he's already a mafia
2. Real Traitor dies immediately when the last mafia of his mafia group dies, if he hasn't been recruited yet
3. Here I'd suggest a change to Witch to make it less similar to Vengeful Townie, but not sure what kind of change. Any ideas, apart from just removing the role?
Either A. focusing on keeping her Curse-killing aspect but making it unrelated to lynches or
B. Scrap everything and make something new that relates to Witches
Idk about any B option at the moment, but for A. I was thinking something like:
Witch 1: The Witch can select a player at the start of the game. If that player dies the enraged Witch can curse any other player who will die the next night. This is a night action and can be blocked, but once the Curse was successfuly done the kill of the next night cannot be prevented in any way.
Witch 2: The Witch can select a player every night. If the Witch dies then she curses the last player she selected(or is allowed to pick between all players she targeted so far during night) who will then die the next night. This Curse kill cannot be prevented in any way.
Thoughts?
@Vandred @Lambu @Farfalla @Xadyu @Copy Panda @Hardy