Confused Guide (Townie): NO. Enough redirects, they only make the game stressful, so fully against the purpose of playing something.
Old Cat Lady (Townie): NO. Broken, could completely get anti-town parties to crumble. No townie role alone should be allowed to achieve that.
The Greedy Notary (3rd Party): NO. That would be the easiest way for a player to win a game, completely effort-free LOL. Plus, Jesus Christ, the work a host would have to go thru with it...
Police Officer (Townie): NO. Honestly, we don't need a Doctor upgrade...
Werewolf (Townie): NO. A town role that confuses the Detective (wat) and is basically an OP version of the PGO, which alrdy got nerfed in the past...
Could anyone link me the post that contains the rest of those?
Take this role if Hosts want DL option for their game, finally included some rules regarding DL in the rule thread so we no longer have hosts doing things differently like letting DLs happen right away, after an extension, after an extension but after tieing again, not letting DLs happen at, decide with coin-toss, etc. Because despite what the roles say happen here:
If one or more players have the same amount of votes and locked votes, each player is getting the possibility to change his vote one more time. The regular day phase is being extended for the means of further discussions.
If the voting result is the same by the end of the extended day phase, both players are being lynched.
I had plenty of different experience regarding DL in various games despite what it says here.
Changes the above to "coin-toss between tied players to decide death" and it would prevent extensions thus making the game faster and it avoids DL obsession, often resulting in lengthening the game instead of shortening it.
Thought it would be a fun idea to see a Vigilante shoot twice or for a PGO to "reload" his gun after already using it or a Strongman tricking a townie role to give him a 2nd unblockable kill, etc. And if we get more one-time-use roles like Troublemaker above, this role's value rises.
Basically Insane Doc without chance to kill but still chance to fail + day-protection ability like BG but only in case of night action success.
Thought a "support" role would be pretty cool depending on action and situation (like two dets target PGO; instead of coin-toss due Maid support the other det's action happens first and he dies, etc) especially if said support could also be unhelpful. Maybe helpful/unhelpful could be changed to sane, insane which could also warrant a naive Maid or a paranoid Maid if the insane should have 50/50 on whenever raising a priority level or sinking it.
A simple redirect action that could make use of early BP claims trying to redirect kill actions to them (and by accident end up killing a fake BP Mafia claim with their very own team kill action) or who simply hopes to redirect mafia blocks and such to less important targets. Like Prostitute could work in town's favor or against it if det and doc actions end up redirected.
Basically a "present-day Mortician" who knows what actions were used on the target but not from who. Basically the whole playerbase is her neighborhood now but she can only observe one person per night. Unlike Mortician she finds out nothing about past nights, only the current one.
The idea is to have a vote related Role who gains stronger the more Townies are lynched (by collecting "Wills" dues the Notary name) but weaker the more Mafia are lynched. Thus this role impacts voting by its vote having more value than others. Its downsize is that it cannot really control the flow of growth or decrease due being passive. It can hide its high value by voting either for the already highest voted for (because it doesn't matter if players see 6 votes while it actually has 8 due the Notary vote being worth 3) or voting for the lowest (so that 2 votes become 4 but still lower than 5 or 6 of somebody else). Same goes for low value as it effects the vote count overall (meaning a Notary of a successful Townie group lynching many Mafias in quick succession can hide his low vote value by voting for the lowest voted for lynch victim or he uses it on the 2nd or 3rd highest voted for as readers will only see total vote amount but not their value aka they see 5 but those 5 are worth 3 only due notary being at -2 with his own vote.).
The idea is that the Notary could either become a strong Townie voting Pillar late-game if thing went south for Townie or even supports Townie despite some Mafia kills as his low vote count could prevent a townie from getting lynched over somebody else due Mafias misleading and voting for the framed Townie. Ofc Notary both strong and weak could also work in favor of the Mafia but that is a good weakness vote-relating roles should have.
This role also works the opposite way for Mafia.
Works similar like Townie Notary with the exception that due having a known team from the start it is stronger as it knows who to use a high value vote on or who to keep safe by reducing the vote amount due his low value vote.
Basically a Freeman/Innocent Child with control over the most important part of the day besides sharing of informations and role hints/claims, but on the Mafia side meaning they want to keep such a role for either a crucial time or to frame a townie by "saving" him/her. However their Brought Judge gets found out by town after a couple of days so they cannot keep the one-time-action for the end of the game because he gets found out before. Also I found the idea of an "Innocent Child" version for Mafia interesting because it puts time pressure on Mafia when to use the role's action, plus town might not even want to "waste" their time on killing a Brought Judge if he had already used his role, similar to the used up Strongman last game.
I'd like to propose a change to Mason role though I do not know if this needs to be done here or else where:
Basically a "level up" Mason system based on lynching Not-Townie roles. Could either be that they chose a role or that it follows a level up system like snitch-inspector-guardian or other way around, so the more successful lynches the better, more useful roles promotions.
Proposal for Mafia Burden:
Proposal for Mafia Assassin:
It is still a permanent Strongman kill action, but at least it gives Town the chance to talk about their action results or to votelock. That way Daykills become more tactical due the Absolute Majority Voting rule, because if availability and speed is no longer a deciding factor in daykilling, the knowledge and skill when to daykill and when to return to nightkills to avoid a daykill being stopped by Absolute Majority Voting rule becomes more important, meaning Assassin might become less of a "spam daykills" role and actually more of an "Assassin". The "at minimum" part means that the Host can activate daykills immediately if send by Assassin later after the half a day phase mark.
Proposal for Mafia Pirate:
Proposal for Lovers:
Idea is for Lovers to become more versatile than just talking. Vows can also be a "one thing only", either each Vow can be used only once per game, giving Energy Drink Promoter even 3rd Party options to refuel, or the Lovers have to chose a Vow at the start of the game. Obviously a Vow action cannot be done at the same time as their regular actions. Vows could be further weaken by having both Lovers using the same Vow on the same target which doubles the chances of being found out, blocked or redirected as the Vow would fail without both Lovers doing it at the same time.
New TP proposal as secondary role:
I got the WW idea for "troll roles" of towns that seem to have actions but are overall useless. Basically they still do something they are just unaware that their every 2nd action is a kill action. I also liked the idea of a 3rd Party role that if never triggered and lynched would win with Town, happily unaware of his monster genes in his body.
Also I think @uberfayt Samurai should be given a voting by the Council because a "PGO Boyguard" would increase the need for a Mafia Doctor protecting the killer/Mafia Det/Mafia Escort/etc from "return fire" roles and other killing roles like insane doc or 2nd Mafia/TP targeting the killer. Here is the role's description again, adapted BG description with Samurai changes and added Daykill protection to make it more Marytr aka BG, I apologize in advance to @uberfayt if this is not the wording he wants for his role, if so please ignore it:
@Copy Panda If you dislike the Name but not exactly the action of the Fallen Noble I can change the role name to something else or more fitting:
Added a restriction that the Robber has to commit to the same lynch target with both votes as well that he cannot have more than one robbed vote. He can however after a kill simply use the vote at a later day and let other Mafias do kills instead. If he does kills while having a robbed vote in his pocket he cannot get anymore than that, the old one stays. I think Robber is a simple name, it has a direct bound to what its does and it is a criminal occupation befitting the Mafia. And with the restrictions it is not overpowered.
Confused Guide (Townie): NO. Enough redirects, they only make the game stressful, so fully against the purpose of playing something.
Old Cat Lady (Townie): NO. Broken, could completely get anti-town parties to crumble. No townie role alone should be allowed to achieve that.
The Greedy Notary (3rd Party): NO. That would be the easiest way for a player to win a game, completely effort-free LOL. Plus, Jesus Christ, the work a host would have to go thru with it...
Police Officer (Townie): NO. Honestly, we don't need a Doctor upgrade...
Werewolf (Townie): NO. A town role that confuses the Detective (wat) and is basically an OP version of the PGO, which alrdy got nerfed in the past...
Could anyone link me the post that contains the rest of those?
Adding Farf's Noes to the Confused Guide, Greedy Notary and Police Officer. Leave OCL out since old version no and Werewolf since Townie WW is too strong.
Yeah, the idea was that an Old Lady can't move around like a Spy, so she just sits there, pets her cat on her lap and watches someone's house and notice the people going in and out of it but doesn't know what they did there.
Troublemaker (Townie): NO. OMG another townie role to play against town? wat
Energy Drink Promoter (Townie): NO. Game breaking... imagine it in the hands of a DTV, Jesus, PGO, etc... either that or irrevelant if it targets a role that doesn't need an extra charge... Impossible to balance.
Nurse (Townie): NO. Please let's avoid coin toss as well... also, it's very situational (the day killing part).
Helpful Maid (Townie): Neutral. Nothing amazing but I don't see a big con. Heh, guess I'm not that evil.
Unhelpful Maid (Townie): Neutral. Same as the above.
I'm against all the Notary versions btw.
Brought Judge (Mafia): NO. '_' OMG why do we want to make a mafia player marked as lynchable?? That's just an assured mafia lynch, should be self-explanatory as something bad.
Mason (Townie): NO. No need to turn Masons into something convoluted.
Burden (Mafia): NO. I don't see why give benefits to the Burden...
Assassin (Mafia): NO. Again, just overcomplicating things.
Mafia Pirate (Mafia): YES. Unless I misunderstood, this is alrdy under discussion and I agree with that.
Lovers (Third Party): NO. This is moving from adjusting the role to making them too OP, imo. No other TP convers all those benefits.
Samurai (Townie): NO. This is like... PGO shagged BP and gave birth to their super child that now makes them look stupid.
Robber (Mafia): NO. As if lynches aren't complicated alrdy with confused townies in the initial days... Imagine reaching the end and losing to a mafia that gathers votes... This a reason why Town vs Mafia has a 3:1 ratio.
Cmon that role seems so cool ‘-‘ Like a daykill where you make a poll and have everyone decide. Not against town at all whatsoever, depending on when it‘s used.
Troublemaker (Townie): NO. OMG another townie role to play against town? wat
Energy Drink Promoter (Townie): NO. Game breaking... imagine it in the hands of a DTV, Jesus, PGO, etc... either that or irrevelant if it targets a role that doesn't need an extra charge... Impossible to balance.
Nurse (Townie): NO. Please let's avoid coin toss as well... also, it's very situational (the day killing part).
Helpful Maid (Townie): Neutral. Nothing amazing but I don't see a big con. Heh, guess I'm not that evil.
Unhelpful Maid (Townie): Neutral. Same as the above.
I'm against all the Notary versions btw.
Brought Judge (Mafia): NO. '_' OMG why do we want to make a mafia player marked as lynchable?? That's just an assured mafia lynch, should be self-explanatory as something bad.
Mason (Townie): NO. No need to turn Masons into something convoluted.
Burden (Mafia): NO. I don't see why give benefits to the Burden...
Assassin (Mafia): NO. Again, just overcomplicating things.
Mafia Pirate (Mafia): YES. Unless I misunderstood, this is alrdy under discussion and I agree with that.
Lovers (Third Party): NO. This is moving from adjusting the role to making them too OP, imo. No other TP convers all those benefits.
Samurai (Townie): NO. This is like... PGO shagged BP and gave birth to their super child that now makes them look stupid.
Robber (Mafia): NO. As if lynches aren't complicated alrdy with confused townies in the initial days... Imagine reaching the end and losing to a mafia that gathers votes... This a reason why Town vs Mafia has a 3:1 ratio.
But the TM only adds a 2nd lynch vote for next day phase during the night so it could be prevented with a kill or block... also it is not really a town against town role it just offers a 2nd for sure lynch option, something people always seem to strife for each match, to get two people lynched instead of one per day but failing the DL requirements. The TM would once per game make that easier.
Wow, 2 neutrals, I am hap!
The Robber can only carry a single extra vote, not several, and if used the vote will have the name of the deceased on it so player will know that the robber used his stolen vote. Plus with the restriction the vote stealing can be prevented by block or protection or BP Townie being targeted by Robber. Plus with the restriction of having to use the stolen vote on the same guy the robber voted for he is basically putting a mark on himself and the others in the group who voted for the lynch so he has to be careful when to use it if he has no good coverstory/someone else in the voting group to be accusated as Robber.
Adding the noes and neutral. The MP yes won't added, sadly, because it ain't a new rule, it was just a role change suggestion since it seemed we have talked about the MP a lot but never actually changed it over the years despite lots of talks.
I haven't read all the updates yet but other than already discussed Pirate the only role I can approve for testing is Robber. We might need some new dp protection with martyr gone but Ill reread that tomorrow or so
Also does this mean you even dislike the Oppurtunistic Notary, @Farfalla ? :c
It could be changed to a minimum of -3 or +3 votes in total. @GrySun
Do you think this kind of vote gathering TP role could work better for the game if it is a "switchero role" which wins with whichever side seems to be winning the "lynch game"?
Also this way the Serial Killer could technically win the game by himself and the ON plus two towns in the game if both TP roles manage to survive till the end. And Mentor&Mentee plus NO vs three Towns if NO has negative votes.
But not like a complicated math problem but a simple one. Like if Hosts/ON update it after each day they can easily check how much vote power a Notary got for the next day if he doesn't die during the night. Day 1- townie dies = 2 votes counted per ON vote next day. Day 1 Mafia/TP dies = 0 Votes counted per ON vote next day and so on.
Also does this mean you even dislike the Oppurtunistic Notary, @Farfalla ? :c
It could be changed to a minimum of -3 or +3 votes in total. @GrySun
Do you think this kind of vote gathering TP role could work better for the game if it is a "switchero role" which wins with whichever side seems to be winning the "lynch game"?
Also this way the Serial Killer could technically win the game by himself and the ON plus two towns in the game if both TP roles manage to survive till the end. And Mentor&Mentee plus NO vs three Towns if NO has negative votes.
I think I just aren‘t a big fan of this Notary concept James. This one is the best yet though, with a certain goal(trying to cause a one-sides stomp of a team). However it‘d suck for a town/mafia doing well to just lose. Santa is also guilty of that, but he‘s at least detectable via the presents.
People will make a James rule at this point preventing more than X number of role suggestions per month.